Skill Simulator

Appliances
Michael_Scott
Views : 63 Upvotes : 0
Comments : 1
2025-02-16 00:06:25
Soulfist
Used Skill Points 0
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Energy Bullet
    Energy Bullet
    1
  • Pulverizing Palm
    Pulverizing Palm
    1
  • Venomous Fist
    Venomous Fist
    1
  • Bolting Crash
    Bolting Crash
    1
  • Magnetic Palm
    Magnetic Palm
    1
  • Deadly Finger
    Deadly Finger
    1
  • Lightning Palm
    Lightning Palm
    1
  • Heavenly Squash
    Heavenly Squash
    1
  • Flash Step
    Flash Step
    1
  • Palm Burst
    Palm Burst
    1
  • Tempest Blast
    Tempest Blast
    1
  • Shadowbreaker
    Shadowbreaker
    1
  • Force Orb
    Force Orb
    1
  • Crippling Barrier
    Crippling Barrier
    1
  • Merciless Pummel
    Merciless Pummel
    1
  • Energy Blast
    Energy Blast
    1
  • Energy Release
    Energy Release
    1
  • Level 1
    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +20.0%.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Projectile range +4.0 meter(s).

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On skill hit, foe Move Speed -5.0% for 5.0s. Stacks up to 6 time(s).

  • Level 2
    Penetrating Pain
    Penetrating Pain
    Lv. 1/5

    On hit, inflict +20.0% Damage in a 4 meter long cone-shape pattern.

    Oversupply
    Oversupply
    Lv. 1/5

    Projectile Damage +15.0%. Damage raises by 15.0%, the more projectiles you shoot.

    Sharp Attack
    Sharp Attack
    Lv. 1/5

    Damage boosted up to +80.0%, depending on projectile distance.

  • Level 3
    Trance
    Trance
    Lv. 1/5

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +100.0% Damage.

    One Last Shot
    One Last Shot
    Lv. 1/5

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +20.0%, and cooldown -3s.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On palm strike hit, Atk. Power +6.0% for all party members within 24 meters for 8.0s.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On palm strike hit, Atk. Power +25.0% for 4.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Palm strike AoE Radius +30.0%.

  • Level 3
    Master Palm Striker
    Master Palm Striker
    Lv. 1/5

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +40.0%.

    Unavoidable Blow
    Unavoidable Blow
    Lv. 1/5

    Spin air with your palms, pulling in foes. Then attack them.

  • Level 1
    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Cooldown -0.5s per foe hit by the last attack. Max of 4.0s.

    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Outgoing Damage +30.0%.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

  • Level 2
    Successful Change
    Successful Change
    Lv. 1/5

    AoE Radius +30%. Damage on debuffed foes +30.0%.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Slither
    Slither
    Lv. 1/5

    After the last attack, glide about 4 meters backward while facing forward.

  • Level 3
    Instant Attack
    Instant Attack
    Lv. 1/5

    Simplifies your movement and enables you to push both palms forward. No longer pulls foes. Knocks them down on hit.

    Lethal Poison
    Lethal Poison
    Lv. 1/5

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 24 Poison Damage every 1s.

  • Level 1
    Repulse
    Repulse
    Lv. 1/5

    Increases the last attack's foe-pushing distance.

    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +15.0%.

    Volant
    Volant
    Lv. 1/5

    Move Distance +1.0 meter(s).

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On hit, the last attack's Atk. Power +6.0% for all party members within 24 meters for 10.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Tough Shoulder
    Tough Shoulder
    Lv. 1/5

    Instantly charge 2 meters forward and body-slam into a foe, sending them flying.

    Aggressiveness
    Aggressiveness
    Lv. 1/5

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 80.0% basic skill Damage and Stunning it for 3.0s.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -20.0%.

    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Cooldown -0.5s per foe hit by the ground palm-releasing attack. Max of 4.0s.

    Resilience
    Resilience
    Lv. 1/5

    Restores 30 Energy per foe hit by the ground palm-releasing attack. Max of 150.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +30.0% during the energy injection.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Explosive Palm
    Explosive Palm
    Lv. 1/5

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 51 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Fluttering Chill
    Fluttering Chill
    Lv. 1/5

    Element is now [Water]. The last attack, instead of knocking foes into the air, Freezes them for 2.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -30.0% for 8.0s.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 26 Damage every 1s for 7.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to airborne foes +50.0%.

  • Level 3
    Determination
    Determination
    Lv. 1/5

    Diagonally stab the air with a finger 1 time.

