Adds a downward attack, inflicting 60.0% basic skill Damage.
Forward Slash
Lv. 1/5
Advance 1m with each slash, and move and use different skills immediately after the attack.
Level 3
Mutilate
Lv. 1/5
Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +8.0s.
Airsplitter
Lv. 1/5
Creates afterimages of your sword in the air, inflicting +60.0% Damage.
Level 1
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Memebrs +6.0% for 6.0s.
Slash Enhancement
Lv. 1/5
AoE Radius +10.0%. Paralyze duration + 0.3s.
Level 2
Focus
Lv. 1/5
Fury gain +100.0%.
Weak Point Enhancement
Lv. 1/5
Adds Weak Point Lv. 1 to the skill.
Internal Bleeding
Lv. 1/5
Bleed a single foe for 5.0s, inflicting 16 Damage every 1s.
Level 3
Cut
Lv. 1/5
Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +40.0%.
Counterstrike
Lv. 1/5
Changes to combo mode. The 1st attack becomes a downward strike that inflicts 80.0%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 100.0% Damage.
Level 1
Muscle Spasm
Lv. 1/5
The downward strike knocks down foes for +0.5s.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%. MP Cost + 40.0%.
Keen Strike
Lv. 1/5
Crit Rate +15.0%.
Level 2
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Focus
Lv. 1/5
Fury gain +100.0%.
Burst Enhancement
Lv. 1/5
During Burst Mode, Damage +40.0%.
Level 3
Flame Rush
Lv. 1/5
The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +50.0% Damage.
Red Lightning
Lv. 1/5
Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +75.0%.
Level 1
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Bleed Effect
Lv. 1/5
On hit, Bleed foes for 5.0s, inflicting 27 Damage every 1s.
Enhanced Strike
Lv. 1/5
Remain in the preparatory stance for an additional 0.5s to increase outgoing Damage +20.0%.
Level 2
Finishing Blow
Lv. 1/5
Inflicts +50.0% Damage to foes with 50.0% or less HP.
Muscle Spasm
Lv. 1/5
Trip duration +1.0s.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Level 3
Shockwave
Lv. 1/5
Attacks shoot an upward shockwave, inflicting 20.0% basic skill Damage twice. Pushed foes take +40.0% Damage from this shockwave attack.
Lights Out
Lv. 1/5
Changes to combo mode. The 2nd attack inflicts 150.0% Damage. Cooldown +6s.
Level 1
Shield
Lv. 1/5
Concentrate to create a shield that absorbs Damage up to 15.0% of Max HP for 5.0s.
Burning Rage
Lv. 1/5
During skill use, flames appear around you, inflicting 10.0% [Fire] Damage to nearby foes every 1s for 5.0s.
Excellent Mobility
Lv. 1/5
Charge distance +2.0 meter(s).
Level 2
Chain Charge
Lv. 1/5
Changes to Chain mode. Can be used up to twice in a row. Cooldown +10.0s.
Down Strike
Lv. 1/5
Adds a downward blow to the end, knocking down foes for Damage +100.0%.
Flash and Slash
Lv. 1/5
Dash through foes, slashing at those in your path.
Level 3
Earthquake Effect
Lv. 1/5
Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 30.0% Damage. Causes Earthquake for 4.0s.
Fury Explosion
Lv. 1/5
Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 100.0% Damage at 5 meters range and launching the foes in the air.
Level 1
Quick Pace
Lv. 1/5
During skill use, Move Speed +10.0%.
Sustain Enhancement
Lv. 1/5
Hold duration up to +4s.
Quick Prep
Lv. 1/5
Cooldown -12.0s. Hold duration -1s.
Level 2
Forward Slash
Lv. 1/5
Move +4 meters forward and deliver a slash, inflicting 20.0% Damage. Canceling the skill does not decrease cooldown or MP Cost.
Great Wheel
Lv. 1/5
Damage to foes hit by Whirlwind +6.0%, up to +60.0%.
Cracked Blade
Lv. 1/5
Whirlwind range +40%. Damage in new range area +40.0%.
Level 3
Vacuum Slash
Lv. 1/5
AoE Radius +20%. Attack count x 2. Total Damage +50.0%.
Tornado
Lv. 1/5
Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 60.0% Damage.
Level 1
Keen Strike
Lv. 1/5
Crit Rate +15.0%.
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Ranged Hit
Lv. 1/5
Attack Range +20.0%.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Defenseless Target
Lv. 1/5
Damage to Pushed foes +40.0%.
Level 3
Power Accumulation
Lv. 1/5
Changes to Charge mode. Charge Level 1 has Damage +100.0%. Overcharge +250.0%. Cooldown +18.0s.
Whirlpool
Lv. 1/5
Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +50.0% Damage.
Level 1
Focus
Lv. 1/5
Fury gain +50.0%.
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Quick Prep
Lv. 1/5
Cooldown -5.0s.
Level 2
Vital Point Strike
Lv. 1/5
Crit Rate +30.0%.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Level 3
Driving Hit
Lv. 1/5
Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +60.0%.
