On hit, Ignites foe. After 3s, inflicts +50.0% of Base Damage.
Level 1
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 10.0s.
Swift Fingers
Lv. 1/5
Atk. Speed +10.0%.
Magick Control
Lv. 1/5
Has a 50.0% chance to not consume any MP.
Level 2
Opportunist
Lv. 1/5
Damage to airborne or knocked-down foes +30.0%.
Clincher
Lv. 1/5
Crit Rate +50.0% to foes with 50% HP or less.
Focused Bombardment
Lv. 1/5
On hit to foe in explosion's center, outgoing Damage +30.0%.
Level 3
Flash Shell
Lv. 1/5
Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +80.0%.
Firework
Lv. 1/5
Fires Howitzer shots at random. Outgoing Damage +30.0%.
Level 1
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. of explosion attack +1.
Wide Explosion
Lv. 1/5
Explosion's AoE Radius +20%.
Target Focus
Lv. 1/5
On explosion attack hit, Stagger Damage to foe +20.0% for 4.0s.
Level 2
Vital Point Barrage
Lv. 5/5
Explosion attack Crit Rate +100.0%.
Fierce Heat
Lv. 1/5
Flame Area's outgoing Damage +100.0%.
Flash Explosion
Lv. 1/5
No longer lifts the foe. Stuns the Damaged foe for 4.0s.
Level 3
Chain Explosion
Lv. 5/5
Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +95.2%.
Dancing Flame
Lv. 1/5
Expands the Flame Area. Duration +3s. Total outgoing Damage up to +140.0%.
Level 1
Flame Rocket
Lv. 1/5
Element is now [Fire]. Outgoing Damage +15.0%.
Frost Rocket
Lv. 1/5
Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -20.0%for 5.0s. Stacks up to 3 times.
Giant Rocket
Lv. 1/5
Rocket size +30%.
Level 2
Back Step
Lv. 1/5
Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +20.0% based on distance.
Stun Effect
Lv. 1/5
On first rocket hit, Stuns for 5.0s.
Quick Barrage
Lv. 1/5
Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +40%.
Level 3
Laser Cannon
Lv. 1/5
Now fires a laser that pierces foes. Outgoing Damage +40.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.
Access Denied
Lv. 1/5
Fires twice as many rockets in a spread pattern. Outgoing Damage +60.0%.
Level 1
Vital Point Attack
Lv. 1/5
Crit Rate +20.0%.
Quick Prep
Lv. 5/5
Cooldown -7.0s.
Firepower Control
Lv. 1/5
Per hit, Firepower Meter recovery +100.0%.
Level 2
Ignore Collision
Lv. 1/5
During skill use, ignores collision with normal foes. Slightly increases Move Speed.
Ranged Flame
Lv. 1/5
Attack Range +20.0%.
Shield
Lv. 1/5
Generates a shield that absorbs Damage up to 10.0% of Max HP.
Level 3
Azure Flame
Lv. 1/5
Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +60.0%.
Scorching Blaze
Lv. 1/5
Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 25 Damage every 1s for 10.0s. Stacks up to 5 times.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Weak Point Enhancement
Lv. 1/5
Weak Point Lv. +1.
Quick Attack
Lv. 1/5
Atk. Speed +20.0%.
Level 2
Advancing Hit
Lv. 1/5
Charge 6 meters forward and attacks the target.
Spin Attack
Lv. 1/5
Spin 360 degrees and attack all nearby foes.
Magick Extortion
Lv. 1/5
For each foe hit by Swing, recovers 25.0% of MP consumed. Max of 100.0%.
Level 3
Enhanced Strike
Lv. 1/5
Outgoing Damage +100.0%.
Stunner
Lv. 1/5
Stun duration +3.0s.
Level 1
Prepare to Fire
Lv. 1/5
Before firing, inflicts 10.0% of Base Damage to the foe, knocking them into the air.
Quickfire
Lv. 1/5
Firing Atk. Speed +30.0%.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid - High].
Level 2
Flame Barrage
Lv. 1/5
Element is now [Fire]. Outgoing Damage to Challenge Rank or above foes +15.0%. On hit, Burns foes, inflicting 19 Damage every 1s for 5.0s. Stacks up to 3 times.
