The stabbing attack's width decreases by 30%. Its reach +40%.
Giant Wheel
Lv. 1/5
Broadly swing your spear above your head, attacking at 360 degrees.
Level 2
Wound
Lv. 1/5
On hit, Bleed foes, inflicting 16 Damage every 1s for 4.0s.
Defenseless Target
Lv. 1/5
Inflicts +50.0% Damage to Stunned and Staggering foes.
Unexpected Twist
Lv. 1/5
Attacks pull instead of push.
Level 3
Pummel
Lv. 1/5
Changes to combo mode. Attack one more time and inflict 100.0% Damage.
Spear Hit Enhancement
Lv. 1/5
AoE Radius +30%. Outgoing Damage +50.0%.
Level 1
Charge
Lv. 1/5
Push foes 6 meters forward with your shield and inflict 20.0% Damage before attacking them in earnest.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Surprise Attack
Lv. 1/5
Instead of concentrating your energy onto your spear, attack quickly in a straight line.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Flame Spear
Lv. 1/5
Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 10 Damage every 1s for 5.0s.
Thunderstroke
Lv. 1/5
Element is now [Lightning]. Drops a thunderbolt where your spear hits. Electrocutes them for 2.0s.
Level 3
Earth Fragment
Lv. 1/5
The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +60.0% Damage and herding targets to the center.
Chain Explosion
Lv. 1/5
Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting Damage of 75.0% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.
Level 1
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -20.0%.
Lucky Chance
Lv. 1/5
On hit, 50.0% chance of cooldown -3.0s.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Incendiary Bullet
Lv. 1/5
On hit, Burn foes, inflicting 9 Damage every 1s for 6.0s. Stacks up to 2 times.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Level 3
Attack Creation
Lv. 1/5
Bombards 2 times in a row, inflicting +60.0% total Damage. Enemy push distance of last attack slightly increased.
One-shot Bombardment
Lv. 1/5
Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +100.0% and knocks foes into the air on hit.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Excellent Mobility
Lv. 1/5
Increase forward move distance by 1 meter.
Ready Attack
Lv. 1/5
On 1st attack hit, Atk. Power +15.0% for 4.0s.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +30.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Wide Hit
Lv. 1/5
AoE Radius +20%.
Level 3
Spear Hit Enhancement
Lv. 1/5
The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +80.0% Damage to Pushed foes.
Extra Shell
Lv. 1/5
The bombarding attack hits +1 time, inflicting +110.0% of its Damage.
Level 1
Wound
Lv. 1/5
On Crit Hit, Bleed foes, inflicting 95 Damage every 1s for 3.0s
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +25.0%.
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -20.0%.
Level 2
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Charge Enhancement
Lv. 1/5
Increasing Charge Level causes Atk. Power +15.0%.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Level 3
Lightning Charge
Lv. 1/5
Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 4.0s.
Last Charge
Lv. 1/5
Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +40.0%, and enables you to bombard foes, knocking them back for +30% Damage.
Level 1
Ready Attack
Lv. 1/5
On successful counter, Atk. Power +15.0% for 4.0s.
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Concussion
Lv. 1/5
Successful counters increase the skill's Stagger Level to [High].
Level 2
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Level 3
Bombardment Spear
Lv. 1/5
Successful counters bombard foes with spears, inflicting +95.0% Damage.
Lightning Strike Spear
Lv. 1/5
Element is now [Lightning]. Successful counters imbue your spear with the power of lightning. Electrocutes foes for 4.0s. No longer knocks back foes.
Level 1
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -30.0%.
Nimble Movement
Lv. 1/5
Atk. Speed +15.0%.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Level 2
Enhanced Strike
Lv. 1/5
Outgoing Damage +25.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Level 3
Exploding Spear
Lv. 1/5
Dash 4 meters forward as you attack, causing an explosion. Damage +40.0%.
Close Explosion
Lv. 1/5
Changes to Charge mode. Charge Level 2 Damage +25.0%. Overcharge Damage +105.0%. Damage -20.0% at Charge Level 1.
Level 1
Piercing Shot
Lv. 1/5
On hit, ignore foe Defense by 40.0%.
Scatter Shot
Lv. 1/5
Shoots iron pellets in all four directions. No longer knocks back foes. Attacks in a cone-shape in a 20% broader area. Inflicts +30.0% Damage to Named or lower foes.
High Explosive Shot
Lv. 1/5
The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion. This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +50.0% Damage to Challenge or higher foes.
Level 2
Precise Shelling
Lv. 1/5
Reduces size of Perfect Zone. Perfect Zone Damage +45.0%.
Confirmed Attack
Lv. 1/5
Changes to Normal mode and shortens the time required to reach Perfect Zone.
Overcharge
Lv. 1/5
Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +65.0%.
Level 3
Rotating Bombardment
Lv. 1/5
Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.0s. Max of 15.0s.
Focus Fire
Lv. 1/5
Bombard frontal foes 4 times in a row. Total Damage +50.0%.
Level 1
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 8.0s.
Ready Defense
Lv. 1/5
On 2nd attack hit, all incoming Damage -20.0% for 5.0s.
Nimble Movement
Lv. 1/5
Atk. Speed +15.0%.
Level 2
Shield Enhancement
Lv. 1/5
On hit, Shield Meter gain +50.0%.
Excellent Mobility
Lv. 1/5
Move Distance during the 1st attack +1 meter.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +60.0%.
Level 3
Additional Hit
Lv. 1/5
Each combo attack hits twice. On the first hit, Damage +20.0%. On the second hit, Damage +60.0%.
Blind Shock
Lv. 1/5
Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +30.0%. The last attack Stuns foes for 2.0s.
Level 1
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 10.0s.
Nimble Movement
Lv. 1/5
Atk. Speed +20.0%.
