Skill Simulator

Surge build I found on yt
Nayten
Views : 2,040 Upvotes : 0
Comments : 0
2022-03-10 10:43:44
Deathblade
Used Skill Points 328
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Surprise Attack
    Surprise Attack
    1
  • Upper Slash
    Upper Slash
    1
  • Wind Cut
    Wind Cut
    1
  • Polestar
    Polestar
    10
    Lv.1
    Lv.1
    Lv.1
  • Spincutter
    Spincutter
    7
    Lv.1
    Lv.1
  • Blade Dance
    Blade Dance
    1
  • Dark Axel
    Dark Axel
    10
    Lv.1
    Lv.1
    Lv.1
  • Soul Absorber
    Soul Absorber
    10
    Lv.1
    Lv.1
    Lv.1
  • Death Sentence
    Death Sentence
    10
    Lv.1
    Lv.1
    Lv.1
  • Twin Shadows
    Twin Shadows
    1
  • Earth Cleaver
    Earth Cleaver
    1
  • Head Hunt
    Head Hunt
    1
  • Moonlight Sonic
    Moonlight Sonic
    10
    Lv.1
    Lv.1
    Lv.1
  • Turning Slash
    Turning Slash
    1
  • Maelstrom
    Maelstrom
    7
    Lv.1
    Lv.1
  • Fatal Wave
    Fatal Wave
    1
  • Blitz Rush
    Blitz Rush
    1
  • Void Strike
    Void Strike
    10
    Lv.1
    Lv.1
    Lv.1
  • Level 1
    Open Weakness
    Open Weakness
    Lv. 1/5

    Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +3.0% for 6.0s. Frontal attacks and back attacks inflict +9.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -40.0% for 4.0s.

    Keen Strike
    Keen Strike
    Lv. 1/5

    Crit Damage +50.0%.

  • Level 3
    Trailing Sword Burst
    Trailing Sword Burst
    Lv. 1/5

    Before charging, create a sword burst that lasts for 1s. knocking foes backward and inflicting up to +100.0% Damage. This effect's cooldown time is +5s.

    Merciless Attack
    Merciless Attack
    Lv. 1/5

    Changes to combo mode. Charge more quickly. Then stab dual blades into foes and cut sideways, knocking them backward inflicting up to +60.0% Damage.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -40.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Pulling Blow
    Pulling Blow
    Lv. 1/5

    First attack's Range +20.0% and pulls foes.

    Powerful Twister
    Powerful Twister
    Lv. 1/5

    Further strengthens the twister by the 2nd attack, increasing foe-launching height and their airborne duration. Crit Rate +50.0%.

    Large Twister
    Large Twister
    Lv. 1/5

    Adds a third attack. Deliver a rising slash with a longsword and create a bigger twister, knocking foes into the air. Damage +50.0%.

  • Level 3
    Sharp Attack
    Sharp Attack
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High]. Crit Damage +50.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity. Cooldown +8.0s.

  • Level 1
    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -30.0% for 4.0s.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Whirlpool
    Whirlpool
    Lv. 1/5

    Range +20.0%. Foe-pulling distance +20%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Sword energy duration +0.6s. Total outgoing Damage +40.0%.

  • Level 3
    Sword Energy Explosion
    Sword Energy Explosion
    Lv. 1/5

    The sword energy contracts and explodes as it disappears, knocking foes away. Damage +50.0%.

    Thick Sword Energy
    Thick Sword Energy
    Lv. 1/5

    The sword energy gradually expands. Radius up to +100% as it hits foes.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Orb Control
    Orb Control
    Lv. 1/5

    Death Orb Meter gain +50.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity during the aerial attack.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

    Swoop
    Swoop
    Lv. 1/5

    Move 4 meters forward before attacking.

  • Level 3
    Moon Star
    Moon Star
    Lv. 1/5

    Instead of the dual blades attack, launch foes in the air and slam them back down onto the ground with a giant sword, inflicting +100.0% Damage. Cooldown +6s.

    Stardust
    Stardust
    Lv. 1/5

    Changes to Holding mode. Aerial attack duration +1s. Outgoing Damage +100.0%.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +15.0%.

    Open Weakness
    Open Weakness
    Lv. 1/5

    On hit, grant Open Weakness debuff and outgoing damage from all party members +3.0% for 10.0s. Frontal attacks and back attacks +9.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -40.0%.

    Corkscrew
    Corkscrew
    Lv. 1/5

    Move Distance in between attacks +1.0 meter(s). Push distance +20%. With King Spin, Move Distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 3
    Triple Spin
    Triple Spin
    Lv. 1/5

    Max combo count +1. Able to attack up to 3 times in a row.

    King Spin
    King Spin
    Lv. 1/5

    Changes to Normal mode. Move 8 meters at once to attack.

