Skill Simulator

Reaper
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Nightmare
    Nightmare
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shadow Dot
    Shadow Dot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spirit Catch
    Spirit Catch
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spinning Dagger
    Spinning Dagger
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Saber Stinger
    Saber Stinger
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Iblisto
    Iblisto
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Phantom Dancer
    Phantom Dancer
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Death Side
    Death Side
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Distortion
    Distortion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Call of the Knife
    Call of the Knife
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shadow Storm
    Shadow Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Blink
    Blink
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Black Mist
    Black Mist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shadow Trap
    Shadow Trap
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Last Graffiti
    Last Graffiti
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Rage Spear
    Rage Spear
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dance of Fury
    Dance of Fury
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Silent Smasher
    Silent Smasher
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Dagger attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Dagger attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on target, inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Dagger attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Dirty Blow
    Dirty Blow

    Throwing daggers Stun foes for 2.0s.

    Throwing daggers Stun foes for 2.2s.

    Throwing daggers Stun foes for 2.4s.

    Throwing daggers Stun foes for 2.7s.

    Throwing daggers Stun foes for 3.0s.

    Deception
    Deception

    Always causes a Crit Hit. If target is another player, Damage +50%.

    Always causes a Crit Hit. Crit Damage +11.0%. If target is another player, Damage +50%.

    Always causes a Crit Hit. Crit Damage +22.0%. If target is another player, Damage +50%.

    Always causes a Crit Hit. Crit Damage +33.0%. If target is another player, Damage +50%.

    Always causes a Crit Hit. Crit Damage +44.0%. If target is another player, Damage +50%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.2s.

    Cooldown -4.4s.

    Cooldown -4.7s.

    Cooldown -5.0s.

  • Level 3
    Back Attack
    Back Attack

    While moving, strike down in a 3 meter radius area. Inflicts 30.0% of Base Damage.

    While moving, strike down in a 3 meter radius area. Inflicts 37.5% of Base Damage.

    While moving, strike down in a 3 meter radius area. Inflicts 45.0% of Base Damage.

    While moving, strike down in a 3 meter radius area. Inflicts 52.5% of Base Damage.

    While moving, strike down in a 3 meter radius area. Inflicts 60.0% of Base Damage.

    Hide Shadow
    Hide Shadow

    On successful dagger attack, becomes stealthed for 3.0s. Move Speed + 20%.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.2s.

    Cooldown -2.4s.

    Cooldown -2.7s.

    Cooldown -3.0s.

    Fatal Dagger
    Fatal Dagger

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

  • Level 3
    Death Blow
    Death Blow

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

    Swoop Activation
    Swoop Activation

    On skill use, Swoop Skills cooldown -1.5s.

    On skill use, Swoop Skills cooldown -1.6s.

    On skill use, Swoop Skills cooldown -1.7s.

    On skill use, Swoop Skills cooldown -1.8s.

    On skill use, Swoop Skills cooldown -1.9s.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Leap
    Leap

    Last attack's move distance +2.0 meter(s).

    Last attack's move distance +2.5 meter(s).

    Last attack's move distance +3.0 meter(s).

    Last attack's move distance +3.5 meter(s).

    Last attack's move distance +4.0 meter(s).

    Ankle Amputation
    Ankle Amputation

    On hit, Move Speed -30.0% for 5.0s.

    On hit, Move Speed -33.9% for 5.2s.

    On hit, Move Speed -37.8% for 5.4s.

    On hit, Move Speed -42.0% for 5.7s.

    On hit, Move Speed -46.2% for 6.0s.

    Sharp Dagger
    Sharp Dagger

    Element is now [Lightning]. Crit Damage +50.0%.

    Element is now [Lightning]. Crit Damage +62.0%.

    Element is now [Lightning]. Crit Damage +74.0%.

    Element is now [Lightning]. Crit Damage +87.0%.

    Element is now [Lightning]. Crit Damage +100.0%.

  • Level 3
    Shadow Afterimage
    Shadow Afterimage

    Instantly does the last attack and Shadow Clones do additional attacks. Inflicts 100.0% of the last attack. Stacks poison.

    Instantly does the last attack and Shadow Clones do additional attacks. Inflicts 110.0% of the last attack. Stacks poison.

    Instantly does the last attack and Shadow Clones do additional attacks. Inflicts 120.0% of the last attack. Stacks poison.

    Instantly does the last attack and Shadow Clones do additional attacks. Inflicts 130.0% of the last attack. Stacks poison.

    Instantly does the last attack and Shadow Clones do additional attacks. Inflicts 140.0% of the last attack. Stacks poison.

    All-Out Attack
    All-Out Attack

    Instantly does the last attack. Damage +60.0%. Move distance +2 meters. Atk. Speed +20%.

