Skill Simulator

Gunslinger
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • AT02 Grenade
    AT02 Grenade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Quick Step
    Quick Step
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Plasma Bullet
    Plasma Bullet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Meteor Stream
    Meteor Stream
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Somersault Shot
    Somersault Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Equilibrium
    Equilibrium
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Death Fire
    Death Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dexterous Shot
    Dexterous Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Peacekeeper
    Peacekeeper
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Bullet Rain
    Bullet Rain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Hour of Judgment
    Hour of Judgment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Last Request
    Last Request
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dual Buckshot
    Dual Buckshot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Sharpshooter
    Sharpshooter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Spiral Flame
    Spiral Flame
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Catastrophe
    Catastrophe
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Perfect Shot
    Perfect Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Focused Shot
    Focused Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Target Down
    Target Down
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Insight
    Insight

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

    Growth Bullet
    Growth Bullet

    Every 3 attacks, on-hit Damage +15.0%.

    Every 3 attacks, on-hit Damage +17.4%.

    Every 3 attacks, on-hit Damage +19.9%.

    Every 3 attacks, on-hit Damage +22.5%.

    Every 3 attacks, on-hit Damage +25.1%.

    Focus Shot
    Focus Shot

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

    On hit to a foe in the center of the circle, outgoing Damage +47.0%.

    On hit to a foe in the center of the circle, outgoing Damage +54.0%.

    On hit to a foe in the center of the circle, outgoing Damage +62.0%.

    On hit to a foe in the center of the circle, outgoing Damage +70.0%.

  • Level 3
    Whirlpool
    Whirlpool

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw

    Throwing distance +2.0 meter(s).

    Throwing distance +2.5 meter(s).

    Throwing distance +3.0 meter(s).

    Throwing distance +3.5 meter(s).

    Throwing distance +4.0 meter(s).

    Wide Explosion
    Wide Explosion

    Explosion radius +20.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade

    Outgoing Damage +50.0%.

    Outgoing Damage +57.0%.

    Outgoing Damage +64.0%.

    Outgoing Damage +72.0%.

    Outgoing Damage +80.0%.

    Frag Grenade
    Frag Grenade

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -40.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -30.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -20.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -10.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -73%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -71%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -69%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -67%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -58.0%. Total outgoing Damage up to +26.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -56.0%. Total outgoing Damage up to +32.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -53.0%. Total outgoing Damage up to +41.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -50.0%. Total outgoing Damage up to +50.0%.

    Internal Ignition
    Internal Ignition

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +111.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +122.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +133.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +145.0% of Base Damage.

  • Level 1
    Life Absorption
    Life Absorption

    On hit, Atk./Move Speed +5.0% for 4.0s. Foe Atk./Move Speed -5.0% for 4.0s.

    On hit, Atk./Move Speed +7.2% for 4.2s. Foe Atk./Move Speed -5.0% for 4.0s.

    On hit, Atk./Move Speed +9.4% for 4.4s. Foe Atk./Move Speed -5.0% for 4.0s.

    On hit, Atk./Move Speed +11.6% for 4.7s. Foe Atk./Move Speed -5.0% for 4.0s.

    On hit, Atk./Move Speed +13.8% for 5.0s. Foe Atk./Move Speed -5.0% for 4.0s.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Slide
    Slide

    Changes to Normal mode. No longer pierces foes. Simultaneously slide forward and quickly fire.

    Rapid Fire
    Rapid Fire

    When shooting, rapid fire Damage +60.0%.

    When shooting, rapid fire Damage +68.0%.

    When shooting, rapid fire Damage +77.0%.

    When shooting, rapid fire Damage +86.0%.

    When shooting, rapid fire Damage +95.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Phantom Shot
    Phantom Shot

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +50.0%.

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +63.7%.

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +77.4%.

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +91.2%.

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +105.0%.

    Vital Point Shot
    Vital Point Shot

    All attacks are guaranteed Crit Hits. Crit Damage +50.0%.

    All attacks are guaranteed Crit Hits. Crit Damage +62.5%.

    All attacks are guaranteed Crit Hits. Crit Damage +75.0%.

    All attacks are guaranteed Crit Hits. Crit Damage +87.5%.

    All attacks are guaranteed Crit Hits. Crit Damage +100.0%.

  • Level 1
    Ranged Shot
    Ranged Shot

    Bullet range +3.0 meter(s).

