Skill Simulator

Wardancer
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Triple Fist
    Triple Fist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sky Shattering Blow
    Sky Shattering Blow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Lightning Kick
    Lightning Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Heat Fang
    Flash Heat Fang
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Moon Flash Kick
    Moon Flash Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Seismic Strike
    Seismic Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sleeping Ascent Celebration
    Sleeping Ascent Celebration
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wind's Whisper
    Wind's Whisper
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Swift Wind Kick
    Swift Wind Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Phoenix Advent
    Phoenix Advent
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Roar of Courage
    Roar of Courage
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sweeping Kick
    Sweeping Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Energy Combustion
    Energy Combustion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Esoteric Skill: Spiral Impact
    Esoteric Skill: Spiral Impact
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Rising Fire Dragon
    Esoteric Skill: Rising Fire Dragon
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Lightning Strike
    Esoteric Skill: Lightning Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Call of the Wind God
    Esoteric Skill: Call of the Wind God
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Blast Formation
    Esoteric Skill: Blast Formation
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +21.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +27.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +33.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.

    Esoteric Extortion
    Esoteric Extortion

    On hit, Esoteric Meter +100.0%.

    On hit, Esoteric Meter +112.0%.

    On hit, Esoteric Meter +124.0%.

    On hit, Esoteric Meter +137.0%.

    On hit, Esoteric Meter +150.0%.

    Burning Hands
    Burning Hands

    Element is now [Fire]. Outgoing Damage +15.0%.

    Element is now [Fire]. Outgoing Damage +21.0%.

    Element is now [Fire]. Outgoing Damage +27.0%.

    Element is now [Fire]. Outgoing Damage +33.0%.

    Element is now [Fire]. Outgoing Damage +40.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -42.8%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -45.6%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -48.4%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -51.6%.

    Growth Attack
    Growth Attack

    The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.

    The first attack's outgoing Damage +18.0%. Outgoing Damage 18.0% each time the attack count increases.

    The first attack's outgoing Damage +21.0%. Outgoing Damage 21.0% each time the attack count increases.

    The first attack's outgoing Damage +25.0%. Outgoing Damage 25.0% each time the attack count increases.

    The first attack's outgoing Damage +30.0%. Outgoing Damage 30.0% each time the attack count increases.

    Ruthless
    Ruthless

    Damage to Staggered foes +50.0%.

    Damage to Staggered foes +57.5%.

    Damage to Staggered foes +65.0%.

    Damage to Staggered foes +72.5%.

    Damage to Staggered foes +80.0%.

  • Level 3
    Lightning God Fist
    Lightning God Fist

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +62.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +74.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +87.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +100.0% Damage to foes.

    5 Chain Fist
    5 Chain Fist

    Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +57.5%.

    Now unleashes 5 ruthless punches. Outgoing Damage +65.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +74.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +83.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    First kick's Move Distance +1.0 meter(s).

    Ascension Kick
    Ascension Kick

    2nd strike sends foes into the air. Distance and duration are increased.

    Swift Footwork
    Swift Footwork

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Water Dragon Kick
    Water Dragon Kick

    Element is now [Water]. Freezes foes for 2.0s when hit by the 2nd strike. Cooldown +6s.

    Element is now [Water]. Freezes foes for 2.5s when hit by the 2nd strike. Cooldown +6s.

    Element is now [Water]. Freezes foes for 3.0s when hit by the 2nd strike. Cooldown +6s.

    Element is now [Water]. Freezes foes for 3.5s when hit by the 2nd strike. Cooldown +6s.

    Element is now [Water]. Freezes foes for 4.0s when hit by the 2nd strike. Cooldown +6s.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Ready Attack
    Ready Attack

    On 2nd strike hit, Atk. Power +15.0% for 3s.

    On 2nd strike hit, Atk. Power +18.1% for 3s.

    On 2nd strike hit, Atk. Power +21.3% for 3s.

    On 2nd strike hit, Atk. Power +24.4% for 3s.

    On 2nd strike hit, Atk. Power +27.6% for 3s.

  • Level 3
    Crushing Wind Kick
    Crushing Wind Kick

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +162.5%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +175.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +190.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +205.0%.

