Skill Simulator

Machinist
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Bullet Hail
    Bullet Hail
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Overcharged Battery
    Overcharged Battery
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Mobile Shot
    Mobile Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Strategic Fire
    Strategic Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Backflip Strike
    Backflip Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • High Voltage Bullet
    High Voltage Bullet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Pulse Fire
    Pulse Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Avalanche
    Avalanche
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Command: M143 Machine Gun
    Command: M143 Machine Gun
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Active Pulse
    Command: Active Pulse
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Flare Beam
    Command: Flare Beam
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Blockade
    Command: Blockade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Carpet
    Command: Carpet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Baby Drones
    Command: Baby Drones
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Command: Raid Missile
    Command: Raid Missile
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Annihilation Mode
    Annihilation Mode
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Fiery Escape
    Fiery Escape
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Energy Buster
    Energy Buster
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Comet Strike
    Comet Strike
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Slugshot
    Slugshot
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Laser Blade
    Laser Blade
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Echelon Beam
    Echelon Beam
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Burst Blow
    Burst Blow
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Crimson Breaker
    Crimson Breaker
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On hit, Atk. Power for all party members within a 24 meter radius +6.0% for 7.0s.

    Stable Stance
    Stable Stance

    During skill use, grants Paralysis immunity.

  • Level 2
    Enhanced Fire
    Enhanced Fire

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Battery Charge
    Battery Charge

    On 3 attack hits, charge the battery by 38.

    On 3 attack hits, charge the battery by 42.

    On 3 attack hits, charge the battery by 46.

    On 3 attack hits, charge the battery by 51.

    On 3 attack hits, charge the battery by 56.

    Weak Prey Shot
    Weak Prey Shot

    On hit, Damage to Named or lower foes +60.0%.

    On hit, Damage to Named or lower foes +69.0%.

    On hit, Damage to Named or lower foes +78.0%.

    On hit, Damage to Named or lower foes +87.0%.

    On hit, Damage to Named or lower foes +96.0%.

  • Level 3
    Double Magazine
    Double Magazine

    Hold your weapon in both hands and fire forward. Attack distance +20%. Attack angle +30%. Cooldown +4.0s, but, for every 1 hit foe, cooldown -1.0s up to 6.0s.

    Enhanced Magazine
    Enhanced Magazine

    Attack Angle -30%. On hit, Crit Rate +30.0% and Crit Damage +100.0%.

    Attack Angle -30%. On hit, Crit Rate +37.5% and Crit Damage +100.0%.

    Attack Angle -30%. On hit, Crit Rate +45.0% and Crit Damage +100.0%.

    Attack Angle -30%. On hit, Crit Rate +52.5% and Crit Damage +100.0%.

    Attack Angle -30%. On hit, Crit Rate +60.0% and Crit Damage +100.0%.

  • Level 1
    Battery Charge
    Battery Charge

    On explosion hit, charge the battery by 132.

    On explosion hit, charge the battery by 148.

    On explosion hit, charge the battery by 164.

    On explosion hit, charge the battery by 180.

    On explosion hit, charge the battery by 197.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On hit, Atk. Power for all party members within a 24-meter radius +6.0% for 14.0s.

    Ranged Throw
    Ranged Throw

    Throwing distance +2.0 meter(s).

  • Level 2
    Explosive Battery
    Explosive Battery

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 50.0% of the explosion. The fragment attack has the same effect as the explosion.

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 62.0% of the explosion. The fragment attack has the same effect as the explosion.

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 74.0% of the explosion. The fragment attack has the same effect as the explosion.

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 87.0% of the explosion. The fragment attack has the same effect as the explosion.

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 100.0% of the explosion. The fragment attack has the same effect as the explosion.

    Concussion Battery
    Concussion Battery

    Cooldown +12.0s. Explosion Stuns foes for 3.0s.

    Cooldown +11.0s. Explosion Stuns foes for 3.0s.

    Cooldown +10.0s. Explosion Stuns foes for 3.0s.

    Cooldown +9.0s. Explosion Stuns foes for 3.0s.

    Cooldown +8.0s. Explosion Stuns foes for 3.0s.

    Continuous Explosion
    Continuous Explosion

    Explosion Damage -30.0%. Increase number of explosions to 2.

    Explosion Damage -25.0%. Increase number of explosions to 2.

