Skill Simulator

RAID
Nexius242
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2022-05-27 13:04:34
Gunslinger
Used Skill Points 352
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    4
    Lv.1
  • AT02 Grenade
    AT02 Grenade
    1
  • Quick Step
    Quick Step
    4
    Lv.3
  • Plasma Bullet
    Plasma Bullet
    1
  • Meteor Stream
    Meteor Stream
    1
  • Somersault Shot
    Somersault Shot
    2
  • Equilibrium
    Equilibrium
    4
    Lv.1
  • Death Fire
    Death Fire
    2
  • Dexterous Shot
    Dexterous Shot
    4
    Lv.1
  • Peacekeeper
    Peacekeeper
    4
    Lv.1
  • Bullet Rain
    Bullet Rain
    2
  • Hour of Judgment
    Hour of Judgment
    1
  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    11
    Lv.4
    Lv.4
    Lv.3
  • Last Request
    Last Request
    4
    Lv.2
  • Dual Buckshot
    Dual Buckshot
    11
    Lv.4
    Lv.3
    Lv.3
  • Sharpshooter
    Sharpshooter
    11
    Lv.4
    Lv.2
    Lv.1
  • Spiral Flame
    Spiral Flame
    1
  • Catastrophe
    Catastrophe
    2
  • Perfect Shot
    Perfect Shot
    11
    Lv.1
    Lv.1
    Lv.3
  • Focused Shot
    Focused Shot
    11
    Lv.1
    Lv.3
    Lv.4
  • Target Down
    Target Down
    11
    Lv.1
    Lv.3
    Lv.2
  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Growth Bullet
    Growth Bullet
    Lv. 1/5

    Every 3 attacks, on-hit Damage +15.0%.

    Focus Shot
    Focus Shot
    Lv. 1/5

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

  • Level 3
    Whirlpool
    Whirlpool
    Lv. 1/5

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw
    Lv. 1/5

    Throwing distance +2.0 meter(s).

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +20.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade
    Lv. 1/5

    Outgoing Damage +50.0%.

    Frag Grenade
    Frag Grenade
    Lv. 1/5

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade
    Lv. 1/5

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework
    Lv. 1/5

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

  • Level 1
    Life Absorption
    Life Absorption
    Lv. 3/5

    On hit, Atk./Move Speed +9.4% for 4.4s. Foe Atk./Move Speed -5.0% for 4.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Slide
    Slide
    Lv. 1/5

    Changes to Normal mode. No longer pierces foes. Simultaneously slide forward and quickly fire.

    Rapid Fire
    Rapid Fire
    Lv. 1/5

    When shooting, rapid fire Damage +60.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Phantom Shot
    Phantom Shot
    Lv. 1/5

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +50.0%.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    All attacks are guaranteed Crit Hits. Crit Damage +50.0%.

  • Level 1
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Bullet range +3.0 meter(s).

    Quick Shot
    Quick Shot
    Lv. 1/5

    Atk. Speed +20.0%.

    Back Step
    Back Step
    Lv. 1/5

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area
    Lv. 1/5

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Plasma Split
    Plasma Split
    Lv. 1/5

    Fire 2 small bullets together. Outgoing Damage +140.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +30.0%.

    Opportunist
    Opportunist
    Lv. 1/5

    Crit Rate on Pushed foes +60.0%.

    Piercing Explosion
    Piercing Explosion
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Bombardment Support
    Bombardment Support
    Lv. 1/5

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Meteor Fall
    Meteor Fall
    Lv. 1/5

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Ignore Collision
    Ignore Collision
    Lv. 1/5

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 17 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump
    Lv. 1/5

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor
    Lv. 1/5

    Gain Push Immunity during the somersault. Cooldown -3.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot
    Lv. 1/5

    Atk. Speed +15.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot
    Lv. 1/5

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Enemy Raid
    Enemy Raid
    Lv. 1/5

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Attack Range +20.0%. Crit Damage +100.0%.