    Abundant Resources
    Abundant Resources

    Esoteric Meter +200.0%.

    Esoteric Meter +225.0%.

    Esoteric Meter +250.0%.

    Esoteric Meter +275.0%.

    Esoteric Meter +300.0%.

  • Level 1
    Sharp Movement
    Sharp Movement

    Allows you to change direction while using the skill. Move Distance +2.0 meter(s).

    Allows you to change direction while using the skill. Move Distance +2.5 meter(s).

    Allows you to change direction while using the skill. Move Distance +3.0 meter(s).

    Allows you to change direction while using the skill. Move Distance +3.5 meter(s).

    Allows you to change direction while using the skill. Move Distance +4.0 meter(s).

    Esoteric Extortion
    Esoteric Extortion

    Upon slamming foes, Esoteric Meter +30.0%.

    Upon slamming foes, Esoteric Meter +33.0%.

    Upon slamming foes, Esoteric Meter +37.0%.

    Upon slamming foes, Esoteric Meter +41.0%.

    Upon slamming foes, Esoteric Meter +45.0%.

    Ruthless
    Ruthless

    Damage to Staggered foes +30.0%.

    Damage to Staggered foes +37.5%.

    Damage to Staggered foes +45.0%.

    Damage to Staggered foes +52.5%.

    Damage to Staggered foes +60.0%.

  • Level 2
    Thunder Kick
    Thunder Kick

    Slam foes down while airborne to inflict +30.0% Damage.

    Slam foes down while airborne to inflict +37.0% Damage.

    Slam foes down while airborne to inflict +44.0% Damage.

    Slam foes down while airborne to inflict +52.0% Damage.

    Slam foes down while airborne to inflict +60.0% Damage.

    Easy Target
    Easy Target

    Damage to Pushed foes +30.0%.

    Damage to Pushed foes +37.5%.

    Damage to Pushed foes +45.0%.

    Damage to Pushed foes +52.5%.

    Damage to Pushed foes +60.0%.

    Intense Shock
    Intense Shock

    Slam down on foes to inflict 15 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 19 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 24 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 28 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 33 Damage every 4s. On hit, inflict Electric Shock.

  • Level 3
    Heaven's Lightning
    Heaven's Lightning

    Adds a rapid strike after the spinning attack. Total Damage +60.0%.

    Adds a rapid strike after the spinning attack that inflicts +14.0% Damage. Total Damage +68.4%.

    Adds a rapid strike after the spinning attack that inflicts +28.0% Damage. Total Damage +76.8%.

    Adds a rapid strike after the spinning attack that inflicts +43.0% Damage. Total Damage +85.8%.

    Adds a rapid strike after the spinning attack that inflicts +58.0% Damage. Total Damage +94.8%.

    Flash Lightning
    Flash Lightning

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +21.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +27.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +33.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +40.0%.

  • Level 1
    Sacred Attack
    Sacred Attack

    Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +5.6% for 3.2s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +6.2% for 3.4s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +6.8% for 3.7s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +7.5% for 4.0s. Stacks up to 4 times.

    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +21.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +27.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +33.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.

    Wide Hit
    Wide Hit

    AoE Radius +30%.

  • Level 2
    Master Hit
    Master Hit

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +89.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +98.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +108.8%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +119.6%.

    Quick Blow
    Quick Blow

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +26.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +32.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +39.2% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +46.4% Damage to foes.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

  • Level 3
    Adrenaline Rush
    Adrenaline Rush

    Crit Rate +30.0%. Outgoing Damage +50.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +57.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +64.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +72.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +80.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Enlightenment
    Enlightenment

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 47.2%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 54.4%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 62.0%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 70.0%.

  • Level 1
    Flame Flash Kick
    Flame Flash Kick

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 28 Damage every 1s for 5s.

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 39 Damage every 1s for 5s.

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 50 Damage every 1s for 5s.

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 60 Damage every 1s for 5s.

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 71 Damage every 1s for 5s.

    Intense Shock
    Intense Shock

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 21 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 30 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 39 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 48 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 57 Electric Shock Damage for 4s.