    Bullet range +3.5 meter(s).

    Bullet range +4.0 meter(s).

    Bullet range +4.5 meter(s).

    Bullet range +5.0 meter(s).

    Quick Shot
    Quick Shot

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Back Step
    Back Step

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Element is now [Water]. On hit, foe Move Speed -44.4% for 2.2s.

    Element is now [Water]. On hit, foe Move Speed -48.8% for 2.4s.

    Element is now [Water]. On hit, foe Move Speed -53.2% for 2.7s.

    Element is now [Water]. On hit, foe Move Speed -57.6% for 3.0s.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +41.8%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +48.5%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +56.6%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +64.7%.

    Plasma Split
    Plasma Split

    Fire 2 small bullets together. Outgoing Damage +140.0%.

    Fire 2 small bullets together. Outgoing Damage +152.6%.

    Fire 2 small bullets together. Outgoing Damage +165.2%.

    Fire 2 small bullets together. Outgoing Damage +177.8%.

    Fire 2 small bullets together. Outgoing Damage +190.4%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Muscle Spasm
    Muscle Spasm

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +20.0%.

    Damage to Push-Immune foes +26.2%.

    Damage to Push-Immune foes +32.4%.

    Damage to Push-Immune foes +38.6%.

    Damage to Push-Immune foes +45.0%.

  • Level 2
    Wide Explosion
    Wide Explosion

    Explosion radius +30.0%.

    Opportunist
    Opportunist

    Crit Rate on Pushed foes +60.0%.

    Crit Rate on Pushed foes +68.4%.

    Crit Rate on Pushed foes +76.8%.

    Crit Rate on Pushed foes +85.8%.

    Crit Rate on Pushed foes +94.8%.

    Piercing Explosion
    Piercing Explosion

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Bombardment Support
    Bombardment Support

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +89.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +98.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +108.8%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +119.6%.

    Meteor Fall
    Meteor Fall

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +68.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +76.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +85.6%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +95.2%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Ignore Collision
    Ignore Collision

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect

    On hit, Burns foe, inflicting 17 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 20 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 24 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 27 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 30 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +50.0%.

    Crit Rate +57.0%.

    Crit Rate +64.0%.

    Crit Rate +72.0%.

    Crit Rate +80.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor

    Gain Push Immunity during the somersault. Cooldown -3.0s.

    Gain Push Immunity during the somersault. Cooldown -3.2s.

    Gain Push Immunity during the somersault. Cooldown -3.4s.

    Gain Push Immunity during the somersault. Cooldown -3.7s.

    Gain Push Immunity during the somersault. Cooldown -4.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +68.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +76.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +85.6%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +95.2%.

    Enemy Raid
    Enemy Raid

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +111.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +122.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +133.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +145.0%.

    Ranged Shot
    Ranged Shot

    Attack Range +20.0%. Crit Damage +100.0%.

    Attack Range +20.0%. Crit Damage +115.0%.

    Attack Range +20.0%. Crit Damage +130.0%.

    Attack Range +20.0%. Crit Damage +145.0%.

    Attack Range +20.0%. Crit Damage +160.0%.

  • Level 3
    Burn Effect
    Burn Effect

    On hit, Burns foe, inflicting 14 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 16 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 19 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 21 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 24 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +60.0%.

    Crit Rate +68.0%.

    Crit Rate +77.0%.

    Crit Rate +86.0%.

    Crit Rate +95.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    When using Rapid Fire, Atk. Speed +20.0%.

    When using Rapid Fire, Atk. Speed +24.0%.

    When using Rapid Fire, Atk. Speed +28.0%.

    When using Rapid Fire, Atk. Speed +32.0%.

    When using Rapid Fire, Atk. Speed +36.0%.

    Tenacity
    Tenacity

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike

    When using Rapid Fire, Crit Rate +40.0%.

    When using Rapid Fire, Crit Rate +50.0%.

    When using Rapid Fire, Crit Rate +61.0%.

    When using Rapid Fire, Crit Rate +72.0%.

    When using Rapid Fire, Crit Rate +83.0%.

  • Level 2
    Flame Bomb
    Flame Bomb

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 41 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 55 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 70 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 84 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 99 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.5s.

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 4.0s.

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 4.5s.

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 5.0s.

