Skill Simulator

Sorceress
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Blaze
    Blaze
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Energy Discharge
    Energy Discharge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Lightning Vortex
    Lightning Vortex
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Frost's Call
    Frost's Call
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Squall
    Squall
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Seraphic Hail
    Seraphic Hail
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Inferno
    Inferno
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Punishing Strike
    Punishing Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Reverse Gravity
    Reverse Gravity
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Ice Shower
    Ice Shower
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Lightning Bolt
    Lightning Bolt
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Esoteric Reaction
    Esoteric Reaction
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Rime Arrow
    Rime Arrow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Explosion
    Explosion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Elegian's Touch
    Elegian's Touch
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Doomsday
    Doomsday
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Ignite
    Ignite

    On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 27 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 37 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 46 Damage every 1s for 5.0s.

    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Charge Flame
    Charge Flame

    Skill can now stack up to 2 times.

    Flame Expansion
    Flame Expansion

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 40.0%.

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 47.0%.

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 54.0%.

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 62.0%.

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 70.0%.

    Blazing Wildfire
    Blazing Wildfire

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +20.0%.

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +26.0%.

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +32.0%.

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +38.0%.

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +45.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

    Undying Flame
    Undying Flame

    Damage to Challenge or lower foes +40.0%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

    Damage to Challenge or lower foes +47.2%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

    Damage to Challenge or lower foes +54.8%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

    Damage to Challenge or lower foes +62.4%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

    Damage to Challenge or lower foes +70.0%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

  • Level 1
    Agile Cast
    Agile Cast

    Casting Speed +10.0%.

    Casting Speed +12.0%.

    Casting Speed +14.0%.

    Casting Speed +16.0%.

    Casting Speed +18.0%.

    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Members +6.0% for 9.0s.

    Charge MP
    Charge MP

    Recovers 2.0% of Max MP with each successful hit.

  • Level 2
    Condensed Wildfire
    Condensed Wildfire

    Element is now [Fire]. Outgoing damage +25.0%.

    Element is now [Fire]. Outgoing damage +31.0%.

    Element is now [Fire]. Outgoing damage +37.0%.

    Element is now [Fire]. Outgoing damage +43.0%.

    Element is now [Fire]. Outgoing damage +50.0%.

    Condensed Frost
    Condensed Frost

    Element is now [Water]. On hit, the foe's Atk. Speed -15.0% and Move Speed -30.0% for 3.0s.

    Element is now [Water]. On hit, the foe's Atk. Speed -16.9% and Move Speed -33.9% for 3.2s.

    Element is now [Water]. On hit, the foe's Atk. Speed -18.9% and Move Speed -37.8% for 3.4s.

    Element is now [Water]. On hit, the foe's Atk. Speed -21.0% and Move Speed -42.0% for 3.7s.

    Element is now [Water]. On hit, the foe's Atk. Speed -23.1% and Move Speed -46.2% for 4.0s.

    Condensed Lightning
    Condensed Lightning

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Energy Bombardment
    Energy Bombardment

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +30.0% damage to foes.

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +37.0% damage to foes.

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +44.0% damage to foes.

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +52.0% damage to foes.

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +60.0% damage to foes.

    Energy Rampage
    Energy Rampage

    Possible input +3. Total damage inflicted +80.0%.

    Possible input +3. Total damage inflicted +89.0%.

    Possible input +3. Total damage inflicted +98.0%.

    Possible input +3. Total damage inflicted +108.8%.

    Possible input +3. Total damage inflicted +119.6%.

  • Level 1
    Paralyze
    Paralyze

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +30%.

    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

    Sustain Enhancement
    Sustain Enhancement

    Lightning sphere duration +2s.

  • Level 3
    Overheat
    Overheat

    Skill can now stack up to 2, but basic Lightning Vortex duration -1s.

    Fierce Lightning
    Fierce Lightning

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +40.0% Damage.

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +47.0% Damage.

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +54.0% Damage.

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +62.0% Damage.

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +70.0% Damage.

  • Level 1
    Chill
    Chill

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    On hit, the foe's Atk. Speed -22.2% and Move Speed -44.4% for 3.2s.