    White Flame Kick
    White Flame Kick

    Esoteric Meter +50.0%.

    Esoteric Meter +56.0%.

    Esoteric Meter +62.0%.

    Esoteric Meter +68.0%.

    Esoteric Meter +75.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility

    First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0s.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -4.0s.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -5.0s.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -6.0s.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -7.0s.

    Light-Footed
    Light-Footed

    All AoE Radiuses +30%. Number of rapid kick attacks +100%.

    Single Hit
    Single Hit

    When attacking a single foe, Damage inflicted +50.0%.

    When attacking a single foe, Damage inflicted +57.0%.

    When attacking a single foe, Damage inflicted +64.0%.

    When attacking a single foe, Damage inflicted +72.0%.

    When attacking a single foe, Damage inflicted +80.0%.

  • Level 3
    Fancy Footwork
    Fancy Footwork

    Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging..

    Changes to Holding mode. Dash Attack Damage +48.0%. Unleashes rapid kicks. Damage +421.2% for up to 2s after charging..

    Changes to Holding mode. Dash Attack Damage +56.0%. Unleashes rapid kicks. Damage +452.4% for up to 2s after charging..

    Changes to Holding mode. Dash Attack Damage +64.0%. Unleashes rapid kicks. Damage +483.6% for up to 2s after charging..

    Changes to Holding mode. Dash Attack Damage +72.0%. Unleashes rapid kicks. Damage +514.8% for up to 2s after charging..

    Full Moon Kick
    Full Moon Kick

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +250.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +271.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +292.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +316.5% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.

  • Level 1
    Vibration Enhancement
    Vibration Enhancement

    Trips foes when hit by the 1st strike.

    Defenseless Target
    Defenseless Target

    Damage to knocked-down foes +25.0%.

    Damage to knocked-down foes +31.3%.

    Damage to knocked-down foes +37.5%.

    Damage to knocked-down foes +43.8%.

    Damage to knocked-down foes +50.0%.

    Sustain Enhancement
    Sustain Enhancement

    Number of Earthquakes +1.

  • Level 2
    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +40.0%.

    Damage to Challenge or lower foes +47.2%.

    Damage to Challenge or lower foes +54.4%.

    Damage to Challenge or lower foes +62.0%.

    Damage to Challenge or lower foes +70.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

    Upright
    Upright

    Pound the earth while standing in place without jumping to create an earthquake.

  • Level 3
    Upheaval
    Upheaval

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +300.0% Damage.

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +327.0% Damage.

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +354.0% Damage.

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +384.0% Damage.

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +414.0% Damage.

    Great Earthquake
    Great Earthquake

    Earthquake's AoE Radius +30%. Quickens Earthquake frequency to create 2 more Earthquakes.

  • Level 1
    Spiral Kick
    Spiral Kick

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +12.0%.

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +14.0%.

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +16.0%.

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +18.0%.

    Wide Hit
    Wide Hit

    Combo Attack AoE Radius +20%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Enhanced Strike
    Enhanced Strike

    When Charging, outgoing Damage +100.0%.

    When Charging, outgoing Damage +116.0%.

    When Charging, outgoing Damage +132.0%.

    When Charging, outgoing Damage +148.0%.

    When Charging, outgoing Damage +175.0%.

    Ready Attack
    Ready Attack

    On combo attack hit, Atk. Power +25.0% for 3s.

    On combo attack hit, Atk. Power +28.3% for 3s.

    On combo attack hit, Atk. Power +31.8% for 3s.

    On combo attack hit, Atk. Power +35.3% for 3s.

    On combo attack hit, Atk. Power +38.8% for 3s.

  • Level 3
    Leaf Sweep
    Leaf Sweep

    Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.

    Rising Water Kick
    Rising Water Kick

    Element is now [Water]. Upper kick attack Damage +50.0%. A pillar of water surges up to knock foes into the air.

    Element is now [Water]. Upper kick attack Damage +62.0%. A pillar of water surges up to knock foes into the air.

    Element is now [Water]. Upper kick attack Damage +74.0%. A pillar of water surges up to knock foes into the air.