    Chain Throw
    Chain Throw

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

    Number of Rapid Fire attacks +3. Crit Damage +69.0%.

    Number of Rapid Fire attacks +3. Crit Damage +88.0%.

    Number of Rapid Fire attacks +3. Crit Damage +107.0%.

    Number of Rapid Fire attacks +3. Crit Damage +126.0%.

  • Level 1
    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Vital Point Attack
    Vital Point Attack

    Crit Rate +15.0%.

    Crit Rate +18.0%.

    Crit Rate +21.0%.

    Crit Rate +25.0%.

    Crit Rate +30.0%.

  • Level 2
    Close Shot
    Close Shot

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    AoE Radius -20.0%. Outgoing Damage +47.0%.

    AoE Radius -20.0%. Outgoing Damage +54.0%.

    AoE Radius -20.0%. Outgoing Damage +62.0%.

    AoE Radius -20.0%. Outgoing Damage +70.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility

    Move Distance +1.0 meter(s).

    Move Distance +1.5 meter(s).

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot

    Combo number increased to 3.

    Swift Shot
    Swift Shot

    Number of attacks +2.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Excellent Mobility
    Excellent Mobility

    Charges 6 meters forward when attacking.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10%.

  • Level 2
    Anti-Air Shot
    Anti-Air Shot

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +100.0%.

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +118.0%.

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +137.0%.

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +156.0%.

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +175.0%.

    Concussion
    Concussion

    On handgun hit, inflict [Low} Stagger. Weak Point Lv. 1 is granted to kick attacks.

    Cykin CQC
    Cykin CQC

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +40.0%.

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +50.0%.

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +60.0%.

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +70.0%.

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +80.0%.

  • Level 3
    Stun Effect
    Stun Effect

    Cooldown +6.0s. On Handgun hit, Stun foes for 3.0s.

    Cooldown +6.0s. On Handgun hit, Stun foes for 3.5s.

    Cooldown +6.0s. On Handgun hit, Stun foes for 4.0s.

    Cooldown +6.0s. On Handgun hit, Stun foes for 4.5s.

    Cooldown +6.0s. On Handgun hit, Stun foes for 5.0s.

    Purification Ceremony
    Purification Ceremony

    The final Rapid Fire attack changes into a Powerful Blow. Damage +200.0%.

    The final Rapid Fire attack changes into a Powerful Blow. Damage +221.0%.

    The final Rapid Fire attack changes into a Powerful Blow. Damage +242.0%.

    The final Rapid Fire attack changes into a Powerful Blow. Damage +266.0%.

    The final Rapid Fire attack changes into a Powerful Blow. Damage +290.0%.

  • Level 1
    Ambush
    Ambush

    Back Attack Damage +20.0%.

    Back Attack Damage +26.0%.

    Back Attack Damage +32.0%.

    Back Attack Damage +38.0%.

    Back Attack Damage +45.0%.

    AoE Fire
    AoE Fire

    Changes into a cone-shaped shooting range. Collision with Normal monsters while moving are ignored.

    In a Tight Spot
    In a Tight Spot

    No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +16.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +10.0%.

  • Level 2
    Ranged Shot
    Ranged Shot

    AoE Radius +12.5%. Damage to Challenge or lower foes +50.0%.

    AoE Radius +12.5%. Damage to Challenge or lower foes +57.5%.

    AoE Radius +12.5%. Damage to Challenge or lower foes +65.0%.

    AoE Radius +12.5%. Damage to Challenge or lower foes +72.5%.

    AoE Radius +12.5%. Damage to Challenge or lower foes +80.0%.

    Nimble Movement
    Nimble Movement

    During skill use, Move Speed +18%. Dodge Rate +15%.

    Rapid Fire
    Rapid Fire

    Rapid Fire duration +3s. Damage up to +60%.

    Rapid Fire duration +3s. Damage up to +68%.

    Rapid Fire duration +3s. Damage up to +77%.

    Rapid Fire duration +3s. Damage up to +86%.

    Rapid Fire duration +3s. Damage up to +95%.

  • Level 3
    Flame Shot
    Flame Shot

    Element is now [Fire]. Outgoing Damage +60.0%.

    Element is now [Fire]. Outgoing Damage +68.0%.

    Element is now [Fire]. Outgoing Damage +77.0%.

    Element is now [Fire]. Outgoing Damage +86.0%.

