Changes to Combo mode. Allows you to change directions upon attacking.
Vital Point Strike
Lv. 1/5
Crit Rate +20.0%.
Gravitational Blow
Lv. 1/5
Increases the charge up time for the final attack. Inflicts +50.0% Damage.
Level 2
Jungle's Law
Lv. 1/5
On hit, Damage to Lesser and Normal foes +100.0%.
Strength Release
Lv. 1/5
Damage +30.0%. While in Sacred Executioner mode, Damage +100.0%.
Excellent Mobility
Lv. 1/5
Per attack, advancing distance +1 meter. Atk. Speed +10.0%.
Level 3
Chain Attack
Lv. 1/5
Uses Spin Slash once more, inflicting additional Damage equal to 80.0% of total Damage.
Sword Trace
Lv. 1/5
Creates an illusion where the sword was, inflicting additional Damage equal to 60.0% of total Damage.
Level 1
Excellent Mobility
Lv. 1/5
Thrust continuously while moving forward 2 meters.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Jungle's Law
Lv. 1/5
On hit, Damage to Lesser and Normal foes +50.0%.
Level 2
Piercing Strike
Lv. 1/5
Continuous thrust attack ignores foe Defenses by 40.0%.
Precise Swordcraft
Lv. 1/5
Continuous thrust attack pushes the target to the edge of the sword, inflicting +60.0% Damage when foes are hit by the sword's edge.
Chain Attack
Lv. 1/5
Number of continuous thrust attacks +2. Damage up to +50.0%.
Level 3
Flash Enhancement
Lv. 1/5
Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +30.0% up to 150.0%. However, the last attack is skipped.
Changed Swordcraft
Lv. 1/5
The last attack becomes a rising slash. Inflicts +200.0% Damage and knocks foes into the air.
Level 1
Excellent Mobility
Lv. 1/5
Move Distance +2.0 meter(s).
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Swift Fingers
Lv. 1/5
Reduce charge up time of Charge.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Nimble Movement
Lv. 1/5
On hit, Move Speed +15.0% for 3.0s.
Shining Protection
Lv. 1/5
When charging, create a shield with 15.0% of Max HP for 3.0s.
Level 3
Ambush Attack
Lv. 1/5
The charging stab attack changes into an rising slash. Inflicts +50.0% Damage. Knocks foes into the air.
Law of the Jungle
Lv. 1/5
Does a horizontal spinning slash after a charging stab attack. Inflicts +80.0% Damage. Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.
Level 1
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Vital Point Strike
Lv. 1/5
Crit Rate +20.0%.
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Level 2
Growth Attack
Lv. 1/5
Per attack, outgoing Damage +10.0%. Changed Swordcraft does not apply to the last attack.
Quick Prep
Lv. 1/5
On hit, cooldown is -1.0s per foe up to -7.0s.
Strength Release
Lv. 1/5
Damage +30.0%. Damage +100.0% while in Sacred Executioner status.
Level 3
Swift Swordcraft
Lv. 1/5
Does not move forward while attacking. Decreases to 4 hits. Max Damage +50.0%.
Changed Swordcraft
Lv. 1/5
Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +40.0% of Base Damage.
Level 1
Swift Fingers
Lv. 1/5
Atk. Speed +10.0%.
Concussion
Lv. 1/5
Increases Stagger Level to [Mid - High].
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Divine Punishment
Lv. 1/5
Last attack inflicts +50.0% Damage to foes. While in Sacred Executioner status, +150.0% Damage.
Piercing Sword
Lv. 1/5
Last attack against Challenge or higher foes ignore all Defense by 50.0%.
Law of the Jungle
Lv. 1/5
Damage of last attack on Lesser and Normal foes +100.0%.
Level 3
Double Smite
Lv. 1/5
Does a total of 2 powerful slash attacks. The 1st attack receives the same effects as the last attack.
Leap Attack
Lv. 1/5
The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +60.0% Damage.
Level 1
Sturdy Armor
Lv. 1/5
During Sprint, incoming Damage -30.0%.
Quick Pace
Lv. 1/5
During Sprint, Move Speed +15.0%.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Powerful Blow
Lv. 1/5
Max Damage +60.0% according to Sprint duration.
Sustain Enhancement
Lv. 1/5
Sprint duration +1s.
Lightning Slash
Lv. 1/5
Element is now [Lightning]. +30.0% Crit Rate. +10% Atk. Speed of last attack.
Level 3
Ruthless Sprint
Lv. 1/5
Ignores collision with Normal foes during Sprint. On hit, inflicts 30.0% Damage to foes on the path and knocks them into the air.
Finishing Strike
Lv. 1/5
At the end of the Sprint, slams down the sword with both hands. Inflicts +100.0% Damage.