    Element is now [Water]. Upper kick attack Damage +87.0%. A pillar of water surges up to knock foes into the air.

    Element is now [Water]. Upper kick attack Damage +100.0%. A pillar of water surges up to knock foes into the air.

  • Level 1
    Blessing of the Wind
    Blessing of the Wind

    On skill use, Atk. Speed +8.0% for 6s.

    On skill use, Atk. Speed +9.2% for 6s.

    On skill use, Atk. Speed +10.4% for 6s.

    On skill use, Atk. Speed +11.6% for 6s.

    On skill use, Atk. Speed +12.8% for 6s.

    Protection of the Wind
    Protection of the Wind

    On skill use, incoming Damage -25.0% for 6s. The effect expires upon receiving 1 incoming attack.

    On skill use, incoming Damage -27.5% for 6s. The effect expires upon receiving 1 incoming attack.

    On skill use, incoming Damage -30.0% for 6s. The effect expires upon receiving 1 incoming attack.

    On skill use, incoming Damage -32.8% for 6s. The effect expires upon receiving 1 incoming attack.

    On skill use, incoming Damage -35.5% for 6s. The effect expires upon receiving 1 incoming attack.

    Oath of the Wind
    Oath of the Wind

    On skill use, MP Natural Recovery speed +20.0% for 6.0s.

    On skill use, MP Natural Recovery speed +21.2% for 6.0s.

    On skill use, MP Natural Recovery speed +22.4% for 6.0s.

    On skill use, MP Natural Recovery speed +23.6% for 6.0s.

    On skill use, MP Natural Recovery speed +25.0% for 6.0s.

  • Level 2
    Warrior's Courage
    Warrior's Courage

    For all party members within a 24 meter radius , incoming Damage -20.0% for 6s.

    For all party members within a 24 meter radius , incoming Damage -21.2% for 6s.

    For all party members within a 24 meter radius , incoming Damage -22.4% for 6s.

    For all party members within a 24 meter radius , incoming Damage -23.6% for 6s.

    For all party members within a 24 meter radius , incoming Damage -25.0% for 6s.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -6.7s.

    Cooldown -7.4s.

    Cooldown -8.2s.

    Cooldown -9.0s.

    Wind's Whisper
    Wind's Whisper

    Effects of Blessing of the Wind, Protection of the Wind, and Oath of the Wind +100%.

  • Level 3
    Ready Attack
    Ready Attack

    Atk. Power +35.0% for 6s.

    Atk. Power +38.5% for 6s.

    Atk. Power +42.0% for 6s.

    Atk. Power +45.9% for 6s.

    Atk. Power +49.7% for 6s.

    Superwind
    Superwind

    Generates Aura of Wind to inflict 3968 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

    Generates Aura of Wind to inflict 4166 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

    Generates Aura of Wind to inflict 4365 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

    Generates Aura of Wind to inflict 4603 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

    Generates Aura of Wind to inflict 4841 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

  • Level 1
    Lightning Round Kick
    Lightning Round Kick

    Element is now [Lightning]. Crit Rate +15.0%.

    Element is now [Lightning]. Crit Rate +21.0%.

    Element is now [Lightning]. Crit Rate +27.0%.

    Element is now [Lightning]. Crit Rate +33.0%.

    Element is now [Lightning]. Crit Rate +40.0%.

    Water Round Kick
    Water Round Kick

    Element is now [Water]. Foes' Atk. Speed -20.0% and Move Speed -40.0% for 2.0s on hit.

    Element is now [Water]. Foes' Atk. Speed -23.6% and Move Speed -44.4% for 2.2s on hit.

    Element is now [Water]. Foes' Atk. Speed -27.4% and Move Speed -48.8% for 2.4s on hit.

    Element is now [Water]. Foes' Atk. Speed -31.2% and Move Speed -53.2% for 2.7s on hit.

    Element is now [Water]. Foes' Atk. Speed -35.0% and Move Speed -57.6% for 3.0s on hit.