    Explosion Damage -20.0%. Increase number of explosions to 2.

    Explosion Damage -14.0%. Increase number of explosions to 2.

    Explosion Damage -8.0%. Increase number of explosions to 2.

  • Level 3
    Instant Explosion
    Instant Explosion

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +50.0%.

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +57.0%.

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +64.0%.

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +72.0%.

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +80.0%.

    Minefield
    Minefield

    Changes to Normal mode. Skill can no longer be used on the target location. Allows you to throw countless batteries into the air to create a circular chain nearby.

  • Level 1
    Push
    Push

    Shooting attack Paralysis effects +0.4.

    Solid Maneuver
    Solid Maneuver

    Roll distance +2.0 meter(s).

    Roll distance +2.5 meter(s).

    Roll distance +3.0 meter(s).

    Roll distance +3.5 meter(s).

    Roll distance +4.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Battery Charge
    Battery Charge

    On 3 attack hits, charge the battery by 75.

    On 3 attack hits, charge the battery by 84.

    On 3 attack hits, charge the battery by 93.

    On 3 attack hits, charge the battery by 102.

    On 3 attack hits, charge the battery by 111.

    Quickness
    Quickness

    After rolling, Atk./Move Speed +10.0% for 6.0s.

    After rolling, Atk./Move Speed +12.3% for 6.0s.

    After rolling, Atk./Move Speed +14.6% for 6.0s.

    After rolling, Atk./Move Speed +16.9% for 6.0s.

    After rolling, Atk./Move Speed +19.2% for 6.0s.

    Flash Shot
    Flash Shot

    Element is now [Lightning]. Crit Rate +20.0%. Crit Damage +100.0%.

    Element is now [Lightning]. Crit Rate +26.0%. Crit Damage +100.0%.

    Element is now [Lightning]. Crit Rate +32.0%. Crit Damage +100.0%.

    Element is now [Lightning]. Crit Rate +38.0%. Crit Damage +100.0%.

    Element is now [Lightning]. Crit Rate +45.0%. Crit Damage +100.0%.

  • Level 3
    Additional Maneuver
    Additional Maneuver

    Roll 1 more time after shooting.

    Tenacity
    Tenacity

    Grants Push Immunity while rolling.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Battery Charge
    Battery Charge

    On 3 attack hits, charge the battery by 51.

    With Additional Shot, every hit of the skill charges the battery by 51.

    On 3 attack hits, charge the battery by 56.

    With Additional Shot, every hit of the skill charges the battery by 56.

    On 3 attack hits, charge the battery by 61.

    With Additional Shot, every hit of the skill charges the battery by 61.

    On 3 attack hits, charge the battery by 67.

    With Additional Shot, every hit of the skill charges the battery by 67.

    On 3 attack hits, charge the battery by 73.

    With Additional Shot, every hit of the skill charges the battery by 73.

  • Level 2
    Preheated Shot
    Preheated Shot

    On foes with 80.0% HP or less, Crit Rate +40.0%.

    On foes with 80.0% HP or less, Crit Rate +47.2%.

    On foes with 80.0% HP or less, Crit Rate +54.4%.

    On foes with 80.0% HP or less, Crit Rate +62.0%.

    On foes with 80.0% HP or less, Crit Rate +70.0%.

    Extensive Shooting
    Extensive Shooting

    Max shooting time +2.5s. allowing you to fire 24 times total.

    Additional Shot
    Additional Shot

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 50.0% of Base Damage.

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 57.5% of Base Damage.

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 65.0% of Base Damage.

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 72.5% of Base Damage.

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 80.0% of Base Damage.

  • Level 3
    Flexible Shot
    Flexible Shot

    Preparation action Atk. Speed +60.0%. Attack Distance +20%. Allows you to change directions while firing.

    With Additional Shot, direction cannot be changed while firing.

    Evolved Shot
    Evolved Shot

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +150.0%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +20.0% up to 140.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +80.0%.

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +172.5%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +22.0% up to 154.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +95.0%.

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +195.0%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +24.0% up to 168.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +110.0%.

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +217.5%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +27.0% up to 189.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +125.0%.

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +240.0%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +30.0% up to 210.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +140.0%.

  • Level 1
    Skilled Defender
    Skilled Defender

    Removes the upward attack. On skill use, plant your feet and do a backward somersault.

