Call of Duty's Second Extraction Shooter Attempt: 'Modern Warfare IV DMZ'

From AAA blockbusters to small-scale indie titles, developers of all sizes have sought to capitalize on the potential of the extraction shooter genre. 'Call of Duty' also jumped on this trend by introducing the DMZ mode in 'Modern Warfare II (2022),' but it remained a 'sore spot' for the series, never managing to shed its beta label before support was officially discontinued.

Four years later, developer Infinity Ward is taking another shot at the Extraction Shooter genre with a new DMZ mode. Expectations are high, with the team describing it not merely as a sub-mode of the new 'Modern Warfare IV,' but as a 'game within a game.'

Geoffrey Smith, Multiplayer Creative Director at Infinity Ward, expressed confidence in the new DMZ mode, stating, "It's essentially a standalone game. We learned a lot from the previous beta, and players can look forward to a much more diverse and deep gameplay experience." What will the DMZ in 'Modern Warfare IV' look like? Here is a summary of the information released so far.

콜오브듀티: 모던워페어 사 Call of Duty Modern Warfare 4

The First Attempt: Good Timing, But a Lackluster Gameplay Loop

The DMZ mode in Modern Warfare II (2022) was a prime opportunity for Call of Duty to attempt the 'casualization and popularization of the Extraction Shooter.' While many lightweight Extraction Shooters have since emerged to soften the genre's image, at the time, the genre was synonymous with 'hardcore.'

Nevertheless, the reason the first DMZ failed to gain traction was largely due to the lack of a satisfying gameplay loop. There were no compelling elements to keep players engaged in terms of story or progression. Content was sparse, and the developer's failure to address unfair teaming issues during combat eventually drove players away.

Perhaps realizing that it wasn't quite ready to be pushed as an official, permanent mode, Infinity Ward kept the 'beta' tag on DMZ until the end of post-launch support for Modern Warfare II (2022).

This Time It's Different: DMZ in Hajin, Learning from the Past.

콜오브듀티: 모던워페어 사 Call of Duty Modern Warfare 4
As Hajin encompasses South Korea, North Korea, and Russia, even a 'Gorani' (water deer) appears as an enemy commander. ©Activision & Infinity Ward

Four years later, Infinity Ward is looking for a breakthrough in the Extraction Shooter genre once again. This time, the stage is 'Hajin,' a fictional region bordering South Korea, North Korea, and Russia. Players must explore Hajin, secure weapons and supplies, engage with hostile factions, and extract safely.

There are three main ways to enter Hajin: 'Story Missions,' 'Dynamic Operations,' and 'Free Roam.' 'Story Missions' allow players to uncover the lore of the 'Modern Warfare IV' universe, specifically the story of Hajin, through structured missions. Acknowledging feedback that the previous map felt empty and meaningless, the team collaborated with the campaign narrative team to build a story-driven experience from the start. 'Dynamic Operations' matches squads with the same mission objectives and introduces various variables to ensure a unique experience every time. Finally, 'Free Roam' is a mode for players to explore and scavenge at their own pace without specific objectives.

콜오브듀티: 모던워페어 사 Call of Duty Modern Warfare 4
The deeper you venture into high-tier zones, the more prepared you must be. ©Activision & Infinity Ward

The map is divided into low-tier and high-tier zones. While standard AI soldiers appear in low-tier areas, high-tier zones are guarded by heavily armed commander-level enemies that pose a significant threat to player survival.

Joe Cecot, Studio Multiplayer Creative Director at Infinity Ward, highlighted 'dynamic weather' as a key strength of this DMZ mode. He explained that thanks to real-time weather changes, playing in Hajin will not feel repetitive, unlike the previous Al Mazrah map.

The operator progression system has also been refined. Each operator has a unique trait tree, allowing players to strategically develop them for PVP, PvE, or scavenging based on their playstyle. Notably, unlike the previous game where death meant losing everything, this iteration follows the trend of casualization by introducing a 'Rescue System,' which allows players to call in a rescue team to recover their character upon death. However, the recovery cost increases with the operator's level.

콜오브듀티: 모던워페어 사 Call of Duty Modern Warfare 4
The post-scavenging loop, a point of criticism in the previous DMZ, has been improved, and the rescue system adds a layer of casualization. ©Activision & Infinity Ward

The loop following the core Extraction Shooter activity—scavenging—has also been fleshed out. Items secured during successful extractions can be used at the hideout's '3D Printer' to craft Rare Gear needed for future operations. Through this crafting system, players can upgrade their loadouts and gradually tackle higher-tier zones.

Finally, a new 'Bounty' system is being introduced for players who prefer PVP. If a player repeatedly eliminates others, their notoriety and bounty will accumulate. Director Joe Cecot added, "We wanted to maximize the tension of PVP through the bounty system and provide satisfying rewards for achieving those takedowns."

As Infinity Ward makes its second attempt at a Extraction Shooter, all eyes are on whether DMZ will truly become the 'game within a game' they promise, or if it will remain another 'sore thumb.' Meanwhile, 'Call of Duty: Modern Warfare IV,' developed by Infinity Ward and featuring the new DMZ mode, is scheduled for a worldwide release on October 23.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'
On October 23, we head to the DMZ. ©Korea Copyright Commission
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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