    Fire Round Kick
    Fire Round Kick

    Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 39 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 50 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 60 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 71 Damage every 1s for 5s.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Cooldown -7.5s.

    Cooldown -8.0s.

    Swift Footwork
    Swift Footwork

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 3
    Furious Spin Axis
    Furious Spin Axis

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +36.5%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +43.0%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +50.8%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +58.6%.

    Extreme Training
    Extreme Training

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +110%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +124%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +133%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +143%.

  • Level 1
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Easy Target
    Easy Target

    Damage to Pushed foes +20.0%.

    Damage to Pushed foes +26.2%.

    Damage to Pushed foes +32.4%.

    Damage to Pushed foes +38.6%.

    Damage to Pushed foes +45.0%.

    Fierce Heat
    Fierce Heat

    On hit, Burns foe, inflicting 21 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 28 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 35 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 42 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 49 Damage every 1s for 5s.

  • Level 2
    Ferocious Attack
    Ferocious Attack

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +31.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +37.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +43.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

    Freeze Effect
    Freeze Effect

    Element is now [Water]. On hit, Freezes foes for 2.0s.

    Element is now [Water]. On hit, Freezes foes for 2.5s.

    Element is now [Water]. On hit, Freezes foes for 3.0s.

    Element is now [Water]. On hit, Freezes foes for 3.5s.

    Element is now [Water]. On hit, Freezes foes for 4.0s.

  • Level 3
    Nonstop Ambush
    Nonstop Ambush

    Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +5.5s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +5.0s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +4.5s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +4.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +20.0%. Move distance +70%.

    Atk. Speed +24.0%. Move distance +70%.

    Atk. Speed +28.0%. Move distance +70%.

    Atk. Speed +32.0%. Move distance +70%.

    Atk. Speed +36.0%. Move distance +70%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Esoteric Extortion
    Esoteric Extortion

    On hit, Esoteric Meter +25.0%.

    On hit, Esoteric Meter +28.0%.

    On hit, Esoteric Meter +31.0%.

    On hit, Esoteric Meter +34.0%.

    On hit, Esoteric Meter +38.0%.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

    Cooldown -9.0s.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -60.0% for 4.0s.

    On hit, foe Move Speed -64.8% for 4.2s.

    On hit, foe Move Speed -69.6% for 4.4s.

    On hit, foe Move Speed -74.4% for 4.7s.

    On hit, foe Move Speed -79.8% for 5.0s.

    Supreme Ruler Afterimage
    Supreme Ruler Afterimage

    Roar of Courage duration +2.0s.

  • Level 3
    Fatal Wave
    Fatal Wave

    On hit, foe Crit Resistance -10%.

    Shock Enhancement
    Shock Enhancement

    Changes to charging mode. Outgoing Damage +250.0% at full charge and Tripping foes.

    Changes to charging mode. Outgoing Damage +269.0% at full charge and Tripping foes.

    Changes to charging mode. Outgoing Damage +288.0% at full charge and Tripping foes.

    Changes to charging mode. Outgoing Damage +307.0% at full charge and Tripping foes.

    Changes to charging mode. Outgoing Damage +327.0% at full charge and Tripping foes.

  • Level 1
    Esoteric Extortion
    Esoteric Extortion

    When all attacks hit, Esoteric Meter +25.0%.

    When all attacks hit, Esoteric Meter +28.0%.

    When all attacks hit, Esoteric Meter +31.0%.

    When all attacks hit, Esoteric Meter +34.0%.

    When all attacks hit, Esoteric Meter +38.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Keen Footwork
    Keen Footwork

    The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.

  • Level 2
    Light of Justice
    Light of Justice

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +20.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +24.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +28.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +32.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +36.0%.

    Shadowcleave
    Shadowcleave

    Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +37.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +44.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +52.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +60.0%. The last kick attack inflicts Darkness on foes for 5s.

    Intense Shock
    Intense Shock

    Element is now [Lightning]. Foes hit by the last attack take 61 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 70 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 79 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 88 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 98 Damage every 4s and are affected by Electric Shock.

  • Level 3
    Pure Excellence
    Pure Excellence

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +162.5% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +175.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +190.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +205.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Exaggerated Ability
    Exaggerated Ability

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 84.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 88.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 92.8% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 97.6% of Base Damage.