    Instantly does the last attack. Damage +68.0%. Move distance +2 meters. Atk. Speed +20%.

    Instantly does the last attack. Damage +77.0%. Move distance +2 meters. Atk. Speed +20%.

    Instantly does the last attack. Damage +86.0%. Move distance +2 meters. Atk. Speed +20%.

    Instantly does the last attack. Damage +95.0%. Move distance +2 meters. Atk. Speed +20%.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts Corrosion on foe. Crit Damage +20% from all party members for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Enhanced Spinning
    Enhanced Spinning

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Final Blade
    Final Blade

    The last attack is always a Crit Hit.

    The last attack is always a Crit Hit. Crit Damage +25.0%.

    The last attack is always a Crit Hit. Crit Damage +50.0%.

    The last attack is always a Crit Hit. Crit Damage +75.0%.

    The last attack is always a Crit Hit. Crit Damage +100.0%.

  • Level 3
    Shadow Afterimage
    Shadow Afterimage

    Creates a shadow afterimage and adds a last attack to inflict +50.0% of Base Damage. Stacks poison.

    Creates a shadow afterimage and adds a last attack to inflict +57.5% of Base Damage. Stacks poison.

    Creates a shadow afterimage and adds a last attack to inflict +65.0% of Base Damage. Stacks poison.

    Creates a shadow afterimage and adds a last attack to inflict +72.5% of Base Damage. Stacks poison.

    Creates a shadow afterimage and adds a last attack to inflict +80.0% of Base Damage. Stacks poison.

    Endless Dance
    Endless Dance

    The skill can now stack up to 2.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Two Shadows
    Two Shadows

    Uses shadows to attack from both sides. Damage +30.0%.

    Uses shadows to attack from both sides. Damage +37.0%.

    Uses shadows to attack from both sides. Damage +44.0%.

    Uses shadows to attack from both sides. Damage +52.0%.

    Uses shadows to attack from both sides. Damage +60.0%.

    Sharp Dagger
    Sharp Dagger

    Element is now [Lightning]. Crit Damage +50.0%.

    Element is now [Lightning]. Crit Damage +62.0%.

    Element is now [Lightning]. Crit Damage +74.0%.

    Element is now [Lightning]. Crit Damage +87.0%.

    Element is now [Lightning]. Crit Damage +100.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

  • Level 3
    Brand Activation
    Brand Activation

    On hit, add 'Brand Activation' buff. Cooldown of dagger skills -15.0% for 3s.

    On hit, add 'Brand Activation' buff that decreases the cooldown of dagger skills by 16.0% for 3s.

    On hit, add 'Brand Activation' buff that decreases the cooldown of dagger skills by 17.0% for 3s.

    On hit, add 'Brand Activation' buff that decreases the cooldown of dagger skills by 19.0% for 3s.

    On hit, add 'Brand Activation' buff that decreases the cooldown of dagger skills by 21.0% for 3s.

    All-Out Attack
    All-Out Attack

    Changes to Normal Mode. Performs a 2 hit stationary attack for 120.0% of Base Damage, and both hits stack poison.

    Changes to Normal Mode. Performs a 2 hit stationary attack for 126.0% of Base Damage, and both hits stack poison.

    Changes to Normal Mode. Performs a 2 hit stationary attack for 132.0% of Base Damage, and both hits stack poison.

    Changes to Normal Mode. Performs a 2 hit stationary attack for 138.0% of Base Damage, and both hits stack poison.

    Changes to Normal Mode. Performs a 2 hit stationary attack for 145.0% of Base Damage, and both hits stack poison.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

    Fatal Dagger
    Fatal Dagger

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Deep Breath
    Deep Breath

    Shadow Energy envelopes. Range +10%. Atk. Speed +15.0%.

    Shadow Energy envelopes. Range +10%. Atk. Speed +18.0%.

    Shadow Energy envelopes. Range +10%. Atk. Speed +21.0%.

    Shadow Energy envelopes. Range +10%. Atk. Speed +24.0%.

    Shadow Energy envelopes. Range +10%. Atk. Speed +27.0%.

  • Level 3
    Death Blow
    Death Blow

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

    All-Out Attack
    All-Out Attack

    Attack changes to do 2 hits and do 130.0% of Base Damage. Both hits stack poison and the last attack knocks down foes.

    Attack changes to do 2 hits and do 137.0% of Base Damage. Both hits stack poison and the last attack knocks down foes.

    Attack changes to do 2 hits and do 144.0% of Base Damage. Both hits stack poison and the last attack knocks down foes.

    Attack changes to do 2 hits and do 152.0% of Base Damage. Both hits stack poison and the last attack knocks down foes.

