Skill Simulator

guardian/generic raid support
Mana
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2022-03-19 02:26:39
Bard
Used Skill Points 344
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Sound Shock
    Sound Shock
    10
    Lv.1
    Lv.1
    Lv.1
    Focus Focus
  • Dissonance
    Dissonance
    1
  • Sound Wave
    Sound Wave
    1
  • Stigma
    Stigma
    1
  • Conviction Core
    Conviction Core
    1
  • Rhapsody of Light
    Rhapsody of Light
    1
  • Wind of Music
    Wind of Music
    10
    Lv.1
    Lv.1
    Lv.1
    Wealth Wealth
  • Sonic Vibration
    Sonic Vibration
    10
    Lv.1
    Lv.1
    Lv.1
    Overwh... Overwh...
  • Rhythm Buckshot
    Rhythm Buckshot
    7
    Lv.1
    Lv.1
    Galewi... Galewi...
  • Soundholic
    Soundholic
    10
    Lv.1
    Lv.1
    Lv.1
    Overwh... Overwh...
  • Prelude of Storm
    Prelude of Storm
    10
    Lv.1
    Lv.1
    Lv.1
    Wealth Wealth
  • Heavenly Tune
    Heavenly Tune
    10
    Lv.1
    Lv.1
    Lv.1
    Galewi... Galewi...
  • Note Bundle
    Note Bundle
    1
  • Prelude of Death
    Prelude of Death
    1
  • Harp of Rhythm
    Harp of Rhythm
    1
  • March
    March
    1
  • Guardian Tune
    Guardian Tune
    9
    Lv.1
    Lv.1
    Focus Focus
  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -1.0s.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +50%.

    Maintained Explosion
    Maintained Explosion
    Lv. 1/5

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +30.0% Damage to foes.

  • Level 2
    Sacred Shock
    Sacred Shock
    Lv. 1/5

    Element is now [Holy]. Marks foes hit by Sound Shock with Note Brand for 2.0s. Damage received from all Party Members +10.0%.

    Cold Shock
    Cold Shock
    Lv. 1/5

    Element is now [Water]. Inflicts target on hit with Frost effect for 2.0s. Foe's Move Speed -60.0%.

    Shock Enhancement
    Shock Enhancement
    Lv. 1/5

    Outgoing Damage +30.0%.

  • Level 3
    Rapid Fire
    Rapid Fire
    Lv. 1/5

    Fires Sound Shock 2 consecutive times.

    Curved Shot
    Curved Shot
    Lv. 1/5

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +60.0%.

  • Level 1
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +15.0%.

    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +30.0%.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Named foes or lower +100.0%.

    Lethargic Harmony
    Lethargic Harmony
    Lv. 1/5

    On hit, foe Atk. Power -6.0% every 2.0s up to 30.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

  • Level 3
    Living Harmony
    Living Harmony
    Lv. 1/5

    Dissonance cooldown +4.0s. Now moves slowly toward nearby foes.

    Harmony Enhancement
    Harmony Enhancement
    Lv. 1/5

    Outgoing Damage +100.0%.

  • Level 1
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Upon use, move back from current position by 4.5 meters.

    Large Wave
    Large Wave
    Lv. 1/5

    Music Sheet's width +20%.

  • Level 2
    Magick Control
    Magick Control
    Lv. 1/5

    Creates a 70.0% chance to not consume MP when casting.

    Endurance Wave
    Endurance Wave
    Lv. 1/5

    On skill use, Damage received -40.0% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -40.0% for 4.0s.

    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +50.0%.

  • Level 3
    Burning Wave
    Burning Wave
    Lv. 1/5

    Releases sheets of red music paper. Outgoing Damage +70.0%.

    Ground Crush
    Ground Crush
    Lv. 1/5

    Sends music paper flying, destroying the ground and creating an Earthquake Effect on hit foes for 3.0s.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Hit area +20%.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Stigma duration +2. Number of hits +2.