  • Level 1
    Combustible Armor
    Combustible Armor

    During skill use, incoming Damage -10.0%.

    During skill use, incoming Damage -12.3%.

    During skill use, incoming Damage -14.6%.

    During skill use, incoming Damage -16.9%.

    During skill use, incoming Damage -19.2%.

    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

    Esoteric Extortion
    Esoteric Extortion

    On Energy Combustion hit, Esoteric Meter +50.0%.

    On Energy Combustion hit, Esoteric Meter +56.0%.

    On Energy Combustion hit, Esoteric Meter +62.0%.

    On Energy Combustion hit, Esoteric Meter +68.0%.

    On Energy Combustion hit, Esoteric Meter +75.0%.

  • Level 2
    Extensive Combustion
    Extensive Combustion

    Energy Combustion duration +8.0s.

    Energy Combustion duration +9.5s.

    Energy Combustion duration +11.0s.

    Energy Combustion duration +12.5s.

    Energy Combustion duration +14.0s.

    Skill Reduction
    Skill Reduction

    Cooldown -15.0s. Energy Combustion duration -4s.

    Cooldown -15.2s. Energy Combustion duration -4s.

    Cooldown -15.4s. Energy Combustion duration -4s.

    Cooldown -15.7s. Energy Combustion duration -4s.

    Cooldown -16.0s. Energy Combustion duration -4s.

    Intense Battle
    Intense Battle

    On Energy Combustion hit, Damage to foes +5.0% up to 50.0% for 2s.

    On Energy Combustion hit, Damage to foes +6.0% up to 60.0% for 2s.

    On Energy Combustion hit, Damage to foes +7.0% up to 70.0% for 2s.

    On Energy Combustion hit, Damage to foes +8.0% up to 80.0% for 2s.

    On Energy Combustion hit, Damage to foes +9.0% up to 90.0% for 2s.

  • Level 3
    Power of Training
    Power of Training

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +50.0%.

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +62.0%.

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +74.0%.

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +87.0%.

    AoE Radius of Energy Combustion +20% Outgoing Crit Damage +100.0%.

    Last Whisper
    Last Whisper

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 100.0% of total Damage inflicted by default energy before knocking foes into the air.

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 110.0% of total Damage inflicted by default energy before knocking foes into the air.

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 120.0% of total Damage inflicted by default energy before knocking foes into the air.

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 130.0% of total Damage inflicted by default energy before knocking foes into the air.

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 140.0% of total Damage inflicted by default energy before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Absorption Hit
    Absorption Hit

    Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.

  • Level 2
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Lucky Bubble
    Lucky Bubble

    30% chance to obtain 1 Esoteric Bubble.

    35% chance to obtain 1 Esoteric Bubble.

    40% chance to obtain 1 Esoteric Bubble.

    45% chance to obtain 1 Esoteric Bubble.

    50% chance to obtain 1 Esoteric Bubble.

    Ready Attack
    Ready Attack

    On hit, Atk. Power +30.0% for 4s.

    On hit, Atk. Power +33.6% for 4s.

    On hit, Atk. Power +37.2% for 4s.

    On hit, Atk. Power +40.8% for 4s.

    On hit, Atk. Power +44.4% for 4s.

  • Level 3
    Destruction Blow
    Destruction Blow

    Enhances destructive power. Outgoing Damage +50.0%.

    Enhances destructive power. Outgoing Damage +57.0%.

    Enhances destructive power. Outgoing Damage +64.0%.

    Enhances destructive power. Outgoing Damage +72.0%.

    Enhances destructive power. Outgoing Damage +80.0%.

    Meditation Blow
    Meditation Blow

    No longer knocks back foes. Stuns for 5s.

  • Level 1
    Absorption Hit
    Absorption Hit

    Pull area + 20%.

    Lucky Bubble
    Lucky Bubble

    30% chance to obtain 1 Esoteric Bubble.

    35% chance to obtain 1 Esoteric Bubble.

    40% chance to obtain 1 Esoteric Bubble.