    Attack changes to do 2 hits and do 160.0% of Base Damage. Both hits stack poison and the last attack knocks down foes.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Ankle Amputation
    Ankle Amputation

    On hit, Move Speed -20.0% for 2.0s.

    On hit, Move Speed -23.6% for 2.2s.

    On hit, Move Speed -27.4% for 2.4s.

    On hit, Move Speed -31.2% for 2.7s.

    On hit, Move Speed -35.0% for 3.0s.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Sharp Dagger
    Sharp Dagger

    Element is now [Lightning]. Crit Damage +40.0%.

    Element is now [Lightning]. Crit Damage +52.0%.

    Element is now [Lightning]. Crit Damage +64.0%.

    Element is now [Lightning]. Crit Damage +77.0%.

    Element is now [Lightning]. Crit Damage +90.0%.

  • Level 3
    Finishing Move
    Finishing Move

    Summon shadow afterimages on the second and last attack locations to inflict 50.0% of Base Damage and knock down foes.

    Summon shadow afterimages on the second and last attack locations to inflict 57.5% of Base Damage and knock down foes.

    Summon shadow afterimages on the second and last attack locations to inflict 65.0% of Base Damage and knock down foes.

    Summon shadow afterimages on the second and last attack locations to inflict 72.5% of Base Damage and knock down foes.

    Summon shadow afterimages on the second and last attack locations to inflict 80.0% of Base Damage and knock down foes.

    Dance of the Tempest
    Dance of the Tempest

    Summon shadow afterimages on the first and third attack locations to inflict 60.0% of Base Damage and rotate.

    Summon shadow afterimages on the first and third attack locations to inflict 68.4% of Base Damage and rotate.

    Summon shadow afterimages on the first and third attack locations to inflict 76.8% of Base Damage and rotate.

    Summon shadow afterimages on the first and third attack locations to inflict 85.8% of Base Damage and rotate.

    Summon shadow afterimages on the first and third attack locations to inflict 94.8% of Base Damage and rotate.

  • Level 1
    Poison: Corrosion
    Poison: Corrosion

    Last attack now has 'Corrosive Poison.' Corrosive Poison inflicts 7 poison Damage every 1s for 8.0s. At 3 stacks, inflicts &aposCorrosion' on foes, and decreases all defense by 12% for 12.0s.

    Poison: Bleed
    Poison: Bleed

    Last attack now has 'Bleeding Poison.' Bleeding Poison inflicts 7 bleed Damage every 1s for 8.0s. At 3 stacks, inflicts Excessive Bleeding on foe. Inflicting 139 Damage every 1s for 8.0s.

    Poison: Nerve
    Poison: Nerve

    Last attack now has 'Nerve Poison' which inflicts Blind for 4.0s. This effect can stack 3 times. At 3 stacks, foe is Feared for 3.0s.

  • Level 2
    Ambush
    Ambush

    Back attack Damage +40.0%.

    Back attack Damage +47.2%.

    Back attack Damage +54.8%.

    Back attack Damage +62.4%.

    Back attack Damage +70.0%.

    Jungle's Law
    Jungle's Law

    Damage to Challenge or lower foes +70.0%.

    Damage to Challenge or lower foes +78.4%.

    Damage to Challenge or lower foes +86.8%.

    Damage to Challenge or lower foes +95.9%.

    Damage to Challenge or lower foes +105.0%.

    Fatal Dagger
    Fatal Dagger

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Death Call
    Death Call

    Changes to Normal mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +100.0%.

    Changes to Normal mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +115.0%.

    Changes to Normal mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +130.0%.

    Changes to Normal mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +145.0%.

    Changes to Normal mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +160.0%.

    Eye of the Tempest
    Eye of the Tempest

    Changes to Normal mode. Draws a large circle in the direction you are facing. Pulls nearby foes with Shadow Clones and knocks them into the air.

  • Level 1
    Charge Shadow
    Charge Shadow

    On hit, Persona Meter and Chaos Meter gain +30.0%.

    On hit, Persona Meter and Chaos Meter gain +33.0%.

    On hit, Persona Meter and Chaos Meter gain +37.0%.

    On hit, Persona Meter and Chaos Meter gain +41.0%.

    On hit, Persona Meter and Chaos Meter gain +45.0%.

    Fatal Shadow
    Fatal Shadow

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

  • Level 2
    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

    Tailwind
    Tailwind

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +70.0%.

    Damage to Challenge or lower foes +78.4%.

    Damage to Challenge or lower foes +86.8%.

    Damage to Challenge or lower foes +95.9%.

    Damage to Challenge or lower foes +105.0%.

  • Level 3
    Shadow Sprint
    Shadow Sprint

    Outgoing Damage +50.0%. Move in a wide area and pull foes into a straight line.

    Outgoing Damage +57.0%. Move in a wide area and pull foes into a straight line.