    Element is now [Fire]. Outgoing Damage +95.0%.

    Quick Prep
    Quick Prep

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 30.0% chance that the cooldown will reset.

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 37.0% chance that the cooldown will reset.

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 44.0% chance that the cooldown will reset.

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 52.0% chance that the cooldown will reset.

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 60.0% chance that the cooldown will reset.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +385.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +410.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +435.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +460.0%.

    Final Verdict
    Final Verdict

    Explosion Damage to foes +30.0%.

    Explosion Damage to foes +38.0%.

    Explosion Damage to foes +47.0%.

    Explosion Damage to foes +56.0%.

    Explosion Damage to foes +65.0%.

    Evidence Destruction
    Evidence Destruction

    Fires 5 bullets at an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment

    Outgoing Damage +50.0%.

    Outgoing Damage +57.0%.

    Outgoing Damage +64.0%.

    Outgoing Damage +72.0%.

    Outgoing Damage +80.0%.

    Fragment of Spread
    Fragment of Spread

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +111.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +122.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +133.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +145.0%. Bullet fragment range +20.0%.

  • Level 1
    Ambush
    Ambush

    Back Attack Damage +20.0%.

    Back Attack Damage +26.0%.

    Back Attack Damage +32.0%.

    Back Attack Damage +38.0%.

    Back Attack Damage +45.0%.

    In a Tight Spot
    In a Tight Spot

    No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +16.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +10.0%.

    Combo Rapid Fire
    Combo Rapid Fire

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep

    Cooldown -11.0s.

    Cooldown -12.0s.

    Cooldown -13.0s.

    Cooldown -14.0s.

    Cooldown -15.0s.

  • Level 3
    Extended Shot
    Extended Shot

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +68.4% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +76.8% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +85.8% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +94.8% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -7.0s.

    Cooldown -8.2s.

    Cooldown -9.4s.

    Cooldown -10.7s.

    Cooldown -13.0s.

    Incendiary Bomb
    Incendiary Bomb

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 77 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 101 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 125 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 149 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

    Element is now [Water]. On hit, foe Move Speed -54.5% for 5.2s.

    Element is now [Water]. On hit, foe Move Speed -59.0% for 5.4s.

    Element is now [Water]. On hit, foe Move Speed -64.0% for 5.7s.

    Element is now [Water]. On hit, foe Move Speed -69.0% for 6.0s.

  • Level 2
    Fierce Heat
    Fierce Heat

    Creates Fierce Heat on the ground, inflicting 48 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 60 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 71 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 83 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 95 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion

    Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +26.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +32.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +38.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +45.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +57.5%.

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +65.0%.

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +72.5%.

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +80.0%.

  • Level 3
    Double Shot
    Double Shot

    Fires simultaneously with 2 shotguns, inflicting 80.0% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Fires simultaneously with 2 shotguns, inflicting 89.0% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Fires simultaneously with 2 shotguns, inflicting 98.0% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Fires simultaneously with 2 shotguns, inflicting 108.8% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Fires simultaneously with 2 shotguns, inflicting 119.6% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Volley
    Volley

    Fires 3 volleys at the foe. Outgoing Damage +80.0%.

    Fires 3 volleys at the foe. Outgoing Damage +89.0%.

    Fires 3 volleys at the foe. Outgoing Damage +98.0%.

    Fires 3 volleys at the foe. Outgoing Damage +108.8%.

    Fires 3 volleys at the foe. Outgoing Damage +119.6%.

  • Level 1
    In a Tight Spot
    In a Tight Spot

    No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +16.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +10.0%.

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +10.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Approaching Death
    Approaching Death

    Fire as you slide forward 4 meters.

  • Level 2
    Tenacity
    Tenacity

    Grants Push Immunity.

    Enhanced Fire
    Enhanced Fire

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Concussion
    Concussion

    Increases Stagger Level to [Mid].

  • Level 3
    Final Strike
    Final Strike

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +200.0% and cause knockback.

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +221.0% and cause knockback.

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +242.0% and cause knockback.

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +266.0% and cause knockback.

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +290.0% and cause knockback.

    Recoil Evasion
    Recoil Evasion

    Widens last attack's shot angle. Damage +120.0%. The strong recoil also pushes you back 6 meters.

    Widens last attack's shot angle. Damage +137.0%. The strong recoil also pushes you back 6 meters.