    45% chance to obtain 1 Esoteric Bubble.

    50% chance to obtain 1 Esoteric Bubble.

    Tenacity
    Tenacity

    Grants Push Immunity while landing after ascending into the air.

  • Level 2
    Focus Hit
    Focus Hit

    The shape of the red dragon ascends. Outgoing Damage +30.0%.

    The shape of the red dragon ascends. Outgoing Damage +37.0%.

    The shape of the red dragon ascends. Outgoing Damage +44.0%.

    The shape of the red dragon ascends. Outgoing Damage +52.0%.

    The shape of the red dragon ascends. Outgoing Damage +60.0%.

    Black Dragon Ascension
    Black Dragon Ascension

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 100.0%.

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 115.0%.

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 130.0%.

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 145.0%.

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 160.0%.

    Finishing Strike
    Finishing Strike

    Inflicts +80.0% Damage to foes with 30.0% or less HP.

    Inflicts +88.0% Damage to foes with 30.0% or less HP.

    Inflicts +96.0% Damage to foes with 30.0% or less HP.

    Inflicts +108.0% Damage to foes with 30.0% or less HP.

    Inflicts +120.0% Damage to foes with 30.0% or less HP.

  • Level 3
    Eye of the Tempest
    Eye of the Tempest

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +50.0% Damage to Push-Immune foes.

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +57.5% Damage to Push-Immune foes.

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +65.0% Damage to Push-Immune foes.

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +72.5% Damage to Push-Immune foes.

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +80.0% Damage to Push-Immune foes.

    Final Blow
    Final Blow

    Atk. Speed +20%. Final strike Damage +40.0%.

    Atk. Speed +20%. Final strike Damage +52.0%.

    Atk. Speed +20%. Final strike Damage +64.0%.

    Atk. Speed +20%. Final strike Damage +77.0%.

    Atk. Speed +20%. Final strike Damage +90.0%.

  • Level 1
    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Intense Shock
    Intense Shock

    Inflicts 9 Damage to hit for 4.0s. Inflicts Electric Shock.

    Inflicts 15 Damage to hit for 4.0s. Inflicts Electric Shock.

    Inflicts 21 Damage to hit for 4.0s. Inflicts Electric Shock.

    Inflicts 26 Damage to hit for 4.0s. Inflicts Electric Shock.

    Inflicts 32 Damage to hit for 4.0s. Inflicts Electric Shock.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius of Electric Wave +30%.

  • Level 2
    Light Lightning
    Light Lightning

    Electric Wave becomes more narrow and stretches 9 meters forward.

    Steady Will
    Steady Will

    Gather strength to inflict lasting Damage. Outgoing Damage +80.0%.

    Gather strength to inflict lasting Damage. Outgoing Damage +90.0%.

    Gather strength to inflict lasting Damage. Outgoing Damage +100.0%.

    Gather strength to inflict lasting Damage. Outgoing Damage +110.0%.

    Gather strength to inflict lasting Damage. Outgoing Damage +120.0%.

    Fierce Lightning
    Fierce Lightning

    Spin attack and inflict Damage while advancing forward 4 meters.

  • Level 3
    Electrocution
    Electrocution

    Generates electric waves where you stand for 5s while using the skill to inflict Damage.

    On skill use, generates electric waves where you stand for 5s. Electric wave Damage +18.0%.

    On skill use, generates electric waves where you stand for 5s. Electric wave Damage +37.0%.

    On skill use, generates electric waves where you stand for 5s. Electric wave Damage +56.0%.

    On skill use, generates electric waves where you stand for 5s. Electric wave Damage +75.0%.

    Dangerous Deal
    Dangerous Deal

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 100.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 111.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 122.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 133.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 145.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

  • Level 1
    Earth Storm
    Earth Storm

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +37.5%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +45.0%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +52.5%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +60.0%.

    Frost Storm
    Frost Storm

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.5s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 3.0s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 3.5s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 4.0s. On hit, removes Push and causes Paralysis.

    Lightning Storm
    Lightning Storm

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 80.0% of Base Damage with every strike when foes are hit by Lightning Storm.