    Outgoing Damage +64.0%. Move in a wide area and pull foes into a straight line.

    Outgoing Damage +72.0%. Move in a wide area and pull foes into a straight line.

    Outgoing Damage +80.0%. Move in a wide area and pull foes into a straight line.

    Ghost Sprint
    Ghost Sprint

    Change to Holding mode. When foe is hit 3 times or more, inflicts Fear for 2s

  • Level 1
    Charge Shadow
    Charge Shadow

    On hit, Persona Meter and Chaos Meter gain +30.0%.

    On hit, Persona Meter and Chaos Meter gain +33.0%.

    On hit, Persona Meter and Chaos Meter gain +37.0%.

    On hit, Persona Meter and Chaos Meter gain +41.0%.

    On hit, Persona Meter and Chaos Meter gain +45.0%.

    Jungle's Law
    Jungle's Law

    Damage to Challenge or lower foes +30.0%.

    Damage to Challenge or lower foes +37.5%.

    Damage to Challenge or lower foes +45.0%.

    Damage to Challenge or lower foes +52.5%.

    Damage to Challenge or lower foes +60.0%.

    Shadow Snatch
    Shadow Snatch

    On hit, Move Speed +10.0% for 2.0s.

    On hit, Move Speed +12.3% for 2.2s.

    On hit, Move Speed +14.6% for 2.4s.

    On hit, Move Speed +16.9% for 2.7s.

    On hit, Move Speed +19.2% for 3.0s.

  • Level 2
    Continuous Call
    Continuous Call

    Increases skill duration and attack hit to 2.

    Growing Darkness
    Growing Darkness

    The last explosion's Damage +50.0%.

    The last explosion's Damage +62.0%.

    The last explosion's Damage +74.0%.

    The last explosion's Damage +87.0%.

    The last explosion's Damage +100.0%.

    Fatal Shadow
    Fatal Shadow

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Call of Despair
    Call of Despair

    The skill can now stack up to 2. Charge Time is now 30.0s.

    The skill can now stack up to 2. Charge Time is now 28.8s.

    The skill can now stack up to 2. Charge Time is now 27.6s.

    The skill can now stack up to 2. Charge Time is now 26.3s.

    The skill can now stack up to 2. Charge Time is now 25.0s.

    Call of Fear
    Call of Fear

    Shadow Attack Range +50% .

  • Level 1
    Charge Shadow
    Charge Shadow

    On hit, Persona Meter and Chaos Meter gain +30.0%.

    On hit, Persona Meter and Chaos Meter gain +33.0%.

    On hit, Persona Meter and Chaos Meter gain +37.0%.

    On hit, Persona Meter and Chaos Meter gain +41.0%.

    On hit, Persona Meter and Chaos Meter gain +45.0%.

    Fatal Shadow
    Fatal Shadow

    Element is now [Lightning]. Crit Rate +15.0%.

    Element is now [Lightning]. Crit Rate +21.0%.

    Element is now [Lightning]. Crit Rate +27.0%.

    Element is now [Lightning]. Crit Rate +33.0%.

    Element is now [Lightning]. Crit Rate +40.0%.

    Piercing Strike
    Piercing Strike

    Element is now [Dark]. Ignores 30.0% of foe's Defense.

    Element is now [Dark]. Ignores 38.0% of foe's Defense.

    Element is now [Dark]. Ignores 46.0% of foe's Defense.

    Element is now [Dark]. Ignores 54.0% of foe's Defense.

    Element is now [Dark]. Ignores 62.0% of foe's Defense.

  • Level 2
    Flurry Enhancement
    Flurry Enhancement

    Crit Damage +60.0%.

    Crit Damage +75.0%.

    Crit Damage +90.0%.

    Crit Damage +105.0%.

    Crit Damage +120.0%.

    Quick Prep
    Quick Prep

    On skill end, per hit, Cooldown -1.0s up to 10.0s.

    On skill end, per hit, Cooldown -1.0s up to 10.6s.

    On skill end, per hit, Cooldown -1.1s up to 11.2s.

    On skill end, per hit, Cooldown -1.2s up to 11.8s.

    On skill end, per hit, Cooldown -1.3s up to 12.5s.

    Period
    Period

    Last attack's outgoing Damage +75.0%.

    Last attack's outgoing Damage +93.0%.

    Last attack's outgoing Damage +112.0%.

    Last attack's outgoing Damage +131.0%.

    Last attack's outgoing Damage +150.0%.

  • Level 3
    Black Storm
    Black Storm

    Shadow does a flurry attack in all directions and pulls foes to you. AoE Radius +30%.Outgoing Damage +60.0%.

    Shadow does a flurry attack in all directions and pulls foes to you. AoE Radius +30%.Outgoing Damage +68.0%.

