Skill Simulator

Gunlancer
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Sharp Gunlance
    Sharp Gunlance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Rising Gunlance
    Rising Gunlance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Fire Bullet
    Fire Bullet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dash Upper Fire
    Dash Upper Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Charged Stinger
    Charged Stinger
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Counter Gunlance
    Counter Gunlance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Gunlance Shot
    Gunlance Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Surge Cannon
    Surge Cannon
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shield Bash
    Shield Bash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Bash
    Bash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Leap Attack
    Leap Attack
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Guardian's Thunderbolt
    Guardian's Thunderbolt
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Hook Chain
    Hook Chain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shield Charge
    Shield Charge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shout of Hatred
    Shout of Hatred
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shield Shock
    Shield Shock
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Nellasia's Energy
    Nellasia's Energy
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Level 1
    Advance
    Advance

    Move 3 meters forward and fan out for an attack.

    Piercing
    Piercing

    The stabbing attack's width decreases by 30%. Its reach +40%.

    Giant Wheel
    Giant Wheel

    Broadly swing your spear above your head, attacking at 360 degrees.

  • Level 2
    Wound
    Wound

    On hit, Bleed foes, inflicting 16 Damage every 1s for 4.0s.

    On hit, Bleed foes, inflicting 20 Damage every 1s for 4.0s.

    On hit, Bleed foes, inflicting 24 Damage every 1s for 4.0s.

    On hit, Bleed foes, inflicting 28 Damage every 1s for 4.0s.

    On hit, Bleed foes, inflicting 32 Damage every 1s for 4.0s.

    Defenseless Target
    Defenseless Target

    Inflicts +50.0% Damage to Stunned and Staggering foes.

    Inflicts +57.5% Damage to Stunned and Staggering foes.

    Inflicts +65.0% Damage to Stunned and Staggering foes.

    Inflicts +72.5% Damage to Stunned and Staggering foes.

    Inflicts +80.0% Damage to Stunned and Staggering foes.

    Unexpected Twist
    Unexpected Twist

    Attacks pull instead of push.

  • Level 3
    Pummel
    Pummel

    Changes to combo mode. Attack one more time and inflict 100.0% Damage.

    Changes to combo mode. Attack one more time and inflict 111.0% Damage.

    Changes to combo mode. Attack one more time and inflict 122.0% Damage.

    Changes to combo mode. Attack one more time and inflict 133.0% Damage.

    Changes to combo mode. Attack one more time and inflict 145.0% Damage.

    Spear Hit Enhancement
    Spear Hit Enhancement

    AoE Radius +30%. Outgoing Damage +50.0%.

    AoE Radius +30%. Outgoing Damage +57.0%.

    AoE Radius +30%. Outgoing Damage +64.0%.

    AoE Radius +30%. Outgoing Damage +72.0%.

    AoE Radius +30%. Outgoing Damage +80.0%.

  • Level 1
    Charge
    Charge

    Push foes 6 meters forward with your shield and inflict 20.0% Damage before attacking them in earnest.

    Push foes 6 meters forward with your shield and inflict 26.2% Damage before attacking them in earnest.

    Push foes 6 meters forward with your shield and inflict 32.4% Damage before attacking them in earnest.

    Push foes 6 meters forward with your shield and inflict 38.6% Damage before attacking them in earnest.

    Push foes 6 meters forward with your shield and inflict 45.0% Damage before attacking them in earnest.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Surprise Attack
    Surprise Attack

    Instead of concentrating your energy onto your spear, attack quickly in a straight line.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Flame Spear
    Flame Spear

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 10 Damage every 1s for 5.0s.

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 13 Damage every 1s for 5.0s.

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 17 Damage every 1s for 5.0s.

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 20 Damage every 1s for 5.0s.

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 23 Damage every 1s for 5.0s.

    Thunderstroke
    Thunderstroke

    Element is now [Lightning]. Drops a thunderbolt where your spear hits. Electrocutes them for 2.0s.

  • Level 3
    Earth Fragment
    Earth Fragment

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +60.0% Damage and herding targets to the center.

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +68.4% Damage and herding targets to the center.

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +76.8% Damage and herding targets to the center.

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +85.8% Damage and herding targets to the center.

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +94.8% Damage and herding targets to the center.

    Chain Explosion
    Chain Explosion

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting Damage of 75.0% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting 81.8% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting 88.5% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting 95.3% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting 102.0% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -20.0%.

