Skill Simulator

How Banks Work: An Overview
alanstatener
Views : 72 Upvotes : 0
Comments : 1
2024-12-17 13:33:20
Deadeye
Used Skill Points 0
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    1
  • AT02 Grenade
    AT02 Grenade
    1
  • Enforce Execution
    Enforce Execution
    1
  • Plasma Bullet
    Plasma Bullet
    1
  • Meteor Stream
    Meteor Stream
    1
  • Somersault Shot
    Somersault Shot
    1
  • Equilibrium
    Equilibrium
    1
  • Death Fire
    Death Fire
    1
  • Dexterous Shot
    Dexterous Shot
    1
  • Quick Shot
    Quick Shot
    1
  • Cruel Tracker
    Cruel Tracker
    1
  • Sign of Apocalypse
    Sign of Apocalypse
    1
  • Hour of Judgment
    Hour of Judgment
    1
  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    1
  • Shotgun Dominator
    Shotgun Dominator
    1
  • Last Request
    Last Request
    1
  • Spiral Flame
    Spiral Flame
    1
  • Catastrophe
    Catastrophe
    1
  • Triple Explosion
    Triple Explosion
    1
  • Aimed Shot
    Aimed Shot
    1
  • Perfect Shot
    Perfect Shot
    1
  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Growth Bullet
    Growth Bullet
    Lv. 1/5

    Outgoing Damage of every 3rd attack +15.0%.

    Focus Shot
    Focus Shot
    Lv. 1/5

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

  • Level 3
    Whirlpool
    Whirlpool
    Lv. 1/5

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw
    Lv. 1/5

    Throwing distance +2.0 meter(s).

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +20.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade
    Lv. 1/5

    Outgoing Damage +50.0%.

    Frag Grenade
    Frag Grenade
    Lv. 1/5

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade
    Lv. 1/5

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework
    Lv. 1/5

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

  • Level 1
    Light Footwork
    Light Footwork
    Lv. 1/5

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +20.0%.

    Big Foot
    Big Foot
    Lv. 1/5

    Changes Upper Kick to a Roundhouse Kick. Attack Width +30%, knocking foe further into the air.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Upper Kick's Crit Rate +100%.

  • Level 2
    Aerial Shot
    Aerial Shot
    Lv. 1/5

    During handgun shooting, AoE Radius +30.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Initiate Shot
    Initiate Shot
    Lv. 1/5

    To foes with 50.0% or more HP, Handgun shot Damage +40.0%.

  • Level 3
    Anti-Air Shot
    Anti-Air Shot
    Lv. 1/5

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +50.0%.

    Barrage Shot
    Barrage Shot
    Lv. 1/5

    Handgun shot count +4. Handgun shot Damage +15.0%.

  • Level 1
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Bullet range +3.0 meter(s).

    Quick Shot
    Quick Shot
    Lv. 1/5

    Atk. Speed +20.0%.

    Back Step
    Back Step
    Lv. 1/5

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area
    Lv. 1/5

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Plasma Split
    Plasma Split
    Lv. 1/5

    Fire 2 small bullets together. Outgoing Damage +140.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +30.0%.

    Opportunist
    Opportunist
    Lv. 1/5

    Crit Rate on Pushed foes +60.0%.

    Piercing Explosion
    Piercing Explosion
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Bombardment Support
    Bombardment Support
    Lv. 1/5

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Meteor Fall
    Meteor Fall
    Lv. 1/5

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Ignore Collision
    Ignore Collision
    Lv. 1/5

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump
    Lv. 1/5

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor
    Lv. 1/5

    Gain Push Immunity during the somersault. Cooldown -3.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot
    Lv. 1/5

    Atk. Speed +15.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot
    Lv. 1/5

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Enemy Raid
    Enemy Raid
    Lv. 1/5

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Attack Range +20.0%. Crit Damage +100.0%.

  • Level 3
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +60.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    When using Rapid Fire, Atk. Speed +20.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike
    Lv. 1/5

    When using Rapid Fire, Crit Rate +40.0%.