    Shadow does a flurry attack in all directions and pulls foes to you. AoE Radius +30%.Outgoing Damage +77.0%.

    Shadow does a flurry attack in all directions and pulls foes to you. AoE Radius +30%.Outgoing Damage +86.0%.

    Shadow does a flurry attack in all directions and pulls foes to you. AoE Radius +30%.Outgoing Damage +95.0%.

    Shadow Zone
    Shadow Zone

    Changes to Normal mode. Now a stabbing attack that pierces 8 meters forward. Creates a circular shadow area on the covered ground for the shadow to attack 5 times and explode. Outgoing Damage +40.0%.

    Changes to Normal mode. Now a stabbing attack that pierces 8 meters forward. Creates a circular shadow area on the covered ground for the shadow to attack 5 times and explode. Outgoing Damage +47.0%.

    Changes to Normal mode. Now a stabbing attack that pierces 8 meters forward. Creates a circular shadow area on the covered ground for the shadow to attack 5 times and explode. Outgoing Damage +54.0%.

    Changes to Normal mode. Now a stabbing attack that pierces 8 meters forward. Creates a circular shadow area on the covered ground for the shadow to attack 5 times and explode. Outgoing Damage +62.0%.

    Changes to Normal mode. Now a stabbing attack that pierces 8 meters forward. Creates a circular shadow area on the covered ground for the shadow to attack 5 times and explode. Outgoing Damage +70.0%.

  • Level 1
    Charge Shadow
    Charge Shadow

    On hit, Persona Meter and Chaos Meter gain +30.0%.

    On hit, Persona Meter and Chaos Meter gain +33.0%.

    On hit, Persona Meter and Chaos Meter gain +37.0%.

    On hit, Persona Meter and Chaos Meter gain +41.0%.

    On hit, Persona Meter and Chaos Meter gain +45.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignores 30.0% of foe's Defense.

    On hit, ignores 38.0% of foe's Defense.

    On hit, ignores 46.0% of foe's Defense.

    On hit, ignores 54.0% of foe's Defense.

    On hit, ignores 62.0% of foe's Defense.

    Ankle Amputation
    Ankle Amputation

    On hit, foe Move Speed -15.0% for 2.0s.

    On hit, foe Move Speed -18.6% for 2.2s.

    On hit, foe Move Speed -22.2% for 2.4s.

    On hit, foe Move Speed -25.8% for 2.7s.

    On hit, foe Move Speed -29.4% for 3.0s.

  • Level 2
    Forward Slash
    Forward Slash

    No longer throw a Shuriken. Change to slashing attacks while in motion. Inflicts 140.0% of Base Damage and knocks down foes.

    No longer throw a Shuriken. Change to slashing attacks while in motion. Inflicts 152.0% of Base Damage and knocks down foes.

    No longer throw a Shuriken. Change to slashing attacks while in motion. Inflicts 164.0% of Base Damage and knocks down foes.

    No longer throw a Shuriken. Change to slashing attacks while in motion. Inflicts 177.0% of Base Damage and knocks down foes.

    No longer throw a Shuriken. Change to slashing attacks while in motion. Inflicts 190.0% of Base Damage and knocks down foes.

    Whirlpool Shuriken
    Whirlpool Shuriken

    Changes to a Shuriken that whirls at the destination for 1.5s. Inflicts 130.0% of Base Damage.

    Changes to a Shuriken that whirls at the destination for 1.5s. Inflicts 137.0% of Base Damage.

    Changes to a Shuriken that whirls at the destination for 1.5s. Inflicts 144.0% of Base Damage.

    Changes to a Shuriken that whirls at the destination for 1.5s. Inflicts 152.0% of Base Damage.

    Changes to a Shuriken that whirls at the destination for 1.5s. Inflicts 160.0% of Base Damage.

    Smashing Shuriken
    Smashing Shuriken

    Throws a Shuriken vertically to create a shadow zone on the ground to inflict 145.0% of Base Damage and Push foes.

    Throws a Shuriken vertically to create a shadow zone on the ground to inflict 152.0% of Base Damage and Push foes.

    Throws a Shuriken vertically to create a shadow zone on the ground to inflict 159.0% of Base Damage and Push foes.

    Throws a Shuriken vertically to create a shadow zone on the ground to inflict 167.0% of Base Damage and Push foes.

    Throws a Shuriken vertically to create a shadow zone on the ground to inflict 175.0% of Base Damage and Push foes.

  • Level 3
    Shadow of Death
    Shadow of Death

    On player hit, Damage +100.0%.

    On player hit, Damage +111.0%.

    On player hit, Damage +122.0%.

    On player hit, Damage +133.0%.

    On player hit, Damage +145.0%.