    Widens last attack's shot angle. Damage +154.0%. The strong recoil also pushes you back 6 meters.

    Widens last attack's shot angle. Damage +172.0%. The strong recoil also pushes you back 6 meters.

    Widens last attack's shot angle. Damage +190.0%. The strong recoil also pushes you back 6 meters.

  • Level 1
    Endless Magick Bullet
    Endless Magick Bullet

    If the skill is canceled before shooting 4 times, returns 75% of the MP consumed and a 10 second cooldown is applied.

    Ranged Shot
    Ranged Shot

    AoE Radius +10%.

    Special Bullet
    Special Bullet

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

  • Level 2
    In a Tight Spot
    In a Tight Spot

    No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +20.0%.

    No longer performs a Back Attack. Outgoing Damage +16.0%. Crit Rate +20.0%.

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +20.0%.

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +20.0%.

    No longer performs a Back Attack. Outgoing Damage +35.0%. Crit Rate +20.0%.

    Omnidirectional Fire
    Omnidirectional Fire

    Fire in a 360-degree area.

    Soul Strike
    Soul Strike

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +150.0%.

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +177.0%.

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +204.0%.

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +232.0%.

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +260.0%.

  • Level 3
    Guardian's Breath
    Guardian's Breath

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 60.0% of the Base Damage as additional Fire Damage.

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 70.2% of the Base Damage as additional Fire Damage.

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 80.4% of the Base Damage as additional Fire Damage.

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 91.2% of the Base Damage as additional Fire Damage.

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 102.0% of the Base Damage as additional Fire Damage.

    Frost Haven
    Frost Haven

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +100.0%.

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +115.0%.

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +130.0%.

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +145.0%.

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +160.0%.

  • Level 1
    Ice Shot
    Ice Shot

    Element is now [Water]. Move Speed of foes within range -50.0% for 3.0s.

    Element is now [Water]. Move Speed of foes within range -54.5% for 3.2s.

    Element is now [Water]. Move Speed of foes within range -59.0% for 3.4s.

    Element is now [Water]. Move Speed of foes within range -64.0% for 3.7s.

    Element is now [Water]. Move Speed of foes within range -69.0% for 4.0s.

    Ferocious Flame
    Ferocious Flame

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 26.2% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 32.4% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 38.6% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 45.0% of Base Damage.

    Quick Aim
    Quick Aim

    Aiming time speed +50.0%.

    Aiming time speed +53.0%.

    Aiming time speed +56.0%.

    Aiming time speed +59.0%.

    Aiming time speed +62.0%.

  • Level 2
    Growth Bullet
    Growth Bullet

    On hit, outgoing Damage up to +50.0% based on distance.

    On hit, outgoing Damage up to +57.5% based on distance.

    On hit, outgoing Damage up to +65.0% based on distance.

    On hit, outgoing Damage up to +72.5% based on distance.

    On hit, outgoing Damage up to +80.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Warhead's speed +32.0%. Allows turning slowly while aiming.

    Warhead's speed +35.0%. Allows turning slowly while aiming.

    Warhead's speed +38.0%. Allows turning slowly while aiming.

    Warhead's speed +41.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

    Bullet Crit Rate +69.6% to foes with 50.0% or less HP.

    Bullet Crit Rate +79.8% to foes with 50.0% or less HP.

    Bullet Crit Rate +90.0% to foes with 50.0% or less HP.

    Bullet Crit Rate +100.2% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +237.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +274.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +312.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +350.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

    The warhead no longer pierces. Outgoing Damage +38.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.2s.

    The warhead no longer pierces. Outgoing Damage +46.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.4s.

    The warhead no longer pierces. Outgoing Damage +55.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.7s.

    The warhead no longer pierces. Outgoing Damage +64.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 6.0s.

  • Level 1
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim

    Field selection distance +10%.

    Quick Aim
    Quick Aim

    Field selection time -20.0%.

    Field selection time -24.0%.

    Field selection time -28.0%.

    Field selection time -32.0%.

    Field selection time -36.0%.

  • Level 2
    Cutthroat
    Cutthroat

    Outgoing Damage +15.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Outgoing Damage +21.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Outgoing Damage +27.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Outgoing Damage +33.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Outgoing Damage +40.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Defenseless Target
    Defenseless Target

    Explosion Damage to Pushed foes +40.0%.

