Skill Simulator

Understanding and Addressing Mental Health Issues
alanstatener
Views : 99 Upvotes : 0
Comments : 1
2025-02-10 11:24:56
Artillerist
Used Skill Points 0
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Enhanced Shell
    Enhanced Shell
    1
  • Freeze Shell
    Freeze Shell
    1
  • Gatling Gun
    Gatling Gun
    1
  • Buckshot
    Buckshot
    1
  • Howitzer
    Howitzer
    1
  • Napalm Shot
    Napalm Shot
    1
  • Multiple Rocket Launcher
    Multiple Rocket Launcher
    1
  • Flamethrower
    Flamethrower
    1
  • Swing
    Swing
    1
  • Air Raid
    Air Raid
    1
  • Jump Bombardment
    Jump Bombardment
    1
  • Summon Turret
    Summon Turret
    1
  • Plasma Storm
    Plasma Storm
    1
  • Gravity Explosion
    Gravity Explosion
    1
  • Forward Barrage
    Forward Barrage
    1
  • Homing Barrage
    Homing Barrage
    1
  • Energy Field
    Energy Field
    1
  • Bombardment: Howitzer
    Bombardment: Howitzer
  • Bombardment: Focus Fire
    Bombardment: Focus Fire
  • Bombardment: Energy Cannon
    Bombardment: Energy Cannon
  • Bombardment: Impregnability
    Bombardment: Impregnability
  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 8.0s.

    Vital Point Barrage
    Vital Point Barrage
    Lv. 1/5

    Crit Rate +15.0%.

    Repulse
    Repulse
    Lv. 1/5

    Foe knockback distance +1 meter(s).

  • Level 2
    Bullet Enhancement
    Bullet Enhancement
    Lv. 1/5

    Outgoing Damage +25.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +40.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 3
    Piercing Shell
    Piercing Shell
    Lv. 1/5

    Changes the shell to pierce, making it pierce foes on its path.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe. After 3s. inflicts +100.0% of Base Damage.

  • Level 1
    Ranged Barrage
    Ranged Barrage
    Lv. 1/5

    Projectile range +2.0 meter(s).

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Freeze Enhancement
    Freeze Enhancement
    Lv. 1/5

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +15.0%.

  • Level 2
    Frost Shell
    Frost Shell
    Lv. 1/5

    Frost's duration +2.0s. With Glacier Explosion, Freeze duration +1s.

    Enhanced Shell
    Enhanced Shell
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius of the shell +20%.

  • Level 3
    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Changes the shell to pierce. As it travels, the shell explodes 3 times.

    Glacier Explosion
    Glacier Explosion
    Lv. 1/5

    On hit, Freezes foe for 3s. Cooldown +4s.

  • Level 1
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +10.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Inflicts +30.0% Damage to foes with 50.0% or less HP.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    For every 2 attacks, Outgoing Damage +5.0%. Max of 50.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -50.0%.

  • Level 3
    Will of the Destroyer
    Will of the Destroyer
    Lv. 1/5

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +33.3%.

    Aimed Shot
    Aimed Shot
    Lv. 1/5

    Attack Angle -50%. Attack Range +50%. Ignores 60.0% of the target's Phy. Defense.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Grants Weak Point Lv. 1 to Buckshot.

    Repulse
    Repulse
    Lv. 1/5

    On Buckshot hit, increases push distance and Paralysis duration.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +25.0%.

  • Level 2
    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Ranged Buckshot
    Ranged Buckshot
    Lv. 1/5

    Attack Range +20.0%.

  • Level 3
    Decimation Buckshot
    Decimation Buckshot
    Lv. 1/5

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +60.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe. After 3s, inflicts +50.0% of Base Damage.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 10.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    Has a 50.0% chance to not consume any MP.

  • Level 2
    Opportunist
    Opportunist
    Lv. 1/5

    Damage to airborne or knocked-down foes +30.0%.

    Clincher
    Clincher
    Lv. 1/5

    Crit Rate +50.0% to foes with 50% HP or less.