    During skill use, all incoming Damage -22.4%.

    During skill use, all incoming Damage -24.8%.

    During skill use, all incoming Damage -27.4%.

    During skill use, all incoming Damage -30.0%.

    Lucky Chance
    Lucky Chance

    On hit, 50.0% chance of cooldown -3.0s.

    On hit, 50.0% chance of cooldown -3.4s.

    On hit, 50.0% chance of cooldown -3.9s.

    On hit, 50.0% chance of cooldown -4.4s.

    On hit, 50.0% chance of cooldown -4.9s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Incendiary Bullet
    Incendiary Bullet

    On hit, Burn foes, inflicting 9 Damage every 1s for 6.0s. Stacks up to 2 times.

    On hit, Burn foes, inflicting 12 Damage every 1s for 6.0s. Stacks up to 2 times.

    On hit, Burn foes, inflicting 14 Damage every 1s for 6.0s. Stacks up to 2 times.

    On hit, Burn foes, inflicting 16 Damage every 1s for 6.0s. Stacks up to 2 times.

    On hit, Burn foes, inflicting 19 Damage every 1s for 6.0s. Stacks up to 2 times.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

  • Level 3
    Attack Creation
    Attack Creation

    Bombards 2 times in a row, inflicting +60.0% total Damage. Enemy push distance of last attack slightly increased.

    Bombards 2 times in a row, inflicting +68.0% total Damage. Enemy push distance of last attack slightly increased.

    Bombards 2 times in a row, inflicting +76.0% total Damage. Enemy push distance of last attack slightly increased.

    Bombards 2 times in a row, inflicting +85.6% total Damage. Enemy push distance of last attack slightly increased.

    Bombards 2 times in a row, inflicting +95.2% total Damage. Enemy push distance of last attack slightly increased.

    One-shot Bombardment
    One-shot Bombardment

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +100.0% and knocks foes into the air on hit.

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +110.0% and knocks foes into the air on hit.

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +120.0% and knocks foes into the air on hit.

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +132.0% and knocks foes into the air on hit.

    Shelling speed slowed. Cooldown +0.0s. AoE Radius +30%. Outgoing Damage +144.0% and knocks foes into the air on hit.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.6s.

    Cooldown -4.2s.

    Cooldown -4.9s.

    Cooldown -5.6s.

    Excellent Mobility
    Excellent Mobility

    Increase forward move distance by 1 meter.

    Ready Attack
    Ready Attack

    On 1st attack hit, Atk. Power +15.0% for 4.0s.

    On 1st attack hit, Atk. Power +16.9% for 4.0s.

    On 1st attack hit, Atk. Power +18.9% for 4.0s.

    On 1st attack hit, Atk. Power +20.9% for 4.0s.

    On 1st attack hit, Atk. Power +22.9% for 4.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

  • Level 3
    Spear Hit Enhancement
    Spear Hit Enhancement

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +80.0% Damage to Pushed foes.

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +89.6% Damage to Pushed foes.

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +99.2% Damage to Pushed foes.

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +109.6% Damage to Pushed foes.

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +120.0% Damage to Pushed foes.

    Extra Shell
    Extra Shell

    The bombarding attack hits +1 time, inflicting +110.0% of its Damage.

    The bombarding attack hits +1 time, inflicting +122.1% of its Damage.

    The bombarding attack hits +1 time, inflicting +134.2% of its Damage.

    The bombarding attack hits +1 time, inflicting +146.3% of its Damage.

    The bombarding attack hits +1 time, inflicting +159.5% of its Damage.

  • Level 1
    Wound
    Wound

    On Crit Hit, Bleed foes, inflicting 95 Damage every 1s for 3.0s

    On Crit Hit, Bleed foes, inflicting 116 Damage every 1s for 3.0s

    On Crit Hit, Bleed foes, inflicting 137 Damage every 1s for 3.0s

    On Crit Hit, Bleed foes, inflicting 159 Damage every 1s for 3.0s

    On Crit Hit, Bleed foes, inflicting 181 Damage every 1s for 3.0s

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +25.0%.

    Damage to Push-Immune foes +31.0%.

    Damage to Push-Immune foes +37.0%.

    Damage to Push-Immune foes +43.0%.

    Damage to Push-Immune foes +50.0%.

    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -20.0%.

    During skill use, all incoming Damage -21.8%.

