On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s.
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Members +6.0% for 8.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Charge Flame
Lv. 1/5
Skill can now stack up to 2 times.
Flame Expansion
Lv. 1/5
Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 40.0%.
Blazing Wildfire
Lv. 1/5
Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +20.0%.
Level 3
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Undying Flame
Lv. 1/5
Damage to Challenge or lower foes +40.0%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.
Level 1
Agile Cast
Lv. 1/5
Casting Speed +10.0%.
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Members +6.0% for 9.0s.
Charge MP
Lv. 1/5
Recovers 2.0% of Max MP with each successful hit.
Level 2
Condensed Wildfire
Lv. 1/5
Element is now [Fire]. Outgoing damage +25.0%.
Condensed Frost
Lv. 1/5
Element is now [Water]. On hit, the foe's Atk. Speed -15.0% and Move Speed -30.0% for 3.0s.
Condensed Lightning
Lv. 1/5
Element is now [Lightning]. Crit Rate +30.0%.
Level 3
Energy Bombardment
Lv. 1/5
Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +30.0% damage to foes.
Energy Rampage
Lv. 1/5
Possible input +3. Total damage inflicted +80.0%.
Level 1
Paralyze
Lv. 1/5
On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Members +6.0% for 8.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Wide-Angle Attack
Lv. 1/5
AoE Radius +30%.
Quick Pace
Lv. 1/5
On skill use, Move Speed +20.0% for 3.0s.
Sustain Enhancement
Lv. 1/5
Lightning sphere duration +2s.
Level 3
Overheat
Lv. 1/5
Skill can now stack up to 2, but basic Lightning Vortex duration -1s.
Fierce Lightning
Lv. 1/5
Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +40.0% Damage.
Level 1
Chill
Lv. 1/5
On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Enlightenment
Lv. 1/5
On hit, Specialty Meter gains +30.0%.
Level 2
Rule Enhancement
Lv. 1/5
Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -5.0, the Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.
Unstable Rule
Lv. 1/5
Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +15.0%.
Insight
Lv. 1/5
Skill use distance +2.0m, AoE range +30%, and damage +45.0%.
Level 3
Enhanced Strike
Lv. 1/5
Damage +50.0%.
Final Strike
Lv. 1/5
Crit Damage +130.0%.
Level 1
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Agile Cast
Lv. 1/5
Casting Speed +10.0%.
Level 2
Wildfire Whirlwind
Lv. 1/5
Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 43 damage every 1s for 3.0s and knockback foes.
Frost Whirlwind
Lv. 1/5
Element is now [Water]. On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.
Lightning Whirlwind
Lv. 1/5
Element is now [Lightning] and cooldown +10.0s. Crit Rate +30.0%. The final strike grants Electrocution for 4.0s.
Level 3
Charge MP
Lv. 1/5
On hit, restores Max MP by 15.0%.
Wiping Wind
Lv. 1/5
Attack length +20%. Damage +50.0%.
Level 1
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Enlightenment
Lv. 1/5
On hit, Specialty Meter gains +30.0%.
Level 2
Wide-Angle Attack
Lv. 1/5
AoE Radius +30%.
Additional Explosion
Lv. 1/5
A large explosion occurs where the wave hits, knocking foes back. Total damage +30.0%.
Evolved Hail
Lv. 1/5
Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 40.0%.
Level 3
Weak Point Detection
Lv. 1/5
Damage to targets with Push Immunity +60.0%.
Red Hail
Lv. 1/5
Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 85 Damage every 1s for 5.0s.
Level 1
Ignite
Lv. 1/5
On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s.
Rift Acceleration
Lv. 1/5
Fire Pillar creation speed -0.5s.
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Level 2
Flame Area
Lv. 1/5
A Flame Area is created for 3s at the explosion's location. Total damage to foes +40.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Charge Flame
Lv. 1/5
Changes to be stackable. Removes Push and causes Paralysis. The skill can now stack up to 2 times.
Level 3
Firepower Expansion
Lv. 1/5
Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +60.0%.
Firepower Supplement
Lv. 1/5
Ready Attack motion shortens and Damage to foes +25.0%.
Level 1
Paralyze
Lv. 1/5
On hit, grants a 15.0% chance to inflict Electrocution to foes for 4.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Level 2
Unavoidable Fate
Lv. 1/5
Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +10.0%.
Electric Discharge
Lv. 1/5
Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +20.0%, and on foes hit by lightning explosion, inflict 82 Electric Attack damage every 3s.
Destruction
Lv. 1/5
Slams lightning for 5s on the designated spot, inflicting total +40.0% damage.
Level 3
Magick Amplification
Lv. 1/5
On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.