  • Level 3
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 14 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +60.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    When using Rapid Fire, Atk. Speed +20.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike
    Lv. 1/5

    When using Rapid Fire, Crit Rate +40.0%.

  • Level 2
    Flame Bomb
    Flame Bomb
    Lv. 1/5

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 41 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb
    Lv. 1/5

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Chain Throw
    Chain Throw
    Lv. 1/5

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation
    Lv. 1/5

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation
    Lv. 1/5

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

  • Level 1
    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Close Shot
    Close Shot
    Lv. 1/5

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +1.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot
    Lv. 1/5

    Combo number increased to 3.

    Swift Shot
    Swift Shot
    Lv. 1/5

    Number of attacks +2.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Charges 6 meters forward when attacking.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Anti-Air Shot
    Anti-Air Shot
    Lv. 1/5

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +100.0%.

    Concussion
    Concussion
    Lv. 1/5

    On handgun hit, inflict [Low} Stagger. Weak Point Lv. 1 is granted to kick attacks.

    Cykin CQC
    Cykin CQC
    Lv. 1/5

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +40.0%.

  • Level 3
    Stun Effect
    Stun Effect
    Lv. 1/5

    Cooldown +6.0s. On Handgun hit, Stun foes for 3.0s.

    Purification Ceremony
    Purification Ceremony
    Lv. 1/5

    The final Rapid Fire attack changes into a Powerful Blow. Damage +200.0%.

  • Level 1
    Ambush
    Ambush
    Lv. 1/5

    Back Attack Damage +20.0%.

    AoE Fire
    AoE Fire
    Lv. 1/5

    Changes into a cone-shaped shooting range. Collision with Normal monsters while moving are ignored.

    In a Tight Spot
    In a Tight Spot
    Lv. 1/5

    No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.

  • Level 2
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    AoE Radius +12.5%. Damage to Challenge or lower foes +50.0%.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    During skill use, Move Speed +18%. Dodge Rate +15%.

    Rapid Fire
    Rapid Fire
    Lv. 1/5

    Rapid Fire duration +3s. Damage up to +60%.

  • Level 3
    Flame Shot
    Flame Shot
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +60.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 30.0% chance that the cooldown will reset.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence
    Lv. 1/5

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Final Verdict
    Final Verdict
    Lv. 1/5

    Explosion Damage to foes +30.0%.

    Evidence Destruction
    Evidence Destruction
    Lv. 1/5

    Fires 5 bullets at an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment
    Lv. 1/5

    Outgoing Damage +50.0%.

    Fragment of Spread
    Fragment of Spread
    Lv. 1/5

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

  • Level 1
    Ambush
    Ambush
    Lv. 1/5

    Back Attack Damage +20.0%.

    In a Tight Spot
    In a Tight Spot
    Lv. 4/5

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +10.0%.

    Combo Rapid Fire
    Combo Rapid Fire
    Lv. 1/5

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 4/5

    Outgoing Damage +43.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -11.0s.

  • Level 3
    Extended Shot
    Extended Shot
    Lv. 1/5

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet
    Lv. 3/5

    Damage to Push-Immune foes +99.2%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 2/5

    Cooldown -8.2s.

    Incendiary Bomb
    Incendiary Bomb
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

  • Level 2
    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Creates Fierce Heat on the ground, inflicting 48 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion
    Lv. 1/5

    Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution
    Lv. 1/5

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

  • Level 3
    Double Shot
    Double Shot
    Lv. 1/5

    Fires simultaneously with 2 shotguns, inflicting 80.0% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Volley
    Volley
    Lv. 1/5

    Fires 3 volleys at the foe. Outgoing Damage +80.0%.

  • Level 1
    In a Tight Spot
    In a Tight Spot
    Lv. 4/5

    No longer performs a Back Attack. Outgoing Damage +22.0%. Crit Rate +10.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Approaching Death
    Approaching Death
    Lv. 1/5

    Fire as you slide forward 4 meters.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity.

    Enhanced Fire
    Enhanced Fire
    Lv. 3/5

    Outgoing Damage +44.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid].