Shock Bash
Lv. 1/5
Element is now [Lightning]. Creates a 25.0% chance of +50.0% Damage.
Level 2
Ready Attack
Lv. 1/5
On hit, Atk. Power +25.0% for 5.0s.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Highest].
Shield Enhancement
Lv. 1/5
On hit, Shield Meter gain +50.0%.
Level 3
Bell Strike
Lv. 1/5
AoE Radius +30%.
Echo
Lv. 1/5
Stun duration +2.0s.
Level 1
Direct Hit
Lv. 1/5
Direct Damage when landing +15.0%.
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Excellent Mobility
Lv. 1/5
Move Distance +2.0 meter(s).
Level 2
Great Earthquake
Lv. 1/5
Element is now [Earth]. Causes an earthquake where you land. Move Speed -40.0% for 5s.
Electric Field
Lv. 1/5
Element is now [Lighting]. Create an electrical area where you land, inflicting 8.0% of the landing attack Damage every 1s for 5s.
Shockwave
Lv. 1/5
Spreads a massive shockwave from where you land, launching foes int the air for +20.0% Damage.
Level 3
Low Shock
Lv. 1/5
Changes to combo mode. Use the skill again to jump one more time and inflict 50.0% Damage with a downward strike.
Leap
Lv. 1/5
Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +30.0% Great Earthquake, Electric Field, and Shockwave range + 30%.
Level 1
Magick Control
Lv. 1/5
50.0% chance of negating the skill's MP Cost.
Undying Heat
Lv. 1/5
On hit, creates a 50.0% chance of cooldown -4.0s.
Damage Luck
Lv. 1/5
Drops +1 one-off thunderbolt, inflicting +319 Damage to the foe.
Level 2
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Tough Strike
Lv. 1/5
Outgoing Damage +25.0%.
Wide Hit
Lv. 1/5
AoE Radius +20.0%.
Level 3
Lightning Stalk
Lv. 1/5
On thunderbolt hit, shoot lightning streaks crosswise, inflicting +50.0% Damage.
Electrocution
Lv. 1/5
Electrocution duration +3.0s.
Level 1
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Enhanced Strike
Lv. 1/5
Outgoing Damage +10.0%.
Level 2
Sharp Chain
Lv. 1/5
On hit, Bleed foes, inflicting 26 Damage every 1s for 5.0s.
Shackles
Lv. 1/5
On hit, foe Move Speed -40.0% for 5.0s.
Ready Attack
Lv. 1/5
On hit, Atk. Power +25.0% for 5.0s.
Level 3
Wide Hit
Lv. 1/5
AoE Radius +20%.
Taunt
Lv. 1/5
Taunts non-player foes with Push Immunity for 1.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.
Level 1
Sturdy Armor
Lv. 1/5
While dashing, all incoming Damage -30.0%.
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Enhanced Strike
Lv. 1/5
Outgoing Damage +15.0%.
Level 2
Wide Hit
Lv. 1/5
AoE Radius +20%.
Shield
Lv. 1/5
While dashing, create a shield for 15.0% of Max HP.
Quick Pace
Lv. 1/5
While dashing, Move Speed +10.0%.
Level 3
Unending Attack
Lv. 1/5
Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +40.0% basic skill Damage and launch targets in the air.
Destruction Charger
Lv. 1/5
Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +20.0% per hit. Max of 140.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Wide Hit
Lv. 1/5
AoE Radius +25.0%.
Ready Defense
Lv. 1/5
Incoming Damage -20.0% for 6.0s.
Level 2
Lingering Taunt
Lv. 1/5
Taunt duration +1.0s.
Law of the Jungle
Lv. 1/5
On hit, Damage to Lesser and Normal foes +200.0%.
Shield
Lv. 1/5
Creates a shield for 30.0% of Max HP for 3.0s.
Level 3
Open Weakness
Lv. 1/5
On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members + 9.0%.
Shout
Lv. 1/5
On hit, foe Atk. Power -30.0% and Move Speed -30.0% for 4.0s.
Level 1
Quick Prep
Lv. 1/5
Cooldown -3.0s.
Nimble Movement
Lv. 1/5
Atk. Speed +10.0%.
Armor Destruction
Lv. 1/5
On hit, all Foe Defense -12.0% for 10s.
Level 2
Wide Hit
Lv. 1/5
AoE Radius +20%.
Earthquake
Lv. 1/5
Enemy Atk. Speed -20.0%. Move Speed - 40.0%.
Ready Defense
Lv. 1/5
On hit, all incoming Damage -15.0% for 10.0s.
Level 3
2nd Turbulence
Lv. 1/5
Changes to combo mode. Use the skill one additional time to attack for 100.0% Damage.
Assault
Lv. 1/5
Leap onto the target location 5 meters away as you attack, inflicting 50.0% Damage.
Level 1
Quick Pace
Lv. 1/5
Move Speed +15.0% for 6.0s.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Quick Prep
Lv. 1/5
Cooldown -4.0s.
Level 2
Effectiveness
Lv. 1/5
Nellasia's Energy -35.0% Damage.
Shout of Purification
Lv. 1/5
Removes the latest harmful effect cast on all party members within 24 meters.
Lingering Power
Lv. 1/5
Nellasia's Energy decreases all Damage for 4.0s.
Level 3
Leadership
Lv. 1/5
On skill use, grants Push Immunity. Atk. Speed +20.0% for 6.0s for all party members within 24 meters.
Survive
Lv. 1/5
Creates a shield for 24.0% of Max HP around all party members within 24 meters for 6.0s.
We use cookies to ensure the best experience on our website. By continuing, you are agreeing to allow us to store and access cookies on your device. Click here for more information.
Please log in or sign up to comment
Sort by:
Comments :0