    Shadow Enhancement
    Shadow Enhancement

    On hit, Damage up to +100% based on distance to the target. With Forward Slash, Damage +80%.

    On hit, Damage up to +110% based on distance to the target. With Forward Slash, Damage +93%.

    On hit, Damage up to +120% based on distance to the target. With Forward Slash, Damage +107%.

    On hit, Damage up to +132% based on distance to the target. With Forward Slash, Damage +121%.

    On hit, Damage up to +144% based on distance to the target. With Forward Slash, Damage +135%.

  • Level 1
    Charge Shadow
    Charge Shadow

    On hit, Persona Meter and Chaos Meter gain +30.0%.

    On hit, Persona Meter and Chaos Meter gain +33.0%.

    On hit, Persona Meter and Chaos Meter gain +37.0%.

    On hit, Persona Meter and Chaos Meter gain +41.0%.

    On hit, Persona Meter and Chaos Meter gain +45.0%.

    Excellent Mobility
    Excellent Mobility

    During skill use, Move Speed +15%

    During skill use, Move Speed +18.0%.

    During skill use, Move Speed +22.0%.

    During skill use, Move Speed +26.1%.

    During skill use, Move Speed +30.2%.

    Wide Fog
    Wide Fog

    AoE Radius +20%.

  • Level 2
    Eye of the Fog
    Eye of the Fog

    When hit by center of the Fog, outgoing Damage +50.0%.

    When hit by center of the Fog, outgoing Damage +57.0%.

    When hit by center of the Fog, outgoing Damage +64.0%.

    When hit by center of the Fog, outgoing Damage +72.0%.

    When hit by center of the Fog, outgoing Damage +80.0%.

    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

    Spreading Fog
    Spreading Fog

    When hiding in the Fog, inflicts 30.0% of Base Damage in a 6 meter radius. Move Speed -30%.

    When hiding in the Fog, inflicts 37.5% of Base Damage in a 6 meter radius. Move Speed -30%.

    When hiding in the Fog, inflicts 45.0% of Base Damage in a 6 meter radius. Move Speed -30%.

    When hiding in the Fog, inflicts 52.5% of Base Damage in a 6 meter radius. Move Speed -30%.

    When hiding in the Fog, inflicts 60.0% of Base Damage in a 6 meter radius. Move Speed -30%.

  • Level 3
    Fake Fog
    Fake Fog

    Changes to Normal Mode. You no longer move but instead create a fog that moves toward foes.

    Fog Explosion
    Fog Explosion

    When holding ends 3 additional explosions inflict 60.0% of Base Damage. On Guardians, this attack has Piercing.

    When holding ends 3 additional explosions inflict 68.4% of Base Damage. On Guardians, this attack has Piercing.

    When holding ends 3 additional explosions inflict 76.8% of Base Damage. On Guardians, this attack has Piercing.

    When holding ends 3 additional explosions inflict 85.8% of Base Damage. On Guardians, this attack has Piercing.

    When holding ends 3 additional explosions inflict 94.8% of Base Damage. On Guardians, this attack has Piercing.

  • Level 1
    Fatal Shadow
    Fatal Shadow

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Nimble Body Movement
    Nimble Body Movement

    On hit, Move Speed +15.0% for 3.0s.

    On hit, Move Speed +17.4% for 3.2s.

    On hit, Move Speed +19.8% for 3.4s.

    On hit, Move Speed +22.2% for 3.7s.

    On hit, Move Speed +24.6% for 4.0s.

    Trap Enhancement
    Trap Enhancement

    Shadow Trap AoE Radius +20%.

  • Level 2
    Leap
    Leap

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Shadow Swamp
    Shadow Swamp

    After Shadow Trap explodes, summon Shadow Swamp to inflict Damage every 0.5s for 3s. Move Speed -50.0% for 2.0s.

    After Shadow Trap explodes, summon Shadow Swamp to inflict Damage every 0.5s for 3s. Move Speed -54.5% for 2.2s.

    After Shadow Trap explodes, summon Shadow Swamp to inflict Damage every 0.5s for 3s. Move Speed -59.0% for 2.4s.

    After Shadow Trap explodes, summon Shadow Swamp to inflict Damage every 0.5s for 3s. Move Speed -64.0% for 2.7s.

    After Shadow Trap explodes, summon Shadow Swamp to inflict Damage every 0.5s for 3s. Move Speed -69.0% for 3.0s.

    Shadow Snare
    Shadow Snare

    Summon additional Shadow Clones to attract foes within a 4 meter radius. Clones explode for 20.0% Damage.

    Summon additional Shadow Clones to attract foes within a 4 meter radius. Clones explode for 26.2% Damage.

    Summon additional Shadow Clones to attract foes within a 4 meter radius. Clones explode for 32.4% Damage.