Level 1
Quick Pace
Lv. 1/5
On hit, Move Speed +20.0% for 3.0s.
Stigmata
Lv. 1/5
The ground explodes after the last attack to inflict +30.0% Damage and knocks foes into the air.
Excellent Mobility
Lv. 1/5
During skill use, attack while moving forward 4 meters.
Level 2
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Challenger's Will
Lv. 1/5
Damage to Challenge or higher foes +60.0%.
Breath Control
Lv. 1/5
Quickly chain to the next skill after using this skill.
Level 3
Broad Slash
Lv. 1/5
Does a wide slash instead of an upward hit. Inflicts +50.0% Damage. Inflicts +140.0% Damage to Lesser and Normal ranked foes.
Executioner's Strike
Lv. 1/5
Deliver an additional strong downward attack at the ground, inflicting 100.0% of the total Damage.
Level 1
Bulwark
Lv. 1/5
Creates a shield with 15.0% of Max HP for 4.0s.
Rune Prison
Lv. 1/5
Targets hit are pulled into the center of rotation.
Forward Attack
Lv. 1/5
During skill use, move forward 4 meters.
Level 2
Perfect Strike
Lv. 1/5
Changes to Holding mode. Adds a Perfect Zone. Last attack inflicts +100.0% Damage to successful Perfect Zone.
Strength Release
Lv. 1/5
Damage +30.0%. Damage +100.0% while in Sacred Executioner status.
Acuteness
Lv. 1/5
Element is now [Lightning]. Crit Rate +30.0%.
Level 3
Express Fury
Lv. 1/5
Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +200.0%.
Light Explosion
Lv. 1/5
On skill use, grants Push Immunity. Causes a Light Explosion from the scar created by the skill to inflict +100.0% Damage of the last attack and knocks foes into the air.
Level 1
Positioning
Lv. 1/5
Charge up time -10.0%.
Stigmata
Lv. 1/5
Leaves behind Debris of Light for 5s. Inflicts up to +30.0% Damage.
Propulsion
Lv. 1/5
During skill use, attack while moving forward 4 meters.
Level 2
Outburst of Light
Lv. 1/5
Emits Divine Light even if the attack fails. Emitted light inflicts -20.0% Damage.
Weak Point Detection
Lv. 1/5
Element is now [Holy]. Damage +40.0% to Push-Immune foes.
Vital Point Strike
Lv. 1/5
Element is now [Lightning]. Crit Rate +30.0%.
Level 3
Condensed Energy
Lv. 1/5
Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +120.0% Damage.
Release Light
Lv. 1/5
The repeatedly fired light inflicts +80.0% Damage. Per foe hit, Cooldown -1s up to -8s.
Level 1
Swift Fingers
Lv. 1/5
Gathers light in an instant and quickly creates a shockwave.
Continuous Movement
Lv. 1/5
Creates a shockwave and can perform the next action quickly.
Wide Hit
Lv. 1/5
Attack Range +20%.
Level 2
Faith
Lv. 1/5
On hit, Piety Meter +50.0% while in Normal State.
Impaired Mobility
Lv. 1/5
On hit, foe Move Speed -40.0% for 4.0s.
Light's Vestige
Lv. 1/5
On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 6.0s.
Level 3
Splendid Sphere
Lv. 1/5
Fires a ball of light to inflict +50% Damage. Stuns for 2.0s. Cooldown -6s.
Powerful Shock
Lv. 1/5
Creates a shockwave of powerful light. Inflicts +100.0% Damage.
Level 1
Swift Fingers
Lv. 1/5
The time until emission of light shortens.
Enhanced Strike
Lv. 1/5
Outgoing Damage +20.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Wide Hit
Lv. 1/5
Attack Range +20%.
Faith
Lv. 1/5
On hit, Piety Meter +50.0% while in Normal State.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Level 3
Sustain Enhancement
Lv. 1/5
Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +150.0%.
Righteous Light
Lv. 1/5
Creates a shockwave of powerful light. Inflicts +80.0% Damage and knocks back foes.
Level 1
Insight
Lv. 1/5
Skill Cast Range +2.0 meter(s). Cooldown -2.0s.
Way of Light
Lv. 1/5
Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 30.0% Damage and drops swords of light at the push location.
Enhanced Strike
Lv. 1/5
Changes to Casting mode. Inflicts +40.0% Damage.
Level 2
Summon Holy Sword
Lv. 1/5
Element is now [Holy]. On falling sword hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 10.0s.
Lightning Blade
Lv. 1/5
Summons a [Lightning] sword. Crit Rate +30.0%.
Explosive Sword
Lv. 1/5
The sword explodes after falling, inflicting +40.0% Damage.