  • Level 2
    Flame Bomb
    Flame Bomb
    Lv. 1/5

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 45 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb
    Lv. 1/5

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Chain Throw
    Chain Throw
    Lv. 1/5

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation
    Lv. 1/5

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation
    Lv. 1/5

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance to not consume any MP.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Close Shot
    Close Shot
    Lv. 1/5

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +1.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot
    Lv. 1/5

    Combo number increased to 3.

    Swift Shot
    Swift Shot
    Lv. 1/5

    Number of attacks +2.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Repulse
    Repulse
    Lv. 1/5

    On hit, increases Paralysis duration.

    Enhanced Concentration
    Enhanced Concentration
    Lv. 1/5

    Time window to cast the next Chain Skill +1.0s.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On hit, Move Speed +40% for 1.0s.

    Initiate Shot
    Initiate Shot
    Lv. 1/5

    On hit, damage +100.0% to a consecutive hit in 3.0s.

    Gradual Devastation
    Gradual Devastation
    Lv. 1/5

    On each Chain Attack hit, outgoing Damage +40%.

  • Level 3
    Final Light
    Final Light
    Lv. 1/5

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +600%.

    Triple Shot
    Triple Shot
    Lv. 1/5

    Number of Chain Attacks is 3.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Repulse
    Repulse
    Lv. 1/5

    On last attack hit, increases push distance and Paralysis duration.

  • Level 2
    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    When using Rapid Fire, Crit Rate +60.0%.

    Rapid Fire Enhancement
    Rapid Fire Enhancement
    Lv. 1/5

    Rapid Fire count +3. Rapid Fire Attack Damage +50%.

    Wide Shot
    Wide Shot
    Lv. 1/5

    Angle of attack when using Rapid Fire +40.0%.

  • Level 3
    Quick Draw
    Quick Draw
    Lv. 1/5

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +40.0%.

    Explosive Bullet
    Explosive Bullet
    Lv. 1/5

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +140.0%.

  • Level 1
    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

    Full Range
    Full Range
    Lv. 1/5

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 2.0s.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 1 to the skill's last attack.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 3
    Aftermath of Calamity
    Aftermath of Calamity
    Lv. 1/5

    Combo number increased to 3. The last attack's Damage is 100.0% of the 2nd attack value.

    Approached Apocalypse
    Approached Apocalypse
    Lv. 1/5

    Damage to Push-Immune foes +80.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence
    Lv. 1/5

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Final Verdict
    Final Verdict
    Lv. 1/5

    Explosion Damage to foes +30.0%.

    Evidence Destruction
    Evidence Destruction
    Lv. 1/5

    Fires 5 bullets in an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment
    Lv. 1/5

    Outgoing Damage +50.0%.

    Fragment of Spread
    Fragment of Spread
    Lv. 1/5

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

  • Level 1
    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

    Full Range
    Full Range
    Lv. 1/5

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    Combo Rapid Fire
    Combo Rapid Fire
    Lv. 1/5

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +25.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -11.0s.

  • Level 3
    Extended Shot
    Extended Shot
    Lv. 1/5

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet
    Lv. 1/5

    Damage to Push-Immune foes +80.0%.

  • Level 1
    Full Range
    Full Range
    Lv. 1/5

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    While Holding, Atk. Speed +20.0%.

    Close Shot
    Close Shot
    Lv. 1/5

    Outgoing Damage to nearby foes +25.0%.

  • Level 2
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Enhanced Fire
    Enhanced Fire
    Lv. 1/5

    Outgoing Damage +30.0%.

    Swift Preparation
    Swift Preparation
    Lv. 1/5

    After defeating foes, chance to reset cooldown is 15%.

  • Level 3
    Master of CQC
    Master of CQC
    Lv. 1/5

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +40.0%.

    The Ruler
    The Ruler
    Lv. 1/5

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +200.0%. If Perfect Zone fails, the normal last attack is triggered.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -7.0s.

    Incendiary Bomb
    Incendiary Bomb
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 56 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

  • Level 2
    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Creates Fierce Heat on the ground, inflicting 50 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion
    Lv. 1/5

    Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution
    Lv. 1/5

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

  • Level 3
    Double Shot
    Double Shot
    Lv. 1/5

    Fires simultaneously with 2shotguns, inflicting 80.0%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Volley
    Volley
    Lv. 1/5

    Fires 3 volleys at the foe. Outgoing Damage +80.0%.