Frost Barrage
Lv. 1/5
Element is now [Water]. On cannonball hit, foe Move Speed -20.0% for 5.0s. Stacks up to 3 time(s).
Lightning Barrage
Lv. 5/5
Element is now [Lightning]. Crit Rate +60.0%.
Level 3
Ruthless Barrage
Lv. 1/5
Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +80.0%.
The Big One
Lv. 5/5
Drops a single huge and powerful shell. Outgoing Damage +83.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +192.8%.
Level 1
Quick Jump
Lv. 1/5
Atk. Speed +10.0%.
Magick Control
Lv. 1/5
50.0% chance to not consume any MP.
Muscle Spasm
Lv. 1/5
On explosion hit, knockdown duration +0.5s.
Level 2
Wide Explosion
Lv. 1/5
Explosion radius +15.0%.
Enhanced Barrage
Lv. 1/5
Outgoing Damage +25.0%.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +40.0%.
Level 3
Triple Barrage
Lv. 1/5
Increases the number of Bombardments to 3. Outgoing Damage +100.0%. The final attack sends foes away.
Rocket Jump
Lv. 1/5
Jumps from the recoil when shooting, moving 10 meters toward the target location.
Level 1
High-Speed Recharge
Lv. 1/5
Turret's stack time -2.0s.
Sub Battery
Lv. 1/5
Turret's summon duration +2.0s.
Armor Destruction
Lv. 1/5
On hit, foe Defense -12.0% for 6.0s.
Level 2
Enhanced Turret
Lv. 1/5
Turret Damage +25.0%.
Ranged Turret
Lv. 1/5
Turret's Attack Range +30%.
Quicker Dispatch
Lv. 1/5
Gains Paralysis Immunity while installing the turret. Turret installation speed +20%.
Level 3
Big Pack
Lv. 1/5
Turret's stack time -5s. Increases the number of stacks to up to 3.
Laser Turret
Lv. 1/5
Changes the turret's attack to a laser. Outgoing Damage +50.0%.
Level 1
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Sturdy Armor
Lv. 1/5
During skill use, all incoming Damage -40.0%.
Stun Effect
Lv. 1/5
If 10 attacks hit within a short period, Stuns foe for 2.0s.
Level 2
High-Speed Flight
Lv. 1/5
Plasma Field Move Speed +20.0%.
Sustain Enhancement
Lv. 1/5
Plasma Field duration +2s.
Large Plasma
Lv. 1/5
Plasma Field's size +20%.
Level 3
Plasma Growth
Lv. 1/5
Outgoing Damage increases every 0.5s. Max of 10.0%.
Ice Storm
Lv. 1/5
Element is now [Water]. Move Speed of foes inside plasma field -70.0%.
Level 1
Free Fire
Lv. 1/5
Increases the Perfect Zone area.
The More the Merrier
Lv. 1/5
Outgoing Damage +5% when the number of foes hit is 1 or more, 10% when it is 6 or more, 20% when it is 11 or more, and 30% when it is 16 or more.
Stun Effect
Lv. 1/5
The explosion no longer knocks down the foe. On hit, Stuns foe for 4.0s. Increases Stagger Level to [High].
Level 2
Sturdy Armor
Lv. 1/5
While Holding, generates a shield that absorbs Damage up to 15.0% of Max HP.
Stabilize
Lv. 1/5
Enables turning slowly while Holding.
Sweeping Gravity
Lv. 5/5
While Holding, Atk. Speed +36.0%.
Level 3
Sweep
Lv. 1/5
Changes Holding's hit confirmation distance to 14 meters. Pulls foes on a straight line to the center of the gravity. Holding time is now 2s.
Planetary Gravity
Lv. 5/5
Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +80.0%.
Level 1
Coordinate Change
Lv. 1/5
Moves Bombardment location 2 meters forward.
Firepower Control
Lv. 5/5
On Bombardment hit, Firepower Meter recovery +150.0%.
Wide Explosion
Lv. 1/5
Explosion radius +10.0%.
Level 2
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Enhanced Barrage
Lv. 1/5
Outgoing Damage +30.0%.
Keen Strike
Lv. 1/5
Crit Damage +100.0%.
Level 3
Dancing Explosion
Lv. 5/5
Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +145.0%.
Focused Bombardment
Lv. 1/5
Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +120.0%.
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