    Excellent Mobility
    Excellent Mobility

    Forward Dash distance +2 meters. Backward Leap distance +3 meters.

    Forward Dash distance +2 meters. Backward Leap distance +3.5 meters.

    Forward Dash distance +2 meters. Backward Leap distance +4 meters.

    Forward Dash distance +2 meters. Backward Leap distance +4.5 meters.

    Forward Dash distance +2 meters. Backward Leap distance +5 meters.

    Wide Explosion
    Wide Explosion

    Explosion radius +30%.

  • Level 2
    Tenacity
    Tenacity

    Grants Push Immunity during the backward somersault.

    Shock Bomb
    Shock Bomb

    On hit, ignition bomb knocks down foes.

    Concentrated Attack
    Concentrated Attack

    On explosion hit on a single foe, ignore 60.0% of total Defense.

    On explosion hit on a single foe, ignore 67.2% of total Defense.

    On explosion hit on a single foe, ignore 74.4% of total Defense.

    On explosion hit on a single foe, ignore 82.2% of total Defense.

    On explosion hit on a single foe, ignore 90.0% of total Defense.

  • Level 3
    Instant Ignition
    Instant Ignition

    The ignition bomb explodes when you stomp your feet. Explosion Damage +60.0%.

    The ignition bomb explodes when you stomp your feet. Explosion Damage +71.0%.

    The ignition bomb explodes when you stomp your feet. Explosion Damage +82.0%.

    The ignition bomb explodes when you stomp your feet. Explosion Damage +93.0%.

    The ignition bomb explodes when you stomp your feet. Explosion Damage +105.0%.

    Multiple Explosions
    Multiple Explosions

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +50.0%.

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +67.0%.

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +84.0%.

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +102.0%.

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +120.0%.

  • Level 1
    Vital Point Shot
    Vital Point Shot

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Battery Charge
    Battery Charge

    On hit, battery charge +332.

    On hit, battery charge +372.

    On hit, battery charge +412.

    On hit, battery charge +453.

    On hit, battery charge +494.

    Quick Prep
    Quick Prep

    On hit, cooldown -2.0s.

    On hit, cooldown -2.5s.

    On hit, cooldown -3.0s.

    On hit, cooldown -3.5s.

    On hit, cooldown -4.0s.

  • Level 2
    Powerful Electrocution
    Powerful Electrocution

    Electrocution duration +1.0s.

    Electrocution duration +1.2s.

    Electrocution duration +1.4s.

    Electrocution duration +1.7s.

    Electrocution duration +2.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +8.0%.

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Electricity Release
    Electricity Release

    Outgoing Damage +40.0%.

    Outgoing Damage +47.0%.

    Outgoing Damage +54.0%.

    Outgoing Damage +62.0%.

    Outgoing Damage +70.0%.

  • Level 3
    Focused Output
    Focused Output

    Attack width -20%. Attack Distance +20%.

    Condensed Shot
    Condensed Shot

    Increases charge up time. Attack Width +20%. Crit Damage +150.0%.

    Increases charge up time. Attack Width +20%. Crit Damage +170.0%.

    Increases charge up time. Attack Width +20%. Crit Damage +190.0%.

    Increases charge up time. Attack Width +20%. Crit Damage +210.0%.

    Increases charge up time. Attack Width +20%. Crit Damage +230.0%.

  • Level 1
    Concussion
    Concussion

    Increases Stagger Level to [Mid].

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On explosion hit, Atk. Power for all party members within a 24 meter radius +6.0% for 13.0s.
    With Pulse Charge, Atk. Power Increase effect duration +21.0s.

    Wide-Angle Attack
    Wide-Angle Attack

    Size and explosion radius of the bullet +20%.

  • Level 2
    Shock Pulse
    Shock Pulse

    Cooldown +4.0s. Explosion knocks down foes.

    Cooldown +3.3s. Explosion knocks down foes.

    Cooldown +2.6s. Explosion knocks down foes.

    Cooldown +1.8s. Explosion knocks down foes.

    Cooldown +1.0s. Explosion knocks down foes.

    Flash Pulse
    Flash Pulse

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

    Battery Charge
    Battery Charge

    On explosion hit, charge the battery by 223.

    On explosion hit, charge the battery by 250.

    On explosion hit, charge the battery by 277.

    On explosion hit, charge the battery by 304.

    On explosion hit, charge the battery by 331.