    Focused Bombardment
    Focused Bombardment
    Lv. 1/5

    On hit to foe in explosion's center, outgoing Damage +30.0%.

  • Level 3
    Flash Shell
    Flash Shell
    Lv. 1/5

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +80.0%.

    Firework
    Firework
    Lv. 1/5

    Fires Howitzer shots at random. Outgoing Damage +30.0%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. of explosion attack +1.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion's AoE Radius +20%.

    Target Focus
    Target Focus
    Lv. 1/5

    On explosion attack hit, Stagger Damage to foe +20.0% for 4.0s.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage
    Lv. 1/5

    Explosion attack Crit Rate +50.0%.

    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Flame Area's outgoing Damage +100.0%.

    Flash Explosion
    Flash Explosion
    Lv. 1/5

    No longer lifts the foe. Stuns the Damaged foe for 4.0s.

  • Level 3
    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +60.0%.

    Dancing Flame
    Dancing Flame
    Lv. 1/5

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +140.0%.

  • Level 1
    Flame Rocket
    Flame Rocket
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +15.0%.

    Frost Rocket
    Frost Rocket
    Lv. 1/5

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -20.0%for 5.0s. Stacks up to 3 times.

    Giant Rocket
    Giant Rocket
    Lv. 1/5

    Rocket size +30%.

  • Level 2
    Back Step
    Back Step
    Lv. 1/5

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +20.0% based on distance.

    Stun Effect
    Stun Effect
    Lv. 1/5

    On first rocket hit, Stuns for 5.0s.

    Quick Barrage
    Quick Barrage
    Lv. 1/5

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +40%.

  • Level 3
    Laser Cannon
    Laser Cannon
    Lv. 1/5

    Now fires a laser that pierces foes. Outgoing Damage +40.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Access Denied
    Access Denied
    Lv. 1/5

    Fires twice as many rockets in a spread pattern. Outgoing Damage +60.0%.

  • Level 1
    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +20.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Firepower Control
    Firepower Control
    Lv. 1/5

    Per hit, Firepower Meter recovery +100.0%.

  • Level 2
    Ignore Collision
    Ignore Collision
    Lv. 1/5

    During skill use, ignores collision with normal foes. Slightly increases Move Speed.

    Ranged Flame
    Ranged Flame
    Lv. 1/5

    Attack Range +20.0%.

    Shield
    Shield
    Lv. 1/5

    Generates a shield that absorbs Damage up to 10.0% of Max HP.

  • Level 3
    Azure Flame
    Azure Flame
    Lv. 1/5

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +60.0%.

    Scorching Blaze
    Scorching Blaze
    Lv. 1/5

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 25 Damage every 1s for 10.0s. Stacks up to 5 times.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Quick Attack
    Quick Attack
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Advancing Hit
    Advancing Hit
    Lv. 1/5

    Charge 6 meters forward and attacks the target.

    Spin Attack
    Spin Attack
    Lv. 1/5

    Spin 360 degrees and attack all nearby foes.

    Magick Extortion
    Magick Extortion
    Lv. 1/5

    For each foe hit by Swing, recovers 25.0% of MP consumed. Max of 100.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +100.0%.

    Stunner
    Stunner
    Lv. 1/5

    Stun duration +3.0s.

  • Level 1
    Prepare to Fire
    Prepare to Fire
    Lv. 1/5

    Before firing, inflicts 10.0% of Base Damage to the foe, knocking them into the air.

    Quickfire
    Quickfire
    Lv. 1/5

    Firing Atk. Speed +30.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 2
    Flame Barrage
    Flame Barrage
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +15.0%. On hit, Burns foes, inflicting 19 Damage every 1s for 5.0s. Stacks up to 3 times.

    Frost Barrage
    Frost Barrage
    Lv. 1/5

    Element is now [Water]. On cannonball hit, foe Move Speed -20.0% for 5.0s. Stacks up to 3 time(s).