  • Level 1
    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -50.0% for 3.0.

    Ferocious Flame
    Ferocious Flame
    Lv. 1/5

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time speed +50.0%.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    On hit, outgoing Damage up to +50.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel
    Lv. 1/5

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast
    Lv. 1/5

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim
    Lv. 1/5

    Field selection distance +10%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Field selection time -20.0%.

  • Level 2
    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Crit Rate +50.0% to foes with 50.0% HP or less.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Explosion Damage to Pushed foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing
    Lv. 1/5

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity
    Lv. 1/5

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +3.0 meter(s).

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Inflicts +25.0% Damage to foes with 40.0% or less HP.

    Enhanced Concentration
    Enhanced Concentration
    Lv. 1/5

    Time window to cast the next Chain Skill +1.0s.

  • Level 2
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    AoE Radius +30.0%.

    Flame Bullet
    Flame Bullet
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 63 Damage every 1s for 6.0s.

  • Level 3
    Quad Explosion
    Quad Explosion
    Lv. 1/5

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%.

    Super Explosion
    Super Explosion
    Lv. 1/5

    Increases aiming time. Outgoing Damage +50.0%. On last Chain Attack hit, Stun the foe for 3.0s.

  • Level 1
    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Bullet flight speed +20.0%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time -20%.

    The Final Shot
    The Final Shot
    Lv. 1/5

    One Last Shot is always a Crit.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +25.0%.

    Large Bullet
    Large Bullet
    Lv. 1/5

    Bullet size +20%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    One Last Shot no longer knocks down the foe. Stuns foe for 3.0s.

  • Level 3
    High-Speed Shot
    High-Speed Shot
    Lv. 1/5

    Firing speed +40.0% after aiming.

    Hexa Shot
    Hexa Shot
    Lv. 1/5

    Number of shots fired +2 after aiming.

  • Level 1
    Bleed Effect
    Bleed Effect
    Lv. 1/5

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance
    Lv. 1/5

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot
    Lv. 1/5

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Perfect Aim
    Perfect Aim
    Lv. 1/5

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter
    Lv. 1/5

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    On Perfect Zone hit, Damage inflicted +50.0%.

Banks are essential institutions in modern economies, serving as intermediaries between those who have money and those who need it. They facilitate the flow of funds, support economic growth, and offer financial services to individuals, businesses, and governments. But how exactly do banks work? Here’s a simple breakdown of their operations.


Basic Functions of a Bank


  1. Accepting Deposits: The primary function of a bank is to accept deposits from individuals and businesses. Customers can deposit money into savings accounts, checking accounts, or fixed deposits. Banks offer interest on some types of deposits, such as savings accounts, to encourage people to save.

  2. Lending Money: Banks lend out a portion of the money they receive from deposits to individuals, businesses, and governments. These loans are often used for purposes like purchasing homes, starting businesses, or funding large projects. Banks charge interest on loans, which is how they make a profit.

  3. Providing Financial Services: Banks also offer various financial services such as wealth management, insurance, and investment opportunities. These services help customers grow their money, protect assets, and plan for future needs.

  4. Facilitating Payments: Banks provide platforms for transferring money, such as electronic transfers, checks, and payment services. This makes it easy for businesses and individuals to conduct transactions, both locally and internationally.


How Banks Make Money


Banks primarily make money through the difference between the interest they pay on deposits and the interest they charge on loans. This is known as the "interest rate spread." Additionally, banks may charge fees for services like ATM usage, overdrafts, and account maintenance.

Sort by:

Comments :1

  • 0

    level 1 Jacob_Kennedy

    Understanding the inner workings of financial institutions is essential to making informed decisions about your money. If you are looking for a bank that values ​​customer service and provides personalized support, I highly recommend you check out Thomaston Savings Bank. Their customer service team is very responsive and willing to help with any banking needs. For more information or reviews of their service, you can visit their page at https://www.pissedconsumer.com/company/thomaston-savings-bank/customer-service.html

Write your comments

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA

(1/5)