
The age of the Old Gods is returning to Hearthstone! Launching October 20, 2026, the new expansion Reign of the Black Empire revisits the ancient war between the Old Gods and the Titan-forged armies. Alongside the Old Gods themselves, the expansion introduces the Assemble keyword, which lets players combine text from existing cards to create their own custom minions.
Today, Inven is revealing Discs of Norgannon, a Legendary Mage spell that moves every spell in your deck to the top, then lets you choose whether to draw from the top or bottom each turn.
Spells on Top, Minions on the Bottom

◇ Card : Discs of Norgannon
◇ Class : Mage
◇ Rarity : Legendary
◇ Type : Spell - Arcane
◇ Mana : 2
◇ Text : Move all spells in your deck to the top. You can pick to draw from the top or bottom each turn.
Discs of Norgannon splits your deck into two sections: spells and everything else. In a typical deck of spells and minions, every spell moves to the top, leaving the minions underneath. At the start of each turn, choosing "Leave the Discs" draws from the top, while "Shift the Discs" draws from the bottom.
As long as both sections still hold cards and the order stays intact, you can effectively choose whether to draw a spell or a minion each turn. You can't pick a specific card, but you can pick the type of card you need. Discs of Norgannon doesn't put an extra card in your hand right away, but it makes the draws that follow more useful.
Its interactions with other deck-manipulation effects are also worth noting. Effects that draw cards meeting certain conditions do not shuffle the entire deck by themselves. Likewise, putting a card on the top or bottom does not disturb the order of the remaining cards. A newly placed card can, however, change what you draw from either end.
Shuffling the entire deck, however, removes that separation. Discs of Norgannon doesn't reorder your spells every turn, so after a shuffle, only the option to draw from the top or bottom remains.
One notable synergy is Meadowstrider. Its Deathrattle puts a 1-Cost Meadowstrider on the bottom of your deck. If it stays there, you can draw from the bottom on your next turn, get it back, and play the Taunt minion again for 1 Mana. If the Deathrattle keeps triggering, you can repeat the sequence.

A Game-Changer for Mage Deckbuilding?
Discs of Norgannon also opens up some interesting deckbuilding options. One is a spell-heavy list that runs only a handful of powerful Legendary minions. With the spells moved to the top, drawing from the bottom makes those key minions much easier to reach.
Possible candidates include Jailhouse Manastorm, Archmage Kalec, and Timelooper Toki. Manastorm summons a random minion of the same Cost whenever you cast a spell, Kalec gives the spells in your hand and deck Spell Damage +1, and Toki generates three random spells from the past.
With only those minions in the deck, drawing from the bottom should reliably find one of your key minions as long as the deck order remains intact. Once you have the one you need, you can switch back to the top for more spells. Rather than cutting minions entirely, the card could support a new style of spell-heavy Mage built around a small package of powerful Legendary minions.
That choice can also change from turn to turn. Go to the bottom when you need a key minion, then return to the top for the spells that support it. That flexibility helps when you're digging for removal or setting up a combo.
It isn't a tutor for a specific Legendary, however. The more minions you run, the less reliably the bottom of your deck will give you the one you want. Deciding which minions to include, and how many, will be a key part of building around Discs of Norgannon.

Slow to Set Up, and You Still Have to Draw It
The main drawback is the immediate tempo loss. You spend 2 Mana and a card without replacing it in your hand or affecting the board, so the payoff has to come from better draws on later turns. Against decks that apply pressure from the start, finding a safe turn to play it may be difficult.
You also have to draw Discs of Norgannon in the first place. As a Legendary, it's limited to one copy per deck, and the later you find it, the fewer turns you'll have to benefit from its effect. A deck built around it also needs to function in games where it never shows up.
Discs of Norgannon trades immediate tempo for tighter control over future draws. That's a hard sell against faster decks, but slower Mage lists could use it to alternate more reliably between key minions and the spells that support them. Whether the card finds a home may come down to how much deckbuilding space players are willing to devote to it.

