On hit, Damage to foes from all Party Members +6.0% for 8.0s.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Tracking Shot
Lv. 1/5
Automatically turn to nearest frontal foe in a 90 degree angle and fire.
Level 2
Double Shot
Lv. 5/5
Fire two shots simultaneously. Outgoing Damage +60.0%.
Lightning Arrows
Lv. 1/5
Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 11 Damage every 1s for 3.0s.
Quick Pace
Lv. 1/5
On skill use, Move Speed +20.0% for 3.0s.
Level 3
Final Strike
Lv. 1/5
Empowers Final Strike. Attack widens by 20% . Crit Rate +100%.
Extensive Shooting
Lv. 1/5
Increase amount of arrows from 3 to 5.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Amplified Damage
Lv. 1/5
On explosion hit, Damage to foes from all Party Members +6.0% for 8.0s.
Level 2
Heavy Bomb
Lv. 1/5
On arrow hit, foe Move Speed -50.0% until Explosion.
Flaming Gunpowder
Lv. 1/5
On explosion hit, Burn foes, inflicting 20 Damage every 1s for 6.0s.
Enhanced Arrowhead
Lv. 1/5
Explosion Crit Rate +30.0%. With Lightning Arrow, Electrocution duration +50%.
Level 3
Lightning Arrow
Lv. 1/5
Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 42 Damage for 3.0s.
Long Fuse
Lv. 1/5
Explosion duration increases from 2.0s to 3.0s. Inflicts +75.0% Damage.
Level 1
Enhanced Arrow
Lv. 5/5
Arrow spins stronger. Crit Rate +40.0%.
Blizzard
Lv. 1/5
Element is now [Water]. Inflicts Frost on foes. Move Speed -20.0% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.
Hellfire
Lv. 1/5
Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 39 Damage.
Level 2
Slow Tide
Lv. 5/5
Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +80.0%.
Quick Shooting
Lv. 1/5
Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +60.0%.
Giant Whirlwind
Lv. 1/5
Tornado width +20%. Outgoing Damage to Challenge or below foes +50.0%.
Level 3
Wave Streak
Lv. 5/5
Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +260.0%.
Multiple Waves
Lv. 1/5
After firing, tornado splits up to 4 times, damaging foes.
Level 1
Swift Fingers
Lv. 5/5
Atk. Speed +30.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +10.0%.
Level 2
Sustain Enhancement
Lv. 5/5
Arrow storm duration +2s. Total Damage +120%.
Wave of Flames
Lv. 1/5
Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 67 Damage every 1s for 3.0s.
Electrocuting Wave
Lv. 1/5
Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 3.0s.
Level 3
Piercing Arrow
Lv. 5/5
Arrows rain down faster, shortening Damage interval. Crit Rate +70.0%.
Heavy Rain
Lv. 1/5
Damage to foes +20.0% every 1s.
Level 1
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Ignore Collision
Lv. 1/5
During skill use, ignore collision with Normal foes.
Excellent Mobility
Lv. 1/5
Move Distance +2.0 meter(s).
Level 2
Repulse
Lv. 1/5
AoE Radius +10%. On hit, increases Paralysis duration and push distance.
Silver Master
Lv. 1/5
On skill hit, Hawk Meter +35.
Law of the Jungle
Lv. 1/5
Damage to Challenge or lower foes +200.0%.
Level 3
Survival
Lv. 1/5
During skill use, gain Status Effect Immunity. Dodge Rate +30.0%.
Strengthening
Lv. 1/5
Outgoing Damage +100.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.
Level 1
Ranged Hit
Lv. 1/5
AoE Radius +20%. Outgoing Damage to Challenge or below foes +30.0%.
Swift Fingers
Lv. 1/5
During spinning attack, Atk. Speed +20.0%.
Silver Master
Lv. 5/5
Every 3rd hit, Hawk Meter recovery +18. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.
Level 2
Poison Blade
Lv. 1/5
Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 53 Damage every 1s for 5.0s.
Lightning Blade
Lv. 5/5
Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +330.0%.
Master of Evasion
Lv. 1/5
Dodge Rate +20%.
Level 3
Blade Dance
Lv. 5/5
Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +22.0%.
Shadow Dance
Lv. 1/5
Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack.
Level 1
Swift Fingers
Lv. 5/5
Atk. Speed +27.0%.
