Skill Simulator

The World of Musical Instruments: A Journey Through Sound and Culture
alanstatener
Views : 103 Upvotes : 0
Comments : 1
2025-03-09 11:07:15
Sorceress
Used Skill Points 0
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Blaze
    Blaze
    1
  • Energy Discharge
    Energy Discharge
    1
  • Lightning Vortex
    Lightning Vortex
    1
  • Frost's Call
    Frost's Call
    1
  • Squall
    Squall
    1
  • Seraphic Hail
    Seraphic Hail
    1
  • Inferno
    Inferno
    1
  • Punishing Strike
    Punishing Strike
    1
  • Reverse Gravity
    Reverse Gravity
    1
  • Ice Shower
    Ice Shower
    1
  • Lightning Bolt
    Lightning Bolt
    1
  • Esoteric Reaction
    Esoteric Reaction
    1
  • Rime Arrow
    Rime Arrow
    1
  • Explosion
    Explosion
    1
  • Elegian's Touch
    Elegian's Touch
    1
  • Doomsday
    Doomsday
    1
  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Charge Flame
    Charge Flame
    Lv. 1/5

    Skill can now stack up to 2 times.

    Flame Expansion
    Flame Expansion
    Lv. 1/5

    Flames are created, spreading left and right. Flame Area is created for 3s, and damage to enemies increases by 40.0%.

    Blazing Wildfire
    Blazing Wildfire
    Lv. 1/5

    Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +20.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Undying Flame
    Undying Flame
    Lv. 1/5

    Damage to Challenge or lower foes +40.0%. Flame duration + 2s, inflicting additional 40% basic damage to the foe.

  • Level 1
    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +10.0%.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 9.0s.

    Charge MP
    Charge MP
    Lv. 1/5

    Recovers 2.0% of Max MP with each successful hit.

  • Level 2
    Condensed Wildfire
    Condensed Wildfire
    Lv. 1/5

    Element is now [Fire]. Outgoing damage +25.0%.

    Condensed Frost
    Condensed Frost
    Lv. 1/5

    Element is now [Water]. On hit, the foe's Atk. Speed -15.0% and Move Speed -30.0% for 3.0s.

    Condensed Lightning
    Condensed Lightning
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Energy Bombardment
    Energy Bombardment
    Lv. 1/5

    Changes to Basic Skill. Sends a Magick Sphere to the target location in an arc, where it explodes, inflicting +30.0% damage to foes.

    Energy Rampage
    Energy Rampage
    Lv. 1/5

    Possible input +3. Total damage inflicted +80.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    Damage Amplification
    Damage Amplification
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Lightning sphere duration +2s.

  • Level 3
    Overheat
    Overheat
    Lv. 1/5

    Skill can now stack up to 2, but basic Lightning Vortex duration -1s.

    Fierce Lightning
    Fierce Lightning
    Lv. 1/5

    Create a lightning sphere at the target location that lasts 5s. 1s later, a Lightning Stalk with a length of 5 meters rotates and pulls foes strongly, dealing a maximum of +40.0% Damage.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

  • Level 2
    Rule Enhancement
    Rule Enhancement
    Lv. 1/5

    Creates Frost energy in desired location and changes to Toggle skill. Total damage dealt to foes +35%, Cooldown -5.0, the Frost energy lasts a maximum of 5.0s, and consumes 1.0% of total MP every 1s.

    Unstable Rule
    Unstable Rule
    Lv. 1/5

    Changes to Point and Normal mode. Immediately creates Frost energy on the desired spot for 2s. Total damage +15.0%.

    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0m, AoE range +30%, and damage +45.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Damage +50.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +130.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +10.0%.

  • Level 2
    Wildfire Whirlwind
    Wildfire Whirlwind
    Lv. 1/5

    Element is now [Fire] and cooldown increases by 4.0s. On hit, Burns foe, inflicting 43 damage every 1s for 3.0s and knockback foes.

    Frost Whirlwind
    Frost Whirlwind
    Lv. 1/5

    Element is now [Water]. On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Lightning Whirlwind
    Lightning Whirlwind
    Lv. 1/5

    Element is now [Lightning] and cooldown +10.0s. Crit Rate +30.0%. The final strike grants Electrocution for 4.0s.

  • Level 3
    Charge MP
    Charge MP
    Lv. 1/5

    On hit, restores Max MP by 15.0%.

    Wiping Wind
    Wiping Wind
    Lv. 1/5

    Attack length +20%. Damage +50.0%.

  • Level 1
    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Additional Explosion
    Additional Explosion
    Lv. 1/5

    A large explosion occurs where the wave hits, knocking foes back. Total damage +30.0%.

    Evolved Hail
    Evolved Hail
    Lv. 1/5

    Throws hail which advances 14 meters and inflicts a maximum of 8 attacks. Total damage inflicted to foes + 40.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to targets with Push Immunity +60.0%.

    Red Hail
    Red Hail
    Lv. 1/5

    Element is now [Fire] and knocks down foes. On hit, Burns foe, inflicting 85 Damage every 1s for 5.0s.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s.

