
Layoffs have hit Paramount Games Studio under Skydance. Following employees publicly disclosing their terminations, the company stated that it has reorganized parts of its games business and scaled down several projects.
A Skydance spokesperson told TheWrap on the 9th that reorganization and operational shifts are underway across certain areas of its games business. The company explained that after reviewing where it invests resources, it made the decision to scale down some projects, resulting in impacted roles.
According to GamesBeat, David Ballard, Associate Design Director at Paramount Games, shared on LinkedIn that he and several colleagues were laid off. Rebecca Vessal, Senior Gameplay and Game AI Programmer at Skydance Interactive, stated that while she was not laid off, most of her game team was cut.
Paramount Games Lead Engineer David Vera also recommended affected colleagues to recruiters, listing team members across multiple disciplines including gameplay and level design, art, audio, engineering, narrative, and production.
Skydance Interactive is the development studio behind the VR game 'The Walking Dead: Saints & Sinners'. Last June, it was merged with Skydance New Media and other entities into Paramount Games Studio, while parent company Skydance operates under the Skydance name after completing its acquisition of Warner Bros. Discovery in October. The company did not disclose the names of the scaled-down projects or the total number of laid-off employees.
