Skill Simulator

The Power of Web Marketing: A Modern Approach to Business Growth
alanstatener
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2024-12-17 13:36:14
Wardancer
Used Skill Points 0
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Triple Fist
    Triple Fist
    1
  • Sky Shattering Blow
    Sky Shattering Blow
    1
  • Lightning Kick
    Lightning Kick
    1
  • Flash Heat Fang
    Flash Heat Fang
    1
  • Moon Flash Kick
    Moon Flash Kick
    1
  • Seismic Strike
    Seismic Strike
    1
  • Sleeping Ascent Celebration
    Sleeping Ascent Celebration
    1
  • Wind's Whisper
    Wind's Whisper
    1
  • Swift Wind Kick
    Swift Wind Kick
    1
  • Phoenix Advent
    Phoenix Advent
    1
  • Roar of Courage
    Roar of Courage
    1
  • Sweeping Kick
    Sweeping Kick
    1
  • Energy Combustion
    Energy Combustion
    1
  • Esoteric Skill: Spiral Impact
    Esoteric Skill: Spiral Impact
    1
  • Esoteric Skill: Rising Fire Dragon
    Esoteric Skill: Rising Fire Dragon
    1
  • Esoteric Skill: Lightning Strike
    Esoteric Skill: Lightning Strike
    1
  • Esoteric Skill: Call of the Wind God
    Esoteric Skill: Call of the Wind God
    1
  • Esoteric Skill: Blast Formation
    Esoteric Skill: Blast Formation
    1
  • Level 1
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On hit, Esoteric Meter +100.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +15.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.

    Growth Attack
    Growth Attack
    Lv. 1/5

    The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Lightning God Fist
    Lightning God Fist
    Lv. 1/5

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.

    5 Chain Fist
    5 Chain Fist
    Lv. 1/5

    Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First kick's Move Distance +1.0 meter(s).

    Ascension Kick
    Ascension Kick
    Lv. 1/5

    2nd strike sends foes into the air. Distance and duration are increased.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Water Dragon Kick
    Water Dragon Kick
    Lv. 1/5

    Element is now [Water]. Freezes foes for 2.0s when hit by the 2nd strike. Cooldown +6s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On 2nd strike hit, Atk. Power +15.0% for 3s.

  • Level 3
    Crushing Wind Kick
    Crushing Wind Kick
    Lv. 1/5

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.

    Abundant Resources
    Abundant Resources
    Lv. 1/5

    Esoteric Meter +200.0%.

  • Level 1
    Sharp Movement
    Sharp Movement
    Lv. 1/5

    Allows you to change direction while using the skill. Move Distance +2.0 meter(s).

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    Upon slamming foes, Esoteric Meter +30.0%.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +30.0%.

  • Level 2
    Thunder Kick
    Thunder Kick
    Lv. 1/5

    Slam foes down while airborne to inflict +30.0% Damage.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Slam down on foes to inflict 15 Damage every 4s. On hit, inflict Electric Shock.

  • Level 3
    Heaven's Lightning
    Heaven's Lightning
    Lv. 1/5

    Adds a rapid strike after the spinning attack. Total Damage +60.0%.

    Flash Lightning
    Flash Lightning
    Lv. 1/5

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.

  • Level 1
    Sacred Attack
    Sacred Attack
    Lv. 1/5

    Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.

    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30%.

  • Level 2
    Master Hit
    Master Hit
    Lv. 1/5

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.

    Quick Blow
    Quick Blow
    Lv. 1/5

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Adrenaline Rush
    Adrenaline Rush
    Lv. 1/5

    Crit Rate +30.0%. Outgoing Damage +50.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Enlightenment
    Enlightenment
    Lv. 1/5

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.

  • Level 1
    Flame Flash Kick
    Flame Flash Kick
    Lv. 1/5

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 28 Damage every 1s for 5s.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 21 Electric Shock Damage for 4s.

    White Flame Kick
    White Flame Kick
    Lv. 1/5

    Esoteric Meter +50.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0s.

    Light-Footed
    Light-Footed
    Lv. 1/5

    All AoE Radiuses +30%. Number of rapid kick attacks +100%.

    Single Hit
    Single Hit
    Lv. 1/5

    When attacking a single foe, Damage inflicted +50.0%.

  • Level 3
    Fancy Footwork
    Fancy Footwork
    Lv. 1/5

    Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging..

    Full Moon Kick
    Full Moon Kick
    Lv. 1/5

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +250.0% Damage.

