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Creating a Dense Open World: a lecture from Yuya Tokuda, the director for Monster Hunter: World
[Inven Game Conference Speaker] Yuya Tokuda joined Capcom in 2004 as soon as he graduated college and has been with the Monster Hunter series ever since. He has been the lead designer for Monster Hunt
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The Concept Art for God of War: “Providing a Change & Opening a New World”
About the IGC Speaker Abe Taraky is the Senior Concept Artist at Santa Monica Studio and has worked on the main concept art for God of War as well as concept art for the characters and backgrounds of Doctor Strange, Captain America: Civil War, and Deadpool at Luma Pictures. He began his gaming career through indie games in 2008 and worked on art for various game titles as a Senior Concept Artist for Gameloft in 2012. Afterward, he worked in various fields like games, movies, animation, and advertising; he even worked for WB Games Montréal. The God of War game successfully presented new possibilities for the series with the new title in 2018. The changes to the scenarios, world setting, etc. for God of War are very meaningful as they did not just broaden the horizon for the new 2018 title but for the expansion of the whole series as well. The devs had to invest so much time thinking about how they could apply changes to the series in order to expand the games.
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Turnover: a natural and healthy progression in the Heroes’ pro scene
t’s a natural reaction for fans of players or the pro circuit to be concerned when news of an original member of the first Heroes of the Storm World Championship team, King Caffine, declares that playing at the highest level feels like a “part-time job” to him. However, change is not only healthy in terms of keeping the HGC fresh but very common in an industry where some turnover is necessary.