  • Level 3
    Death Volley
    Death Volley

    Atk. Speed +15.0%. Bullet speed +20%.

    Atk. Speed +18.0%. Bullet speed +20%.

    Atk. Speed +21.0%. Bullet speed +20%.

    Atk. Speed +24.0%. Bullet speed +20%.

    Atk. Speed +27.0%. Bullet speed +20%.

    Pulse Charge
    Pulse Charge

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +120.0%.
    Uses the existing attack when not fully charged.

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +131.0%.
    Uses the existing attack when not fully charged.

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +142.0%.
    Uses the existing attack when not fully charged.

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +155.2%.
    Uses the existing attack when not fully charged.

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +168.4%.
    Uses the existing attack when not fully charged.

  • Level 1
    Tenacity
    Tenacity

    Grants Push Immunity while charging.

    Battery Charge
    Battery Charge

    On dash attack hit, battery charge +96.

    On dash attack hit, battery charge +109.

    On dash attack hit, battery charge +122.

    On dash attack hit, battery charge +136.

    On dash attack hit, battery charge +150.

    Diversion
    Diversion

    Charge distance +2.0 meter(s).

  • Level 2
    Weak Prey Shot
    Weak Prey Shot

    Damage to Named or lower foes +45.0%.

    Damage to Named or lower foes +52.0%.

    Damage to Named or lower foes +59.0%.

    Damage to Named or lower foes +67.0%.

    Damage to Named or lower foes +75.0%.

    Neat Combination
    Neat Combination

    On dash attack hit, Avalanche's shot attack inflicts +30.0% Damage for 3.0s.

    On dash attack hit, Avalanche's shot attack inflicts +37.0% Damage for 3.0s.

    On dash attack hit, Avalanche's shot attack inflicts +44.0% Damage for 3.0s.

    On dash attack hit, Avalanche's shot attack inflicts +52.0% Damage for 3.0s.

    On dash attack hit, Avalanche's shot attack inflicts +60.0% Damage for 3.0s.

    Zero Degree Aim
    Zero Degree Aim

    Width of firing shots -20%, but Damage to a single foe +30.0%.

    Width of firing shots -20%, but Damage to a single foe +37.0%.

    Width of firing shots -20%, but Damage to a single foe +44.0%.

    Width of firing shots -20%, but Damage to a single foe +52.0%.

    Width of firing shots -20%, but Damage to a single foe +60.0%.

  • Level 3
    Concise Finish
    Concise Finish

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +150.0%.

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +163.0%.

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +176.0%.

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +190.0%.

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +205.0%.

    Finishing Blow
    Finishing Blow

    Shot attack Crit Damage +200.0%.

    Shot attack Crit Damage +220.0%.

    Shot attack Crit Damage +240.0%.

    Shot attack Crit Damage +265.0%.

    Shot attack Crit Damage +290.0%.

  • Level 1
    Vital Point Shot
    Vital Point Shot

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Precise Command
    Precise Command

    Requires the drone command action. Damage +25.0%.

    Requires the drone command action. Damage +31.0%.

    Requires the drone command action. Damage +37.0%.

    Requires the drone command action. Damage +43.0%.

    Requires the drone command action. Damage +50.0%.

  • Level 2
    Wide Shot
    Wide Shot

    AoE Radius +20%.

    Lethal Shot
    Lethal Shot

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Long Shot
    Long Shot

    Increases move distance. Number of shots +20%.

  • Level 3
    Weak Prey Shot
    Weak Prey Shot

    On hit, Damage to Named or lower foes +200.0%.

    On hit, Damage to Named or lower foes +216.0%.

    On hit, Damage to Named or lower foes +232.0%.

    On hit, Damage to Named or lower foes +248.0%.

    On hit, Damage to Named or lower foes +264.0%.

    Large Caliber Bullet
    Large Caliber Bullet

    Fires additional bullets while shooting, inflicting +60.0% Damage.

    Fires additional bullets while shooting, inflicting +69.0% Damage.

    Fires additional bullets while shooting, inflicting +78.0% Damage.

    Fires additional bullets while shooting, inflicting +87.0% Damage.

    Fires additional bullets while shooting, inflicting +96.0% Damage.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Precise Command
    Precise Command

    Requires the drone command action. Damage +40.0%.

    Requires the drone command action. Damage +47.0%.