    During skill use, all incoming Damage -23.6%.

    During skill use, all incoming Damage -25.4%.

    During skill use, all incoming Damage -27.2%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Charge Enhancement
    Charge Enhancement

    Increasing Charge Level causes Atk. Power +15.0%.

    Increasing Charge Level causes Atk. Power +18.0%.

    Increasing Charge Level causes Atk. Power +22.0%.

    Increasing Charge Level causes Atk. Power +26.0%.

    Increasing Charge Level causes Atk. Power +30.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Lightning Charge
    Lightning Charge

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 4.0s.

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 4.5s.

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 5.0s.

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 5.5s.

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 6.0s.

    Last Charge
    Last Charge

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +40.0%, and enables you to bombard foes, knocking them back for +30% Damage.

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +47.0%, and enables you to bombard foes, knocking them back for +30% Damage.

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +54.0%, and enables you to bombard foes, knocking them back for +30% Damage.

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +62.4%, and enables you to bombard foes, knocking them back for +30% Damage.

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +70.8%, and enables you to bombard foes, knocking them back for +30% Damage.

  • Level 1
    Ready Attack
    Ready Attack

    On successful counter, Atk. Power +15.0% for 4.0s.

    On successful counter, Atk. Power +16.9% for 4.0s.

    On successful counter, Atk. Power +18.9% for 4.0s.

    On successful counter, Atk. Power +20.9% for 4.0s.

    On successful counter, Atk. Power +22.9% for 4.0s.

    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Concussion
    Concussion

    Successful counters increase the skill's Stagger Level to [High].

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Bombardment Spear
    Bombardment Spear

    Successful counters bombard foes with spears, inflicting +95.0% Damage.

    Successful counters bombard foes with spears, inflicting +104.0% Damage.

    Successful counters bombard foes with spears, inflicting +114.5% Damage.

    Successful counters bombard foes with spears, inflicting +126.5% Damage.

    Successful counters bombard foes with spears, inflicting +138.5% Damage.

    Lightning Strike Spear
    Lightning Strike Spear

    Element is now [Lightning]. Successful counters imbue your spear with the power of lightning. Electrocutes foes for 4.0s. No longer knocks back foes.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Nimble Movement
    Nimble Movement

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

  • Level 3
    Exploding Spear
    Exploding Spear

    Dash 4 meters forward as you attack, causing an explosion. Damage +40.0%.

    Dash 4 meters forward as you attack, causing an explosion. Damage +47.0%.

    Dash 4 meters forward as you attack, causing an explosion. Damage +54.0%.

    Dash 4 meters forward as you attack, causing an explosion. Damage +62.4%.

    Dash 4 meters forward as you attack, causing an explosion. Damage +70.8%.

    Close Explosion
    Close Explosion

    Changes to Charge mode. Charge Level 2 Damage +25.0%. Overcharge Damage +105.0%. Damage -20.0% at Charge Level 1.

    Changes to Charge mode. Charge Level 2 Damage +31.3%. Overcharge Damage +115.3%. Damage -16.0% at Charge Level 1.

    Changes to Charge mode. Charge Level 2 Damage +37.5%. Overcharge Damage +125.5%. Damage -12.0% at Charge Level 1.

    Changes to Charge mode. Charge Level 2 Damage +45.0%. Overcharge Damage +137.8%. Damage -7.2% at Charge Level 1.

    Changes to Charge mode. Charge Level 2 Damage +52.5%. Overcharge Damage +150.1%. Damage -2.4% at Charge Level 1.

  • Level 1
    Piercing Shot
    Piercing Shot

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.2%.

    On hit, ignore foe Defense by 54.8%.

    On hit, ignore foe Defense by 62.4%.

    On hit, ignore foe Defense by 70.0%.

    Scatter Shot
    Scatter Shot

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +30.0% Damage to Named or lower foes.

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +37.5% Damage to Named or lower foes.

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +45.0% Damage to Named or lower foes.

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +52.5% Damage to Named or lower foes.

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +60.0% Damage to Named or lower foes.

    High Explosive Shot
    High Explosive Shot

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +50.0% Damage to Challenge or higher foes.

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +62.5% Damage to Challenge or higher foes.

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +75.0% Damage to Challenge or higher foes.

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +87.5% Damage to Challenge or higher foes.

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +100.0% Damage to Challenge or higher foes.

