On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.
Swift Fingers
Lv. 1/5
Atk. Speed +20.0%.
Level 2
Quick Pace
Lv. 1/5
On skill use, Move Speed +20.0% for 3.0s.
Growth Bullet
Lv. 1/5
Every 3 attacks, on-hit Damage +15.0%.
Focus Shot
Lv. 1/5
On hit to a foe in the center of the circle, outgoing Damage +40.0%.
Level 3
Whirlpool
Lv. 1/5
Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.
Heavy Duty
Lv. 1/5
The skill can now stack up to 2.
Level 1
Ranged Throw
Lv. 1/5
Throwing distance +2.0 meter(s).
Wide Explosion
Lv. 1/5
Explosion radius +20.0%.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Level 2
Enhanced Grenade
Lv. 1/5
Outgoing Damage +50.0%.
Frag Grenade
Lv. 1/5
Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.
Freeze Grenade
Lv. 1/5
Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.
Level 3
Firework
Lv. 1/5
Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.
Internal Ignition
Lv. 1/5
On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.
Level 1
Life Absorption
Lv. 1/5
On hit, Atk./Move Speed +5.0% for 4.0s. Foe Atk./Move Speed -5.0% for 4.0s.
Excellent Mobility
Lv. 1/5
Move Distance +2.0 meter(s).
Quick Prep
Lv. 1/5
Cooldown -2.0s.
Level 2
Slide
Lv. 1/5
Changes to Normal mode. No longer pierces foes. Simultaneously slide forward and quickly fire.
Rapid Fire
Lv. 1/5
When shooting, rapid fire Damage +60.0%.
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Level 3
Phantom Shot
Lv. 1/5
Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +50.0%.
Vital Point Shot
Lv. 1/5
All attacks are guaranteed Crit Hits. Crit Damage +50.0%.
Level 1
Ranged Shot
Lv. 1/5
Bullet range +3.0 meter(s).
Quick Shot
Lv. 1/5
Atk. Speed +20.0%.
Back Step
Lv. 1/5
Recoil distance from the shot is 1.5 meters.
Level 2
Heavy Duty
Lv. 1/5
The skill can now stack up to 2.
Freeze Effect
Lv. 1/5
Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.
Vital Point Shot
Lv. 1/5
Crit Rate +30.0%.
Level 3
Hypercharge Area
Lv. 1/5
Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.
Plasma Split
Lv. 1/5
Fire 2 small bullets together. Outgoing Damage +140.0%.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Muscle Spasm
Lv. 1/5
Knockdown duration +0.5s.
Weak Point Detection
Lv. 1/5
Damage to Push-Immune foes +20.0%.
Level 2
Wide Explosion
Lv. 1/5
Explosion radius +30.0%.
Opportunist
Lv. 1/5
Crit Rate on Pushed foes +60.0%.
Piercing Explosion
Lv. 1/5
On hit, ignore foe Defense by 40.0%.
Level 3
Bombardment Support
Lv. 1/5
Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.
Meteor Fall
Lv. 1/5
Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Ignore Collision
Lv. 1/5
Somersault can now pierce normal bosses.
Level 2
Burn Effect
Lv. 1/5
On hit, Burns foe, inflicting 17 Damage every 1s for 5.0s.
Vital Point Shot
Lv. 1/5
Crit Rate +50.0%.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +20%.
Level 3
Double Jump
Lv. 1/5
Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.
Super Armor
Lv. 1/5
Gain Push Immunity during the somersault. Cooldown -3.0s.
Level 1
High-Speed Shot
Lv. 1/5
Atk. Speed +15.0%.
Weakness Exposure
Lv. 1/5
On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +10%.
Level 2
Decimation Shot
Lv. 1/5
Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.
Enemy Raid
Lv. 1/5
Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.
Ranged Shot
Lv. 1/5
Attack Range +20.0%. Crit Damage +100.0%.
Level 3
Burn Effect
Lv. 1/5
On hit, Burns foe, inflicting 14 Damage every 1s for 5.0s. Stacks up to 7.
