A pre-launch overview covering progression, bosses, competition, and roadmap

'Eclipse' Launches on the 10th: 4 Key Points to Watch

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이클립스: 더 어웨이크닝 Eclipse: The Awakening
©Smilegate, NPIXEL

The details of "Eclipse: The Awakening" (developed by NPIXEL, hereinafter referred to as "Eclipse"), an MMORPG set for official release by Smilegate on the 10th, have been revealed. The reveal took place during the "Eclipse Launch Preview" live stream broadcast on the official YouTube channel at 8:00 PM on the 5th. During the broadcast, a new trailer was shown for the first time, and key features such as Skill Fusion, Authority, boss competition and drops, High River Battlefield, and inter-server content were showcased alongside gameplay footage. Executive Producer Lee Sang-moon explained the game's core design philosophy, update roadmap, and launch-day in-game mission events, stating, "We will establish a new standard for MMORPGs".

The atmosphere ahead of launch is favorable. The first round of character pre-creation, which opened at noon on the 19th of last month, saw all 24 servers filled in about 25 minutes, with some servers in "Heskarion"—a server group joined by streamers—reaching capacity in just one minute. Smilegate expanded capacity and opened a second round on the following day, the 20th, but it closed within a single day as well. Cumulative pre-registrations surpassed 300,000 as of August 21. The company previously announced that reaching 500,000 registrations would award five additional "Weapon Appearance Summon Tickets IV," while hitting 700,000 would grant five additional "Transcendence Summon Tickets IV".

Ultimately, the key question is what players will actually do in the game. Here is a breakdown of the systems revealed in the preview broadcast across four main pillars: progression, bosses, competition, and the roadmap.

'Authority' Is at the Center of Progression

Unlocked by Matching Combinations and Tiers of 6 Stigmata and Relics

이클립스: 더 어웨이크닝 Eclipse: The Awakening
©Smilegate, NPIXEL

The core progression system highlighted by Eclipse is "Authority". It is activated through a combination of six Stigmata and three Relics. Once the combination is completed, players can select and use situational Authority Skills from a variety of options. Stigmata are obtained by defeating monsters or purchasing them from NPC merchants, and lower-grade Stigmata can be synthesized into higher tiers. Relics are crafted using the "Sanctuary" and "Authority Shards" obtained from dismantling Stigmata and Relics, and their grades can be upgraded through synthesis and conversion. Unlocking conditions are not simple. Equipping six Stigmata opens the combination, and players must also equip Relics of the same grade as the Stigmata. This means targeting an Epic-grade Authority combination requires all Stigmata and Relics to be Epic grade. Trading rules also differ: Stigmata can be traded but become bound upon appraisal, whereas Relics are untradeable by default.

"Eclipse Time" serves as a feature to manage progression efficiency. It is an activation buff system that players manually turn on whenever they wish, and it automatically deactivates upon entering side content. This design prevents players from leaving the buff on while doing other content and wasting its duration. Beyond standard equipment, set equipment and Unique equipment exist separately, and set equipment can also be obtained through crafting. "Solarion Crystals" and "Elun Crystals" were showcased as key crafting materials for flagship Epic equipment.

Boss Information Open to All, Competition Follows

Spawn Times and Locations Revealed, Encouraging PvP via Abyss Bosses

이클립스: 더 어웨이크닝 Eclipse: The Awakening
©Smilegate, NPIXEL

A notable aspect of boss content is that information is not hidden. Players can check spawn times and details for each boss via the boss schedule icon on the right side of the minimap. Tapping the world map icon under a boss's portrait shifts the screen focus directly to that boss's location. If a boss icon appears on the world map, it is currently spawned; if no icon is shown, the boss has been defeated and has not yet respawned. The structure places weight on competition upon arrival rather than on information asymmetry.

"Abyss Bosses" serve as the direct catalyst for competition. One Abyss Boss spawns per major region, and the instant it appears, the region transitions into a PvP-enabled zone. Once the boss is defeated, the zone reverts to a safe zone. However, the development team explained that the defeat difficulty itself is designed to be no higher than that of regular bosses, highlighting player-versus-player conflict over monster combat as the core element.

Individual bosses are distinguished by unique mechanics. Sharle swallows players into its body, forcing them to attack from within to escape before being digested. Arkandar uses a "Veil" pattern that obscures vision and visual information inside and outside the barrier. Kra'ka and Eberhardt follow the traditional world boss format fought by large groups, featuring diverse combat mechanics. Rewards primarily consist of tradeable high-value equipment, Stigmata crafting materials, and growth materials, while players with a record of participating in the attack receive a separate participation reward chest.

10v10 Battlegrounds and Cross-Server Matchmaking

Elevation Terrain and Kill-Streak Scoring Leave Room for Comebacks

이클립스: 더 어웨이크닝 Eclipse: The Awakening
©Smilegate, NPIXEL

The PvP feature "High River Battlefield" is a faction battle involving 20 players in a 10v10 format through matchmaking. The terrain features elevation differences; high ground slightly restricts vision but provides an advantage when attacking lower ground. However, attacking exposes a player's location, opening them up to counterattacks. The victory condition requires reaching the target score first or having the higher score when time expires. Added to this is a kill-streak scoring system where eliminating an enemy on a streak yields substantial points, leaving room to turn the tide in the late game even after an early gap.

Population concerns are addressed through inter-server dungeons. Boss floors group three servers into a single matchmaking pool, while weekly dungeons combine six servers into one group for larger-scale encounters. The plan is to adjust matchmaking groups periodically to prevent stale, static dynamics.

Post-Launch Roadmap

Co-op Raids, Server Competition, and Siege Battles

이클립스: 더 어웨이크닝 Eclipse: The Awakening
©Smilegate, NPIXEL

During the broadcast, Executive Producer Lee Sang-moon also revealed the post-launch update plan. First, co-op battles will be added, allowing parties of up to five players to tackle bosses and earn rewards. Convenience features, such as weekly attempt limits and matchmaking support, were also factored in. Furthermore, server competition content designed to determine top guilds based on daily missions and guild activity within matchmaking groups is in development, with siege battles and new progression systems also slated for future release.

Earlier, when character pre-creation reached capacity, Shin Jae-ik, Executive Director at Smilegate, stated, "We are deeply grateful for the enthusiastic interest and support players have shown during Eclipse's character pre-creation," adding, "We will do our utmost to polish the game and meet expectations leading up to the official launch on September 10". Retaining the interest shown during the pre-creation phase after launch is expected to be the first major test facing Eclipse.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]