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 100.0% of Base Damage with every strike when foes are hit by Lightning Storm.

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 120.0% of Base Damage with every strike when foes are hit by Lightning Storm.

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 140.0% of Base Damage with every strike when foes are hit by Lightning Storm.

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 160.0% of Base Damage with every strike when foes are hit by Lightning Storm.

  • Level 2
    Growth Attack
    Growth Attack

    On hit, tornado winds inflict +7.0% Damage up to +63.0% Damage.

    On hit, tornado winds inflict +8.0% Damage up to +72.0% Damage.

    On hit, tornado winds inflict +9.0% Damage up to +81.0% Damage.

    On hit, tornado winds inflict +10.0% Damage up to +90.0% Damage.

    On hit, tornado winds inflict +12.0% Damage up to +108.0% Damage.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +30%.

    Over Revolution
    Over Revolution

    During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +24.2%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +28.4%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +32.6%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +36.8%. Tornado winds duration +1s. Number of attacks +4.

  • Level 3
    Summon Storm
    Summon Storm

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +47.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +54.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +62.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +70.0%. On hit, Push is removed and inflicts Paralysis.

    Raging Storms
    Raging Storms

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 60.0% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 68.4% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 76.8% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 85.8% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 94.8% of base skill Damage before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Final Explosion
    Final Explosion

    On third explosion hit, outgoing Damage +25.0%.

    On third explosion hit, outgoing Damage +36.0%.

    On third explosion hit, outgoing Damage +47.0%.

    On third explosion hit, outgoing Damage +58.0%.

    On third explosion hit, outgoing Damage +70.0%.

    Violent Explosion
    Violent Explosion

    For every foe hit, Atk. Power +3.0% for 5.0s. Stacks up to 10 time(s).

    For every foe hit, Atk. Power +4.2% for 5.0s. Stacks up to 10 time(s).

    For every foe hit, Atk. Power +5.4% for 5.0s. Stacks up to 10 time(s).

    For every foe hit, Atk. Power +6.7% for 5.0s. Stacks up to 10 time(s).

    For every foe hit, Atk. Power +8.0% for 5.0s. Stacks up to 10 time(s).

  • Level 2
    Lucky Bubble
    Lucky Bubble

    75% chance to obtain 1 Esoteric Bubble.

    78% chance to obtain 1 Esoteric Bubble.

    82% chance to obtain 1 Esoteric Bubble.

    86% chance to obtain 1 Esoteric Bubble.

    90% chance to obtain 1 Esoteric Bubble.

    Frost Explosion
    Frost Explosion

    Element is now [Water]. On hit, Freezes foes for 4.0s.

    Element is now [Water]. On hit, Freezes foes for 4.3s.

    Element is now [Water]. On hit, Freezes foes for 4.7s.

    Element is now [Water]. On hit, Freezes foes for 5.1s.

    Element is now [Water]. On hit, Freezes foes for 5.5s.

    Flame Explosion
    Flame Explosion

    Element is now [Fire]. On hit, Burns foe, inflicting 20 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 29 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 39 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 48 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 57 Damage every 1s for 5s. Stacks up to 6 times.

  • Level 3
    Endless Destruction
    Endless Destruction

    Expands the explosion in three frontal directions. Damage +30.0%.

    Expands the explosion in three frontal directions. Damage +37.0%.

    Expands the explosion in three frontal directions. Damage +44.0%.

    Expands the explosion in three frontal directions. Damage +52.0%.

    Expands the explosion in three frontal directions. Damage +60.0%.

    Great Explosion
    Great Explosion

    After the third explosion, another great explosion occurs to inflict Damage equal to 80.0% of Base Damage.

    After the third explosion, another great explosion occurs to inflict Damage equal to 89.6% of Base Damage.

    After the third explosion, another great explosion occurs to inflict Damage equal to 99.2% of Base Damage.

    After the third explosion, another great explosion occurs to inflict Damage equal to 109.6% of Base Damage.

    After the third explosion, another great explosion occurs to inflict Damage equal to 120.0% of Base Damage.

(1/5)