Element is now [Fire]. On hit, Burns foe, inflicting 8 Damage every 1s for 5.0s.
Frost Slash
Lv. 1/5
Element is now [Water]. On hit, inflict Frost. Move Speed -30.0% for 5.0s.
Earth Slash
Lv. 1/5
Element is now [Earth]. Damage to Challenge foes or lower +20.0%. Inflicts [Minor] Stagger.
Level 2
Sharper Follow-Up
Lv. 1/5
Gathers power into an upward attack, knocking the foe into the air.
Final Decision
Lv. 1/5
Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Flurry Expertise
Lv. 1/5
Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.
Level 3
Airsplitter
Lv. 1/5
AoE Radius +20% and leaves energy behind with the last strike to inflict +50.0% Damage, launching airborne foes back into the air.
Elemental Smite
Lv. 1/5
Changes to combo mode. Use the skill again to perform a downward attack, inflicting +60.0% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].
Level 1
Triple Threat
Lv. 1/5
Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +20.0%.
Swoop
Lv. 1/5
Immediately advance 6 meters forward and perform 1 slash attack. Grants Immunity to Paralysis while moving and inflicts the same total Damage to foes.
Fatal Strike
Lv. 1/5
Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +15.0%.
Level 2
Final Decision
Lv. 1/5
Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid - High].
Captive Target
Lv. 1/5
Atk. Speed +10.0%. Damage to Pushed foes +40.0%.
Level 3
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Brilliant Spear
Lv. 1/5
Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +60.0%.
Level 1
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Vital Point Strike
Lv. 1/5
Crit Rate +15.0%.
Flurry Expertise
Lv. 1/5
Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
Level 2
Spinning Flames
Lv. 1/5
Element is now [Fire]. Burns foes, inflicting 5 Damage every 1s for 5.0s. Stacks up to 5 times.
Spinning Frost
Lv. 1/5
Element is now [Water]. Inflicts Frost for 5.0s. Move Speed -10.0%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Level 3
Inertia
Lv. 1/5
Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +50.0%.
Ripping Blades
Lv. 1/5
Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +80.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Bond of Trust
Lv. 1/5
Changes to Normal mode. Advance forward and swing your spear. Upon returning, your clone charges forward and swings a finishing strike that inflicts Damage before disappearing.
Quick Step
Lv. 1/5
Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +20.0%.
Brilliant Spear
Lv. 1/5
Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +15.0%.
Level 3
Concentration
Lv. 1/5
Atk. Speed +20.0%. On hit, ignore foe Defense by 60.0%.
Enhanced Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +60.0%
Level 1
Excellent Mobility
Lv. 1/5
Move distance up to +2.0 meter(s).
Concussion
Lv. 1/5
Inflicts [Minor] Stagger.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Stun Effect
Lv. 1/5
On hit, Stuns foe for 3.0s. Cooldown +4s.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Final Decision
Lv. 1/5
Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Level 3
Corkscrew
Lv. 1/5
Spin your body to strike more foes. Damage +50.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..
Air Raid
Lv. 1/5
Changes to Point mode. Jump to a target location within 8 meters to inflict Damage to the foe.
Level 1
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Excellent Mobility
Lv. 1/5
Move distance +3 meters forward.
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Level 2
Strong Upper Kick
Lv. 1/5
Increases the distance that foes are lifted. Increases knockdown time.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid].
Earth Attack
Lv. 1/5
Element is now [Earth]. No longer knocks foes into the air. Move Speed -70.0% for 5.0s.
Level 3
Scoop
Lv. 1/5
Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +50.0%.
Ground Smash
Lv. 1/5
Perform an upward attack before striking down with your spear to slam foes down. The downward strike attack inflicts the same amount of Damage as the upward strike and is always a Crit Hit.
Level 1
Flurry Expertise
Lv. 1/5
Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
Stretch
Lv. 1/5
Create wind pressure with an upward attack. AoE Radius +20.0%.
