Skill Simulator

Deadeye skills for story progress and Chaos Dungeon
kaka
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2022-02-04 01:58:27
Deadeye
Used Skill Points 296
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    4
    Lv.1
  • AT02 Grenade
    AT02 Grenade
    4
    Lv.1
  • Enforce Execution
    Enforce Execution
    1
  • Plasma Bullet
    Plasma Bullet
    1
  • Meteor Stream
    Meteor Stream
    1
  • Somersault Shot
    Somersault Shot
    1
  • Equilibrium
    Equilibrium
    10
    Lv.5
    Lv.5
    Lv.5
  • Death Fire
    Death Fire
    1
  • Dexterous Shot
    Dexterous Shot
    10
    Lv.5
    Lv.5
    Lv.1
  • Quick Shot
    Quick Shot
    1
  • Cruel Tracker
    Cruel Tracker
    1
  • Sign of Apocalypse
    Sign of Apocalypse
    10
    Lv.5
    Lv.5
    Lv.5
  • Hour of Judgment
    Hour of Judgment
    1
  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    10
    Lv.5
    Lv.5
    Lv.5
  • Shotgun Dominator
    Shotgun Dominator
    10
    Lv.5
    Lv.5
    Lv.5
  • Last Request
    Last Request
    10
    Lv.5
    Lv.5
    Lv.5
  • Spiral Flame
    Spiral Flame
    1
  • Catastrophe
    Catastrophe
    1
  • Triple Explosion
    Triple Explosion
    1
  • Aimed Shot
    Aimed Shot
    1
  • Perfect Shot
    Perfect Shot
    1
  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Growth Bullet
    Growth Bullet
    Lv. 1/5

    Outgoing Damage of every 3rd attack +15.0%.

    Focus Shot
    Focus Shot
    Lv. 1/5

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

  • Level 3
    Whirlpool
    Whirlpool
    Lv. 1/5

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw
    Lv. 1/5

    Throwing distance +2.0 meter(s).

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +20.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade
    Lv. 1/5

    Outgoing Damage +50.0%.

    Frag Grenade
    Frag Grenade
    Lv. 1/5

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade
    Lv. 1/5

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework
    Lv. 1/5

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

  • Level 1
    Light Footwork
    Light Footwork
    Lv. 1/5

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +20.0%.

    Big Foot
    Big Foot
    Lv. 1/5

    Changes Upper Kick to a Roundhouse Kick. Attack Width +30%, knocking foe further into the air.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Upper Kick's Crit Rate +100%.

  • Level 2
    Aerial Shot
    Aerial Shot
    Lv. 1/5

    During handgun shooting, AoE Radius +30.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Initiate Shot
    Initiate Shot
    Lv. 1/5

    To foes with 50.0% or more HP, Handgun shot Damage +40.0%.

  • Level 3
    Anti-Air Shot
    Anti-Air Shot
    Lv. 1/5

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +50.0%.

    Barrage Shot
    Barrage Shot
    Lv. 1/5

    Handgun shot count +4. Handgun shot Damage +15.0%.

  • Level 1
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Bullet range +3.0 meter(s).

    Quick Shot
    Quick Shot
    Lv. 1/5

    Atk. Speed +20.0%.

    Back Step
    Back Step
    Lv. 1/5

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area
    Lv. 1/5

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Plasma Split
    Plasma Split
    Lv. 1/5

    Fire 2 small bullets together. Outgoing Damage +140.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +30.0%.

    Opportunist
    Opportunist
    Lv. 1/5

    Crit Rate on Pushed foes +60.0%.

    Piercing Explosion
    Piercing Explosion
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Bombardment Support
    Bombardment Support
    Lv. 1/5

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Meteor Fall
    Meteor Fall
    Lv. 1/5

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Ignore Collision
    Ignore Collision
    Lv. 1/5

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump
    Lv. 1/5

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor
    Lv. 1/5

    Gain Push Immunity during the somersault. Cooldown -3.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot
    Lv. 5/5

    Atk. Speed +27.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot
    Lv. 1/5

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Enemy Raid
    Enemy Raid
    Lv. 5/5

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +145.0%.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Attack Range +20.0%. Crit Damage +100.0%.

  • Level 3
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot
    Lv. 5/5

    Crit Rate +95.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    When using Rapid Fire, Atk. Speed +20.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike
    Lv. 1/5

    When using Rapid Fire, Crit Rate +40.0%.

  • Level 2
    Flame Bomb
    Flame Bomb
    Lv. 1/5

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 45 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb
    Lv. 1/5

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Chain Throw
    Chain Throw
    Lv. 1/5

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation
    Lv. 1/5

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation
    Lv. 1/5

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance to not consume any MP.

    Agile Movement
    Agile Movement
    Lv. 5/5

    Atk. Speed +18.0%.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Close Shot
    Close Shot
    Lv. 1/5

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    Move Distance +3.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot
    Lv. 1/5

    Combo number increased to 3.

    Swift Shot
    Swift Shot
    Lv. 1/5

    Number of attacks +2.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Repulse
    Repulse
    Lv. 1/5

    On hit, increases Paralysis duration.

    Enhanced Concentration
    Enhanced Concentration
    Lv. 1/5

    Time window to cast the next Chain Skill +1.0s.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On hit, Move Speed +40% for 1.0s.

    Initiate Shot
    Initiate Shot
    Lv. 1/5

    On hit, damage +100.0% to a consecutive hit in 3.0s.

    Gradual Devastation
    Gradual Devastation
    Lv. 1/5

    On each Chain Attack hit, outgoing Damage +40%.

  • Level 3
    Final Light
    Final Light
    Lv. 1/5

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +600%.