    Requires the drone command action. Damage +54.0%.

    Requires the drone command action. Damage +62.0%.

    Requires the drone command action. Damage +70.0%.

    Precision Fire
    Precision Fire

    Changes to Point mode. Give a command and the drone moves toward the target location within 12.0 meter(s) and attacks.

  • Level 2
    Pulse Shield
    Pulse Shield

    On hit, emit a protective pulse to create a shield for all party members for 20.0% of Max HP for 4.0s.

    On hit, emit a protective pulse to create a shield for all party members for 21.2% of Max HP for 4.0s.

    On hit, emit a protective pulse to create a shield for all party members for 22.4% of Max HP for 4.0s.

    On hit, emit a protective pulse to create a shield for all party members for 23.6% of Max HP for 4.0s.

    On hit, emit a protective pulse to create a shield for all party members for 25.0% of Max HP for 4.0s.

    Core Energy Charge
    Core Energy Charge

    On hit, core energy gained +100.0%.

    On hit, core energy gained +112.0%.

    On hit, core energy gained +124.0%.

    On hit, core energy gained +137.0%.

    On hit, core energy gained +150.0%.

    Jungle's Law
    Jungle's Law

    On hit, Damage to Named or lower foes +200.0%.

    On hit, Damage to Named or lower foes +216.0%.

    On hit, Damage to Named or lower foes +232.0%.

    On hit, Damage to Named or lower foes +248.0%.

    On hit, Damage to Named or lower foes +264.0%.

  • Level 3
    Expulsion Pulse
    Expulsion Pulse

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 30.0% of Base Damage before knocking them away. Cooldown +4.0s.

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 37.5% of Base Damage before knocking them away. Cooldown +4.0s.

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 45.0% of Base Damage before knocking them away. Cooldown +4.0s.

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 52.5% of Base Damage before knocking them away. Cooldown +4.0s.

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 60.0% of Base Damage before knocking them away. Cooldown +4.0s.

    Pulse Stack
    Pulse Stack

    The skill can now stack up to 2.

  • Level 1
    Scar
    Scar

    Creates a flame area that inflicts Fire Damage equal to 30.0% of total Damage for 3s.

    Creates a flame area that inflicts Fire Damage equal to 34.5% of total Damage for 3s.

    Creates a flame area that inflicts Fire Damage equal to 39.0% of total Damage for 3s.

    Creates a flame area that inflicts Fire Damage equal to 43.5% of total Damage for 3s.

    Creates a flame area that inflicts Fire Damage equal to 48.0% of total Damage for 3s.

    Enhanced Laser
    Enhanced Laser

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +20.0%.

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +26.0%.

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +32.0%.

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +38.0%.

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +45.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Freezing Beam
    Freezing Beam

    Element is now [Water]. On hit, Freezes foes for 2.0s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Element is now [Water]. On hit, Freezes foes for 2.2s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Element is now [Water]. On hit, Freezes foes for 2.4s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Element is now [Water]. On hit, Freezes foes for 2.7s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Element is now [Water]. On hit, Freezes foes for 3.0s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Lightning Beam
    Lightning Beam

    Element is now [Lightning]. Crit Rate +20.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Element is now [Lightning]. Crit Rate +26.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Element is now [Lightning]. Crit Rate +32.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Element is now [Lightning]. Crit Rate +38.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Element is now [Lightning]. Crit Rate +45.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Core Energy Charge
    Core Energy Charge

    On hit, core energy gained +100.0%.

    On hit, core energy gained +112.0%.

    On hit, core energy gained +124.0%.

    On hit, core energy gained +137.0%.

    On hit, core energy gained +150.0%.

  • Level 3
    Laser Show
    Laser Show

    Laser Damage -20.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -20.0%. Flame area now lasts every 1s for 5s.

    Laser Damage -16.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -16.0%. Flame area now lasts every 1s for 5s.

    Laser Damage -12.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -12.0%. Flame area now lasts every 1s for 5s.

    Laser Damage -8.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -8.0%. Flame area now lasts every 1s for 5s.

    Laser Damage -3.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -3.0%. Flame area now lasts every 1s for 5s.

    Laser Cut
    Laser Cut

    Changes to a forward linear attack. On single foe hit, Damage +60.0%.

    Changes to a forward linear attack. On single foe hit, Damage +69.0%.