    Summon additional Shadow Clones to attract foes within a 4 meter radius. Clones explode for 38.6% Damage.

    Summon additional Shadow Clones to attract foes within a 4 meter radius. Clones explode for 45.0% Damage.

  • Level 3
    Chain Attack
    Chain Attack

    The skill can now stack up to 2. Charge Time is now 24.0s.

    The skill can now stack up to 2. Charge Time is now 23.0s.

    The skill can now stack up to 2. Charge Time is now 22.0s.

    The skill can now stack up to 2. Charge Time is now 21.0s.

    The skill can now stack up to 2. Charge Time is now 20.0s.

    Activate Shadow
    Activate Shadow

    On skill use, Shadow Skills cooldown -2.0s.

    On skill use, Shadow Skills cooldown -2.1s.

    On skill use, Shadow Skills cooldown -2.2s.

    On skill use, Shadow Skills cooldown -2.3s.

    On skill use, Shadow Skills cooldown -2.4s.

  • Level 1
    Increase Range
    Increase Range

    AoE Radius +10%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Stagger Enhancement
    Stagger Enhancement

    Increases the skill's Stagger Level to [High].

  • Level 2
    Swift Preparation
    Swift Preparation

    After defeating foes, chance to reset cooldown is 20.0%.

    After defeating foes, chance to reset cooldown is 26.0%.

    After defeating foes, chance to reset cooldown is 32.0%.

    After defeating foes, chance to reset cooldown is 38.0%.

    After defeating foes, chance to reset cooldown is 45.0%.

    Enhanced Swoop
    Enhanced Swoop

    Element is now [Dark]. Outgoing Damage +30.0%.

    Element is now [Dark]. Outgoing Damage +37.0%.

    Element is now [Dark]. Outgoing Damage +44.0%.

    Element is now [Dark]. Outgoing Damage +52.0%.

    Element is now [Dark]. Outgoing Damage +60.0%.

    Chaos Enhancement
    Chaos Enhancement

    In Chaos Mode, outgoing Damage +40.0%.

    In Chaos Mode, outgoing Damage +47.2%.

    In Chaos Mode, outgoing Damage +54.8%.

    In Chaos Mode, outgoing Damage +62.4%.

    In Chaos Mode, outgoing Damage +70.0%.

  • Level 3
    Testament
    Testament

    Jump higher and slam down harder to inflict 150.0% of Base Damage.

    Jump higher and slam down harder to inflict 157.5% of Base Damage.

    Jump higher and slam down harder to inflict 165.0% of Base Damage.

    Jump higher and slam down harder to inflict 172.5% of Base Damage.

    Jump higher and slam down harder to inflict 180.0% of Base Damage.

    Shadow Snare
    Shadow Snare

    Summon a clone at the location of the cursor to inflict 30.0% of Base Damage and pull foes.

    Summon a clone at the location of the cursor to inflict 37.5% of Base Damage and pull foes.

    Summon a clone at the location of the cursor to inflict 45.0% of Base Damage and pull foes.

    Summon a clone at the location of the cursor to inflict 52.5% of Base Damage and pull foes.

    Summon a clone at the location of the cursor to inflict 60.0% of Base Damage and pull foes.

  • Level 1
    Fatal Dagger
    Fatal Dagger

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

    Cooldown -9.0s.

    Slaughter
    Slaughter

    Max Damage +60% according to number of foes hit.

    Max Damage +68% according to number of foes hit.

    Max Damage +77% according to number of foes hit.

    Max Damage +86% according to number of foes hit.

    Max Damage +95% according to number of foes hit.

  • Level 2
    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

    Isolation
    Isolation

    Element is now [Lightning]. Crit Damage +80.0% if attack hits only 1 target.

    Element is now [Lightning]. Crit Damage +94.4% if attack hits only 1 target.

    Element is now [Lightning]. Crit Damage +109.6% if attack hits only 1 target.

    Element is now [Lightning]. Crit Damage +124.8% if attack hits only 1 target.

    Element is now [Lightning]. Crit Damage +140.0% if attack hits only 1 target.

    Ambush
    Ambush

    Back attack Damage +40.0%.

    Back attack Damage +47.2%.

    Back attack Damage +54.8%.

    Back attack Damage +62.4%.

    Back attack Damage +70.0%.

  • Level 3
    Concentrated Attack
    Concentrated Attack

    The width of the stabbing attack shortens but the length increases. Damage +50.0%.

    The width of the stabbing attack shortens but the length increases. Damage +58.0%. During skill use, a Dark Energy pulls the foe to you and attacks.

    The width of the stabbing attack shortens but the length increases. Damage +67.0%. During skill use, a Dark Energy pulls the foe to you and attacks.

