Skill Simulator

Sharpshooter skills for story progress and Chaos Dungeon
Minno
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2022-02-04 02:36:17
Sharpshooter
Used Skill Points 340
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Rapid Shot
    Rapid Shot
    1
  • Atomic Arrow
    Atomic Arrow
    1
  • Arrow Wave
    Arrow Wave
    10
    Lv.5
    Lv.5
    Lv.5
  • Arrow Shower
    Arrow Shower
    10
    Lv.5
    Lv.5
    Lv.5
  • Moving Slash
    Moving Slash
    4
    Lv.5
  • Blade Storm
    Blade Storm
    10
    Lv.5
    Lv.5
    Lv.5
  • Claymore Mine
    Claymore Mine
    10
    Lv.5
    Lv.5
    Lv.5
  • Charged Shot
    Charged Shot
    10
    Lv.5
    Lv.5
    Lv.5
  • Salvo
    Salvo
    1
  • Sharp Shooter
    Sharp Shooter
    10
    Lv.5
    Lv.5
    Lv.5
  • DM-42
    DM-42
    1
  • Stalker
    Stalker
    1
  • Evasive Fire
    Evasive Fire
    1
  • Deadly Slash
    Deadly Slash
    1
  • Smokescreen Arrow
    Smokescreen Arrow
    1
  • Shadow Arrow
    Shadow Arrow
    1
  • Electric Nova
    Electric Nova
    1
  • Snipe
    Snipe
    10
    Lv.5
    Lv.5
    Lv.5
  • Level 1
    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Tracking Shot
    Tracking Shot
    Lv. 1/5

    Automatically turn to nearest frontal foe in a 90 degree angle and fire.

  • Level 2
    Double Shot
    Double Shot
    Lv. 1/5

    Fire two shots simultaneously. Outgoing Damage +30.0%.

    Lightning Arrows
    Lightning Arrows
    Lv. 1/5

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 11 Damage every 1s for 3.0s.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

  • Level 3
    Final Strike
    Final Strike
    Lv. 1/5

    Empowers Final Strike. Attack widens by 20% . Crit Rate +100%.

    Extensive Shooting
    Extensive Shooting
    Lv. 1/5

    Increase amount of arrows from 3 to 5.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On explosion hit, Damage to foes from all Party Members +6.0% for 8.0s.

  • Level 2
    Heavy Bomb
    Heavy Bomb
    Lv. 1/5

    On arrow hit, foe Move Speed -50.0% until Explosion.

    Flaming Gunpowder
    Flaming Gunpowder
    Lv. 1/5

    On explosion hit, Burn foes, inflicting 20 Damage every 1s for 6.0s.

    Enhanced Arrowhead
    Enhanced Arrowhead
    Lv. 1/5

    Explosion Crit Rate +30.0%. With Lightning Arrow, Electrocution duration +50%.

  • Level 3
    Lightning Arrow
    Lightning Arrow
    Lv. 1/5

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 42 Damage for 3.0s.

    Long Fuse
    Long Fuse
    Lv. 1/5

    Explosion duration increases from 2.0s to 3.0s. Inflicts +75.0% Damage.

  • Level 1
    Enhanced Arrow
    Enhanced Arrow
    Lv. 5/5

    Arrow spins stronger. Crit Rate +40.0%.

    Blizzard
    Blizzard
    Lv. 1/5

    Element is now [Water]. Inflicts Frost on foes. Move Speed -20.0% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Hellfire
    Hellfire
    Lv. 1/5

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 39 Damage.

  • Level 2
    Slow Tide
    Slow Tide
    Lv. 1/5

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +50.0%.

    Quick Shooting
    Quick Shooting
    Lv. 1/5

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +60.0%.

    Giant Whirlwind
    Giant Whirlwind
    Lv. 5/5

    Tornado width +20%. Outgoing Damage to Challenge or below foes +80.0%.

  • Level 3
    Wave Streak
    Wave Streak
    Lv. 5/5

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +260.0%.

    Multiple Waves
    Multiple Waves
    Lv. 1/5

    After firing, tornado splits up to 4 times, damaging foes.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 5/5

    Atk. Speed +30.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10.0%.

  • Level 2
    Sustain Enhancement
    Sustain Enhancement
    Lv. 5/5

    Arrow storm duration +2s. Total Damage +120%.

    Wave of Flames
    Wave of Flames
    Lv. 1/5

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 67 Damage every 1s for 3.0s.

    Electrocuting Wave
    Electrocuting Wave
    Lv. 1/5

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 3.0s.

  • Level 3
    Piercing Arrow
    Piercing Arrow
    Lv. 1/5

    Arrows rain down faster, shortening Damage interval. Crit Rate +40.0%.

    Heavy Rain
    Heavy Rain
    Lv. 5/5

    Damage to foes +34.0% every 1s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Ignore Collision
    Ignore Collision
    Lv. 1/5

    During skill use, ignore collision with Normal foes.

    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    Move Distance +3.0 meter(s).

