Latest
-
Interview
Interview with Kaeo Milker: “Hoping for More Strategic Plays by Removing Fort EXP”
Kaeo Milker, the Production Director for Heroes of the Storm, foreshadowed a huge change to the game. They will be dividing the previous 4 hero roles into 6, and remove fort and keep EXP -- as he spoke about it, we could see how determined he was to fundamentally improve Heroes of the Storm. These changes, along with the addition of the HotS-original hero Orphea, shows that the world of HotS may expand even further in the future. As the Production Director for HotS, Kaeo Milker helps decide how and who to adopt from among Blizzard's many characters to add to HotS. We had the opportunity to talk to Kaeo Milker about the future plans for updates at BlizzCon 2018.
-
Interview
Interview with Jeff Kaplan & Hak Lee - B.O.B or Bust: Ashe’s Unusual Origin and Difficult Development
The loudest applause from the crowd at the opening ceremony for BlizzCon 2018 was in response to least expected reveals -- Warcraft 3: Reforged (a remastered version of Warcraft 3), Lucio-Oh's (the cereals), and B.O.B (the omnic butler that appears in Ashe's ult). Ashe was obviously popular as well, especially in the Overwatch demonstration booth; the way Blizzard showcased this new Western hero and her relationship with McCree felt refreshing, too. With most of the previous additional heroes in Overwatch, they were released after some hints or clues were given to fans. This wasn't the same for Ashe, and there is a reason behind that; we had the opportunity to hear about it from Jeff Kaplan, the director for Overwatch, and Hak Lee, the technical artist for Blizzard, as well as a bit about the Doomfist nerf.
-
Interview
JayPL after his final match: "Thanks to everyone for all of the support. I was able to live my dream."
For four years, Jérôme "JayPL" Trinh has called Heroes of the Storm his home. Now, he's moving on to greener pastures as he has played his last competitive match. After falling short in the Heroes Global Championship (HGC) BlizzCon grand finals to back-to-back world champion, Gen.G Esports, an emotional JayPL sat slumped in his computer chair, staring at the screen in front of him with a blank face. In the background, a crowd roared as the Korean powerhouse lifted the trophy in the air while confetti rained down on them. Once the cheering concluded, a chant began to rise within the completely full viewing area in front of the stage while caused him to break a smile.
-
Interview
Holmes on BlackHeart's Bay: "There's a surprising number of players out there that love the unique challenges and gameplay requirements of the map."
During the annual BlizzCon event held at the Anaheim Convention Center, the Heroes of the Storm development team made themselves available to speak with the media regarding a myriad of topics. Battleground Designer, Steve Holmes, and Live Game Designer, Adam Jackson, discussed two battlegrounds in particular that have been points of contention for some within the community. Regarding the map, BlackHeart's Bay, that has been in the game since its' early day and is now a bit out-dated both in its design and playstyle, Holmes acknowledged he is aware of the feedback of the community.