  • Level 2
    Precise Shelling
    Precise Shelling

    Reduces size of Perfect Zone. Perfect Zone Damage +45.0%.

    Reduces size of Perfect Zone. Perfect Zone Damage +52.0%.

    Reduces size of Perfect Zone. Perfect Zone Damage +59.0%.

    Reduces size of Perfect Zone. Perfect Zone Damage +67.0%.

    Reduces size of Perfect Zone. Perfect Zone Damage +75.0%.

    Confirmed Attack
    Confirmed Attack

    Changes to Normal mode and shortens the time required to reach Perfect Zone.

    Overcharge
    Overcharge

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +65.0%.

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +73.0%.

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +82.0%.

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +91.0%.

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +100.0%.

  • Level 3
    Rotating Bombardment
    Rotating Bombardment

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.0s. Max of 15.0s.

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.2s. Max of 16.5s.

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.4s. Max of 18.0s.

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.7s. Max of 19.5s.

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -2.0s. Max of 21.0s.

    Focus Fire
    Focus Fire

    Bombard frontal foes 4 times in a row. Total Damage +50.0%.

    Bombard frontal foes 4 times in a row. Total Damage +57.5%.

    Bombard frontal foes 4 times in a row. Total Damage +65.0%.

    Bombard frontal foes 4 times in a row. Total Damage +74.0%.

    Bombard frontal foes 4 times in a row. Total Damage +83.0%.

  • Level 1
    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 8.0s.

    Ready Defense
    Ready Defense

    On 2nd attack hit, all incoming Damage -20.0% for 5.0s.

    On 2nd attack hit, all incoming Damage -22.4% for 5.0s.

    On 2nd attack hit, all incoming Damage -24.8% for 5.0s.

    On 2nd attack hit, all incoming Damage -27.4% for 5.0s.

    On 2nd attack hit, all incoming Damage -30.0% for 5.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Shield Enhancement
    Shield Enhancement

    On hit, Shield Meter gain +50.0%.

    On hit, Shield Meter gain +56.0%.

    On hit, Shield Meter gain +62.0%.

    On hit, Shield Meter gain +68.0%.

    On hit, Shield Meter gain +75.0%.

    Excellent Mobility
    Excellent Mobility

    Move Distance during the 1st attack +1 meter.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +68.4%.

    Damage to Push-Immune foes +76.8%.

    Damage to Push-Immune foes +85.8%.

    Damage to Push-Immune foes +94.8%.

  • Level 3
    Additional Hit
    Additional Hit

    Each combo attack hits twice. On the first hit, Damage +20.0%. On the second hit, Damage +60.0%.

    Each combo attack hits twice. On the first hit, Damage +26.0%. On the second hit, Damage +68.0%.

    Each combo attack hits twice. On the first hit, Damage +32.0%. On the second hit, Damage +76.0%.

    Each combo attack hits twice. On the first hit, Damage +39.2%. On the second hit, Damage +85.6%.

    Each combo attack hits twice. On the first hit, Damage +46.4%. On the second hit, Damage +95.2%.

    Blind Shock
    Blind Shock

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +30.0%. The last attack Stuns foes for 2.0s.

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +37.5%. The last attack Stuns foes for 2.0s.

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +45.0%. The last attack Stuns foes for 2.0s.

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +52.5%. The last attack Stuns foes for 2.0s.

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +60.0%. The last attack Stuns foes for 2.0s.

  • Level 1
    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 10.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Shock Bash
    Shock Bash

    Element is now [Lightning]. Creates a 25.0% chance of +50.0% Damage.

    Element is now [Lightning]. Creates a 25.0% chance of +57.5% Damage.

    Element is now [Lightning]. Creates a 25.0% chance of +65.0% Damage.

    Element is now [Lightning]. Creates a 25.0% chance of +72.5% Damage.

    Element is now [Lightning]. Creates a 25.0% chance of +80.0% Damage.

  • Level 2
    Ready Attack
    Ready Attack

    On hit, Atk. Power +25.0% for 5.0s.

    On hit, Atk. Power +27.0% for 5.0s.

    On hit, Atk. Power +29.0% for 5.0s.

    On hit, Atk. Power +31.3% for 5.0s.

    On hit, Atk. Power +33.5% for 5.0s.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Highest].

    Shield Enhancement
    Shield Enhancement

    On hit, Shield Meter gain +50.0%.

    On hit, Shield Meter gain +56.0%.