    On hit, the foe's Atk. Speed -24.4% and Move Speed -48.8% for 3.4s.

    On hit, the foe's Atk. Speed -26.6% and Move Speed -53.2% for 3.7s.

    On hit, the foe's Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Enlightenment
    Enlightenment

    On hit, Specialty Meter gains +30.0%.

    On hit, Specialty Meter gains +33.0%.

    On hit, Specialty Meter gains +37.0%.

    On hit, Specialty Meter gains +41.0%.

    On hit, Specialty Meter gains +45.0%.

  • Level 2
    Rule Enhancement
    Rule Enhancement

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -5.0, the Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -6, Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -7, Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -8, Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -9, Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Unstable Rule
    Unstable Rule

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +15.0%.

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +20.8%.

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +26.5%.

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +33.4%.

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +40.3%.

    Insight
    Insight

    Skill use distance +2.0m, AoE range +30%, and damage +45.0%.

    Skill use distance +2.5m, AoE range +30%, and damage +52.0%.

    Skill use distance +3.0m, AoE range +30%, and damage +59.0%.

    Skill use distance +3.5m, AoE range +30%, and damage +67.0%.

    Skill use distance +4.0m, AoE range +30%, and damage +75.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike

    Damage +50.0%.

    Damage +57.0%.

    Damage +64.0%.

    Damage +72.0%.

    Damage +80.0%.

    Final Strike
    Final Strike

    Crit Damage +130.0%.

    Crit Damage +147.0%.

    Crit Damage +164.0%.

    Crit Damage +182.0%.

    Crit Damage +200.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Agile Cast
    Agile Cast

    Casting Speed +10.0%.

    Casting Speed +12.0%.

    Casting Speed +15.0%.

    Casting Speed +17.0%.

    Casting Speed +19.0%.

  • Level 2
    Wildfire Whirlwind
    Wildfire Whirlwind

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 43 damage every 1s for 3.0s and knockback foes.

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 59 damage every 1s for 3.0s and knockback foes.

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 74 damage every 1s for 3.0s and knockback foes.

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 91 damage every 1s for 3.0s and knockback foes.

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 107 damage every 1s for 3.0s and knockback foes.

    Frost Whirlwind
    Frost Whirlwind

    Element is now [Water]. On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Element is now [Water]. On hit, the foe's Atk. Speed -22.2% and Move Speed -44.4% for 3.2s.

    Element is now [Water]. On hit, the foe's Atk. Speed -24.4% and Move Speed -48.8% for 3.4s.

    Element is now [Water]. On hit, the foe's Atk. Speed -26.6% and Move Speed -53.2% for 3.7s.

    Element is now [Water]. On hit, the foe's Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

    Lightning Whirlwind
    Lightning Whirlwind

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +30.0%. The final strike grants Electrocution for 4.0s.

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +37.0%. The final strike grants Electrocution for 4.0s.

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +44.0%. The final strike grants Electrocution for 4.0s.

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +52.0%. The final strike grants Electrocution for 4.0s.

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +60.0%. The final strike grants Electrocution for 4.0s.

  • Level 3
    Charge MP
    Charge MP

    On hit, restores Max MP by 15.0%.

    Wiping Wind
    Wiping Wind

    Attack length +20%. Damage +50.0%.

    Attack length +20%. Damage +57.0%.

    Attack length +20%. Damage +64.0%.

    Attack length +20%. Damage +72.0%.

    Attack length +20%. Damage +80.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Enlightenment
    Enlightenment

    On hit, Specialty Meter gains +30.0%.

    On hit, Specialty Meter gains +33.0%.

    On hit, Specialty Meter gains +37.0%.

    On hit, Specialty Meter gains +41.0%.

    On hit, Specialty Meter gains +45.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +30%.

    Additional Explosion
    Additional Explosion

    A large explosion occurs where the wave hits, knocking foes back. Total damage +30.0%.

    A large explosion occurs where the wave hits, knocking foes back. Total damage +36.5%.

    A large explosion occurs where the wave hits, knocking foes back. Total damage +43.0%.

    A large explosion occurs where the wave hits, knocking foes back. Total damage +50.8%.