    The width of the stabbing attack shortens but the length increases. Damage +76.0%. During skill use, a Dark Energy pulls the foe to you and attacks.

    The width of the stabbing attack shortens but the length increases. Damage +85.0%. During skill use, a Dark Energy pulls the foe to you and attacks.

    Execution
    Execution

    Stab faster and move 5 meters backwards. Outgoing Damage +30.0%. Attack length -50%. Damage +50% when foe is Stunned for Feared.

    Stab faster and move 5 meters backwards. Outgoing Damage +37.0%. Attack length -50%. Damage +50% when foe is Stunned for Feared.

    Stab faster and move 5 meters backwards. Outgoing Damage +44.0%. Attack length -50%. Damage +50% when foe is Stunned for Feared.

    Stab faster and move 5 meters backwards. Outgoing Damage +52.0%. Attack length -50%. Damage +50% when foe is Stunned for Feared.

    Stab faster and move 5 meters backwards. Outgoing Damage +60.0%. Attack length -50%. Damage +50% when foe is Stunned for Feared.

  • Level 1
    Nimble Movement
    Nimble Movement

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignores 30.0% of foe's Defense.

    On hit, ignores 38.0% of foe's Defense.

    On hit, ignores 46.0% of foe's Defense.

    On hit, ignores 54.0% of foe's Defense.

    On hit, ignores 62.0% of foe's Defense.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 1 to the last attack.

  • Level 2
    Chaos Enhancement
    Chaos Enhancement

    In Chaos Mode, outgoing Damage +45.0%.

    In Chaos Mode, outgoing Damage +52.2%.

    In Chaos Mode, outgoing Damage +59.9%.

    In Chaos Mode, outgoing Damage +67.5%.

    In Chaos Mode, outgoing Damage +75.2%.

    Swift Preparation
    Swift Preparation

    After defeating foes, chance to reset cooldown is 15.0%.

    After defeating foes, chance to reset cooldown is 21.0%.

    After defeating foes, chance to reset cooldown is 27.0%.

    After defeating foes, chance to reset cooldown is 33.0%.

    After defeating foes, chance to reset cooldown is 40.0%.

    Fatal Dagger
    Fatal Dagger

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Shadow Dance
    Shadow Dance

    AoE Radius +30%. Crit Damage +100.0%.

    AoE Radius +30%. Crit Damage +115.0%.

    AoE Radius +30%. Crit Damage +130.0%.

    AoE Radius +30%. Crit Damage +145.0%.

    AoE Radius +30%. Crit Damage +160.0%.

    Suppressed Move
    Suppressed Move

    Decrease to 3Shadow attacks. Strike quickly, inflicting 140.0% of Base Damage.

    Decrease to 3Shadow attacks. Strike quickly, inflicting 147.0% of Base Damage.

    Decrease to 3Shadow attacks. Strike quickly, inflicting 154.0% of Base Damage.

    Decrease to 3Shadow attacks. Strike quickly, inflicting 162.0% of Base Damage.

    Decrease to 3Shadow attacks. Strike quickly, inflicting 170.0% of Base Damage.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +10%.

    Light Move
    Light Move

    Attack Range +3 meters.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

    Cooldown -9.0s.

  • Level 2
    Sharp Turn
    Sharp Turn

    Can turn while attacking.

    Sharp Fall
    Sharp Fall

    Instantly attack without jumping backwards.

    Shadow Afterimage
    Shadow Afterimage

    Shadow Clone attacks +3. Inflicts 30.0% of Base Damage.

    Shadow Clone attacks +3. Inflicts 37.5% of Base Damage.

    Shadow Clone attacks +3. Inflicts 45.0% of Base Damage.

    Shadow Clone attacks +3. Inflicts 52.5% of Base Damage.

    Shadow Clone attacks +3. Inflicts 60.0% of Base Damage.

  • Level 3
    Ground Smash
    Ground Smash

    Element is now [Dark]. Descend with more power. Outgoing Damage +60.0%.

    Element is now [Dark]. Descend with more power. Outgoing Damage +68.0%.

    Element is now [Dark]. Descend with more power. Outgoing Damage +77.0%.

    Element is now [Dark]. Descend with more power. Outgoing Damage +86.0%.

    Element is now [Dark]. Descend with more power. Outgoing Damage +95.0%.

    Crushing Death
    Crushing Death

    Damage inflicted on knocked-down foe +90.0%. Maintains knocked down state.

    Damage inflicted on knocked-down foe +99.9%. Maintains knocked down state.

    Damage inflicted on knocked-down foe +109.8%. Maintains knocked down state.

    Damage inflicted on knocked-down foe +119.7%. Maintains knocked down state.

    Damage inflicted on knocked-down foe +129.6%. Maintains knocked down state.

(1/5)