Level 3
Dazzling Light Sword
Lv. 1/5
Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +100.0%.
Great Light Sword
Lv. 1/5
Drops a huge sword. AoE Radius +20%. Inflicts +50.0% Damage.
Level 1
Shield
Lv. 1/5
Creates a shield with 10.0% of Max HP for 5.0s for all party members within God's Decree the moment it is created.
Skilled Wisdom
Lv. 1/5
Atk. Duration -0.5s. Total outgoing Damage +10.0%.
Enhanced Decree
Lv. 1/5
Atk. Duration +0.5s. Max Damage +30.0%.
Level 2
Wide-Angle Attack
Lv. 1/5
AoE Radius +30%.
Brilliant Law
Lv. 1/5
Element is now [Holy]. On hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 12s.
Lightning
Lv. 1/5
Element is now [Lightning]. Crit Rate +30.0%.
Level 3
Grace
Lv. 1/5
Receives blessing from the Light's Guardian. For all Party Members inside God's Decree, incoming Damage -70.0% for 1.0s.
Light's Guardian
Lv. 1/5
If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +150.0% Damage and knocks back foes.
Level 1
Jungle's Law
Lv. 1/5
On hit, Damage to Lesser and Normal foes +50.0%.
Acuteness
Lv. 1/5
Crit Rate +20.0%.
Wide Thunderstroke
Lv. 1/5
AoE Radius +20%.
Level 2
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Faith
Lv. 1/5
On hit, Piety Meter +100.0% while in Normal State.
Thunder
Lv. 1/5
On Lightning attack hits, inflict Electrocution on foes for 4.0s.
Level 3
Light's Guardian
Lv. 1/5
With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +150.0% Damage and knocks back foes.
Express Fury
Lv. 1/5
Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Impaired Mobility
Lv. 1/5
At Holy Zone, foe Move Speed -40.0% for 1.0s.
Naively Honest
Lv. 1/5
During skill use, grants Paralysis immunity.
Level 2
Law of the Jungle
Lv. 1/5
On hit, Damage to Lesser and Normal foes +100.0%.
Divine Mark
Lv. 1/5
On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 2.0s.
Grace
Lv. 1/5
While inside the Holy Zone, incoming Damage to all Party Members -25.0% for 1.0s.
Level 3
Endless Grace
Lv. 1/5
AoE Radius +20%. Piety Meter +100.0%.
Light's Concentration
Lv. 1/5
Holy Zone duration +3s. First hit Damage +80.0% and pulls foes to the center.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Swift Fingers
Lv. 1/5
Atk. Speed +10.0%.
Quick Pace
Lv. 1/5
While shield is active, Move Speed +15.0%.
Level 2
Purify
Lv. 1/5
Removes the latest harmful effect cast on all party members within 24 meters.
Lingering Power
Lv. 1/5
Shield duration +2.0s.
Robust Protection
Lv. 1/5
Shield duration -2s. Shield Gauge +100.0%.
Level 3
Thunderous Protection
Lv. 1/5
When deactivated, the shield inflicts 1694 Lightning Damage to foes in a 6 meter radius.
Vow of Light
Lv. 1/5
When deactivated, the shield restores 8.0% of Max HP. Cooldown +10s.
Level 1
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Enhanced Strike
Lv. 1/5
Casting Speed -20.0%. Outgoing Damage +30.0%.
Swift Fingers
Lv. 1/5
Casting Speed +20.0%.
Level 2
Light's Vestige
Lv. 1/5
On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 12.0s.
Wide Explosion
Lv. 1/5
AoE Radius +20%.
Explosion Enhancement
Lv. 1/5
Damage to Challenge or higher foes +60.0%.
Level 3
Prepared Explosion
Lv. 1/5
Changes to Normal mode. Inflicts 50.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +30.0% and knocks back foe.
Explosion Aftermath
Lv. 1/5
Element is now [Lightning]. After Holy Explosion, inflicts up to 120.0% Damage over time for 5s at the location of the explosion.
Level 1
Mind Enhancement
Lv. 1/5
MP Cost -50.0%.
Agile Cast
Lv. 1/5
Casting Speed +10.0%.
Faith
Lv. 1/5
On hit, Piety Meter +50.0% while in Normal State.
Level 2
Perseverance
Lv. 1/5
Heavenly Blessing Damage reduction +31.0%.
Weightlessness
Lv. 1/5
Atk. Speed +15.0% for all party members within 24 meters for 8.0s.
Valor
Lv. 1/5
Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.
Level 3
Absolute Blessing
Lv. 1/5
MP Recovery Speed +40.0% for all party members within 24 meters for 8.0s.
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