Vital Point Shot
Lv. 1/5
Crit Rate +60.0%.
Level 1
Swift Fingers
Lv. 1/5
When using Rapid Fire, Atk. Speed +20.0%.
Tenacity
Lv. 1/5
Gain Push Immunity while burst-firing.
Keen Strike
Lv. 1/5
When using Rapid Fire, Crit Rate +40.0%.
Level 2
Flame Bomb
Lv. 1/5
Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 41 Damage every 1s for 5.0s.
Frost Bomb
Lv. 1/5
Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.
Chain Throw
Lv. 1/5
Quickly throw 2 consecutive grenades.
Level 3
Infiltrate Decimation
Lv. 1/5
Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.
Infinite Decimation
Lv. 1/5
Number of Rapid Fire attacks +3. Crit Damage +50.0%.
Level 1
Weakness Exposure
Lv. 1/5
On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.
Agile Movement
Lv. 1/5
Atk. Speed +10.0%.
Vital Point Attack
Lv. 1/5
Crit Rate +15.0%.
Level 2
Close Shot
Lv. 1/5
AoE Radius -20.0%. Outgoing Damage +40.0%.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +20%.
Excellent Mobility
Lv. 1/5
Move Distance +1.0 meter(s).
Level 3
Agile Shot
Lv. 1/5
Combo number increased to 3.
Swift Shot
Lv. 1/5
Number of attacks +2.
Level 1
Magick Control
Lv. 1/5
MP Cost -50.0%.
Excellent Mobility
Lv. 1/5
Charges 6 meters forward when attacking.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +10%.
Level 2
Anti-Air Shot
Lv. 1/5
The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +100.0%.
Concussion
Lv. 1/5
On handgun hit, inflict [Low} Stagger. Weak Point Lv. 1 is granted to kick attacks.
Cooldown +6.0s. On Handgun hit, Stun foes for 3.0s.
Purification Ceremony
Lv. 1/5
The final Rapid Fire attack changes into a Powerful Blow. Damage +200.0%.
Level 1
Ambush
Lv. 1/5
Back Attack Damage +20.0%.
AoE Fire
Lv. 1/5
Changes into a cone-shaped shooting range. Collision with Normal monsters while moving are ignored.
In a Tight Spot
Lv. 1/5
No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.
Level 2
Ranged Shot
Lv. 1/5
AoE Radius +12.5%. Damage to Challenge or lower foes +50.0%.
Nimble Movement
Lv. 1/5
During skill use, Move Speed +18%. Dodge Rate +15%.
Rapid Fire
Lv. 1/5
Rapid Fire duration +3s. Damage up to +60%.
Level 3
Flame Shot
Lv. 1/5
Element is now [Fire]. Outgoing Damage +60.0%.
Quick Prep
Lv. 1/5
When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 30.0% chance that the cooldown will reset.
Level 1
Quick Prep
Lv. 1/5
Cooldown -6.0s.
Magick Control
Lv. 1/5
MP Cost -50.0%.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +10%.
Level 2
Prison Sentence
Lv. 1/5
Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.
Final Verdict
Lv. 1/5
Explosion Damage to foes +30.0%.
Evidence Destruction
Lv. 1/5
Fires 5 bullets at an even broader angle. Bullet explosion range +40.0%.
Level 3
Enhanced Fragment
Lv. 1/5
Outgoing Damage +50.0%.
Fragment of Spread
Lv. 1/5
Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.
Level 1
Ambush
Lv. 1/5
Back Attack Damage +20.0%.
In a Tight Spot
Lv. 1/5
No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.
Combo Rapid Fire
Lv. 1/5
Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.
Level 2
Enhanced Shot
Lv. 1/5
Outgoing Damage +25.0%.
Master of Evasion
Lv. 1/5
During skill use, Dodge Rate +20%.
Quick Prep
Lv. 1/5
Cooldown -11.0s.
Level 3
Extended Shot
Lv. 1/5
Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.