    On hit, Shield Meter gain +62.0%.

    On hit, Shield Meter gain +68.0%.

    On hit, Shield Meter gain +75.0%.

  • Level 3
    Bell Strike
    Bell Strike

    AoE Radius +30%.

    Echo
    Echo

    Stun duration +2.0s.

    Stun duration +2.2s.

    Stun duration +2.4s.

    Stun duration +2.7s.

    Stun duration +3.0s.

  • Level 1
    Direct Hit
    Direct Hit

    Direct Damage when landing +15.0%.

    Direct Damage when landing +21.0%.

    Direct Damage when landing +27.0%.

    Direct Damage when landing +33.0%.

    Direct Damage when landing +40.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.6s.

    Cooldown -4.2s.

    Cooldown -4.9s.

    Cooldown -5.6s.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

  • Level 2
    Great Earthquake
    Great Earthquake

    Element is now [Earth]. Causes an earthquake where you land. Move Speed -40.0% for 5s.

    Electric Field
    Electric Field

    Element is now [Lighting]. Create an electrical area where you land, inflicting 8.0% of the landing attack Damage every 1s for 5s.

    Element is now [Lighting]. Create an electrical area where you land, inflicting 9.4% of the landing attack Damage every 1s for 5s.

    Element is now [Lighting]. Create an electrical area where you land, inflicting 11.0% of the landing attack Damage every 1s for 5s.

    Element is now [Lighting]. Create an electrical area where you land, inflicting 12.5% of the landing attack Damage every 1s for 5s.

    Element is now [Lighting]. Create an electrical area where you land, inflicting 14.0% of the landing attack Damage every 1s for 5s.

    Shockwave
    Shockwave

    Spreads a massive shockwave from where you land, launching foes int the air for +20.0% Damage.

    Spreads a massive shockwave from where you land, launching foes int the air for +26.2% Damage.

    Spreads a massive shockwave from where you land, launching foes int the air for +32.4% Damage.

    Spreads a massive shockwave from where you land, launching foes int the air for +38.6% Damage.

    Spreads a massive shockwave from where you land, launching foes int the air for +45.0% Damage.

  • Level 3
    Low Shock
    Low Shock

    Changes to combo mode. Use the skill again to jump one more time and inflict 50.0% Damage with a downward strike.

    Changes to combo mode. Use the skill again to jump one more time and inflict 57.5% Damage with a downward strike.

    Changes to combo mode. Use the skill again to jump one more time and inflict 65.0% Damage with a downward strike.

    Changes to combo mode. Use the skill again to jump one more time and inflict 72.5% Damage with a downward strike.

    Changes to combo mode. Use the skill again to jump one more time and inflict 80.0% Damage with a downward strike.

    Leap
    Leap

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +30.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +37.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +44.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +52.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +60.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

  • Level 1
    Magick Control
    Magick Control

    50.0% chance of negating the skill's MP Cost.

    53.0% chance of negating the skill's MP Cost.

    57.0% chance of negating the skill's MP Cost.

    62.0% chance of negating the skill's MP Cost.

    67.0% chance of negating the skill's MP Cost.

    Undying Heat
    Undying Heat

    On hit, creates a 50.0% chance of cooldown -4.0s.

    On hit, creates a 50.0% chance of cooldown -5.0s.

    On hit, creates a 50.0% chance of cooldown -6.0s.

    On hit, creates a 50.0% chance of cooldown -7.0s.

    On hit, creates a 50.0% chance of cooldown -8.0s.

    Damage Luck
    Damage Luck

    Drops +1 one-off thunderbolt, inflicting +319 Damage to the foe.

    Drops +1 one-off thunderbolt, inflicting +357 Damage to the foe.

    Drops +1 one-off thunderbolt, inflicting +395 Damage to the foe.

    Drops +1 one-off thunderbolt, inflicting +437 Damage to the foe.

    Drops +1 one-off thunderbolt, inflicting +478 Damage to the foe.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Tough Strike
    Tough Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

  • Level 3
    Lightning Stalk
    Lightning Stalk

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +50.0% Damage.

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +57.5% Damage.

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +65.0% Damage.

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +72.5% Damage.

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +80.0% Damage.

    Electrocution
    Electrocution

    Electrocution duration +3.0s.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.7s.

    Cooldown -3.4s.

    Cooldown -4.2s.

    Cooldown -5.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +10.0%.