    Lightning Barrage
    Lightning Barrage
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

  • Level 3
    Ruthless Barrage
    Ruthless Barrage
    Lv. 1/5

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +80.0%.

    The Big One
    The Big One
    Lv. 1/5

    Drops a single huge and powerful shell. Outgoing Damage +50.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +140.0%.

  • Level 1
    Quick Jump
    Quick Jump
    Lv. 1/5

    Atk. Speed +10.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance to not consume any MP.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On explosion hit, knockdown duration +0.5s.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +15.0%.

    Enhanced Barrage
    Enhanced Barrage
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Triple Barrage
    Triple Barrage
    Lv. 1/5

    Increases the number of Bombardments to 3. Outgoing Damage +100.0%. The final attack sends foes away.

    Rocket Jump
    Rocket Jump
    Lv. 1/5

    Jumps from the recoil when shooting, moving 10 meters toward the target location.

  • Level 1
    High-Speed Recharge
    High-Speed Recharge
    Lv. 1/5

    Turret's stack time -2.0s.

    Sub Battery
    Sub Battery
    Lv. 1/5

    Turret's summon duration +2.0s.

    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 6.0s.

  • Level 2
    Enhanced Turret
    Enhanced Turret
    Lv. 1/5

    Turret Damage +25.0%.

    Ranged Turret
    Ranged Turret
    Lv. 1/5

    Turret's Attack Range +30%.

    Quicker Dispatch
    Quicker Dispatch
    Lv. 1/5

    Gains Paralysis Immunity while installing the turret. Turret installation speed +20%.

  • Level 3
    Big Pack
    Big Pack
    Lv. 1/5

    Turret's stack time -5s. Increases the number of stacks to up to 3.

    Laser Turret
    Laser Turret
    Lv. 1/5

    Changes the turret's attack to a laser. Outgoing Damage +50.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -40.0%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    If 10 attacks hit within a short period, Stuns foe for 2.0s.

  • Level 2
    High-Speed Flight
    High-Speed Flight
    Lv. 1/5

    Plasma Field Move Speed +20.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Plasma Field duration +2s.

    Large Plasma
    Large Plasma
    Lv. 1/5

    Plasma Field's size +20%.

  • Level 3
    Plasma Growth
    Plasma Growth
    Lv. 1/5

    Outgoing Damage increases every 0.5s. Max of 10.0%.

    Ice Storm
    Ice Storm
    Lv. 1/5

    Element is now [Water]. Move Speed of foes inside plasma field -70.0%.

  • Level 1
    Free Fire
    Free Fire
    Lv. 1/5

    Increases the Perfect Zone area.

    The More the Merrier
    The More the Merrier
    Lv. 1/5

    Outgoing Damage +5% when the number of foes hit is 1 or more, 10% when it is 6 or more, 20% when it is 11 or more, and 30% when it is 16 or more.

    Stun Effect
    Stun Effect
    Lv. 1/5

    The explosion no longer knocks down the foe. On hit, Stuns foe for 4.0s. Increases Stagger Level to [High].

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    While Holding, generates a shield that absorbs Damage up to 15.0% of Max HP.

    Stabilize
    Stabilize
    Lv. 1/5

    Enables turning slowly while Holding.

    Sweeping Gravity
    Sweeping Gravity
    Lv. 1/5

    While Holding, Atk. Speed +20.0%.

  • Level 3
    Sweep
    Sweep
    Lv. 1/5

    Changes Holding's hit confirmation distance to 14 meters. Pulls foes on a straight line to the center of the gravity. Holding time is now 2s.

    Planetary Gravity
    Planetary Gravity
    Lv. 1/5

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +50.0%.

  • Level 1
    Coordinate Change
    Coordinate Change
    Lv. 1/5

    Moves Bombardment location 2 meters forward.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On Bombardment hit, Firepower Meter recovery +100.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +10.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Enhanced Barrage
    Enhanced Barrage
    Lv. 1/5

    Outgoing Damage +30.0%.

    Keen Strike
    Keen Strike
    Lv. 1/5

    Crit Damage +100.0%.