Storm Slash
Lv. 1/5
AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +80.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Focus
Lv. 1/5
Fury gain +100.0%.
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Memebrs +6.0% for 10.0s.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +30.0%.
Swift Attack Prep
Lv. 1/5
On physical and shockwave hits, Atk. Speed +20.0% for 3.0s.
Numbing Effect
Lv. 1/5
On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.
Level 3
Earthquake Shock
Lv. 1/5
Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 80.0% basic skill Damage.
Earth Impact
Lv. 1/5
Attacks shake the ground, pulling foes to the center of your attack range and inflicting +12.0% basic skill Damage every 1s for 6s.
Level 1
Excellent Mobility
Lv. 1/5
Max flying distance +2.0 meter(s).
Control
Lv. 1/5
Fury gain +50.0%.
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Level 2
Swift Move
Lv. 1/5
On cast, Move Speed +20.0% for 3.0s.
Swordswipe Draft
Lv. 1/5
Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +20.0% for 3.0s.
Muscle Spasm
Lv. 1/5
Trip duration +1.0s.
Level 3
Power Slash
Lv. 1/5
Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +200.0%.
Sword Fragment
Lv. 1/5
Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 46 Damage every 1s for 4.0s.
Level 1
Training Results
Lv. 1/5
AoE Radius +30.0%.
Leap
Lv. 1/5
Leap over to a target location up to +8.0 meter(s) range before attacking.
Absorption
Lv. 1/5
Immediately pulls foes within 5 meters as you attack.
Level 2
Melt
Lv. 1/5
Hell Blade Damage per hit +10.0% for 3.0s. Stacks up to 5.
Lava Jet
Lv. 1/5
The finishing attack creates a lava zone inflicting 50.0% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.
Deadly Blow
Lv. 1/5
Outgoing Damage +55.0% when your HP is 50.0% or below.
Level 3
Earth Flip
Lv. 1/5
Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +80.0% basic skill Damage.
Bloody Eruption
Lv. 1/5
Element is now [Fire]. Changes to Normal mode. Deliver the finishing attack immediately after thrusting your sword into the ground.
Level 1
Vital Point Strike
Lv. 1/5
On hit, Crit Rate +15.0% for 3.0s.
Excellent Mobility
Lv. 1/5
Dash 5 meters forward and attack.
Nimble Movement
Lv. 1/5
Significantly decreases the preparatory duration.
Level 2
Decimation
Lv. 1/5
Follow the 1st attack with an additional greatsword strike, knocking down foes for 200.0% Damage.
Sword Wound
Lv. 1/5
On hit, Bleed foes, inflicting 28 Damage every 1s for 5.0s.
Swift Attack Prep
Lv. 1/5
On hit, Atk. Speed +20.0% for 3.0s.
Level 3
Quick Prep
Lv. 1/5
Cooldown -7.0s. Outgoing Damage -50.0%.
Enhanced Strike
Lv. 1/5
Attack Width +20.0%. Outgoing Damage +50.0%.
Level 1
Acceleration
Lv. 1/5
On hit, Move Speed +15.0% for 5.0s.
Bleed Effect
Lv. 1/5
On hit, Bleed foes, inflicting 24 Damage every 1s for 5.0s.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Vital Point Strike
Lv. 1/5
Crit Rate +30.0%.
Focus
Lv. 1/5
Fury gain +100.0%.
Level 3
Squall
Lv. 1/5
Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +80.0%.
Windswift
Lv. 1/5
Quickly spin and glide, attacking foes in your path. Total Damage +40.0%.
Level 1
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Focus
Lv. 1/5
Fury gain +50.0%.
Level 2
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Vital Point Strike
Lv. 1/5
On 2nd attack hit, Crit Rate +25.0% for 4.0s.
Level 3
Flame Spin
Lv. 1/5
Element is now [Fire]. After the last attack, the earth explodes, inflicting +40.0% basic skill Damage and launching targets in the air.
Overcharge splits the spirit sword into three branches.
Limit Break
Lv. 1/5
Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +40.0%.
Explosion
Lv. 1/5
Overcharge causes an explosion on the edge of the skill's attack range, inflicting +50.0% Damage.
Level 3
Blaze Wave
Lv. 1/5
Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 60.0% basic skill Damage at Charge Level 1.
Earth Flip
Lv. 1/5
Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +100.0% Damage.
Level 1
Damage Amplification
Lv. 1/5
On hit, Damage to foes from all Party Members +6.0% for 16.0s.
Nimble Movement
Lv. 1/5
Atk. Speed +20.0%.
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Level 2
Vital Point Strike
Lv. 1/5
On hit, Crit Rate +20.0% for 6.0s.
Weak Point Enhancement
Lv. 1/5
Adds Weak Point Lv. 2 to the skill.
Blood Slash
Lv. 1/5
Enemy paralysis time + 0.5s. Bleed foes, inflicting 97 Damage every 1s for 5.0s.
Level 3
Red Wave
Lv. 1/5
The rising slash shoots red spirit swords along the ground. Damage +125.0%. Attack Range +25.0%.
Red Shock
Lv. 1/5
Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 120.0%.
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