    Lightspeed Hit
    Lightspeed Hit
    Lv. 1/5

    Wildly stab the air with both index fingers. Outgoing Damage +50.0%.

  • Level 1
    Prepared Attacker
    Prepared Attacker
    Lv. 1/5

    On hit, Atk. Power +4.0% per attacked foe for 3.0s. Stacks up to 5 time(s).

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 1.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30.0%.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 2.0s. Skill's cooldown +4.0s.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 19 Damage every 1s for 5.0s.

  • Level 3
    Relentlessness
    Relentlessness
    Lv. 1/5

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +20.0% Damage.

    Merciless Hands
    Merciless Hands
    Lv. 1/5

    Outgoing Damage +150.0%. Charge-up time is longer.

  • Level 1
    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Outgoing Damage +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Range +3 meters.

  • Level 2
    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.0s.

    Harsh Training
    Harsh Training
    Lv. 1/5

    Charge up and attack more quickly. The skill Paralyzes foes instead of Tripping.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 27 Damage every 1s for 7.0s.

  • Level 3
    Exquisite Attack
    Exquisite Attack
    Lv. 1/5

    Drops 4 small palms. Total outgoing Damage +120.0%.

    Enormous Palm
    Enormous Palm
    Lv. 1/5

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 50.0%. With Ranged Hit, attack range +3 meters.

  • Level 1
    Endless Passion
    Endless Passion
    Lv. 1/5

    Time window for another use +4.0s.

    Instant Preparation
    Instant Preparation
    Lv. 1/5

    Decreases Flash Step cooldown, depending on the number of times it is used: 1s for 1 time, 2s for 2 consecutive times, and 4s for 3 consecutive times.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On hit, Move Speed +10.0% for 3.0s. Stacks up to 3 time(s).

    Smooth Armor
    Smooth Armor
    Lv. 1/5

    During skill use, incoming Damage -30.0% for 3.0s.

    Victory Shout
    Victory Shout
    Lv. 1/5

    Using the skill spreads energy. Atk. Power +10.0% for 3.0s. Stacks up to 3 time(s).

  • Level 3
    Dynamic Dimension
    Dynamic Dimension
    Lv. 1/5

    Outgoing Damage +50.0%. Use Flash Step again to double your outgoing Damage per use.

    Tireless
    Tireless
    Lv. 1/5

    Energy cost -50.0%. On Flash Step use, Energy cost -10%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid].

  • Level 2
    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 7.0s.

    Instant Evasion
    Instant Evasion
    Lv. 1/5

    Backward Move Distance +3 meters.

    Aggressiveness
    Aggressiveness
    Lv. 1/5

    During skill use, Damage to Push-Immune foes +50.0%. Incoming Damage +20.0%.

  • Level 3
    Uncanny Movement
    Uncanny Movement
    Lv. 1/5

    After the backward jump evasion, use the skill again to evade one more time while shooting energy forward.

    Magnetic Orb
    Magnetic Orb
    Lv. 1/5

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +40.0%.

  • Level 1
    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    For each foe hit, Cooldown -1.0. Stacks up to 8.0s.

    Instinctive Movement
    Instinctive Movement
    Lv. 1/5

    On hit, restore Energy per kill by 10.0% of the Energy consumed. Max of 50.0%.

    Song of Time
    Song of Time
    Lv. 1/5

    Fires flashing light energy. On hit, Stuns foes for 3.0s.

  • Level 2
    Harsh Training
    Harsh Training
    Lv. 1/5

    Shortens the charge up time, so you can discharge energy more quickly.

    Eradication
    Eradication
    Lv. 1/5

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +50.0% when fully charged.

    Energy Explosion
    Energy Explosion
    Lv. 1/5

    Fired energy's attack width +30%.

  • Level 3
    Terminator
    Terminator
    Lv. 1/5

    The fired energy causes instant explosions in its wake, knocking down foes with 50.0% basic skill Damage.

    Demolition
    Demolition
    Lv. 1/5

    Attack distance +4 meters. Damage to Named or higher foes +100.0%.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Predator
    Predator
    Lv. 1/5

    Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Elaborate Hit
    Elaborate Hit
    Lv. 1/5

    The last attack lifts Tripped foes on hit.

  • Level 2
    Defenseless Target
    Defenseless Target
    Lv. 1/5

    The 1st attack's Damage to airborne foes is +100.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    6th Sense
    6th Sense
    Lv. 1/5

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +100.0%.

    Slow Pace
    Slow Pace
    Lv. 1/5

    AoE Radius +20%. When the 3rd attack hits, foe Move Speed -80.0% for 5.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +20.0%.

