
Sony Group has announced its financial results for fiscal year 2025. The Game & Network Services (G&NS) segment recorded revenue of ¥4.6857 trillion and an operating profit of ¥463.3 billion. However, the company also reported an impairment loss of approximately ¥120.1 billion (roughly ₩1.13 trillion) related to Bungie.
Sony’s total revenue from continuing operations for FY2025 rose 4% year-over-year to ¥12.4796 trillion, while operating profit increased 13% to ¥1.4475 trillion. The operating margin improved by 1 percentage point to 11.6%, and profit before income taxes grew 6% to ¥1.4224 trillion.

The G&NS segment’s revenue of ¥4.6857 trillion and operating profit of ¥463.3 billion represented a 12% growth in operating profit, which rose by ¥48.4 billion compared to the previous year, while revenue increased by ¥15.6 billion. Revenue growth was driven by favorable exchange rates, increased network service sales, and higher sales of non-first-party game software.
Operating profit improved due to growth in network service revenue and exchange rate effects. However, this was offset by a ¥120.1 billion impairment loss on intangible and other assets related to Bungie, which was recorded as ¥31.5 billion in the second quarter and ¥88.6 billion in the fourth quarter.
Sony stated that the G&NS segment achieved its highest-ever operating profit. Excluding one-time factors, operating profit grew 45% year-over-year. As of March 2026, the number of monthly active PlayStation users reached a record high for the fourth quarter at 125 million accounts, a 1% increase year-over-year. Total playtime for the fourth quarter of FY2025 also rose 1% compared to the same period last year.
Looking specifically at the fourth quarter, G&NS segment revenue was ¥1.0224 trillion, a decrease of ¥28.9 billion year-over-year, while operating profit fell by ¥38.6 billion to ¥54.1 billion.
For the FY2026 outlook, G&NS segment revenue is projected to reach ¥4.42 trillion, a decrease of ¥265.7 billion from the previous year, primarily due to an expected decline in hardware sales. Conversely, growth in first-party game software sales was cited as a positive factor.
Operating profit is expected to reach ¥600 billion, an increase of ¥136.7 billion year-over-year. Key drivers for this improvement include the absence of the Bungie-related impairment loss recorded in FY2025 and growth in first-party game software sales, though rising costs are expected to have a negative impact.
Sony explained that the FY2026 operating profit forecast includes investments in next-generation platforms. Excluding these, the company expects profit from its current business to continue growing at a double-digit rate. Furthermore, the company plans PS5 hardware sales for FY2026 based on the volume of memory that can be procured at a reasonable price, and it expects hardware profitability to remain largely at the same level as in FY2025.
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