The Division 2 introduced new equipment set bonuses called 'brand sets'; all armor pieces: masks, bags, body armor and etc., that you pick up throughout your adventure in D.C, will fall under a certain brand. Equipping even a single piece of armor is enough to activate a brand set bonus, and equipping multiple armors from the same brand (up to a maximum of 3) will activate the rest of the bonuses.
The brand sets are also highly customizable as even a single piece of armor is enough to activate a set bonus. You can combine different brands in your build to optimize it for your playstyle.
In this guide, we'll show you all the brands and their bonuses that have been revealed by the community so far. We'll also recommend a number of brand set combinations that'll act as a placeholder until more information regarding end game gear sets is released.
*The list has been edited to include which armor pieces are available for each brand set
Badger Tuff (Mask, Backpack, Gloves)
+7% Damage to Elites
+15% Armor % on Kill
15% Chem Launcher Skill Power
Sokolov Concern (Mask, Vest, Knees)
+10% SMG Damage
+8% Critical Hit Damage
15% Seeker Skill Power
Richter & Kaiser GmbH (Mask, Backpack, Holster)
+10% Hazard Protection
+20% Pistol Damage
15% Shield Skill Power
Wyvern Wear (Mask, Backpack, Holster, Knees)
+7% Critical Hit Damage
15% Drone Skill Power
+10% Critical Hit Chance
China Light Industries Corporation (Mask, Gloves, Knees)
+10% Explosives Damage
+10% Shotgun Damage
+10% Cooldown Reduction
Douglas & Harding (Mask, Holster, Knees)
+5% Accuracy
+10% Critical Hit Damage
+7% Critical Hit Chance
Murakami Industries (All 6 Pieces Available)
+8% Health
+10% Hazard Protection
15% Firefly Skill Power
Gila Guard (All 6 Pieces Available)
+5% Total Armor
+20% Hazard Protection
15% Pulse Skill Power
Providence Defense (All 6 Pieces Available)
+10% Skill Power
+8% Health
+5% Weapon Damage
Alps Summit Armament (Backpack, Vest, Gloves)
+10% Cooldown Reduction
+5% Skill Power
15% Hive Skill Power
Petrov Defense Group (Backpack, Vest, Holster)
+10% LMG Damage
15% Turret Skill Power
+10% Cooldown Reduction
Airaldi Holdings (Backpack, Gloves, Holster)
+10% Accuracy
+10% Headshot Damage
+10% Marksman Rifle Damage
5.11 Tactical (Backpack, Vest, Gloves)
5% Protection from Elites
10% Extra Incoming Healing
+10% Weapon Handling
Fenris Group AB (Vest, Holster, Knees)
+10% Assault Rifle Damage
10% Protection from Elites
+20% Health on Kill
Overlord Armaments (Vest, Gloves, Knees)
+10% Rifle Damage
+7.5% Total Armor
+7% Damage To Elites
Yaahl Gear (Mask, Vest, Gloves, Backpack)
+10% Weapon Handling
+8% Hazard Protection
+5% Weapon Damage
Česká Výroba s.r.o. (Unconfirmed)
+10.0% Health on Kill
+10.0% Shotgun Damage
+15.0% Health
Golan Gear (Unconfirmed)
+10.0% Hazard Protection
+10% Protection from Elites
+8.0% Total Armor
DPS Survivalist (Assault Rifle)
x1 Fenris Group AB
x3 Wyvern Wear or Douglas & Harding
x2 Badger Tuff
DPS Demolitionist (SMG)
x3 Wyvern Wear
x2 Sokolov Concern
x1 Badger Tuff
Turret Demolitionist (LMG)
x2 Petrov Defense Group
x2 Summit Armament
x1 China Light Industries Corporation
x1 Providence Defense
DPS Longrange Sharpshooter (Marksman Rifle)
x3 Airaldi Holdings
x2 Gila Guard
x1 Badger Tuff
DPS Sharpshooter (Rifle)
x3 Wyvern Wear or Douglas & Harding
x2 Airaldi Holdings
x1 Overlord Armaments
Maximum Skill Power
x2 Alps Summit Armament
x1 Providence Defense
Remaining slots for brands that offer 'Skill Power' on your primary DPS skill.
Balanced Build
x3 Providence Defense
x2 Badger Tuff
x1 Gila Guard
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Comments :4
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level 1 Terrell_Taylor
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DPS Demolitionist (SMG)
Wont work with D&H x3 because of the kneepad slot it takes from SC-
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level 1 Godraven
@Terrell_TaylorWorks fine with me i use the SC on the mask and back and DH on knee et holster
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level 1 I_e3eau
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Murakami has Backpacks..
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