  • Level 2
    Repulse
    Repulse
    Lv. 1/5

    AoE Radius +10%. On hit, increases Paralysis duration and push distance.

    Silver Master
    Silver Master
    Lv. 1/5

    On skill hit, Hawk Meter +35.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +200.0%.

  • Level 3
    Survival
    Survival
    Lv. 1/5

    During skill use, gain Status Effect Immunity. Dodge Rate +30.0%.

    Strengthening
    Strengthening
    Lv. 1/5

    Outgoing Damage +100.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

  • Level 1
    Ranged Hit
    Ranged Hit
    Lv. 5/5

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +60.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    During spinning attack, Atk. Speed +20.0%.

    Silver Master
    Silver Master
    Lv. 1/5

    Every 3rd hit, Hawk Meter recovery +12. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

  • Level 2
    Poison Blade
    Poison Blade
    Lv. 1/5

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 53 Damage every 1s for 5.0s.

    Lightning Blade
    Lightning Blade
    Lv. 5/5

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +330.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    Dodge Rate +20%.

  • Level 3
    Blade Dance
    Blade Dance
    Lv. 5/5

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +22.0%.

    Shadow Dance
    Shadow Dance
    Lv. 1/5

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 5/5

    Atk. Speed +27.0%.

    Weapon Destruction
    Weapon Destruction
    Lv. 1/5

    On hit, foe Atk. Power -20.0% for 4.0s.

    Repulse
    Repulse
    Lv. 1/5

    Claymore knockback distance +25.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity.

    Thunderbolt
    Thunderbolt
    Lv. 5/5

    Element is now [Lightning]. Crit Rate +40.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Mounting Flames
    Mounting Flames
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +30.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

  • Level 3
    Storm Surge
    Storm Surge
    Lv. 5/5

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +160.0%.

    Concentrated Storm
    Concentrated Storm
    Lv. 1/5

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +80.0%.

  • Level 1
    Quick Aim
    Quick Aim
    Lv. 1/5

    While charging, turn speed +30%.

    Camouflage
    Camouflage
    Lv. 1/5

    Stealthed while charging. Cooldown +9.0s.

    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -8.0s.

  • Level 2
    Double Shot
    Double Shot
    Lv. 5/5

    Shoots 2 arrows simultaneously. Outgoing Damage +80.0%.

    Overpain
    Overpain
    Lv. 1/5

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +20.0% of Base Damage.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Charge time -50.0%.

  • Level 3
    Fast Fire
    Fast Fire
    Lv. 5/5

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +66.5% total Damage.

    Steady Aim
    Steady Aim
    Lv. 1/5

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +30.0%.

  • Level 1
    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +20.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

  • Level 2
    Arrow Blanket
    Arrow Blanket
    Lv. 1/5

    Attack Range +30.0%.

    Frost Arrow
    Frost Arrow
    Lv. 1/5

    Element is now [Water]. Outgoing Damage +15.0%. Foe Move Speed -50.0% for 3.0s.

    Shock Shot
    Shock Shot
    Lv. 1/5

    On Crit Hit, Stuns for 2.0s.

  • Level 3
    Stealthy Movement
    Stealthy Movement
    Lv. 1/5

    On skill end, become Stealthed for 3.0s. Cooldown +6s.

    Focus Fire
    Focus Fire
    Lv. 1/5

    Attack Angle -30%. Outgoing Damage +100.0%.

  • Level 1
    Vital Point Strike
    Vital Point Strike
    Lv. 5/5

    Crit Rate +40.0%.

    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 16.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Ruthless Shot
    Ruthless Shot
    Lv. 1/5

    Increases the simultaneous arrow shot count from 10 to 15.

    Painful Shot
    Painful Shot
    Lv. 1/5

    On hit, Bleed foes, inflicting 34 Damage every 1s for 5.0s.

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Focus Shot
    Focus Shot
    Lv. 5/5

    Hits the same foe with up to 5 arrows. Outgoing Damage +45.0%.

    Target Confirmed
    Target Confirmed
    Lv. 1/5

    Fires 2 arrows at all foes in range. With Ruthless Shot, the number of arrows is increased to 3.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +20.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

  • Level 2
    Ranged Install
    Ranged Install
    Lv. 1/5

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +20.0%.

    Shock Mine
    Shock Mine
    Lv. 1/5

    No longer knocks down foes. Stuns for 4.0s.

    Greater Explosion
    Greater Explosion
    Lv. 1/5

    Explosion radius +30%.

  • Level 3
    Incendiary Mine
    Incendiary Mine
    Lv. 1/5

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +100.0%.

    Spare Mine
    Spare Mine
    Lv. 1/5

    Changes to Chain mode. Can be installed again after 5s. Cooldown +6.0s.

  • Level 1
    Ignore Collision
    Ignore Collision
    Lv. 1/5

    During skill use, ignore collision with Normal Boss foes.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill end, Move Speed +20.0% for 3.0s.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +80.0%.