  • Level 1
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Outgoing Damage +15.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. On hit, inflicts frost. Move Speed -20% for 3.0s. This Frost effect stacks up to 3 times. At 3 stacks, Freezes foes for 3.0s.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Soul Snatch
    Soul Snatch
    Lv. 1/5

    Charge up the skill for as long as you can to create a 40.0% chance of getting half a Death Orb. This Orb Snatch effect is even applied during Death Trance.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Finishing Enhancement
    Finishing Enhancement
    Lv. 1/5

    Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wider range. Inflict +200.0% Damage. Changes the Soul Snatch effect to require Perfect Zone.

    Mutilate
    Mutilate
    Lv. 1/5

    Removes the finishing attack. Enables you to attack more quickly. Holding duration +1s. Damage +100.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill end, Move Speed +20.0% for 3.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity during the aerial attack.

    Corkscrew
    Corkscrew
    Lv. 1/5

    Spin Attack's Move Distance is +3 meters, making it hit foes more times. Inflicts +20.0% Damage.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Upper Axel
    Upper Axel
    Lv. 1/5

    Spin Attack's Crit Rate +50.0%. Last longsword attack's Damage +100.0% and changes it to an upward strike, launching foes in front of you high in the air.

    High Axel
    High Axel
    Lv. 1/5

    Move Distance +4 meters. Removes the last longsword attack. Enables a higher jump able to go over Guardian foes. Sets Corkscrew's additional move distance to 6 meters.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Stabbing Attack Range +30.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Preparation and charge speed +20.0%.

  • Level 2
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Outgoing Damage +30.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Crit Rate +30.0%.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. Overcharging the skill makes it Freeze foes for 3.0s. No longer knocks away foes.

  • Level 3
    Power Stab
    Power Stab
    Lv. 1/5

    Changes to Normal mode. Attack Width +30%. Crit Damage +50.0%.

    Halve
    Halve
    Lv. 1/5

    Instead of throwing foes away with the Overcharged stabbing attack, move in the cursor's direction after the attack and slash at foes, knocking them away. Damage inflicted up to +100.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Grants Weak Point Lv. 1 to the skill.

  • Level 2
    Confirmed Kill
    Confirmed Kill
    Lv. 1/5

    Crit Rate on Pushed foes + 100%.

    Ruthless
    Ruthless
    Lv. 1/5

    Crit Rate against Staggered foes +100%.

    Cold Zone
    Cold Zone
    Lv. 1/5

    Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20.0% and 18 Damage is inflicted every 1s for 5.0s. Effect lasts for 2.0s. This Frost effect stacks up to 3 times.

  • Level 3
    Critical Blow
    Critical Blow
    Lv. 1/5

    Changes to Spot mode. Teleport to a higher elevation and stab downward from there, inflicting +80.0% Damage to foes with Push Immunity. On skill use, max Move Distance is +1 meter.

    Explosion
    Explosion
    Lv. 1/5

    AoE Radius +30%. Stomp on the ground one more time, knocking foes into the air inflicting +50.0% Damage.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Orb Control
    Orb Control
    Lv. 1/5

    Death Orb Meter gain +50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Back Attack Enhancement
    Back Attack Enhancement
    Lv. 1/5

    Back Attack Damage +50.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Cross Attack
    Cross Attack
    Lv. 1/5

    Slash with dual blades and slam a longsword downward. Outgoing Damage +50.0%.

    Forward Retreat
    Forward Retreat
    Lv. 1/5

    Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +100.0%.

  • Level 1
    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +30.0%.

    Push
    Push
    Lv. 1/5

    Before attacking, charge 4 meters forward, pushing foes. Damage +15.0%.

  • Level 2
    Darkness Injection
    Darkness Injection
    Lv. 1/5

    Element is now [Dark]. Attacks plant Dark energy in foes that stays dormant for 2.0s. It then explodes after 3s, pushing foes and inflicting +30.0% Damage.

    Stun Effect
    Stun Effect
    Lv. 1/5

    The longsword attack now stuns foes for 3.0s. No longer knocks down foes.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Leap Attack
    Leap Attack
    Lv. 1/5

    Leap 2 meters forward and slam your longsword downward. Crit Rate +100%.

    Earth Explosion
    Earth Explosion
    Lv. 1/5

    After the attack, advancing columns of energy are shot through the ground, knocking foes away with patches of earth. Damage inflicted up to +90.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Weapon Destruction
    Weapon Destruction
    Lv. 1/5

    On hit, foe Atk. Power -20.0% for 4.0s.

  • Level 2
    Quick Hunt
    Quick Hunt
    Lv. 1/5

    Deletes the hilt attack. Enables you to attack more quickly in place.

    Down Hunt
    Down Hunt
    Lv. 1/5

    Removes the Stun effect. Attack is now a low lateral slash that knocks down foes. With Stun Enhancement, airborne and knockdown durations +20%.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Enhanced Stun
    Enhanced Stun
    Lv. 1/5

    Stun duration +3.0s.