    A large explosion occurs where the wave hits, knocking foes back. Total damage +58.6%.

    Evolved Hail
    Evolved Hail

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 40.0%.

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 47.0%.

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 54.0%.

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 62.0%.

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 70.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to targets with Push Immunity +60.0%.

    Damage to targets with Push Immunity +69.0%.

    Damage to targets with Push Immunity +78.0%.

    Damage to targets with Push Immunity +87.0%.

    Damage to targets with Push Immunity +96.0%.

    Red Hail
    Red Hail

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 85 Damage every 1s for 5.0s.

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 102 Damage every 1s for 5.0s.

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 119 Damage every 1s for 5.0s.

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 136 Damage every 1s for 5.0s.

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 153 Damage every 1s for 5.0s.

  • Level 1
    Ignite
    Ignite

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 27 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 39 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 51 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 63 Damage every 1s for 5.0s.

    Rift Acceleration
    Rift Acceleration

    Fire Pillar creation speed -0.5s.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

  • Level 2
    Flame Area
    Flame Area

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +40.0%.

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +47.0%.

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +54.0%.

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +62.4%.

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +70.8%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Charge Flame
    Charge Flame

    Changes to be stackable. Removes Push and causes Paralysis. The skill can now stack up to 2 times.

  • Level 3
    Firepower Expansion
    Firepower Expansion

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +60.0%.

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +68.0%.

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +77.0%.

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +86.0%.

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +95.0%.

    Firepower Supplement
    Firepower Supplement

    Ready Attack motion shortens and Damage to foes +25.0%.

    Ready Attack motion shortens and Damage to foes +31.0%.

    Ready Attack motion shortens and Damage to foes +37.0%.

    Ready Attack motion shortens and Damage to foes +43.0%.

    Ready Attack motion shortens and Damage to foes +50.0%.

  • Level 1
    Paralyze
    Paralyze

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 4.0s.

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 4.5s.

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 5.0s.

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 5.5s.

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 6.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

  • Level 2
    Unavoidable Fate
    Unavoidable Fate

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +10.0%.

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +16.0%.

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +22.0%.

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +28.0%.

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +35.0%.

    Electric Discharge
    Electric Discharge

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +20.0%, and on foes hit by lightning explosion, inflict 82 Electric Attack damage every 3s.

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +26.0%, and on foes hit by lightning explosion, inflict 86 Electric Attack damage every 3s.

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +32.0%, and on foes hit by lightning explosion, inflict 91 Electric Attack damage every 3s.

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +39.2%, and on foes hit by lightning explosion, inflict 96 Electric Attack damage every 3s.

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +46.4%, and on foes hit by lightning explosion, inflict 100 Electric Attack damage every 3s.

    Destruction
    Destruction

    Slams lightning for 5s on the designated spot, inflicting total +40.0% damage.

    Slams lightning for 5s on the designated spot, inflicting total +47.0% damage.

    Slams lightning for 5s on the designated spot, inflicting total +54.0% damage.

    Slams lightning for 5s on the designated spot, inflicting total +62.0% damage.

    Slams lightning for 5s on the designated spot, inflicting total +70.0% damage.

  • Level 3
    Magick Amplification
    Magick Amplification

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +63.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +72.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +81.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike

    Crit Damage +160.0%.

    Crit Damage +180.0%.

    Crit Damage +200.0%.

    Crit Damage +220.0%.

    Crit Damage +240.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Rift Acceleration
    Rift Acceleration

    Attacks at the Rift Magick Circle occur 0.3s faster.

  • Level 2
    Lava Area
    Lava Area

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +30.0%.

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +37.0%.

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +44.0%.

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +52.0%.

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +60.0%.

    Glacier Seas
    Glacier Seas

    Element is now [Water]. Prep duration +0.6s. Causes Chill on the ground for 2s to freeze foes for 4.0s on hit.

    Electric Attack Area
    Electric Attack Area

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +40.0%.

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +47.0%.

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +54.0%.

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +62.4%.

    Element is now [Lightning]. Adds a downward attack, creating an electric field for 3s. Total damage +70.8%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

    Jungle's Law
    Jungle's Law

    Damage to Challenge or lower foes +80.0%.

