Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +50.0%. If the last Combo attack hits, increases Stacking to 2 stacks.
Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +65.0%. If the last Combo attack hits, increases Stacking to 2 stacks.
Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +80.0%. If the last Combo attack hits, increases Stacking to 2 stacks.
Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +95.0%. If the last Combo attack hits, increases Stacking to 2 stacks.
Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +110.0%. If the last Combo attack hits, increases Stacking to 2 stacks.