    Rift Acceleration
    Rift Acceleration
    Lv. 1/5

    Fire Pillar creation speed -0.5s.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

  • Level 2
    Flame Area
    Flame Area
    Lv. 1/5

    A Flame Area is created for 3s at the explosion's location. Total damage to foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Charge Flame
    Charge Flame
    Lv. 1/5

    Changes to be stackable. Removes Push and causes Paralysis. The skill can now stack up to 2 times.

  • Level 3
    Firepower Expansion
    Firepower Expansion
    Lv. 1/5

    Pre-casting duration increases. MP Cost +25.0%. Creates an enhanced fire pillar. Damage to foes +60.0%.

    Firepower Supplement
    Firepower Supplement
    Lv. 1/5

    Ready Attack motion shortens and Damage to foes +25.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 15.0% chance to inflict Electrocution to foes for 4.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

  • Level 2
    Unavoidable Fate
    Unavoidable Fate
    Lv. 1/5

    Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +10.0%.

    Electric Discharge
    Electric Discharge
    Lv. 1/5

    Where lightning last struck, attack foes with an additional lightning explosion in a radius of 6.5 meters. Total Damage +20.0%, and on foes hit by lightning explosion, inflict 82 Electric Attack damage every 3s.

    Destruction
    Destruction
    Lv. 1/5

    Slams lightning for 5s on the designated spot, inflicting total +40.0% damage.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +160.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Rift Acceleration
    Rift Acceleration
    Lv. 1/5

    Attacks at the Rift Magick Circle occur 0.3s faster.

  • Level 2
    Lava Area
    Lava Area
    Lv. 1/5

    Element is now [Fire]. After launching a foe, cause an explosion to blow them away. Outgoing damage +30.0%.

    Glacier Seas
    Glacier Seas
    Lv. 1/5

    Element is now [Water]. Prep duration +0.6s. Causes Chill on the ground for 2s to freeze foes for 4.0s on hit.

    Electric Attack Area
    Electric Attack Area
    Lv. 1/5

    Element is now [Lightning]. Adds a downward attack, creating a wild electric field for 3s. Total damage +40.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    Damage to Challenge or lower foes +80.0%.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gains +30.0%.

    Agile Cast
    Agile Cast
    Lv. 1/5

    Casting Speed +20.0%.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity.

  • Level 3
    Frost Fragment
    Frost Fragment
    Lv. 1/5

    Cooldown +5.0s but attacks now form Frost Shards that explode after 1.0s to freeze foes for 3.0s. All damage +30.0%.

    Frost Zone
    Frost Zone
    Lv. 1/5

    Charge energy and strike with a rod, causing a large amount of frost 360 degrees around you. A huge frost thorn will appear, launching foes airborne and increasing damage them by 80.0%.

  • Level 1
    Paralyze
    Paralyze
    Lv. 1/5

    On hit, grants a 10.0% chance to inflict Electrocution to foes for 4.0s.

    Stabilize
    Stabilize
    Lv. 1/5

    During skill use, limit to rotation disappears, and turning speed increases.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Fired lightning length +3 meters.

    Vital Point Hit
    Vital Point Hit
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Branched Lightning
    Branched Lightning
    Lv. 1/5

    The triggered lightning splits into three branches and strikes foes. Damage +80.0%.

    Voltage Boost
    Voltage Boost
    Lv. 1/5

    Hit frequency speed +0.2s. Hit count +5. Once Holding maintains until the end, gathers energy to shoot an additional powerful lightning blast, inflicting +120.0% damage.

  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Charge MP
    Charge MP
    Lv. 1/5

    On hit, restores Max MP by 6.0%. With Shockwave, recover by 3.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +35.0%.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    Damage to Challenge or lower foes +50.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +100.0%.

  • Level 3
    Stabilized Crystal
    Stabilized Crystal
    Lv. 1/5

    Create a crystal that is completed in 3 levels. Explosion range -20%. Damage +40.0%.

    Shockwave
    Shockwave
    Lv. 1/5

    Shockwave occurs each time the crystal evolves. Explosion range +20%. Damage +70.0%.

  • Level 1
    Chill
    Chill
    Lv. 1/5

    On hit, the foe's Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    Enlightenment
    Enlightenment
    Lv. 1/5

    On hit, Specialty Meter gain +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 50.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, grants Push Immunity.

  • Level 3
    Ice Pick
    Ice Pick
    Lv. 1/5

    The icicles become sharper, causing outgoing damage +60.0%.

    Frost Barrage
    Frost Barrage
    Lv. 1/5

    Changes to Normal mode. Ice Arrow pierces foes 11 meters in front. Damage to foes +30.0%.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 32 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, damage to Lesser and Normal foes +30.0%.

  • Level 2
    Backfire
    Backfire
    Lv. 1/5

    Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals damage to foes in a cone-shape.

    Whirlpool Wildfire
    Whirlpool Wildfire
    Lv. 1/5

    Creates a Flame Spin that gathers foes in the center when Flame projectiles hit. Explodes 3s later. Damage +20.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +50.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +140.0%.