  • Level 3
    Final Strike
    Final Strike
    Lv. 3/5

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +242.0% and cause knockback.

    Recoil Evasion
    Recoil Evasion
    Lv. 1/5

    Widens last attack's shot angle. Damage +120.0%. The strong recoil also pushes you back 6 meters.

  • Level 1
    Endless Magick Bullet
    Endless Magick Bullet
    Lv. 1/5

    If the skill is canceled before shooting 4 times, returns 75% of the MP consumed and a 10 second cooldown is applied.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    AoE Radius +10%.

    Special Bullet
    Special Bullet
    Lv. 4/5

    Damage to Push-Immune foes +52.5%.

  • Level 2
    In a Tight Spot
    In a Tight Spot
    Lv. 2/5

    No longer performs a Back Attack. Outgoing Damage +16.0%. Crit Rate +20.0%.

    Omnidirectional Fire
    Omnidirectional Fire
    Lv. 1/5

    Fire in a 360-degree area.

    Soul Strike
    Soul Strike
    Lv. 1/5

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +150.0%.

  • Level 3
    Guardian's Breath
    Guardian's Breath
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 60.0% of the Base Damage as additional Fire Damage.

    Frost Haven
    Frost Haven
    Lv. 1/5

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +100.0%.

  • Level 1
    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. Move Speed of foes within range -50.0% for 3.0s.

    Ferocious Flame
    Ferocious Flame
    Lv. 1/5

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time speed +50.0%.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    On hit, outgoing Damage up to +50.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel
    Lv. 1/5

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast
    Lv. 1/5

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim
    Lv. 1/5

    Field selection distance +10%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Field selection time -20.0%.

  • Level 2
    Cutthroat
    Cutthroat
    Lv. 1/5

    Outgoing Damage +15.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Explosion Damage to Pushed foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing
    Lv. 1/5

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity
    Lv. 1/5

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

  • Level 1
    Bleed Effect
    Bleed Effect
    Lv. 1/5

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance
    Lv. 1/5

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot
    Lv. 1/5

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Perfect Aim
    Perfect Aim
    Lv. 1/5

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter
    Lv. 1/5

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot
    Lv. 3/5

    On Perfect Zone hit, Damage inflicted +64.0%.

  • Level 1
    Change of Direction
    Change of Direction
    Lv. 1/5

    Change of direction becomes possible.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Decreases aiming time.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On last attack hit, increase foe knockback distance and knockdown time.

  • Level 2
    Enhanced Bullet
    Enhanced Bullet
    Lv. 1/5

    Inflicts +60.0% Damage to foes with 50.0% or less HP.

    Flash
    Flash
    Lv. 1/5

    On last attack hit, Stun foe for 3.0s.
    With Muscle Spasm, Stun duration +4.0s.

    Double Tap
    Double Tap
    Lv. 3/5

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +80.0%.

  • Level 3
    Quick Finish
    Quick Finish
    Lv. 1/5

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +150.0%.

    Final Strike
    Final Strike
    Lv. 4/5

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +260.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

  • Level 1
    Quick Aim
    Quick Aim
    Lv. 1/5

    Increases aim speed.

    Hold Breath
    Hold Breath
    Lv. 1/5

    Time to aim between shots increases to 4s.

    Large Caliber Bullet
    Large Caliber Bullet
    Lv. 1/5

    AoE Radius +40%.

  • Level 2
    Large Magazine
    Large Magazine
    Lv. 3/5

    Shots fired +4. Last shot's outgoing Damage +100.0%.

    Explosive Steel Bullet
    Explosive Steel Bullet
    Lv. 1/5

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 20.0% of Base Damage.

    Semi-automatic Rifle
    Semi-automatic Rifle
    Lv. 1/5

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +25.0%.

  • Level 3
    Steady Aim
    Steady Aim
    Lv. 2/5

    On direct hit, outgoing Damage +90.0%.

    Heaven Calls
    Heaven Calls
    Lv. 1/5

    Crit Rate +35.0%. From the second shot, inflict +125.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

only for comparison

(1/5)