
World of Slime, a new MMORPG developed by Team42, will make its official debut to global players by releasing a demo version on Steam on August 26.
The new title is an exploration-focused game where players capture and synthesize a colorful variety of 'slimes' across the map. Moving away from intense stat competition, the gameplay focuses on leisurely traveling around the world to uncover hidden secrets. Through this, its core objective is to provide a comfortable environment for anyone to enjoy regardless of age or gender. In particular, to significantly lower player spending fatigue, the game has completely eliminated the randomized item system known as 'gacha'. Instead, only select convenience features and cosmetic costumes are sold as paid items, allowing players to experience standard content for free without any financial pressure.
Positive metrics are also evident across various figures and schedules. This demo version will open exclusively on PC on August 26, while the mobile version is scheduled to launch officially in December following pre-registrations in November. Overseas player response has also been enthusiastic, with the gameplay trailer spreading through online publications in regions such as the United States and Brazil. Driven by word-of-mouth among casual gaming fans, the game has achieved remarkable results, surpassing 14,000 Steam wishlists.
The developer is also expanding its touchpoints with players through offline events. Domestically, a hands-on demo at PlayX4 in May captivated attendees with its charming visuals and unique gameplay. Furthermore, Team42 plans to meet visitors directly on-site at G-STAR in Busan this coming November to share more detailed game information. A representative from Team42 stated, "We will collect player feedback after the demo release to prepare a more polished service ahead of the official launch."
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