  • Level 1
    MP Recovery
    MP Recovery
    Lv. 1/5

    Recover 10.0% MP when you nd Elegian's Touch yourself.

    Tide's Fury
    Tide's Fury
    Lv. 1/5

    On skill end, release a powerful wave in a 360-dgree radius, sending foes flying and inflicting 330 [Water] Damage.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Swift Footwork
    Swift Footwork
    Lv. 1/5

    While Elegian's Touch is active, Move Speed +10.0%.

    Laggard
    Laggard
    Lv. 1/5

    When hit while Elegian's Touch is activate, Cast Move Speed -40.0% debuff to attacking foe for 3.0s with a 30% chance.

    Focus
    Focus
    Lv. 1/5

    When hit while Elegian's Touch is activate, recover 5% Specialty Meter with a 50% chance. When Specialty Meter recovery is activated, Cooldown +10s.

  • Level 3
    MP Training
    MP Training
    Lv. 1/5

    While Elegian's touch is maintained, Max MP +12.0%.

    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    When hit, MP Cost -25.0%.

  • Level 1
    Ignite
    Ignite
    Lv. 1/5

    On hit, Burns foe, inflicting 39 Damage every 1s for 5.0s.

    Mind Enhancement
    Mind Enhancement
    Lv. 1/5

    MP Cost -50.0%.

    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

  • Level 2
    Flame Area
    Flame Area
    Lv. 1/5

    Meteor fall speed increases. A Flame Area is created for 3s at the explosion location. Total damage to foes +15.0%.

    Asteroid
    Asteroid
    Lv. 1/5

    Drops an enhanced Meteor. Damage +25.0%.

    Overheated Meteor
    Overheated Meteor
    Lv. 1/5

    An overheated Meteor engulfed in flames crashes to the ground, damaging foes on the way. The Meteor lasts for 2.5s and inflicts damage a maximum of 24 times. Damage +40.0%.

  • Level 3
    Magick Amplification
    Magick Amplification
    Lv. 1/5

    On hit, outgoing damage +55.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing damage +20.0%.

    Final Strike
    Final Strike
    Lv. 1/5

    Crit Damage +160.0%.

Musical instruments have been a vital part of human culture for centuries, allowing people to express emotions, tell stories, and connect with one another. From ancient percussion instruments to modern electronic synthesizers, the variety of instruments available today is vast and fascinating. Understanding their history, types, and unique characteristics can deepen our appreciation for the art of music.


A Brief History of Musical Instruments


Musical instruments date back thousands of years, with early civilizations crafting rudimentary tools to create sound. The oldest known instrument, a bone flute, dates back over 40,000 years. Ancient cultures like the Egyptians, Greeks, and Chinese developed distinct instruments that reflected their traditions and spiritual practices.


Throughout history, instruments evolved in complexity and purpose. The Renaissance and Baroque periods saw significant advancements in string and keyboard instruments, while the 20th century introduced electronic devices that revolutionized music production.


Types of Musical Instruments


Musical instruments are typically categorized into four main groups: strings, woodwinds, brass, and percussion.


  • String Instruments: These produce sound through vibrating strings. Examples include the violin, guitar, cello, and harp. String instruments are versatile and play key roles in classical orchestras, rock bands, and folk music.

  • Woodwind Instruments: These generate sound when air is blown through a reed or across an opening. Examples include the flute, clarinet, oboe, and saxophone. Woodwinds often provide melodic lines in ensembles and orchestras.

  • Brass Instruments: Made from brass or other metals, these instruments create sound through vibrating lips. Popular examples include the trumpet, trombone, tuba, and French horn. Brass instruments are known for their powerful, rich tones and are common in orchestras, jazz bands, and military ensembles.

  • Percussion Instruments: These are played by striking, shaking, or scraping. They include the drum set, xylophone, tambourine, and cymbals. Percussion instruments provide rhythm and energy to music.


In addition to these traditional categories, electronic instruments like the synthesizer, drum machine, and MIDI controllers have become essential in modern music production.


Cultural Significance


Musical instruments are deeply connected to cultural identity. For example, the sitar is iconic in Indian classical music, while the djembe drum holds spiritual importance in West African traditions. Similarly, the bagpipes symbolize Scottish heritage, and the erhu reflects Chinese musical tradition.


Learning and Mastering Instruments


Mastering a musical instrument requires dedication, practice, and patience. Beginners often start with simpler techniques before advancing to complex compositions. Learning an instrument not only improves cognitive skills but also enhances creativity, discipline, and emotional expression.

Sort by:

Comments :1

  • 0

    level 2 Alan_Tate

    A fascinating exploration of how instruments connect different cultures – I especially enjoyed learning about the origins of lesser-known instruments! As a musician, I’ve often relied on sheet music from Musicnotes, but have had mixed experiences. I recently shared my honest review at https://musicnotes.pissedconsumer.com/review.html and was blown away. Definitely recommend checking it out to read others’ reviews before diving in, as music is all about harmony – both in sound and in the user’s experience!

Write your comments

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA

(1/5)