  • Level 2
    Frozen Stigma
    Frozen Stigma
    Lv. 1/5

    Element is now [Water]. Outgoing Damage to Challenge or below foes +30.0%. Move Speed -50.0% for 3.0s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Brilliant Stigma
    Brilliant Stigma
    Lv. 1/5

    Element is now [Holy]. Marks foes for 2.0s. Damage received from all Party Members +10.0%.

    Storm Stigma
    Storm Stigma
    Lv. 1/5

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +20.0%. Waves surge from the ball every 0.7s inflicting Damage.

  • Level 3
    Pain Brand
    Pain Brand
    Lv. 1/5

    Damage increase rises from 12.5% to 60.0%.

    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +200.0%.

  • Level 1
    Maintained Core
    Maintained Core
    Lv. 1/5

    Core's duration +3.0s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Enhanced Core
    Enhanced Core
    Lv. 1/5

    Outgoing Damage with Cores +15.0%.

  • Level 2
    Frost Core
    Frost Core
    Lv. 1/5

    Element is now [Water]. Move Speed of target hit by the Core -60.0% for 2.0s.

    Concentrated Core
    Concentrated Core
    Lv. 1/5

    Outgoing Damage +50.0% to foes repeatedly hit by a core.

    Derivative Effect
    Derivative Effect
    Lv. 1/5

    While Core lasts, Magick Recovery speed +30.0%.

  • Level 3
    Core Explosion
    Core Explosion
    Lv. 1/5

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 300.0% of 1 Core's explosion Damage and knocks them back.

    Core Increase
    Core Increase
    Lv. 1/5

    Summons 2 additional Cores, increasing the number of attacks to 5.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance of MP Cost -100.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +15.0%.

  • Level 2
    Stabilized Light
    Stabilized Light
    Lv. 1/5

    During skill use, grants Push Immunity.

    Note Brand
    Note Brand
    Lv. 1/5

    Marks foes hit by Rhapsody of Light for 3s. Outgoing Damage dealt by all Party Members +10.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Rhapsody of Light Damage +1.

  • Level 3
    Shining Concentration
    Shining Concentration
    Lv. 1/5

    Damage per hit +60.0%.

    Shining Protection
    Shining Protection
    Lv. 1/5

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 10.0% of Max HP.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +15.0%.

  • Level 2
    Melody Increase
    Melody Increase
    Lv. 1/5

    Serenade Meter obtained through Wind of Music +150.0%.

    Enhanced Cast
    Enhanced Cast
    Lv. 1/5

    Outgoing Damage +100.0%.

    Damage Reduction
    Damage Reduction
    Lv. 1/5

    During skill use, incoming Damage -40.0%.

  • Level 3
    Superspeed Cast
    Superspeed Cast
    Lv. 1/5

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +140.0% Damage.

    Wind of Protection
    Wind of Protection
    Lv. 1/5

    Creates a shield that absorbs Damage up to 25.0% of Max HP for all party members hit by Wind of Music for 4.0s.

  • Level 1
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed -0.3s. Hit cycle of the aftermath -30%.

    Protective Vibration
    Protective Vibration
    Lv. 1/5

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +5.0% up to 30.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while using Sonic Vibration.

  • Level 2
    Frozen Core
    Frozen Core
    Lv. 1/5

    Element is now [Water]. Outgoing Damage to Challenge or below foes +50.0%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -40.0% for 4.0s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Brilliant Wave
    Brilliant Wave
    Lv. 1/5

    Element is now [Holy]. When any party members enter the Sonic Vibration area or aftermath area, Atk. Power +15.0% of the caster's basic Atk. Power, raising the overall Atk. Power +6.0% for 2.0s.

    Chain Vibration
    Chain Vibration
    Lv. 1/5

    Damage to Push-Immune foes +30.0%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

  • Level 3
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    The orb of Sonic Vibration grows larger. Hit area +40%.

    Spreading Vibration
    Spreading Vibration
    Lv. 1/5

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 60.0% of Base Damage.

