*This information was taken directly from a press release provided by Blizzard Entertainment
Overview: Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
Basic Abilities
Fel Claws (Q)
Violently slash in the chosen direction, dealing 72 damage to enemies. Reactivate to slash up to 2 more times. The third slash stuns enemies for 0.75 seconds.
Cost: 50
Cooldown: 8
Necrotic Embrace (W)
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.
Cost: 30
Cooldown: 8
Night Rush (E)
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal’Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Cost: 70
Cooldown: 16
Trait
Vampiric Touch
Mal’Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-heroes.
Heroic Abilities
Carrion Swarm (R1)
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm’s damage to Heroes.
Cost: 70
Cooldown: 80
Dark Conversion (R2)
Channel on an enemy Hero for .75 seconds, then swap Health percentages with the target over 3 seconds.
Cost: 70
Cooldown: 80
Level 1
[W] Winged Guard
Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
[Trait] Vampiric Aura
Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.
Time to Feed
Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Level 4
[W] Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
[W] Might of Sargeras
Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.
[W] Echo of Doom
When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second. Does not wake Sleeping targets.
Level 7
[Q] Black Claws
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
[Q] Will of Tichondrius
The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
[E] Spreading Plague
After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
Nightmare Fuel
Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets.
Level 10
[R1] Carrion Swarm
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm’s damage to Heroes.
[R2] Dark Conversion
Channel on an enemy Hero for .75 seconds, then swap Health percentages with the target over 3 seconds.
Level 13
[E] Deep Sleep
Increase Night Rush's Sleep duration by .75 seconds and its Movement Speed bonus by 10%.
[E] The Night Beckons
After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.
[Trait] Blood Rush
When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Level 16
[W] Plague Bats
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 85 damage.
Frenzied Assault
Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
Blind as a Bat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Level 20
[R1] Seeker Swarm
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
[R2] Wrath of Nathreza
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
[Q] Vanquish the Weak
Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
Alone in the Dark
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
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