Spin Upper Slash
Lv. 1/5
Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +20.0%.
Level 2
Weak Point Detection
Lv. 1/5
Crit Rate to Push-Immune foes +30.0%.
Double Upper Slash
Lv. 1/5
Lift foes up, then lift them up once more, inflicting additional Damage equal to 50.0% of Base Damage and sending foes airborne.
Final Decision
Lv. 1/5
Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Level 3
Chasing Slash
Lv. 1/5
Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 80.0% of Base Damage and immediately perform an upward strike upon releasing hold.
Blade of Tornado
Lv. 1/5
Creates a whirlwind with an upward strike, inflicting Damage equal to 50.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
Level 1
Flame Slash
Lv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s. Stacks up to 6 times.
Frost Slash
Lv. 1/5
Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.0s. Move Speed -20.0%. At 2 Frost stacks inflicts Freeze for 2s.
Quick Prep
Lv. 1/5
Cooldown -5.0s.
Level 2
Additional Slash
Lv. 1/5
Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +40.0%.
Quick Slash
Lv. 1/5
Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +20.0%.
Precise Slash
Lv. 1/5
Attack time +1.3s. Damage +80.0%.
Level 3
Unyielding Spirit
Lv. 1/5
During skill use, incoming Damage -30.0% and grants Push immunity.
Awaken
Lv. 1/5
Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +50.0%. Crit Rate +25.0%.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Slam
Lv. 1/5
Slam down the foe with the last attack even if the target is not airborne.
Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +100.0%.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Raid
Lv. 1/5
Strike the earth with your spear. On hit, Move Speed -20.0% for 7.0s.
Excellent Mobility
Lv. 1/5
Move Speed of downward strike attacks +2.0 meter(s).
Level 2
Wide Hit
Lv. 1/5
AoE Radius +20.0%.
Sturdy Armor
Lv. 1/5
During skill use, incoming Damage -30.0%.
Perfect Landing
Lv. 1/5
Upon using the skill again, the attack changes to swinging the spear 360 degrees to inflict Damage to surrounding foes.
Level 3
Swift Response
Lv. 1/5
Cooldown -3.0s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.
Sharp Dive
Lv. 1/5
Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +20.0%.
Level 1
Ready Defense
Lv. 1/5
During skill use, incoming Damage -40.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Defenseless Target
Lv. 1/5
Damage to Pushed foes +30.0%.
Level 2
Firepower Control
Lv. 1/5
On hit, Dual Meter +50.0%.
Undisturbed
Lv. 1/5
Allows the skill to be canceled by moving during the attack or using another skill.
Flurry Expertise
Lv. 1/5
Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.
Level 3
Spinning Lightning
Lv. 1/5
Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +50.0%.
Charge Attack
Lv. 1/5
Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +30.0% Damage.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Concussion
Lv. 1/5
Inflicts [Minor] Stagger.
Bind Feet
Lv. 1/5
On hit, foe Move Speed -50.0% for 2.0s.
Level 2
Flurry Expertise
Lv. 1/5
Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Final Decision
Lv. 1/5
Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
Level 3
Giant Wheel
Lv. 1/5
Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +100.0%.
Down Strike
Lv. 1/5
Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +50.0%. Crit Damage +100.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Sturdy Armor
Lv. 1/5
During skill use, incoming Damage -20.0%.
Level 2
Company of War
Lv. 1/5
Your clone charges forward, inflicting Damage to foes before returning and disappearing.
Valor
Lv. 1/5
Changes to Holding mode. AoE Radius +20%. Damage up to +50.0%. Lasts up to 2.2s before returning.
Damage +30.0%. For Challenge or lower foes, Damage +160.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Level 1
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid].
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Level 2
Blitz
Lv. 1/5
AoE Radius -20%. Immediately strikes the earth with the spear.
Ground-Breaker
Lv. 1/5
Element is now [Earth]. On hit, causes an earthquake that lasts for 3.0s.