    Damage to Challenge or lower foes +89.6%.

    Damage to Challenge or lower foes +99.2%.

    Damage to Challenge or lower foes +109.6%.

    Damage to Challenge or lower foes +120.0%.

  • Level 1
    Chill
    Chill

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    On hit, the foe's Atk. Speed -22.2% and Move Speed -44.4% for 3.2s.

    On hit, the foe's Atk. Speed -24.4% and Move Speed -48.8% for 3.4s.

    On hit, the foe's Atk. Speed -26.6% and Move Speed -53.2% for 3.7s.

    On hit, the foe's Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

    Enlightenment
    Enlightenment

    On hit, Specialty Meter gains +30.0%.

    On hit, Specialty Meter gains +33.0%.

    On hit, Specialty Meter gains +37.0%.

    On hit, Specialty Meter gains +41.0%.

    On hit, Specialty Meter gains +45.0%.

    Agile Cast
    Agile Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Tenacity
    Tenacity

    During skill use, grants Push Immunity.

  • Level 3
    Frost Fragment
    Frost Fragment

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +30.0%.

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +36.5%.

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +43.0%.

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +50.8%.

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +58.6%.

    Frost Zone
    Frost Zone

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 80.0%.

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 89.0%.

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 98.0%.

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 108.8%.

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 119.6%.

  • Level 1
    Paralyze
    Paralyze

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.5s.

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 5.0s.

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 5.5s.

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 6.0s.

    Stabilize
    Stabilize

    During skill use, limit to rotation disappears, and turning speed increases.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    Fired lightning length +3 meters.

    Vital Point Hit
    Vital Point Hit

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Branched Lightning
    Branched Lightning

    The triggered lightning splits into three branches and strikes foes. Damage +80.0%.

    The triggered lightning splits into three branches and strikes foes. Damage +90.0%.

    The triggered lightning splits into three branches and strikes foes. Damage +100.0%.

    The triggered lightning splits into three branches and strikes foes. Damage +110.0%.

    The triggered lightning splits into three branches and strikes foes. Damage +120.0%.

    Voltage Boost
    Voltage Boost

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +120.0% damage.

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +132.0% damage.

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +144.0% damage.

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +157.0% damage.

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +170.0% damage.

  • Level 1
    Insight
    Insight

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

    Charge MP
    Charge MP

    On hit, restores Max MP by 6.0%. With Shockwave, recover by 3.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +35.0%.

    Outgoing Damage +42.0%.

    Outgoing Damage +49.0%.

    Outgoing Damage +57.0%.

    Outgoing Damage +65.0%.

    Jungle's Law
    Jungle's Law

    Damage to Challenge or lower foes +50.0%.

    Damage to Challenge or lower foes +57.5%.

    Damage to Challenge or lower foes +65.0%.

    Damage to Challenge or lower foes +72.5%.

    Damage to Challenge or lower foes +80.0%.

    Final Strike
    Final Strike

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

  • Level 3
    Stabilized Crystal
    Stabilized Crystal

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +40.0%.

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +47.0%.

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +54.0%.

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +62.0%.

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +70.0%.

    Shockwave
    Shockwave

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +70.0%.

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +78.0%.

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +87.0%.

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +96.0%.

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +105.0%.

  • Level 1
    Chill
    Chill

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    On hit, the foe's Atk. Speed -22.2% and Move Speed -44.4% for 3.2s.

    On hit, the foe's Atk. Speed -24.4% and Move Speed -48.8% for 3.4s.

    On hit, the foe's Atk. Speed -26.6% and Move Speed -53.2% for 3.7s.

    On hit, the foe's Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

    Enlightenment
    Enlightenment

    On hit, Specialty Meter gain +30.0%.

    On hit, Specialty Meter gain +33.0%.

    On hit, Specialty Meter gain +37.0%.

    On hit, Specialty Meter gain +41.0%.

    On hit, Specialty Meter gain +45.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

  • Level 2
    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 50.0%.

    On hit, ignore foe Defense by 57.0%.

    On hit, ignore foe Defense by 64.0%.