  • Level 1
    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +30.0%.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Shock Enhancement
    Shock Enhancement
    Lv. 1/5

    On hit, foe knockback distance +100.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while casting.

    Shot Enhancement
    Shot Enhancement
    Lv. 1/5

    Increases slamdown duration. Outgoing Damage +25.0%.

  • Level 3
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20%. Crit Rate +50.0%.

    Shot Concentration
    Shot Concentration
    Lv. 1/5

    Casting Time +0.5s. Outgoing Damage +100.0%. Increases Stagger level to [Mid].

  • Level 1
    Sound Concentration
    Sound Concentration
    Lv. 1/5

    Damage per hit +5.0% up to 30.0%.

    Raid
    Raid
    Lv. 1/5

    Now attacks in a cone-shaped area. Damage to foes within max range +30.0%.

    Magical Healing
    Magical Healing
    Lv. 1/5

    Recovers HP of party members hit by Soundholic by 1%.

  • Level 2
    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Duration +1.5s. Hit amount +5. Cooldown +3.0s.

    Sound Barrier
    Sound Barrier
    Lv. 1/5

    While casting Soundholic, obtain a shield with a capacity of 15.0% of Max HP.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -60.0% for 2.0s.

  • Level 3
    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +200.0%.

    Focus Fire
    Focus Fire
    Lv. 1/5

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +700.0%. With Sustain Enhancement, hit amount decreases to 7.

  • Level 1
    Mind Concentration
    Mind Concentration
    Lv. 1/5

    Recovers 15.0% MP consumed through Prelude of Storm per 1 foe hit up to 75.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    Damage to Named foes or lower +50.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +15%.

    Melody Increase
    Melody Increase
    Lv. 1/5

    On hit, Serenade Meter gained +150.0%.

    Lightning Enhancement
    Lightning Enhancement
    Lv. 1/5

    Outgoing Damage +100.0%.

  • Level 3
    Powerful Prelude
    Powerful Prelude
    Lv. 1/5

    Stun duration -1s. An electrical field inflicts 100.0% total Damage for 2s.

    Lightning Concentration
    Lightning Concentration
    Lv. 1/5

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +25.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +25.0%.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Tough Tune
    Tough Tune
    Lv. 1/5

    Atk. Speed +8.0%.

    Courageous Tune
    Courageous Tune
    Lv. 1/5

    On hit, foe Atk. Power -30.0% for 8.0s.

    Forte
    Forte
    Lv. 1/5

    AoE Radius +25%.

  • Level 3
    Intense Tune
    Intense Tune
    Lv. 1/5

    In additional to existing effects, all party members' Atk. Power +15.0% of the caster's default Atk. Power, raising overall Atk. Power +6.0%.

    Tune for Me
    Tune for Me
    Lv. 1/5

    Outgoing Damage +200.0%. Buff effect gained through Heavenly Tune + 100%.

  • Level 1
    Strong Note
    Strong Note
    Lv. 1/5

    Damage received by all party members per hit by a musical note bunch -10.0% up to 30.0%.

    Repeat Sign
    Repeat Sign
    Lv. 1/5

    Changes to a stackable skill. Charges 1 time every 17.0s up to 2 times.

    Exploding Note
    Exploding Note
    Lv. 1/5

    The music note bunch explodes upon expiring, inflicting 200.0% Damage.

  • Level 2
    Frozen Note
    Frozen Note
    Lv. 1/5

    Element is now [Water]. Move Speed reduction effect +80.0%.

    Sacred Note
    Sacred Note
    Lv. 1/5

    Element is now [Holy]. Marks the target hit by the Musical Note Bunch for 2.0s. Damage received from all party members +10.0%.

    Crescendo
    Crescendo
    Lv. 1/5

    Outgoing damage to Challenge or above monsters +30.0%. For every hit, outgoing damage to foes +20.0% up to +100.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +30.0%. As the distance of the outgoing damage increases, Damage +20.0% up to +100.0%.