Weapon Destruction
Lv. 1/5
On hit, foe Atk. Power -20.0% for 4.0s.
Repulse
Lv. 1/5
Claymore knockback distance +25.0%.
Level 2
Tenacity
Lv. 1/5
During skill use, grants Push Immunity.
Thunderbolt
Lv. 1/5
Element is now [Lightning]. Crit Rate +15.0%. Electrocute foes for 3.0s. No longer knocks back foes.
Mounting Flames
Lv. 5/5
Element is now [Fire]. Outgoing Damage +65.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.
Level 3
Storm Surge
Lv. 5/5
Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +160.0%.
Instantly knocks down foes hit by the arrows. Crit Rate +100%.
Strategic Evasion
Lv. 1/5
Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +200.0% of Base Damage. Back up 2 meters.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Silver Master
Lv. 1/5
On skill hit, Hawk Meter +30.
Vital Point Strike
Lv. 1/5
Crit Rate +20.0%.
Level 2
Nightfall Slash
Lv. 1/5
On hit, inflict Nightfall for 4.0s.
Kick Up, Kiss Down
Lv. 1/5
Outgoing Damage +100.0% to foes with 80.0% or more HP .
Sawtooth Blade
Lv. 1/5
On hit, Bleed foes, inflicting 41 Damage every 1s for 5.0s.
Level 3
Double Slash
Lv. 1/5
Attack one more time, inflicting 100.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.
Stealthy Movement
Lv. 1/5
On skill end, gains Stealth for 3.0s. Move Speed +30.0%. Cooldown +4s.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Ranged Shot
Lv. 1/5
Attack Range +3.0 meter(s).
Level 2
Sticky Fog
Lv. 1/5
Move Speed debuff remains for 3.0s even after leaving the smoke area.
Dark Fog
Lv. 1/5
Blind status effect remains for 3.0s even after leaving the smoke area.
Poisonous Fog
Lv. 1/5
Inflict Deadly Poison on foes in smoke area. Inflicts 7 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.
Level 3
Clouded Fog
Lv. 1/5
Smoke area +30%. Smoke duration +2s.
Fog of Death
Lv. 1/5
Damages foes inside the smoke area for +150.0% of Base Damage every 1s.
Level 1
High-Speed Recharge
Lv. 1/5
Stack charge time -2.0s.
Fast Flier
Lv. 1/5
Shadow Arrow flight speed +20.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Overcharge
Lv. 1/5
Increases Shadow Arrow's stacks from 3 to 4.
Curse Enhancement
Lv. 1/5
Increases Curse of Shadow's duration from 4.0s to 6.0s.
Shadow of Abyss
Lv. 1/5
Strengthens the Curse of Shadow. Reducing darkness effect +50%.
Level 3
Shadow Tracking
Lv. 1/5
Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +4.0s.
Ruthless Shadow
Lv. 1/5
Fires 3 Shadow Arrows all at once in a cone-shaped area.
Level 1
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Ranged Shot
Lv. 1/5
Electric Nova fly distance +3.0 meter(s).
Level 2
Electric Field
Lv. 1/5
On direct hit, chance to get Electric Shock is 100%. 70% for foes at the inner part. 50% for foes at the outer part.
Overload
Lv. 1/5
On Electric Wave hit, Damage +100.0%. For foes in the inner part Damage +50.0%. For foes in the outer part Damage +25.0%.
Electric Impact
Lv. 1/5
No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +50.0%.
Level 3
Lightning Rod
Lv. 1/5
The Electric Nova arrow fires at a curved trajectory and explodes once more with 100% Damage.
Electric Storm
Lv. 1/5
Electric Nova size +30%. Electric Wave range +30%.
Level 1
Quick Prep
Lv. 5/5
Cooldown -11.0s.
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Insight
Lv. 1/5
Range +3.0 meter(s).
Level 2
Perfection
Lv. 1/5
Perfect Zone Damage +40.0%.
Tenacity
Lv. 1/5
While Holding, grants Push Immunity.
Weak Point Detection
Lv. 5/5
Damage to Challenge or higher foes +72.5%. On Perfect Zone hit, Damage +145.0%.
Level 3
Ghillie Suit
Lv. 1/5
While Holding, gain Stealth. Cooldown +18.0s.
Easy Prey
Lv. 5/5
Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +60.0%.
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