  • Level 1
    Vibration Enhancement
    Vibration Enhancement
    Lv. 1/5

    Trips foes when hit by the 1st strike.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to knocked-down foes +25.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Number of Earthquakes +1.

  • Level 2
    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Upright
    Upright
    Lv. 1/5

    Pound the earth while standing in place without jumping to create an earthquake.

  • Level 3
    Upheaval
    Upheaval
    Lv. 1/5

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +300.0% Damage.

    Great Earthquake
    Great Earthquake
    Lv. 1/5

    Earthquake's AoE Radius +30%. Quickens Earthquake frequency to create 2 more Earthquakes.

  • Level 1
    Spiral Kick
    Spiral Kick
    Lv. 1/5

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Combo Attack AoE Radius +20%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    When Charging, outgoing Damage +100.0%.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On combo attack hit, Atk. Power +25.0% for 3s.

  • Level 3
    Leaf Sweep
    Leaf Sweep
    Lv. 1/5

    Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.

    Rising Water Kick
    Rising Water Kick
    Lv. 1/5

    Element is now [Water]. Upper kick attack Damage +50.0%. A pillar of water surges up to knock foes into the air.

  • Level 1
    Blessing of the Wind
    Blessing of the Wind
    Lv. 1/5

    On skill use, Atk. Speed +8.0% for 6s.

    Protection of the Wind
    Protection of the Wind
    Lv. 1/5

    On skill use, incoming Damage -25.0% for 6s. The effect expires upon receiving 1 incoming attack.

    Oath of the Wind
    Oath of the Wind
    Lv. 1/5

    On skill use, MP Natural Recovery speed +20.0% for 6.0s.

  • Level 2
    Warrior's Courage
    Warrior's Courage
    Lv. 1/5

    For all party members within a 24 meter radius , incoming Damage -20.0% for 6s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Wind's Whisper
    Wind's Whisper
    Lv. 1/5

    Effects of Blessing of the Wind, Protection of the Wind, and Oath of the Wind +100%.

  • Level 3
    Ready Attack
    Ready Attack
    Lv. 1/5

    Atk. Power +35.0% for 6s.

    Superwind
    Superwind
    Lv. 1/5

    Generates Aura of Wind to inflict 3968 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

  • Level 1
    Lightning Round Kick
    Lightning Round Kick
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +15.0%.

    Water Round Kick
    Water Round Kick
    Lv. 1/5

    Element is now [Water]. Foes' Atk. Speed -20.0% and Move Speed -40.0% for 2.0s on hit.

    Fire Round Kick
    Fire Round Kick
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 3
    Furious Spin Axis
    Furious Spin Axis
    Lv. 1/5

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.

    Extreme Training
    Extreme Training
    Lv. 1/5

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.

  • Level 1
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +20.0%.

    Fierce Heat
    Fierce Heat
    Lv. 1/5

    On hit, Burns foe, inflicting 21 Damage every 1s for 5s.

  • Level 2
    Ferocious Attack
    Ferocious Attack
    Lv. 1/5

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 2.0s.

  • Level 3
    Nonstop Ambush
    Nonstop Ambush
    Lv. 1/5

    Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +20.0%. Move distance +70%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On hit, Esoteric Meter +25.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -60.0% for 4.0s.

    Supreme Ruler Afterimage
    Supreme Ruler Afterimage
    Lv. 1/5

    Roar of Courage duration +2.0s.

  • Level 3
    Fatal Wave
    Fatal Wave
    Lv. 1/5

    On hit, foe Crit Resistance -10%.

    Shock Enhancement
    Shock Enhancement
    Lv. 1/5

    Changes to charging mode. Outgoing Damage +250.0% at full charge and Tripping foes.

  • Level 1
    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    When all attacks hit, Esoteric Meter +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Keen Footwork
    Keen Footwork
    Lv. 1/5

    The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.

  • Level 2
    Light of Justice
    Light of Justice
    Lv. 1/5

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +20.0%.

    Shadowcleave
    Shadowcleave
    Lv. 1/5

    Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Foes hit by the last attack take 61 Damage every 4s and are affected by Electric Shock.

  • Level 3
    Pure Excellence
    Pure Excellence
    Lv. 1/5

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Exaggerated Ability
    Exaggerated Ability
    Lv. 1/5

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.

  • Level 1
    Combustible Armor
    Combustible Armor
    Lv. 1/5

    During skill use, incoming Damage -10.0%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On Energy Combustion hit, Esoteric Meter +50.0%.

