NCSOFT carried out an executive reshuffle on the 29th, promoting Chief Business Officer (CBO) Sunggu Lee and Chief Operating Officer (COO) Koo Hyunbeom to Senior Vice President. The moves are being re
KRAFTON has recruited Lim Kyung-young, former CTO of Lotte eCommerce (LOTTE ON), as Vice President and Head of AI Transformation. VP Lim is a veteran who has spent more than 20 years building and oper
On the 29th, the National Assembly convened a plenary session and passed partial amendments to the Public Performance Act and the National Sports Promotion Act that ban all illicit ticket-scalping pra
Pearl Abyss released the first preview video for its upcoming title Crimson Desert on the 29th via its official YouTube channel. The video is titled Episode 1, “Kliff and Pywel's Open World.&rdq
KRAFTON has positioned India not as a mere consumer market, but as a core strategic base for the company's long-term growth, unveiling its 2026 business strategy along with concrete investment plans.
China's National Press and Publication Administration (NPPA) on the 26th released a new list of approved import game licenses. The list was confirmed to include a mobile title built on the intellectua
NCSOFT's labor union has formally begun procedures for the company's 2026 wage and collective bargaining negotiations (hereafter, the 2026 wage-and-CBA talks). Alongside this, on the 23rd the union di
Tencent Esports and the Olympic Council of Asia (OCA) are beginning a long-term partnership aimed at standardizing and advancing technology across the Asian esports industry. Tencent Esports officiall
KRAFTON will provide an in-depth look at artificial intelligence technology slated for application in PUBG: BATTLEGROUNDS at GDC (Game Developers Conference), the world's largest game developer confer
KRAFTON held KRAFTON LIVE TALK (KLT) on the 15th—an internal communications program—to unveil its 2026 management strategy and its mid- to long-term growth roadmap. The presentation was de
Prime Minister Kim Min-seok visited Nexon's headquarters in Seongnam, Gyeonggi Province, on the morning of the 15th, underscoring the cultural value of the game industry and listening to voices from t
The Netmarble Group labor union (the Netmarble branch of the Korean Chemical, Textile & Food Workers' Union) has completed all introductory meetings for 2026 wage negotiations with six affiliated
The government will formally request this year that Chinese authorities expand the issuance of China's game licenses—approval numbers commonly referred to as ISBNs—for Korean-made games. I
China's game industry has been defined as a “cultural medium of the new era” that carries forward li-yue-shi-shu (禮樂詩書)—Confucian values traditionally associated with rites, music, p
“Faker” Lee Sang-hyeok has been awarded the Cheongnyong (Blue Dragon) Medal (First Class), the highest grade of South Korea's Order of Sports Merit. This is the first time in history that
During his state visit to China, President Lee Jae-myung pointed to the game industry—within the broader cultural content sector—as a new breakthrough for Korea–China economic cooper
In his 2026 New Year's address, NEXUS CEO Jang Hyun-guk presented the vision of the blockchain-game project CROSS and named “the speed of thought” as this year's core management theme. Bui
Faker (Lee Sang-hyeok) has become the first South Korean esports athlete to receive the Cheongnyong Medal (1st Class) of the Order of Sport Merit. On January 2, Lee attended the New Year's reception h
KRAFTON is ramping up the intensity of a company-wide restructuring and workforce-efficiency drive. Following a “voluntary resignation option” aimed at rank-and-file employees, the company
Rep. Kim Seong-hoe of the Democratic Party of Korea (Chair of the Special Committee on Games) on the 23rd formally introduced a partial amendment bill to the Game Industry Promotion Act. The proposed