The biggest difference from dock mode is the degree of the line of sight limitation ©INVEN
PS5 Version ©INVEN
Dock mode. Although it is a bit disappointing that it is only 30 frames, it remains fairly stable. ©INVEN
There is no significant difference from dock mode even in handheld mode. ©INVEN
When a game previously released on PC or home console is ported to the Switch or Switch 2, the community is bound to get excited. Debates mixed with anticipation and concern continue regarding just how much it has been downgraded and how much of the original's quality has been maintained. In a way, this is a natural reaction. Especially during the Switch era, the performance gap with existing home consoles was so vast that compromises during the porting process were accepted as a matter of course. The situation is not entirely different for the Switch 2. While it has certainly achieved significant performance improvements compared to the previous generation, a considerable gap still exists with the latest home consoles. Therefore, it was not surprising that the community's attention was focused when news broke that 'Tales of Arise' would be ported to the Switch 2 as the 'Beyond the Dawn Edition,' a complete version containing both the main game and expansion packs, five years after its release. The biggest point of interest was exactly how much of an experience it would deliver compared to the PC and home console versions. And the Switch 2 version of 'Tales of Arise' that I actually experienced delivered a result that deserves the description of a 'near-perfect port.' Generally, when a game is ported to a Switch-based platform, some compromise is bound to be made regarding resolution, textures, and overall graphic quality, but this title achieved visuals so decent that it was difficult to perceive any downgrade. However, there is one thing. It leaves a sense of disappointment with the frame rate remaining at 30 frames per second in both handheld and docked modes. While playing the game, the visual aspects are bound to be even more noticeable and stand out, especially in the case of the Switch 2. However, fortunately, the Switch 2 version of 'Tales of Arise' boasted visuals that were largely flawless even when compared to existing home consoles, in both handheld and docked modes. What particularly stood out was the visuals in handheld mode. Although the Switch 2 features the latest technology and significant performance improvements, I expected the visual quality to be somewhat lacking in handheld mode. However, upon actually playing it, it displayed such excellent visuals that I could barely feel any disappointment. The same goes for anti-aliasing and textures. Usually, anti-aliasing is applied weakly or low-resolution textures are used in handheld mode, but it was difficult to notice such a difference in 'Tales of Arise'. Of course, this does not mean that the visuals in handheld and docked modes are completely identical. The most noticeable difference is that in handheld mode, there is a slightly blurry filter effect. It is not a resolution issue. Both modes stably maintain 1080p resolution by default, but handheld mode gives the impression of having undergone self-upscaling. However, it is not a serious difference. While the difference was immediately noticeable when taking screenshots and comparing them side by side, it was so minor during actual gameplay that it was almost imperceptible. There were instances where characters invisible in handheld mode were visible in docked mode at the same distance, but this was not at a level that would hinder gameplay. Flawless visuals even in handheld mode ©INVEN Cutscenes maintain a crisp 60 frames per second even in handheld mode. ©INVEN
- Affordable price point despite being the complete edition
- Enjoy a masterpiece freely anytime, anywhere
- Decent visual quality even in handheld mode
- 30 FPS Limit Fatal to Action Games
Review Platform: NSW2 (Pre-review Build)
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