    Changes to a forward linear attack. On single foe hit, Damage +78.0%.

    Changes to a forward linear attack. On single foe hit, Damage +87.0%.

    Changes to a forward linear attack. On single foe hit, Damage +96.0%.

  • Level 1
    One Body and Spirit
    One Body and Spirit

    Immediately command the drone without moving.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Explosive Bullet
    Explosive Bullet

    Element is now [Fire]. Damage +30.0%.

    Element is now [Fire]. Damage +37.0%.

    Element is now [Fire]. Damage +44.0%.

    Element is now [Fire]. Damage +52.0%.

    Element is now [Fire]. Damage +60.0%.

    Core Energy Charge
    Core Energy Charge

    On hit, core energy gained +100.0%.

    On hit, core energy gained +112.0%.

    On hit, core energy gained +124.0%.

    On hit, core energy gained +137.0%.

    On hit, core energy gained +150.0%.

    Weak Point Detection
    Weak Point Detection

    Crit Damage on Push-Immune foes +100.0%.

    Crit Damage on Push-Immune foes +115.0%.

    Crit Damage on Push-Immune foes +130.0%.

    Crit Damage on Push-Immune foes +145.0%.

    Crit Damage on Push-Immune foes +160.0%.

  • Level 3
    Ferocious Shot
    Ferocious Shot

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +100.0%.

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +111.0%.

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +122.0%.

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +133.0%.

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +145.0%.

    Complete Blockade
    Complete Blockade

    Spin count +1. Total Damage +80%.

    Spin count +1. Total Damage +90%.

    Spin count +1. Total Damage +100%.

    Spin count +1. Total Damage +110%.

    Spin count +1. Total Damage +120%.

  • Level 1
    One Body and Spirit
    One Body and Spirit

    Immediately command the drone without moving.

    Concussion
    Concussion

    Increases Stagger Level to [Mid - High].

    Battery Discharge
    Battery Discharge

    Battery consumption -20.0%.

    Battery consumption -24.0%.

    Battery consumption -28.0%.

    Battery consumption -32.0%.

    Battery consumption -36.0%.

  • Level 2
    Precision Barrage
    Precision Barrage

    Changes to Point mode. Instead of advancing forward and throwing bombs upon using the skill, move to a target location within 12.0 meter(s) and drop a bomb in the area.

    Explosive Barrage
    Explosive Barrage

    Bomb Damage -30%. Drops 2 bombs simultaneously on each side. Damage up to +40%.

    Bomb Damage -26.5%. Drops 2 bombs simultaneously on each side. Damage up to +47%.

    Bomb Damage -23%. Drops 2 bombs simultaneously on each side. Damage up to +54%.

    Bomb Damage -19%. Drops 2 bombs simultaneously on each side. Damage up to +62%.

    Bomb Damage -15%. Drops 2 bombs simultaneously on each side. Damage up to +70%.

    Sea of Fire
    Sea of Fire

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +50.0% Fire Damage for 4s.

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +57.5% Fire Damage for 4s.

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +65.0% Fire Damage for 4s.

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +72.5% Fire Damage for 4s.

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +80.0% Fire Damage for 4s.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

    Incineration
    Incineration

    Bomb attack range +20%. Damage +30.0%.

    Bomb attack range +20%. Damage +37.0%.

    Bomb attack range +20%. Damage +44.0%.

    Bomb attack range +20%. Damage +52.0%.

    Bomb attack range +20%. Damage +60.0%.

  • Level 1
    Precise Command
    Precise Command

    Lengthens the drone command action. Damage +20.0%.

    Lengthens the drone command action. Damage +26.0%.

    Lengthens the drone command action. Damage +32.0%.

    Lengthens the drone command action. Damage +38.0%.

    Lengthens the drone command action. Damage +45.0%.

    Vital Point Attack
    Vital Point Attack

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Big Baby
    Big Baby

    Explosion radius +30%.

  • Level 2
    Flame Baby
    Flame Baby

    Element is now [Fire]. Damage to Push Immune foes +40.0%.

    Element is now [Fire]. Damage to Push Immune foes +47.0%.

    Element is now [Fire]. Damage to Push Immune foes +54.0%.

    Element is now [Fire]. Damage to Push Immune foes +62.0%.

    Element is now [Fire]. Damage to Push Immune foes +70.0%.