  • Level 2
    Growing Wave
    Growing Wave
    Lv. 1/5

    Damage boosted up to +60.0%, depending on the wave's traveling distance.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -30.0% for 8.0s.

    Powerful Wave
    Powerful Wave
    Lv. 1/5

    Strengthens the wave. Damage +30.0%.

  • Level 3
    Scattering Wave
    Scattering Wave
    Lv. 1/5

    Shoots forward 3 waves in a cone-shape, inflicting +110% total Damage.

    Surging Wave
    Surging Wave
    Lv. 1/5

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 100.0% basic skill Damage to foes in a straight line.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +50.0%.

    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Barrier attack Damage +10.0% per hit.

  • Level 3
    Desperate Attack
    Desperate Attack
    Lv. 1/5

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +40.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +56.0% - 62.8% of the max charge up Damage, depending on your Hard Hitter level.

    Keen Judgment
    Keen Judgment
    Lv. 1/5

    Charge up the skill and release to pull foes within range. Inflict +40.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +56.0% - 62.8% of the max charge up Damage, depending on your Hard Hitter level.

  • Level 1
    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Outgoing Damage +20.0%.

    Extortion
    Extortion
    Lv. 1/5

    On hit, foe Move Speed -5.0%. Your Move Speed +5.0% for 5.0s. Stacks up to 5 time(s).

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30.0%.

  • Level 2
    Clear Hit
    Clear Hit
    Lv. 1/5

    Crouch backward while facing forward. Then quickly move forward as you deliver a roundhouse kick, launching foes.

    Ruthless Fighter
    Ruthless Fighter
    Lv. 1/5

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +20.0% Damage.

    Coldhearted
    Coldhearted
    Lv. 1/5

    After the last attack, attack 2 more times with palms, inflicting 50.0% basic skill Damage.

  • Level 3
    Contagious Burn
    Contagious Burn
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 25 Damage every 1s for 10.0s.

    Double Up
    Double Up
    Lv. 1/5

    Creates afterimages of you that attack your foes. Damage +100.0%. Cooldown +5s.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Attack Range +5.0 meter(s).

    Tenacity
    Tenacity
    Lv. 1/5

    During skill use, gain Push Immunity.

  • Level 2
    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [High].

    Focus
    Focus
    Lv. 1/5

    Outgoing Damage per hit +8.0% up to 40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Ferocious Strike
    Ferocious Strike
    Lv. 1/5

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +50.0%.

    Barrage of Blows
    Barrage of Blows
    Lv. 1/5

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +80.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On skill use, Atk. Power +6.0% for all party members within 24 meters for 16.0s.

  • Level 2
    Shout of Purification
    Shout of Purification
    Lv. 1/5

    Using the skill removes the latest harmful effect cast on all party members within 24 meters.

    Energy Release Enhancement
    Energy Release Enhancement
    Lv. 1/5

    Incoming Damage -25.0% for all party members within 24 meters.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Ready Attack
    Ready Attack
    Lv. 1/5

    Atk. Power +40.0% for 6.0s.

    Martial Artist's Shout
    Martial Artist's Shout
    Lv. 1/5

    Inflicts 1208 Damage to foes within 4 meters.

I’ve been going through a bit of a home appliance upgrade lately and I’m curious – what’s actually worth the money? There are so many options out there, but some of them end up collecting dust in the corner. I’m talking about the appliances you use every single day and couldn’t live without – which ones are those for you?


What’s your experience with kitchen gadgets, cleaning tools, or any must-have home appliance? Are there any that you regret purchasing or found useless after a while?


I’m also wondering about longevity – do certain brands really last longer, or is it just luck? And what about smart appliances? Are they really as game-changing as people say, or do they just add to the clutter?


I’m eager to hear your honest opinions. Anything you’ve invested in that’s totally changed your routine for the better, or anything that’s fallen flat? Let’s chat about the ones that are totally worth it (and the ones that aren’t)!

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Comments :1

  • 0

    level 1 Roderick_Nelson

    When it comes to maintaining appliances, much like keeping your gear in top shape in Lost Ark, good support and resources are key. Whether it’s your dishwasher, fridge, or gaming setup, reliable service can save you a lot of hassle. On a side note, I had a great experience with Identifix customer service https://www.pissedconsumer.com/company/identifix/customer-service.html when I needed help with some appliance troubleshooting. They were quick to provide expert advice, and their support team made sure I was all set without unnecessary delays. It was one less thing to stress over! For those of you who’ve had appliance issues, have you found any reliable support or resources that helped you out?

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