Nexon Q3 Revenue Up 17% to 1.2 Trillion Won

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넥슨 3분기 매출, 17% 증가한 1조2천억 원 기록

On November 10, Nexon announced its consolidated financial results for the third quarter of 2026, reporting revenue of 1.2312 trillion won and operating profit of 371.8 billion won. Revenue, operating profit, and net income all exceeded company guidance, while cumulative performance for Q1–Q3 set all-time record highs across all three metrics.

In yen terms, Q3 revenue reached 138.4 billion yen, up 17% year-over-year, while operating profit grew 11% to 41.8 billion yen. Net income remained flat year-over-year at 38.1 billion yen, which translates to 339.3 billion won. The conversion exchange rates for Q3 were 889.7 won per 100 yen and 11.24 yen per 100 won.

Cumulative Q1–Q3 revenue reached 411.7 billion yen (3.792 trillion won), operating profit stood at 131.2 billion yen (1.2088 trillion won), and net income came in at 125.0 billion yen (1.1513 trillion won). Year-over-year growth rates were 17%, 12%, and 54%, respectively. The cumulative results applied average exchange rates of 921.1 won per 100 yen and 10.86 yen per 100 won. Year-over-year growth rates for performance metrics are based on yen terms.

During the quarter, both the MapleStory franchise and FC Online posted record-high quarterly revenues. By region, Nexon's revenue increased 17% domestically in Korea and 16% overseas compared to the same period last year.

The MapleStory franchise achieved 72% year-over-year revenue growth. This reflected strong performance not only from the PC original in Korea and overseas, but also from the growth of MapleStory Idle and MapleStory Worlds. Domestic PC MapleStory revenue rose 19% on the back of major summer and autumn updates. Overseas PC MapleStory revenue nearly doubled year-over-year, driven by new content offerings including classic servers in China and Taiwan and anime collaborations in North America and Europe.

MapleStory Worlds doubled its revenue year-over-year, led by Korea and Taiwan. Nexon explained that MapleStory Idle generated revenue growth both domestically and internationally, supported by user-feedback-driven domestic updates and active overseas operations.

FC Online recorded its highest-ever average player playtime following system revamps and new content releases. Revenue for the overall franchise also returned to double-digit growth. Nexon expects the growth momentum of both the MapleStory franchise and FC Online to continue into the fourth quarter.

Fourth-quarter revenue guidance is set at 107.7 billion to 118.9 billion yen (912.2 billion to 1.0067 trillion won). Nexon projected Q4 revenue to decrease 13% to 4% year-over-year under expected exchange rates. Operating profit is expected between 4.0 billion and 11.7 billion yen (34.0 billion to 99.1 billion won), while net income is projected at 4.7 billion to 10.6 billion yen (39.4 billion to 89.9 billion won). Exchange rates applied to the forecast are 846.7 won per 100 yen and 11.81 yen per 100 won.

New game rollouts will begin in late November with two published titles. On November 26, the MMORPG Overgeared will launch in Korea, Taiwan, Hong Kong, and Macau, while the fantasy world RPG Azur Promilia will begin Korean service on the same day.

In the first half of 2027, the company plans to globally launch the mobile idle RPG Dungeon & Fighter Idle. In-house developed titles currently in preparation include the action RPG Vindictus: Defying Fate and the zombie survival game NAKWON: LAST PARADISE.

Junghun Lee, CEO of Nexon Co., Ltd., stated, "In Q3, our flagship IPs delivered balanced performance through gameplay improvements and content expansions, diversifying our revenue streams." He added, "Starting late this year, we will expand our portfolio with new titles and further refine live service operations to broaden our foundation for mid-to-long-term growth."

넥슨 3분기 매출, 17% 증가한 1조2천억 원 기록
넥슨 3분기 매출, 17% 증가한 1조2천억 원 기록
Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]