    Thunder Baby
    Thunder Baby

    Element is now [Lightning]. On hit, Crit Damage +100.0%.

    Element is now [Lightning]. On hit, Crit Damage +115.0%.

    Element is now [Lightning]. On hit, Crit Damage +130.0%.

    Element is now [Lightning]. On hit, Crit Damage +145.0%.

    Element is now [Lightning]. On hit, Crit Damage +160.0%.

    Core Energy Supply
    Core Energy Supply

    On hit, core energy gained +100.0%.

    On hit, core energy gained +112.0%.

    On hit, core energy gained +124.0%.

    On hit, core energy gained +137.0%.

    On hit, core energy gained +150.0%.

  • Level 3
    All-out War
    All-out War

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +120.0%. Skill canceled when remaining battery resources are below 100.

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +132.0%. Skill canceled when remaining battery resources are below 100.

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +144.0%. Skill canceled when remaining battery resources are below 100.

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +157.0%. Skill canceled when remaining battery resources are below 100.

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +170.0%. Skill canceled when remaining battery resources are below 100.

    Roundup Attack
    Roundup Attack

    Sends out all self-destructing drones at once. Damage +60.0%.

    Sends out all self-destructing drones at once. Damage +68.0%.

    Sends out all self-destructing drones at once. Damage +76.0%.

    Sends out all self-destructing drones at once. Damage +85.0%.

    Sends out all self-destructing drones at once. Damage +95.0%.

  • Level 1
    Precise Command
    Precise Command

    Lengthens the drone command action. Damage +25.0%.

    Lengthens the drone command action. Damage +31.0%.

    Lengthens the drone command action. Damage +37.0%.

    Lengthens the drone command action. Damage +43.0%.

    Lengthens the drone command action. Damage +50.0%.

    Core Energy Charge
    Core Energy Charge

    On hit, core energy gained +50.0%.

    On hit, core energy gained +56.0%.

    On hit, core energy gained +62.0%.

    On hit, core energy gained +68.0%.

    On hit, core energy gained +75.0%.

    Battery Discharge
    Battery Discharge

    Battery consumption +20.0%. Damage +30.0%.

    Battery consumption +20.0%. Damage +37.0%.

    Battery consumption +20.0%. Damage +44.0%.

    Battery consumption +20.0%. Damage +52.0%.

    Battery consumption +20.0%. Damage +60.0%.

  • Level 2
    Volley of Missiles
    Volley of Missiles

    Missiles no longer knock down foes on hit. Paralyzes and pierces through them. Instead of firing all missiles at once, they are fired forward 4 times. Total Damage inflicted the same.

    Guided Missile
    Guided Missile

    The missile tracks the nearest frontal foe within 70 degrees.

    Organ Missile
    Organ Missile

    Missile Damage -30.0%. Doubles the number of missiles fired.

    Missile Damage -27.0%. Doubles the number of missiles fired.

    Missile Damage -23.0%. Doubles the number of missiles fired.

    Missile Damage -19.0%. Doubles the number of missiles fired.

    Missile Damage -15.0%. Doubles the number of missiles fired.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

    Large Missile
    Large Missile

    Missile size and explosion radius +20%. Crit Rate +30.0%.

    Missile size and explosion radius +20%. Crit Rate +37.0%.

    Missile size and explosion radius +20%. Crit Rate +44.0%.

    Missile size and explosion radius +20%. Crit Rate +52.0%.

    Missile size and explosion radius +20%. Crit Rate +60.0%.

  • Level 1
    Battery Saving Mode
    Battery Saving Mode

    Battery consumption -20.0%.

    Battery consumption -24.0%.

    Battery consumption -28.0%.

    Battery consumption -32.0%.

    Battery consumption -36.0%.

    Domination Shot
    Domination Shot

    AoE Radius +20%.

    Swift Preparation
    Swift Preparation

    Per hit foe, cooldown is -1.0s up to 9.0s.

    Per hit foe, cooldown is -1.1s up to 9.7s.

    Per hit foe, cooldown is -1.2s up to 10.4s.

    Per hit foe, cooldown is -1.3s up to 11.1s.

    Per hit foe, cooldown is -1.4s up to 11.8s.

  • Level 2
    Reformation
    Reformation

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +50.0%.

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +57.5%.

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +65.0%.

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +74.0%.

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +83.0%.

