Com2uS Holdings Swings to Profit in Q3 with Operating Profit of 4.8 Billion Won

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ⓒ Com2uS Holdings

Com2uS Holdings announced through a public disclosure on November 12 that it recorded consolidated revenue of 25.1 billion won and an operating profit of 4.8 billion won for the third quarter of 2026. Revenue increased 28% year-over-year, and operating profit turned to a profit.

The company cited lineup expansion through the global release of action RPG Ares: The Iron Vanguard and the steady performance of Soul Strike as key drivers for the results. Growth in its platform business and investment gains from affiliated companies were also reflected in this quarter's performance. The cloud business of its subsidiary, Com2uS Platform, grew 117% year-over-year.

Com2uS Platform plans to expand its global market presence centered on its cloud business and AI-based game backend service Hive Axyl. Released in September, Hive Axyl provides integrated support from game launches to live operations and is a service optimized for AI agents. Com2uS Platform is pushing to secure global clients and expand the application scope of its services in line with demand for AI-based game development.

In the gaming business, the company is expanding platforms to PC and console while diversifying its new release genres. Following Zenonia 1: Thread of Memory, it is preparing ZENONIA 2: The Lost Memories as part of its 2027 release lineup. Lone Chef, which was showcased at events such as gamescom and PlayX4, is also scheduled to be introduced in 2027 after refining its gameplay.

The company is also pursuing entry into the FMV (Full Motion Video) market by creating live-action interactive games in collaboration with SOOP and Monster Guide. Along with expanding its new releases, Com2uS Holdings plans to enhance the service competitiveness of its existing core titles.

For Soul Strike, the company will introduce seasonal content operating on a three-month basis to establish a foundation for long-term success. The puzzle game ColorSweeper is set to broaden user touchpoints through a collaboration with Haechi, the official mascot of Seoul.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]