  • Level 1
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Outgoing Damage +15.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. Creates cold energy along the ground, casting Frost on foes within range for 5.0s. Move Speed -20.0%. This Frost effect stacks up to 3 times.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -8.0s.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Changes to Holding mode. Doubles the attack duration. Total outgoing Damage +50.0%.

    Concentrated Attack
    Concentrated Attack
    Lv. 1/5

    Crit Rate +50.0%. AoE Radius -20%.

  • Level 3
    Forward Attack
    Forward Attack
    Lv. 1/5

    Move 3 meters forward before striking at surrounding foes in each attack. Use with Sustain Enhancement to move up to 2 more times with a 50% Damage bonus.

    Shade Sonic
    Shade Sonic
    Lv. 1/5

    Move faster to attack more. Outgoing Damage +70.0%.

  • Level 1
    Open Weakness
    Open Weakness
    Lv. 1/5

    On hit, grant Open Weakness debuff and outgoing damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks +9.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance per spin +1.0 meter(s). Use with Concentrated Attack to advance 2.0 meter(s) before attacking.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +15.0%.

  • Level 2
    Point Slash
    Point Slash
    Lv. 1/5

    Change to Combo mode. Enables you to change direction after each spin attack.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1 per spin attack.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity.

  • Level 3
    Concentrated Attack
    Concentrated Attack
    Lv. 1/5

    Attack in place. Damage +100.0%.

    Triple Turn
    Triple Turn
    Lv. 1/5

    Changes to a triple spin attack. Damage +70.0%.

  • Level 1
    Cold Touch
    Cold Touch
    Lv. 1/5

    Element is now [Water]. Responds to incoming Damage by Freezing foes within 4 meters for 2.0s. Cancels the Maelstrom buff.

    Orb Control
    Orb Control
    Lv. 1/5

    During the Maelstrom buff, Death Orb Meter gains +20.0% when hitting with Normal and Awakening skills.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Continuous Damage range +15.0%.

  • Level 2
    Dark Order
    Dark Order
    Lv. 1/5

    On skill use, Move Speed +15% for all party members within 24 meters for 6.0s. Adds the Dark Order buff of Atk. Speed +20%.

    Quick Cast
    Quick Cast
    Lv. 1/5

    Skill's casting delay -60%.

    Wind Storm
    Wind Storm
    Lv. 1/5

    Instead of attacking surrounding foes, shoots a twister at them. Inflicts +20% Damage.

  • Level 3
    Stabilized Energy
    Stabilized Energy
    Lv. 1/5

    Grants Paralysis Immunity during the Maelstrom buff. Cooldown +5.0s.

    Overwhelm
    Overwhelm
    Lv. 1/5

    Damage to Challenge or lower foes +100.0%. Paralyzes Normal foes with the continuous Damage.

  • Level 1
    Orb Control
    Orb Control
    Lv. 1/5

    Death Orb Meter gain +50.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +30.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +15.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. Inflicts Frost. Foe Move Speed -20.0% for 5.0s. Stacks up to 3.. At 3 stacks, Freezes foes for 4.0s.

  • Level 3
    Double Wave
    Double Wave
    Lv. 1/5

    Shoots 2 sword bursts with each swing. Damage +60.0%. Use with Ice Cold Hands to stack Frost once for every 2 hits.

    Death Wave
    Death Wave
    Lv. 1/5

    Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Total Damage +155.0%.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    All-round
    All-round
    Lv. 1/5

    Changes to Normal mode. Shortens the charge up time and always delivers the Overcharged attack.

    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Outgoing Damage +20.0% per Charge Level.

    Dark Charge
    Dark Charge
    Lv. 1/5

    Dark energy lightly pulls surrounding foes every time Charge Level Increases. Inflicts 40.0% of the max skill Damage.

  • Level 3
    Shadow Rush
    Shadow Rush
    Lv. 1/5

    An afterimage attacks instead of you, inflicting +40.0% Damage. Excellent Mobility will not be applied.

    Dual Blitz
    Dual Blitz
    Lv. 1/5

    Total Damage +25.0%. Crit Damage +55.0%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20.0%.

    Orb Control
    Orb Control
    Lv. 1/5

    Death Orb Meter gain +50.0%.

  • Level 2
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Outgoing Damage +30.0%.

    Void Zone
    Void Zone
    Lv. 1/5

    The Overcharged attack creates a void zone on the ground for 5s. inflicting +20.0% Damage. Move Speed -30.0%. Casts Darkness.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [High].

  • Level 3
    Dark Explosion
    Dark Explosion
    Lv. 1/5

    The Overcharged attack causes a time-delayed Dark explosion after a while, launching its targets again in the air with 70.0% basic skill Damage.

    Dark Dimension
    Dark Dimension
    Lv. 1/5

    Changes to Holding mode. Hold down the skill for a max of 1.5s to pull foes to you 7 times to inflict up to 35% of Base Damage and deliver the Overcharged attack.

(1/5)