  • Level 3
    Clean Hit
    Clean Hit
    Lv. 1/5

    Foe's downed time +50%. Outgoing Damage +100.0%.

    Finishing Move
    Finishing Move
    Lv. 1/5

    Rolls your feet at the point of arrival to inflict Damage to nearby foes, On hit, knocks foes into the air, increasing their Stagger Level to [Mid].

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Backup distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On landing, Move Speed +20.0% for 3.0s.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, gain Push Immunity.

    Heavy Arrow
    Heavy Arrow
    Lv. 1/5

    Foe knockback distance +3 meters. Outgoing Damage +20.0%.

  • Level 3
    Critical Blow
    Critical Blow
    Lv. 1/5

    Instantly knocks down foes hit by the arrows. Crit Rate +100%.

    Strategic Evasion
    Strategic Evasion
    Lv. 1/5

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +200.0% of Base Damage. Back up 2 meters.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Silver Master
    Silver Master
    Lv. 1/5

    On skill hit, Hawk Meter +30.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +20.0%.

  • Level 2
    Nightfall Slash
    Nightfall Slash
    Lv. 1/5

    On hit, inflict Nightfall for 4.0s.

    Kick Up, Kiss Down
    Kick Up, Kiss Down
    Lv. 1/5

    Outgoing Damage +100.0% to foes with 80.0% or more HP .

    Sawtooth Blade
    Sawtooth Blade
    Lv. 1/5

    On hit, Bleed foes, inflicting 41 Damage every 1s for 5.0s.

  • Level 3
    Double Slash
    Double Slash
    Lv. 1/5

    Attack one more time, inflicting 100.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Stealthy Movement
    Stealthy Movement
    Lv. 1/5

    On skill end, gains Stealth for 3.0s. Move Speed +30.0%. Cooldown +4s.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Attack Range +3.0 meter(s).

  • Level 2
    Sticky Fog
    Sticky Fog
    Lv. 1/5

    Move Speed debuff remains for 3.0s even after leaving the smoke area.

    Dark Fog
    Dark Fog
    Lv. 1/5

    Blind status effect remains for 3.0s even after leaving the smoke area.

    Poisonous Fog
    Poisonous Fog
    Lv. 1/5

    Inflict Deadly Poison on foes in smoke area. Inflicts 7 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

  • Level 3
    Clouded Fog
    Clouded Fog
    Lv. 1/5

    Smoke area +30%. Smoke duration +2s.

    Fog of Death
    Fog of Death
    Lv. 1/5

    Damages foes inside the smoke area for +150.0% of Base Damage every 1s.

  • Level 1
    High-Speed Recharge
    High-Speed Recharge
    Lv. 1/5

    Stack charge time -2.0s.

    Fast Flier
    Fast Flier
    Lv. 1/5

    Shadow Arrow flight speed +20.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Overcharge
    Overcharge
    Lv. 1/5

    Increases Shadow Arrow's stacks from 3 to 4.

    Curse Enhancement
    Curse Enhancement
    Lv. 1/5

    Increases Curse of Shadow's duration from 4.0s to 6.0s.

    Shadow of Abyss
    Shadow of Abyss
    Lv. 1/5

    Strengthens the Curse of Shadow. Reducing darkness effect +50%.

  • Level 3
    Shadow Tracking
    Shadow Tracking
    Lv. 1/5

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +4.0s.

    Ruthless Shadow
    Ruthless Shadow
    Lv. 1/5

    Fires 3 Shadow Arrows all at once in a cone-shaped area.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Electric Nova fly distance +3.0 meter(s).

  • Level 2
    Electric Field
    Electric Field
    Lv. 1/5

    On direct hit, chance to get Electric Shock is 100%. 70% for foes at the inner part. 50% for foes at the outer part.

    Overload
    Overload
    Lv. 1/5

    On Electric Wave hit, Damage +100.0%. For foes in the inner part Damage +50.0%. For foes in the outer part Damage +25.0%.

    Electric Impact
    Electric Impact
    Lv. 1/5

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +50.0%.

  • Level 3
    Lightning Rod
    Lightning Rod
    Lv. 1/5

    The Electric Nova arrow fires at a curved trajectory and explodes once more with 100% Damage.

    Electric Storm
    Electric Storm
    Lv. 1/5

    Electric Nova size +30%. Electric Wave range +30%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Swift Fingers
    Swift Fingers
    Lv. 5/5

    Atk. Speed +27.0%.

    Insight
    Insight
    Lv. 1/5

    Range +3.0 meter(s).

  • Level 2
    Perfection
    Perfection
    Lv. 1/5

    Perfect Zone Damage +40.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    While Holding, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Challenge or higher foes +72.5%. On Perfect Zone hit, Damage +145.0%.

  • Level 3
    Ghillie Suit
    Ghillie Suit
    Lv. 1/5

    While Holding, gain Stealth. Cooldown +18.0s.

    Easy Prey
    Easy Prey
    Lv. 5/5

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +60.0%.

When skill points or skills are insufficient


Claymore Mine>1

(1/5)