  • Level 3
    Dancing Explosion
    Dancing Explosion
    Lv. 1/5

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +100.0%.

    Focused Bombardment
    Focused Bombardment
    Lv. 1/5

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +120.0%.

  • Level 1
    Ranged Install
    Ranged Install
    Lv. 1/5

    Guiding device installation distance +2.0 meter(s).

    Guiding Enhancement
    Guiding Enhancement
    Lv. 1/5

    Delay between installing the guiding device and the missile's arrival -1s.

    Slow Effect
    Slow Effect
    Lv. 1/5

    Move Speed of foes in range of guiding device -30.0%.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage
    Lv. 1/5

    Crit Rate +30.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    EMP Explosion
    EMP Explosion
    Lv. 1/5

    Crit Damage +100.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Power Bomb
    Power Bomb
    Lv. 1/5

    Drop a bomb that inflicts +60.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

  • Level 1
    Firepower Concentration
    Firepower Concentration
    Lv. 1/5

    When HP is 30.0% or less, Firepower Meter +50.0%. Immediately end Barrage Mode Cooling.

    Field Release
    Field Release
    Lv. 1/5

    On skill use, release energy, inflicting 199 Damage to nearby foes.

    Mind Concentration
    Mind Concentration
    Lv. 1/5

    Does not consume any MP when using the skill.

  • Level 2
    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    Shield Gauge +100%.

    Energy Increase
    Energy Increase
    Lv. 1/5

    Shield duration +4.0s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -8.0s.

  • Level 3
    Solid Shield
    Solid Shield
    Lv. 1/5

    Grants Push Immunity while using the skill and Shield is active.

    Energy Share
    Energy Share
    Lv. 1/5

    Applies Shield to all Party Members within a 24 meter radius. Shield Gauge -50%.

Mental health issues are a growing concern in today’s society. From stress and anxiety to depression and more severe conditions like bipolar disorder and schizophrenia, mental health challenges affect millions of people worldwide. It is essential to understand the causes, symptoms, and treatments for these conditions to promote better awareness and support for those who are struggling.


Common Mental Health Issues


Anxiety and depression are among the most common mental health disorders. Anxiety can manifest in constant worry, panic attacks, and physical symptoms such as rapid heartbeat. Depression, on the other hand, often involves persistent sadness, loss of interest in daily activities, and feelings of hopelessness. These conditions can significantly impact a person’s quality of life if left untreated.


Other mental health issues include eating disorders, such as anorexia and bulimia, and mood disorders, like bipolar disorder. Schizophrenia, though less common, is a severe mental health condition that can cause delusions, hallucinations, and impaired thinking.


Causes of Mental Health Issues


The causes of mental health problems are complex and can vary from person to person. Genetics play a significant role, with a family history of mental illness increasing the likelihood of developing a similar condition. Environmental factors, such as traumatic experiences, stress, and abuse, can also trigger or worsen mental health issues. Lifestyle choices, like poor diet and lack of exercise, as well as substance abuse, can contribute to the onset of mental health disorders.


Treatment and Support


The good news is that mental health conditions are treatable. Therapy, such as cognitive-behavioral therapy (CBT), can help individuals identify negative thought patterns and develop healthier coping mechanisms. Medications, like antidepressants and anti-anxiety drugs, may also be prescribed to manage symptoms. Support from family, friends, and mental health professionals is crucial in the recovery process.

Sort by:

Comments :1

  • 0

    level 1 Alan_Tate

    Mental health is a very important aspect of overall well-being, and being thoughtful about it can really make a difference. If you’re looking to improve both your mental and physical health, I highly recommend checking out Noom. Their approach combines psychology and nutrition to help you create healthier habits in a sustainable way. I’ve personally had great success with their programs, and the support from their coaches https://noom.pissedconsumer.com/review.html is invaluable. If you’re ready to make long-term changes to improve your mental and physical health, Noom offers a great framework to help you along the way.

Write your comments

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA

(1/5)