    Outgoing Damage +16.0%.

    Outgoing Damage +22.0%.

    Outgoing Damage +28.0%.

    Outgoing Damage +35.0%.

  • Level 2
    Sharp Chain
    Sharp Chain

    On hit, Bleed foes, inflicting 26 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 30 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 35 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 39 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 44 Damage every 1s for 5.0s.

    Shackles
    Shackles

    On hit, foe Move Speed -40.0% for 5.0s.

    On hit, foe Move Speed -44.4% for 5.2s.

    On hit, foe Move Speed -48.8% for 5.4s.

    On hit, foe Move Speed -53.2% for 5.7s.

    On hit, foe Move Speed -57.6% for 6.0s.

    Ready Attack
    Ready Attack

    On hit, Atk. Power +25.0% for 5.0s.

    On hit, Atk. Power +27.0% for 5.0s.

    On hit, Atk. Power +29.0% for 5.0s.

    On hit, Atk. Power +31.3% for 5.0s.

    On hit, Atk. Power +33.5% for 5.0s.

  • Level 3
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Taunt
    Taunt

    Taunts non-player foes with Push Immunity for 1.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

    Taunts non-player foes with Push Immunity for 1.2s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

    Taunts non-player foes with Push Immunity for 1.4s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

    Taunts non-player foes with Push Immunity for 1.7s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

    Taunts non-player foes with Push Immunity for 2.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    While dashing, all incoming Damage -30.0%.

    While dashing, all incoming Damage -32.7%.

    While dashing, all incoming Damage -35.4%.

    While dashing, all incoming Damage -38.1%.

    While dashing, all incoming Damage -40.8%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.2s.

    Cooldown -2.4s.

    Cooldown -2.7s.

    Cooldown -3.0s.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +15.0%.

    Outgoing Damage +21.0%.

    Outgoing Damage +27.0%.

    Outgoing Damage +33.0%.

    Outgoing Damage +40.0%.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Shield
    Shield

    While dashing, create a shield for 15.0% of Max HP.

    While dashing, create a shield for 17.0% of Max HP.

    While dashing, create a shield for 19.0% of Max HP.

    While dashing, create a shield for 22.0% of Max HP.

    While dashing, create a shield for 25.0% of Max HP.

    Quick Pace
    Quick Pace

    While dashing, Move Speed +10.0%.

    While dashing, Move Speed +12.3%.

    While dashing, Move Speed +14.9%.

    While dashing, Move Speed +17.4%.

    While dashing, Move Speed +20.0%.

  • Level 3
    Unending Attack
    Unending Attack

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +40.0% basic skill Damage and launch targets in the air.

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +49.2% basic skill Damage and launch targets in the air.

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +58.8% basic skill Damage and launch targets in the air.

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +68.4% basic skill Damage and launch targets in the air.

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +78.0% basic skill Damage and launch targets in the air.

    Destruction Charger
    Destruction Charger

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +20.0% per hit. Max of 140.0%.

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +22.0% per hit. Max of 154.0%.

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +24.0% per hit. Max of 168.0%.

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +27.0% per hit. Max of 189.0%.

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +30.0% per hit. Max of 210.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Wide Hit
    Wide Hit

    AoE Radius +25.0%.

    Ready Defense
    Ready Defense

    Incoming Damage -20.0% for 6.0s.

    Incoming Damage -22.4% for 6.0s.

    Incoming Damage -24.8% for 6.0s.

    Incoming Damage -27.4% for 6.0s.

    Incoming Damage -30.0% for 6.0s.

  • Level 2
    Lingering Taunt
    Lingering Taunt

    Taunt duration +1.0s.

    Taunt duration +1.5s.

    Taunt duration +2.0s.

    Taunt duration +2.5s.

    Taunt duration +3.0s.

    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +200.0%.

    On hit, Damage to Lesser and Normal foes +216.0%.

    On hit, Damage to Lesser and Normal foes +232.0%.

    On hit, Damage to Lesser and Normal foes +248.0%.

    On hit, Damage to Lesser and Normal foes +264.0%.

    Shield
    Shield

    Creates a shield for 30.0% of Max HP for 3.0s.

    Creates a shield for 32.0% of Max HP for 3.2s.

    Creates a shield for 35.0% of Max HP for 3.4s.

    Creates a shield for 38.0% of Max HP for 3.7s.

    Creates a shield for 41.0% of Max HP for 4.0s.