  • Level 2
    Extensive Combustion
    Extensive Combustion
    Lv. 1/5

    Energy Combustion duration +8.0s.

    Skill Reduction
    Skill Reduction
    Lv. 1/5

    Cooldown -15.0s. Energy Combustion duration -4s.

    Intense Battle
    Intense Battle
    Lv. 1/5

    On Energy Combustion hit, Damage to foes +5.0% up to 50.0% for 2s.

  • Level 3
    Power of Training
    Power of Training
    Lv. 1/5

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +50.0%.

    Last Whisper
    Last Whisper
    Lv. 1/5

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 100.0% of total Damage inflicted by default energy before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Absorption Hit
    Absorption Hit
    Lv. 1/5

    Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.

  • Level 2
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On hit, Atk. Power +30.0% for 4s.

  • Level 3
    Destruction Blow
    Destruction Blow
    Lv. 1/5

    Enhances destructive power. Outgoing Damage +50.0%.

    Meditation Blow
    Meditation Blow
    Lv. 1/5

    No longer knocks back foes. Stuns for 5s.

  • Level 1
    Absorption Hit
    Absorption Hit
    Lv. 1/5

    Pull area + 20%.

    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while landing after ascending into the air.

  • Level 2
    Focus Hit
    Focus Hit
    Lv. 1/5

    The shape of the red dragon ascends. Outgoing Damage +30.0%.

    Black Dragon Ascension
    Black Dragon Ascension
    Lv. 1/5

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 100.0%.

    Finishing Strike
    Finishing Strike
    Lv. 1/5

    Inflicts +80.0% Damage to foes with 30.0% or less HP.

  • Level 3
    Eye of the Tempest
    Eye of the Tempest
    Lv. 1/5

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +50.0% Damage to Push-Immune foes.

    Final Blow
    Final Blow
    Lv. 1/5

    Atk. Speed +20%. Final strike Damage +40.0%.

  • Level 1
    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Inflicts 9 Damage to hit for 4.0s. Inflicts Electric Shock.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius of Electric Wave +30%.

  • Level 2
    Light Lightning
    Light Lightning
    Lv. 1/5

    Electric Wave becomes more narrow and stretches 9 meters forward.

    Steady Will
    Steady Will
    Lv. 1/5

    Gather strength to inflict lasting Damage. Outgoing Damage +80.0%.

    Fierce Lightning
    Fierce Lightning
    Lv. 1/5

    Spin attack and inflict Damage while advancing forward 4 meters.

  • Level 3
    Electrocution
    Electrocution
    Lv. 1/5

    Generates electric waves where you stand for 5s while using the skill to inflict Damage.

    Dangerous Deal
    Dangerous Deal
    Lv. 1/5

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 100.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

  • Level 1
    Earth Storm
    Earth Storm
    Lv. 1/5

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.

    Frost Storm
    Frost Storm
    Lv. 1/5

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.

    Lightning Storm
    Lightning Storm
    Lv. 1/5

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 80.0% of Base Damage with every strike when foes are hit by Lightning Storm.

  • Level 2
    Growth Attack
    Growth Attack
    Lv. 1/5

    On hit, tornado winds inflict +7.0% Damage up to +63.0% Damage.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Over Revolution
    Over Revolution
    Lv. 1/5

    During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.

  • Level 3
    Summon Storm
    Summon Storm
    Lv. 1/5

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.

    Raging Storms
    Raging Storms
    Lv. 1/5

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 60.0% of base skill Damage before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Final Explosion
    Final Explosion
    Lv. 1/5

    On third explosion hit, outgoing Damage +25.0%.

    Violent Explosion
    Violent Explosion
    Lv. 1/5

    For every foe hit, Atk. Power +3.0% for 5.0s. Stacks up to 10 time(s).

  • Level 2
    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    75% chance to obtain 1 Esoteric Bubble.

    Frost Explosion
    Frost Explosion
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 4.0s.

    Flame Explosion
    Flame Explosion
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 20 Damage every 1s for 5s. Stacks up to 6 times.

  • Level 3
    Endless Destruction
    Endless Destruction
    Lv. 1/5

    Expands the explosion in three frontal directions. Damage +30.0%.

    Great Explosion
    Great Explosion
    Lv. 1/5

    After the third explosion, another great explosion occurs to inflict Damage equal to 80.0% of Base Damage.

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Comments :1

  • 0

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