Mystery Adventure 'KILLA' to Participate in G-STAR 2026 Indie Showcase

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킬라 KILLA

Black Tangerine's in-development mystery adventure game KILLA will participate in the G-STAR 2026 Indie Showcase 2.0: Galaxy.

Toei Games announced that Black Tangerine's in-development title KILLA will feature at G-STAR 2026, held at BEXCO in Busan from November 19 to 22. Visitors can experience the game hands-on at Booth G16 in the Indie Showcase zone of Exhibition Center 2, where a special merchandise giveaway event will also be held for attendees.

KILLA is a 3D mystery adventure game about uncovering the truth behind a master's death. The protagonist, Valhalla, vows revenge following the final wish of the master who saved her life to "kill La". Following clues left by her master, Valhalla arrives at a mysterious island where she encounters nine individuals named La.

The game progresses as players use a resonance ability to enter suspects' memories, collect clues, and piece them together to uncover the real culprit. Players must interact with characters on the island to build trust and reveal the truth hidden in each of their pasts. Depending on the choices made along the way, the outcome of the story will change.

At G-STAR, 500 limited-edition stickers featuring KILLA characters Rafaela and Valhalla will be distributed. The merchandise, revealed for the first time at this event, will be given to visitors who play the game demo at the booth or add KILLA to their Steam wishlist. Additionally, 1,500 special postcards capturing the game's visuals have been prepared. Distribution of merchandise will end once stock runs out.

Meanwhile, KILLA is scheduled to launch on PC, though a specific release date has not yet been announced. A demo is currently available for download on Steam, where players can also add the game to their wishlist ahead of its official release.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]