    On hit, ignore foe Defense by 71.0%.

    On hit, ignore foe Defense by 78.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Tenacity
    Tenacity

    During skill use, grants Push Immunity.

  • Level 3
    Ice Pick
    Ice Pick

    The icicles become sharper, causing outgoing damage +60.0%.

    The icicles become sharper, causing outgoing damage +68.0%.

    The icicles become sharper, causing outgoing damage +77.0%.

    The icicles become sharper, causing outgoing damage +86.0%.

    The icicles become sharper, causing outgoing damage +95.0%.

    Frost Barrage
    Frost Barrage

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +30.0%.

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +37.0%.

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +44.0%.

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +52.0%.

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +60.0%.

  • Level 1
    Ignite
    Ignite

    On hit, Burns foe, inflicting 32 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 57 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 83 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 109 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 136 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Law of the Jungle
    Law of the Jungle

    On hit, damage to Lesser and Normal foes +30.0%.

    On hit, damage to Lesser and Normal foes +37.5%.

    On hit, damage to Lesser and Normal foes +45.0%.

    On hit, damage to Lesser and Normal foes +52.5%.

    On hit, damage to Lesser and Normal foes +60.0%.

  • Level 2
    Backfire
    Backfire

    Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals damage to foes in a cone-shape.

    Whirlpool Wildfire
    Whirlpool Wildfire

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +20.0%.

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +26.0%.

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +32.0%.

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +39.2%.

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +46.4%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Magick Amplification
    Magick Amplification

    On hit, outgoing damage +50.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +57.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +64.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +72.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +80.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike

    Crit Damage +140.0%.

    Crit Damage +157.0%.

    Crit Damage +174.0%.

    Crit Damage +192.0%.

    Crit Damage +210.0%.

  • Level 1
    MP Recovery
    MP Recovery

    Recover 10.0% MP when you nd Elegian's Touch yourself.

    Tide's Fury
    Tide's Fury

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 330 [Water] Damage.

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 346 [Water] Damage.

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 363 [Water] Damage.

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 383 [Water] Damage.

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 402 [Water] Damage.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

  • Level 2
    Swift Footwork
    Swift Footwork

    While Elegian's Touch is active, Move Speed +10.0%.

    While Elegian's Touch is active, Move Speed +12.3%.

    While Elegian's Touch is active, Move Speed +14.6%.

    While Elegian's Touch is active, Move Speed +16.9%.

    While Elegian's Touch is active, Move Speed +19.2%.

    Laggard
    Laggard

    When hit while Elegian's Touch is activate, Cast Move Speed -40.0% debuff to attacking foe for 3.0s with a 30% chance.

    Focus
    Focus

    When hit while Elegian's Touch is activate, recover 5% Specialty Meter with a 50% chance. When Specialty Meter recovery is activated, Cooldown +10s.

  • Level 3
    MP Training
    MP Training

    While Elegian's touch is maintained, Max MP +12.0%.

    Shield Enhancement
    Shield Enhancement

    When hit, MP Cost -25.0%.

  • Level 1
    Ignite
    Ignite

    On hit, Burns foe, inflicting 39 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 70 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 102 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 134 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 166 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Insight
    Insight

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

  • Level 2
    Flame Area
    Flame Area

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +15.0%.

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +20.8%.

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +26.5%.

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +33.4%.

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +40.3%.

    Asteroid
    Asteroid

    Drops an enhanced Meteor. Damage +25.0%.

    Drops an enhanced Meteor. Damage +31.0%.

    Drops an enhanced Meteor. Damage +37.0%.

    Drops an enhanced Meteor. Damage +43.0%.

    Drops an enhanced Meteor. Damage +50.0%.

    Overheated Meteor
    Overheated Meteor

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +40.0%.

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +47.0%.

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +54.0%.

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +62.4%.

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +70.8%.

  • Level 3
    Magick Amplification
    Magick Amplification

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +63.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +72.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +81.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    On hit, outgoing damage +90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike

    Crit Damage +160.0%.

    Crit Damage +180.0%.

    Crit Damage +200.0%.

    Crit Damage +220.0%.

    Crit Damage +240.0%.

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