  • Level 3
    Ruthless Release
    Ruthless Release
    Lv. 1/5

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +200.0%. The Musical Note Bunch also attacks in 5 directions.

    Melody Brand
    Melody Brand
    Lv. 1/5

    Attacks toward the target location instead of at the target location. The Musical Note Bunch slowly comes down from the sky, inflicting continuous Damage. Hit Area +100%. Hit amount + 2.

  • Level 1
    Passionate Applause
    Passionate Applause
    Lv. 1/5

    Serenade Meter recovered through Prelude of Death +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Death Amplification
    Death Amplification
    Lv. 1/5

    Damage Amplification through Death's End +50.0% per stack.

    Surprise Death
    Surprise Death
    Lv. 1/5

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -10.0% with each stack.

    Endless Tune
    Endless Tune
    Lv. 1/5

    Hit amount +1. Max stacks for Death's End increases from 2 to 3.

  • Level 3
    Aria of Death
    Aria of Death
    Lv. 1/5

    Prelude of Death Damage +30.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1472 Damage to 1 nearest foe within a 3 meter radius.

    Howling of Pain
    Howling of Pain
    Lv. 1/5

    AoE Radius +25%. On Death's End hit, Fear foes for 4.0s.

  • Level 1
    Summoning Will
    Summoning Will
    Lv. 1/5

    Harp duration +2.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Setup speed +20.0%.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Agile Rapid Fire
    Agile Rapid Fire
    Lv. 1/5

    Harp Atk. Speed +60.0%.

    Explosion
    Explosion
    Lv. 1/5

    Harp's AoE Radius -6 meters in exchange for a powerful AoE attack.

    Melody Increase
    Melody Increase
    Lv. 1/5

    Recovers the Serenade Meter every 1s while Harp stays summoned.

  • Level 3
    Note Brand
    Note Brand
    Lv. 1/5

    On hit from notes, the Damage the target receives from all Party Members +10.0% for 2.0s.

    Giant Harp
    Giant Harp
    Lv. 1/5

    Summons a 20% larger harp. Outgoing Damage +100.0%.

  • Level 1
    Time Reduction
    Time Reduction
    Lv. 1/5

    Cooldown -4.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Cheerful March
    Cheerful March
    Lv. 1/5

    During skill use, Move Speed +14.9%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Explosion radius +50%.

    March Enhancement
    March Enhancement
    Lv. 1/5

    Crit Rate +30.0%.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    Duration of Move Speed reduction effect on foes-2.0s. Move Speed reduction effect +30.0%.

  • Level 3
    Threatening March
    Threatening March
    Lv. 1/5

    Outgoing Damage +200.0%.

    Melody March
    Melody March
    Lv. 1/5

    On hit, Serenade Meter gained +200.0%.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while using Guardian Tune.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20.0%.

  • Level 2
    Endless Protection
    Endless Protection
    Lv. 1/5

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 15.0% of Max HP for 8.0s.

    Powerful Protection
    Powerful Protection
    Lv. 1/5

    Incoming Damage Reduction effect +20.0%.

    Punishment of Protection
    Punishment of Protection
    Lv. 1/5

    When the Guardian Tune buff expires, inflicts +401 Damage to foes within a 4 meter radius.

  • Level 3
    Agile Defense
    Agile Defense
    Lv. 1/5

    Cooldown -50%. Duration of all effects -50%.

    Wind of Protection
    Wind of Protection
    Lv. 1/5

    Blocks 1 Debuff attack.

can take out buckshot and max guardian tune instead if you don't need counter, take harp of rhythm level 7 with 1-3 tripods (requires 352 skill points, otherwise keep guardian tune at 7 or your preference)


replace focus runes with galewind once you have max mp/mp efficiency 3 engravings, you can keep focus if you are still running out of mp


bard has a lot of mp problems early on if you are going with a swiftness build due to the lack of engravings for mp, feel free to run more focus runes as needed


with 1000 swiftness you should basically have 100% note brand uptime from sound shock

(1/5)