    Triple Shot
    Triple Shot
    Lv. 1/5

    Number of Chain Attacks is 3.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Repulse
    Repulse
    Lv. 1/5

    On last attack hit, increases push distance and Paralysis duration.

  • Level 2
    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    When using Rapid Fire, Crit Rate +60.0%.

    Rapid Fire Enhancement
    Rapid Fire Enhancement
    Lv. 1/5

    Rapid Fire count +3. Rapid Fire Attack Damage +50%.

    Wide Shot
    Wide Shot
    Lv. 1/5

    Angle of attack when using Rapid Fire +40.0%.

  • Level 3
    Quick Draw
    Quick Draw
    Lv. 1/5

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +40.0%.

    Explosive Bullet
    Explosive Bullet
    Lv. 1/5

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +140.0%.

  • Level 1
    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

    Full Range
    Full Range
    Lv. 5/5

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 2.0s.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 5/5

    Outgoing Damage +50.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 1 to the skill's last attack.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 3
    Aftermath of Calamity
    Aftermath of Calamity
    Lv. 5/5

    Combo number increased to 3. The last attack's Damage is 161.0% of the 2nd attack value.

    Approached Apocalypse
    Approached Apocalypse
    Lv. 1/5

    Damage to Push-Immune foes +80.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence
    Lv. 1/5

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Final Verdict
    Final Verdict
    Lv. 1/5

    Explosion Damage to foes +30.0%.

    Evidence Destruction
    Evidence Destruction
    Lv. 1/5

    Fires 5 bullets in an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment
    Lv. 1/5

    Outgoing Damage +50.0%.

    Fragment of Spread
    Fragment of Spread
    Lv. 1/5

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

  • Level 1
    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

    Full Range
    Full Range
    Lv. 5/5

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Combo Rapid Fire
    Combo Rapid Fire
    Lv. 1/5

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 5/5

    Outgoing Damage +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -11.0s.

  • Level 3
    Extended Shot
    Extended Shot
    Lv. 5/5

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +94.8% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet
    Lv. 1/5

    Damage to Push-Immune foes +80.0%.

  • Level 1
    Full Range
    Full Range
    Lv. 5/5

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    While Holding, Atk. Speed +20.0%.

    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

  • Level 2
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Enhanced Fire
    Enhanced Fire
    Lv. 1/5

    Outgoing Damage +30.0%.

    Swift Preparation
    Swift Preparation
    Lv. 5/5

    After defeating foes, chance to reset cooldown is 35%.

  • Level 3
    Master of CQC
    Master of CQC
    Lv. 5/5

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +70.0%.

    The Ruler
    The Ruler
    Lv. 1/5

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +200.0%. If Perfect Zone fails, the normal last attack is triggered.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -13.0s.

    Incendiary Bomb
    Incendiary Bomb
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 56 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

  • Level 2
    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Creates Fierce Heat on the ground, inflicting 50 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion
    Lv. 5/5

    Applies powerful explosive pressure. Outgoing Damage +45.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution
    Lv. 1/5

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

  • Level 3
    Double Shot
    Double Shot
    Lv. 1/5

    Fires simultaneously with 2shotguns, inflicting 80.0%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Volley
    Volley
    Lv. 5/5

    Fires 3 volleys at the foe. Outgoing Damage +119.6%.

  • Level 1
    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -50.0% for 3.0.

    Ferocious Flame
    Ferocious Flame
    Lv. 1/5

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time speed +50.0%.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    On hit, outgoing Damage up to +50.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel
    Lv. 1/5

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast
    Lv. 1/5

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim
    Lv. 1/5

    Field selection distance +10%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Field selection time -20.0%.

  • Level 2
    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Crit Rate +50.0% to foes with 50.0% HP or less.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Explosion Damage to Pushed foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing
    Lv. 1/5

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity
    Lv. 1/5

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +3.0 meter(s).

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Inflicts +25.0% Damage to foes with 40.0% or less HP.

    Enhanced Concentration
    Enhanced Concentration
    Lv. 1/5

    Time window to cast the next Chain Skill +1.0s.

  • Level 2
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    AoE Radius +30.0%.

    Flame Bullet
    Flame Bullet
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 63 Damage every 1s for 6.0s.

  • Level 3
    Quad Explosion
    Quad Explosion
    Lv. 1/5

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%.

    Super Explosion
    Super Explosion
    Lv. 1/5

    Increases aiming time. Outgoing Damage +50.0%. On last Chain Attack hit, Stun the foe for 3.0s.

  • Level 1
    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Bullet flight speed +20.0%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time -20%.

    The Final Shot
    The Final Shot
    Lv. 1/5

    One Last Shot is always a Crit.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +25.0%.

    Large Bullet
    Large Bullet
    Lv. 1/5

    Bullet size +20%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    One Last Shot no longer knocks down the foe. Stuns foe for 3.0s.

  • Level 3
    High-Speed Shot
    High-Speed Shot
    Lv. 1/5

    Firing speed +40.0% after aiming.

    Hexa Shot
    Hexa Shot
    Lv. 1/5

    Number of shots fired +2 after aiming.

  • Level 1
    Bleed Effect
    Bleed Effect
    Lv. 1/5

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance
    Lv. 1/5

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot
    Lv. 1/5

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Perfect Aim
    Perfect Aim
    Lv. 1/5

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter
    Lv. 1/5

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    On Perfect Zone hit, Damage inflicted +50.0%.

※ When skill points or skills are insufficient

1. Last Request 10 > 1

2. Dexterous Shot 10 > 4

3. Shotgun Dominator 10 > 4

(1/5)