
Riot Games has reintroduced its tag‑team fighter 2XKO to Korean audiences, launching dedicated social channels and opening sign‑ups for the first regional Closed Beta Test (CBT). The move marks the game’s return to Korea after an absence exceeding two years.
2XKO, built on the League of Legends intellectual property, transforms eight familiar champions into a 2‑on‑2 fighting game. Players can pair up iconic characters such as Ahri, Darius, Jinx, Yasuo, Ekko, Illaoi, Braum and Vi, each reimagined with combo‑driven mechanics suited to the fighting‑game genre.
The new Korean‑language Instagram and YouTube accounts went live July 23, featuring a welcome video in which Executive Producer Tom Cannon highlighted the country’s reputation for high‑level play and anticipation for its gamers to engage with 2XKO. Riot Games plans to use these channels for ongoing updates, developer insights and community highlights.
According to the official site, Korean participants may apply for CBT starting immediately, with play kicking off Sept. 9, U.S. time. The test will run exclusively on Windows PCs, and all progress will carry over into the planned console launch later this year, allowing seamless cross‑platform advancement.

Riot emphasized that the CBT will focus on balance testing and network performance in the Korean region, with invitations distributed in batches. Interested players should review eligibility details and submit an application through the game’s Korean portal.
2XKO represents Riot’s first foray into tag‑based fighting gameplay, adding to its growing portfolio that includes Teamfight Tactics, Legends of Runeterra, Valorant and the mobile spin‑off Wild Rift. The studio has steadily expanded its Runeterra universe across multimedia projects, including the Emmy‑winning series Arcane.
Founded in 2006, Riot Games marked the 15th anniversary of League of Legends earlier this year, reinforcing its commitment to competitive esports and player‑focused content. The company last hosted the League of Legends World Championship in Korea in 2023, underscoring the nation’s central role in its global esports strategy.
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