    Explosion Damage to Pushed foes +47.2%.

    Explosion Damage to Pushed foes +54.8%.

    Explosion Damage to Pushed foes +62.4%.

    Explosion Damage to Pushed foes +70.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 132.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 144.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 157.2% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 170.4% of Base Damage.

  • Level 1
    Bleed Effect
    Bleed Effect

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 66 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 87 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 107 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 128 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +57.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +64.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +72.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +80.0%.

    Perfect Aim
    Perfect Aim

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +69.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +78.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +87.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +96.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot

    On Perfect Zone hit, Damage inflicted +50.0%.

    On Perfect Zone hit, Damage inflicted +57.0%.

    On Perfect Zone hit, Damage inflicted +64.0%.

    On Perfect Zone hit, Damage inflicted +72.0%.

    On Perfect Zone hit, Damage inflicted +80.0%.

  • Level 1
    Change of Direction
    Change of Direction

    Change of direction becomes possible.

    Quick Aim
    Quick Aim

    Decreases aiming time.

    Muscle Spasm
    Muscle Spasm

    On last attack hit, increase foe knockback distance and knockdown time.

  • Level 2
    Enhanced Bullet
    Enhanced Bullet

    Inflicts +60.0% Damage to foes with 50.0% or less HP.

    Inflicts +68.0% Damage to foes with 50.0% or less HP.

    Inflicts +77.0% Damage to foes with 50.0% or less HP.

    Inflicts +86.0% Damage to foes with 50.0% or less HP.

    Inflicts +95.0% Damage to foes with 50.0% or less HP.

    Flash
    Flash

    On last attack hit, Stun foe for 3.0s.
    With Muscle Spasm, Stun duration +4.0s.

    On last attack hit, Stun foe for 3.5s.
    With Muscle Spasm, Stun duration +4.5s.

    On last attack hit, Stun foe for 4.0s.
    With Muscle Spasm, Stun duration +5.0s.

    On last attack hit, Stun foe for 4.5s.
    With Muscle Spasm, Stun duration +5.5s.

    On last attack hit, Stun foe for 5.0s.
    With Muscle Spasm, Stun duration +6.0s.

    Double Tap
    Double Tap

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +50.0%.

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +65.0%.

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +80.0%.

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +95.0%.

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +110.0%.

  • Level 3
    Quick Finish
    Quick Finish

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +150.0%.

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +162.0%.

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +174.0%.

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +187.0%.

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +200.0%.

    Final Strike
    Final Strike

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +200.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +220.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +240.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +260.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +280.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

  • Level 1
    Quick Aim
    Quick Aim

    Increases aim speed.

    Hold Breath
    Hold Breath

    Time to aim between shots increases to 4s.

    Large Caliber Bullet
    Large Caliber Bullet

    AoE Radius +40%.

  • Level 2
    Large Magazine
    Large Magazine

    Shots fired +4. Last shot's outgoing Damage +50.0%.

    Shots fired +4. Last shot's outgoing Damage +75.0%.

    Shots fired +4. Last shot's outgoing Damage +100.0%.

    Shots fired +4. Last shot's outgoing Damage +125.0%.

    Shots fired +4. Last shot's outgoing Damage +150.0%.

    Explosive Steel Bullet
    Explosive Steel Bullet

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 20.0% of Base Damage.

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 26.2% of Base Damage.

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 32.4% of Base Damage.

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 38.6% of Base Damage.

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 45.0% of Base Damage.

    Semi-automatic Rifle
    Semi-automatic Rifle

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +25.0%.

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +31.0%.

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +37.0%.

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +43.0%.

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +50.0%.

  • Level 3
    Steady Aim
    Steady Aim

    On direct hit, outgoing Damage +80.0%.

    On direct hit, outgoing Damage +90.0%.

    On direct hit, outgoing Damage +100.0%.

    On direct hit, outgoing Damage +110.0%.

    On direct hit, outgoing Damage +120.0%.

    Heaven Calls
    Heaven Calls

    Crit Rate +35.0%. From the second shot, inflict +125.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

    Crit Rate +35.0%. From the second shot, inflict +143.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

    Crit Rate +35.0%. From the second shot, inflict +161.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

    Crit Rate +35.0%. From the second shot, inflict +179.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

    Crit Rate +35.0%. From the second shot, inflict +197.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

(1/5)