  • Level 3
    Open Weakness
    Open Weakness

    On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members + 9.0%.

    Shout
    Shout

    On hit, foe Atk. Power -30.0% and Move Speed -30.0% for 4.0s.

    On hit, foe Atk. Power -32.7% and Move Speed -30.0% for 4.0s.

    On hit, foe Atk. Power -35.4% and Move Speed -30.0% for 4.0s.

    On hit, foe Atk. Power -38.1% and Move Speed -30.0% for 4.0s.

    On hit, foe Atk. Power -40.8% and Move Speed -30.0% for 4.0s.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.3s.

    Cooldown -3.6s.

    Cooldown -3.9s.

    Cooldown -4.2s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Armor Destruction
    Armor Destruction

    On hit, all Foe Defense -12.0% for 10s.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Earthquake
    Earthquake

    Enemy Atk. Speed -20.0%. Move Speed - 40.0%.

    Ready Defense
    Ready Defense

    On hit, all incoming Damage -15.0% for 10.0s.

    On hit, all incoming Damage -17.4% for 10.0s.

    On hit, all incoming Damage -19.8% for 10.0s.

    On hit, all incoming Damage -22.2% for 10.0s.

    On hit, all incoming Damage -24.6% for 10.0s.

  • Level 3
    2nd Turbulence
    2nd Turbulence

    Changes to combo mode. Use the skill one additional time to attack for 100.0% Damage.

    Changes to combo mode. Use the skill one additional time to attack for 111.0% Damage.

    Changes to combo mode. Use the skill one additional time to attack for 122.0% Damage.

    Changes to combo mode. Use the skill one additional time to attack for 133.0% Damage.

    Changes to combo mode. Use the skill one additional time to attack for 145.0% Damage.

    Assault
    Assault

    Leap onto the target location 5 meters away as you attack, inflicting 50.0% Damage.

    Leap onto the target location 5 meters away as you attack, inflicting 57.0% Damage.

    Leap onto the target location 5 meters away as you attack, inflicting 64.0% Damage.

    Leap onto the target location 5 meters away as you attack, inflicting 72.0% Damage.

    Leap onto the target location 5 meters away as you attack, inflicting 80.0% Damage.

  • Level 1
    Quick Pace
    Quick Pace

    Move Speed +15.0% for 6.0s.

    Move Speed +17.4% for 6.5s.

    Move Speed +19.8% for 7.0s.

    Move Speed +22.2% for 7.5s.

    Move Speed +24.6% for 8.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

  • Level 2
    Effectiveness
    Effectiveness

    Nellasia's Energy -35.0% Damage.

    Nellasia's Energy -36.5% Damage.

    Nellasia's Energy -38.0% Damage.

    Nellasia's Energy -39.5% Damage.

    Nellasia's Energy -41.0% Damage.

    Shout of Purification
    Shout of Purification

    Removes the latest harmful effect cast on all party members within 24 meters.

    Lingering Power
    Lingering Power

    Nellasia's Energy decreases all Damage for 4.0s.

    Nellasia's Energy decreases all Damage for 4.5s.

    Nellasia's Energy decreases all Damage for 5.0s.

    Nellasia's Energy decreases all Damage for 5.5s.

    Nellasia's Energy decreases all Damage for 6.0s.

  • Level 3
    Leadership
    Leadership

    On skill use, grants Push Immunity. Atk. Speed +20.0% for 6.0s for all party members within 24 meters.

    On skill use, grants Push Immunity. Atk. Speed +21.2% for 6.0s for all party members within 24 meters.

    On skill use, grants Push Immunity. Atk. Speed +22.4% for 6.0s for all party members within 24 meters.

    On skill use, grants Push Immunity. Atk. Speed +23.6% for 6.0s for all party members within 24 meters.

    On skill use, grants Push Immunity. Atk. Speed +25.0% for 6.0s for all party members within 24 meters.

    Survive
    Survive

    Creates a shield for 24.0% of Max HP around all party members within 24 meters for 6.0s.

    Creates a shield for 26.0% of Max HP around all party members within 24 meters for 6.0s.

    Creates a shield for 28.0% of Max HP around all party members within 24 meters for 6.0s.

    Creates a shield for 30.0% of Max HP around all party members within 24 meters for 6.0s.

    Creates a shield for 32.0% of Max HP around all party members within 24 meters for 6.0s.

(1/5)