Falling Spear
Lv. 1/5
AoE Radius -20%. Inflicts an attack by dropping the spear at the target location.
Level 3
Critical Spear
Lv. 1/5
On hit, foe Crit Resistance -10%.
Final Decision
Lv. 1/5
Consumes 25% of the Dual Meter. Damage +140.0%. This effect does not apply if the Dual Meter is charged less than 25%.
Level 1
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Vital Point Hit
Lv. 1/5
Crit Rate +15.0%.
Shoulder Slam
Lv. 1/5
Move 2 meters forward and stab foes, inflicting Damage equal to 20.0% of Base Damage.
Level 2
Multiple Thrust
Lv. 1/5
Attack 2 more times. Damage +40.0%.
Spiral Thrust
Lv. 1/5
Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +30.0%.
Charged Thrust
Lv. 1/5
Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +20.0%. Inflicts Stagger [Mid].
Level 3
Blasting Thrust
Lv. 1/5
Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 40.0% of Base Damage. Knocks back foes.
Piercing Thrust
Lv. 1/5
Unleash your energy upon thrusting. Attack Range +80%. With Speartip Thrust, the energy applies throughout the entire speartip range.
Level 1
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Vital Point Hit
Lv. 1/5
Crit Rate +15.0%.
Level 2
Violent Thrust
Lv. 1/5
Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +55.0%.
The Last Spear
Lv. 1/5
Casts the skill faster. Last thrust attack Damage +100.0%. On hit, knockback foes.
Shadow Thrust
Lv. 1/5
Allows you to move after thrusting 1 time. An afterimage remains to continue thrusting.
Level 3
Quick Prep
Lv. 1/5
Cooldown -6.0s.
Infected Wound
Lv. 1/5
On hit, Bleed foes, inflicting 15 Damage every 1s, for 7.0s. Stacks up to 10.
Level 1
Quick Prep
Lv. 1/5
Cooldown -5.0s.
Shield
Lv. 1/5
During skill use, gain a shield for 30.0% of Max HP.
Swift Fingers
Lv. 1/5
Atk. Speed +20.0%.
Level 2
Spear of Destruction
Lv. 1/5
Crit Rate +50%. Crit Damage +5.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Weak Point Enhancement
Lv. 1/5
Adds Weak Point Lv. 2 to spear thrust attacks.
Level 3
Air-ripping Thrust
Lv. 1/5
Changes to Charge mode. When fully charged, Damage +50.0%. Crit Rate +50.0%.
Air-splitting Slash
Lv. 1/5
On last thrust attack hit, grants energy that inflicts Damage equal to 30.0% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.
Level 1
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +20.0%.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20.0%.
Weak Point Enhancement
Lv. 1/5
Adds Weak Point Lv. 1.
Level 2
Concussion
Lv. 1/5
Inflicts Stagger [Mid].
Firepower Control
Lv. 1/5
On hit, Dual Meter +50.0%.
Quick Prep
Lv. 1/5
Cooldown -7.0s.
Level 3
Powerful Finish
Lv. 1/5
Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%.
Ground Explosion
Lv. 1/5
After attacking, a large spear falls from the sky. Damage +80.0%.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Steady Belief
Lv. 1/5
Counter window +0.1s.
Firepower Control
Lv. 1/5
On hit, Dual Meter +30.0%.
Level 2
Mind Destruction
Lv. 1/5
On hit, Stuns foes for 3.0s.
Vital Point Attack
Lv. 1/5
Thrust attack always inflicts Crit Damage.
Absolute Defense
Lv. 1/5
Block attacks that inflict status effects while defending. Spear thrust Damage +20.0%.
Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +30.0%. Overcharged attack Damage +50.0% more than the Perfect Zone effect.
We use cookies to ensure the best experience on our website. By continuing, you are agreeing to allow us to store and access cookies on your device. Click here for more information.
Please log in or sign up to comment
Sort by:
Comments :0