    All-around Security
    All-around Security

    You and the drone spin around once more to attack.

    Core Energy Charge
    Core Energy Charge

    On hit, core energy gained +100.0%.

    On hit, core energy gained +112.0%.

    On hit, core energy gained +124.0%.

    On hit, core energy gained +137.0%.

    On hit, core energy gained +150.0%.

  • Level 3
    Comrade
    Comrade

    For every 2 shots, shot Damage inflicted by drone and you +20.0%.

    For every 2 shots, shot Damage inflicted by drone and you +22.0%.

    For every 2 shots, shot Damage inflicted by drone and you +24.0%.

    For every 2 shots, shot Damage inflicted by drone and you +26.0%.

    For every 2 shots, shot Damage inflicted by drone and you +29.0%.

    Cross Fire
    Cross Fire

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +400.0%.

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +448.0%.

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +496.0%.

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +544.0%.

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +592.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Flight distance +3.0 meter(s).

    Flight distance +3.5 meter(s).

    Flight distance +4.0 meter(s).

    Flight distance +4.5 meter(s).

    Flight distance +5.0 meter(s).

    Battery Saving Mode
    Battery Saving Mode

    Battery consumption -50.0%.

    Battery consumption -53.0%.

    Battery consumption -57.0%.

    Battery consumption -62.0%.

    Battery consumption -67.0%.

    Agile Landing
    Agile Landing

    Enter another Combo after landing to roll 4 meters towards the target location.

  • Level 2
    Long Flight
    Long Flight

    Changes to Holding mode. Allows you to change directions. Hold to grab onto the drone and fly for up to 2s while firing downward.
    With Excellent Mobility, max hold time is 2.5s.

    High Flight
    High Flight

    Increases the drone's flight height as you grab onto it. Allows you to jump over Guardian foes.

    Combined Fire
    Combined Fire

    The drone also fires downward during flight. Damage +30.0%.

    The drone also fires downward during flight. Damage +37.0%.

    The drone also fires downward during flight. Damage +44.0%.

    The drone also fires downward during flight. Damage +52.0%.

    The drone also fires downward during flight. Damage +60.0%.

  • Level 3
    Emergency Protection
    Emergency Protection

    Creates a shield that absorbs Damage up to 40.0% of Max Vitality for 6.0s.

    Creates a shield that absorbs Damage up to 42.8% of Max Vitality for 6.5s.

    Creates a shield that absorbs Damage up to 45.6% of Max Vitality for 7.0s.

    Creates a shield that absorbs Damage up to 48.8% of Max Vitality for 7.5s.

    Creates a shield that absorbs Damage up to 52.0% of Max Vitality for 8.0s.

    Weak Prey Shot
    Weak Prey Shot

    On hit, Damage to Named or lower foes +200.0%.

    On hit, Damage to Named or lower foes +216.0%.

    On hit, Damage to Named or lower foes +232.0%.

    On hit, Damage to Named or lower foes +248.0%.

    On hit, Damage to Named or lower foes +264.0%.

  • Level 1
    Condense
    Condense

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +20.0%.

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +25.0%.

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +31.0%.

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +38.0%.

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +45.0%.

    Skilled Defender
    Skilled Defender

    Changes to Normal mode. Immediately inflicts the same attack as the overcharged attack after preparations are complete.

    Electric Power
    Electric Power

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +10.0%.

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +16.0%.

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +22.0%.

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +28.0%.

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +35.0%.

  • Level 2
    Flame Buster
    Flame Buster

    Element is now [Fire]. Damage +20.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Damage +27.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Damage +34.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Damage +42.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Damage +50.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Lightning Burster
    Lightning Burster

    Element is now [Lightning]. Crit Rate +20.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Element is now [Lightning]. Crit Rate +26.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Element is now [Lightning]. Crit Rate +32.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Element is now [Lightning]. Crit Rate +38.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Element is now [Lightning]. Crit Rate +45.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Tenacity
    Tenacity

    Grants Push during Ready Attack and while charging.

  • Level 3
    Railgun
    Railgun

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 60.0% when overcharged.

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 66.0% when overcharged.

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 72.0% when overcharged.

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 78.0% when overcharged.

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 84.0% when overcharged.

    Meltdown
    Meltdown

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +80.0%.

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +89.0%.

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +98.0%.

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +108.8%.

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +119.6%.

(1/5)