DOUBLEUGAMES Q2 Revenue Hits ₩210.6 Billion, Achieving Record Performance

더블유게임즈 2분기 매출 2106억... 최대 실적 달성
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Global game developer DOUBLEUGAMES (CEO Kim Ga-ram) announced in a regulatory filing on the 12nd that it recorded ₩210.6 billion in consolidated revenue and ₩70.1 billion in operating profit for the second quarter of 2026, marking its highest-ever performance for the second consecutive quarter.

This second-quarter performance represents a 22.5% increase in revenue and a 29% surge in operating profit compared to the same period last year, demonstrating steady growth for seven consecutive quarters. During the same period, the operating profit margin rose by 1.7 percentage points to 33.3%, and EBITDA climbed 31.2% to ₩76.9 billion. Notably, the proportion of Direct-to-Consumer (DTC) revenue, which reduces platform fees, jumped approximately fourfold year-on-year to 47.5%, lowering the ratio of variable costs to revenue to 26.3%. This allowed the company to maintain robust profitability even while increasing investment in marketing for new titles.

Cumulative performance for the first half of this year also showed a steep growth trajectory. Cumulative revenue and operating profit for the first half reached ₩415.6 billion and ₩138.5 billion, respectively, up 24.5% and 27% from the same period last year. This accounts for 57.7% and 59.7% of last year's total annual revenue and operating profit, marking the highest half-year performance in the company's history.

The remarkable growth this quarter was driven by the casual games sector. Paxie Games, which services over 100 titles, surpassed 60 million cumulative global downloads as of the end of the first half, and generated ₩27.1 billion in revenue in the second quarter, a 126.3% surge compared to the same period last year. With AI-based new titles accounting for 81% of its revenue, the division is driving the company's overall profitability and expansion. SuprNation, a core component of the iGaming division, also contributed to the strong results with ₩25.5 billion in second-quarter revenue, a 17.3% increase from last year.

Despite the second quarter typically being considered an off-season, the social casino division remained resilient. Driven by the stable operation of flagship titles DoubleU Casino and DoubleDown Casino, combined with the performance of Woow Games—acquired in July last year—the division achieved ₩158 billion in revenue, a 14.3% increase year-on-year. Consequently, the combined revenue share of the iGaming and casual businesses rose to 25% in the second quarter, proving a successful diversification strategy that avoids over-reliance on a single genre.

A DOUBLEUGAMES representative stated, "We continued our growth streak for seven consecutive quarters, with both revenue and operating profit hitting all-time highs in Q2. On top of the stable profit base from social casinos, growth in casual and iGaming is accelerating, and the cost structure improvement through the expansion of DTC revenue continues to take effect."

The representative added, "Paxie Games is strengthening both growth and profitability, centered on AI-based new games. In the second half, we will continue to drive sustained performance growth by leveraging the stable profitability of our existing businesses to expand the results of our new growth engines."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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