From Co-op and Action to RPGs! Krafton Unveils 5 New Titles

협동·액션 RPG·FPS까지, 크래프톤이 꺼낸 신작 카드 5종
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Krafton has unveiled five new titles targeting the global market all at once through gamescom 2026.

The revealed titles are Piccolo Studio's 'Age Twisters', Boundary's 'TARAE: The Unbound', Nirvanana's 'Project ZETA', PUBG STUDIOS' 'PUBG: DED.NET', and Neon Giant's 'NO LAW'. The lineup spans diverse genres, ranging from a two-player co-op narrative adventure to an Eastern dark fantasy action RPG, competitive multiplayer, and an FPS. Krafton plans to offer hands-on play opportunities for all five games at gamescom.

An Adventure of Shifting Ages Together: 'Age Twisters'

Developed by Piccolo Studio, 'Age Twisters' is a narrative adventure built from the ground up specifically for two-player co-op. Players take on the roles of a grandfather and his granddaughter, traveling through a near-future world as they follow clues left behind by the mother who vanished long ago. A family tale unraveling their relationship and the secret behind the mother's disappearance lies at the heart of the adventure.

"Age Twister," which shares its name with the title, is a mysterious bracelet worn by the two protagonists. Using it, players can change their characters' age in real time through childhood, adolescence, adulthood, and old age, combining the distinct abilities of each stage to solve puzzles and overcome dangers blocking their path. The game aims for an adventure where situations and gameplay mechanics constantly shift in every chapter—such as growing palm trees in a jungle, speeding across a desert, or engaging in dance battles in an enemy lair.

The concept that both players must fulfill their individual roles to move forward also seamlessly connects the story and gameplay. Players must complement each other's actions—one opening a path while the other takes advantage of the opportunity to move. Piccolo Studio is a developer known for narrative-focused titles like 'Arise: A Simple Story' and 'After Us', making 'Age Twisters' its first attempt at a two-player co-op game. Its Steam page also reveals a structure where owning one copy allows inviting another player via a Friend's Pass.

Eastern Dark Fantasy Stemming from Samsara: 'TARAE: The Unbound'

Crafted by Korean developer Boundary, 'TARAE: The Unbound' is an Eastern dark fantasy action RPG inspired by the Buddhist Six Realms of Samsara. Reinterpreting Eastern philosophical concepts such as reincarnation, karma, and yin-yang within a fantasy worldview, players follow the journey of seekers standing against "Agatha," a being intent on destroying the order of Samsara.

The game features six distinct classes, each fighting in a unique manner, with players choosing one to explore the world. Journeying through quiet temples, ruins, and locations influenced by Eastern visual and philosophical traditions, players battle beings bound by fate and desire. Rather than depicting a simple conflict between good and evil, the game uses the order of reincarnation and the karma of the beings within it as key thematic elements of its narrative.

Over 80 types of bosses await on this journey. A diverse array of enemies appears, ranging from beings consumed by twisted desires to non-humanoid creatures, through which players uncover the hidden truth behind the world and the seekers. Boundary is a domestic studio comprised primarily of developers who worked on 'UNDECEMBER', presenting an action RPG that puts Eastern motifs front and center with this title.

A Four-Team Chaos of Trios: 'Project ZETA'

Developed by Nirvanana, 'Project ZETA' is a third-person competitive game defined by its developer as a "Multi-team Tactical Arena (MTA)." Four teams of three are dropped into a single battlefield simultaneously, competing to secure the most valuable resource, "Prisms."

Set on the main stage of "Aran Plateau," the game creates a dynamic far different from simple head-to-head collisions between two factions. With four total teams moving at once, battle conditions constantly shift depending on who and when to fight, as well as which team's movements to keep in check. Interlocking strategic choices with item builds, the game aims to generate different engagements and paths to victory every time, even on the same battlefield.

Players select a hero performing distinct roles such as warrior, assassin, mage, or ranged attacker. The foundation lies in teamplay, combining each hero's unique abilities with those of teammates to turn the tides of battle. Official overviews emphasize that it is "neither a hero shooter, nor a battle royale, nor a MOBA," but a Multi-team Tactical Arena, with playtest sign-ups and wishlisting currently available on Steam.

A Reality Show Restarting Even in Death: 'PUBG: DED.NET'

'PUBG: DED.NET' is a new PvP FPS from PUBG STUDIOS, the creators of 'PUBG: BATTLEGROUNDS'. Led by Creative Director Dave Curd, the game is set in "Cascadia," a fictional region inspired by the vast wilderness of the Pacific Northwest in the United States.

Cascadia features seemingly ordinary yet eerie small towns and labyrinthine forests, hiding lethal secrets throughout. While the original 'PUBG' focused on the struggle for survival itself against a modern battlefield backdrop, 'DED.NET' stands out by establishing a distinct worldview centered around a specific era, location, and characters.

What players participate in is no mere firefight, but a brutal reality show that consumes even death. Choosing a unique character, players jump into the competition, pushed to their absolute limits in every match until they either succumb or emerge as the sole victor. Regardless of the outcome, however, contestants return to attempt the challenge once more. Repeated death and resurgence serve as the core concept connecting the game's world to its gameplay.

A Retired Veteran's Tale of Revenge: 'NO LAW'

'NO LAW', the next title from 'The Ascent' developer Neon Giant, is an immersive open-world FPS RPG set in a cyber-noir port city. At the heart of the game lies the narrative of a massive port city and the people inhabiting it, with players roaming the city, getting entangled with its residents, and facing hidden events.

Protagonist Grey Harker is a battle-hardened veteran who has survived countless perilous battlefields, but by the start of the game, he has left the military life behind. Dreaming of a peaceful existence, he tends to plants and attempts to stay away from danger. However, the situation changes when an unwanted threat resurfaces in his life.

Ultimately, Harker picks up his custom-modified weapons and draws upon his experience as a former black ops operative to take action and reclaim everything stolen from him. Rather than a hero fighting to save a city, the story begins with a man who has already left the battlefield being drawn back into a world of violence for deeply personal reasons. Through the contrast between the cyber-noir city backdrop and the seasoned veteran protagonist, Neon Giant aims to deliver its signature dark sci-fi world.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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