Final Strike
Lv. 1/5
Crit Damage +160.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Rift Acceleration
Lv. 1/5
Attacks at the Rift Magick Circle occur 0.3s faster.
Level 2
Lava Area
Lv. 1/5
Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +30.0%.
Glacier Seas
Lv. 1/5
Element is now [Water]. Prep duration +0.6s. Causes Chill on the ground for 2s to freeze foes for 4.0s on hit.
Electric Attack Area
Lv. 1/5
Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +40.0%.
Level 3
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Jungle's Law
Lv. 1/5
Damage to Challenge or lower foes +80.0%.
Level 1
Chill
Lv. 1/5
On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.
Enlightenment
Lv. 1/5
On hit, Specialty Meter gains +30.0%.
Agile Cast
Lv. 1/5
Casting Speed +20.0%.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +30.0%.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Tenacity
Lv. 1/5
During skill use, grants Push Immunity.
Level 3
Frost Fragment
Lv. 1/5
Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +30.0%.
Frost Zone
Lv. 1/5
Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 80.0%.
Level 1
Paralyze
Lv. 1/5
On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.
Stabilize
Lv. 1/5
During skill use, limit to rotation disappears, and turning speed increases.
Quick Prep
Lv. 1/5
Cooldown -5.0s.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Wide-Angle Attack
Lv. 1/5
Fired lightning length +3 meters.
Vital Point Hit
Lv. 1/5
Crit Rate +30.0%.
Level 3
Branched Lightning
Lv. 1/5
The triggered lightning splits into three branches and strikes foes. Damage +80.0%.
Voltage Boost
Lv. 1/5
Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +120.0% damage.
Level 1
Insight
Lv. 1/5
Skill use distance +2.0 meter(s).
Charge MP
Lv. 1/5
On hit, restores Max MP by 6.0%. With Shockwave, recover by 3.0%.
Quick Prep
Lv. 1/5
Cooldown -5.0s.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +35.0%.
Jungle's Law
Lv. 1/5
Damage to Challenge or lower foes +50.0%.
Final Strike
Lv. 1/5
Crit Damage +100.0%.
Level 3
Stabilized Crystal
Lv. 1/5
Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +40.0%.
Shockwave
Lv. 1/5
Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +70.0%.
Level 1
Chill
Lv. 1/5
On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.
Enlightenment
Lv. 1/5
On hit, Specialty Meter gain +30.0%.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Piercing Strike
Lv. 1/5
On hit, ignore foe Defense by 50.0%.
Wide-Angle Attack
Lv. 1/5
AoE Radius +20%.
Tenacity
Lv. 1/5
During skill use, grants Push Immunity.
Level 3
Ice Pick
Lv. 1/5
The icicles become sharper, causing outgoing damage +60.0%.
Frost Barrage
Lv. 1/5
Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +30.0%.
Level 1
Ignite
Lv. 1/5
On hit, Burns foe, inflicting 32 Damage every 1s for 5.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Law of the Jungle
Lv. 1/5
On hit, damage to Lesser and Normal foes +30.0%.
Level 2
Backfire
Lv. 1/5
Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals damage to foes in a cone-shape.
Whirlpool Wildfire
Lv. 1/5
Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +20.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Level 3
Magick Amplification
Lv. 1/5
On hit, outgoing damage +50.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.
Final Strike
Lv. 1/5
Crit Damage +140.0%.
Level 1
MP Recovery
Lv. 1/5
Recover 10.0% MP when you nd Elegian's Touch yourself.
Tide's Fury
Lv. 1/5
On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 330 [Water] Damage.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Swift Footwork
Lv. 1/5
While Elegian's Touch is active, Move Speed +10.0%.
Laggard
Lv. 1/5
When hit while Elegian's Touch is activate, Cast Move Speed -40.0% debuff to attacking foe for 3.0s with a 30% chance.
Focus
Lv. 1/5
When hit while Elegian's Touch is activate, recover 5% Specialty Meter with a 50% chance. When Specialty Meter recovery is activated, Cooldown +10s.
Level 3
MP Training
Lv. 1/5
While Elegian's touch is maintained, Max MP +12.0%.
Shield Enhancement
Lv. 1/5
When hit, MP Cost -25.0%.
Level 1
Ignite
Lv. 1/5
On hit, Burns foe, inflicting 39 Damage every 1s for 5.0s.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Insight
Lv. 1/5
Skill use distance +2.0 meter(s).
Level 2
Flame Area
Lv. 1/5
Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +15.0%.
Asteroid
Lv. 1/5
Drops an enhanced Meteor. Damage +25.0%.
Overheated Meteor
Lv. 1/5
An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +40.0%.
Level 3
Magick Amplification
Lv. 1/5
On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.
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