Special Bullet
Lv. 1/5
Damage to Push-Immune foes +80.0%.
Level 1
Quick Prep
Lv. 1/5
Cooldown -7.0s.
Incendiary Bomb
Lv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 3.0s.
Ice Shot
Lv. 1/5
Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.
Level 2
Fierce Heat
Lv. 1/5
Creates Fierce Heat on the ground, inflicting 48 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].
Massive Explosion
Lv. 1/5
Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.
Execution
Lv. 1/5
Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.
Level 3
Double Shot
Lv. 1/5
Fires simultaneously with 2 shotguns, inflicting 80.0% of basic Damage. Each hit applies 1 level of Weak Point. With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.
Volley
Lv. 1/5
Fires 3 volleys at the foe. Outgoing Damage +80.0%.
Level 1
In a Tight Spot
Lv. 1/5
No longer performs a Back Attack. Outgoing Damage +5.0%. Crit Rate +10.0%.
Swift Fingers
Lv. 1/5
Atk. Speed +15.0%.
Approaching Death
Lv. 1/5
Fire as you slide forward 4 meters.
Level 2
Tenacity
Lv. 1/5
Grants Push Immunity.
Enhanced Fire
Lv. 1/5
Outgoing Damage +30.0%.
Concussion
Lv. 1/5
Increases Stagger Level to [Mid].
Level 3
Final Strike
Lv. 1/5
The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +200.0% and cause knockback.
Recoil Evasion
Lv. 1/5
Widens last attack's shot angle. Damage +120.0%. The strong recoil also pushes you back 6 meters.
Level 1
Endless Magick Bullet
Lv. 1/5
If the skill is canceled before shooting 4 times, returns 75% of the MP consumed and a 10 second cooldown is applied.
Ranged Shot
Lv. 1/5
AoE Radius +10%.
Special Bullet
Lv. 1/5
Damage to Push-Immune foes +30.0%.
Level 2
In a Tight Spot
Lv. 1/5
No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +20.0%.
Omnidirectional Fire
Lv. 1/5
Fire in a 360-degree area.
Soul Strike
Lv. 1/5
Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +150.0%.
Level 3
Guardian's Breath
Lv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 60.0% of the Base Damage as additional Fire Damage.
Frost Haven
Lv. 1/5
Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +100.0%.
Level 1
Ice Shot
Lv. 1/5
Element is now [Water]. Move Speed of foes within range -50.0% for 3.0s.
Ferocious Flame
Lv. 1/5
No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.
Quick Aim
Lv. 1/5
Aiming time speed +50.0%.
Level 2
Growth Bullet
Lv. 1/5
On hit, outgoing Damage up to +50.0% based on distance.
High-Speed Bullet
Lv. 1/5
Warhead's speed +30.0%. Allows turning slowly while aiming.
Kill Confirmation
Lv. 1/5
Bullet Crit Rate +60.0% to foes with 50.0% or less HP.
Level 3
Reinforced Gunbarrel
Lv. 1/5
Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.
Rear Blast
Lv. 1/5
The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.
Level 1
Tenacity
Lv. 1/5
On skill use, grants Push Immunity.
Ranged Aim
Lv. 1/5
Field selection distance +10%.
Quick Aim
Lv. 1/5
Field selection time -20.0%.
Level 2
Cutthroat
Lv. 1/5
Outgoing Damage +15.0%. Inflicts +20.0% Damage to foes with 50.0% or less HP.
Defenseless Target
Lv. 1/5
Explosion Damage to Pushed foes +40.0%.
Concussion
Lv. 1/5
Increases the skill's Stagger Level to [Mid - High].
Level 3
Carpet Bombing
Lv. 1/5
Detonates 2 claymores consecutively, inflicting Damage in a wider area.
Eternal Calamity
Lv. 1/5
Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.
Level 1
Bleed Effect
Lv. 1/5
On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.
Stable Stance
Lv. 1/5
During skill use, gain Paralysis Immunity.
Muscle Spasm
Lv. 1/5
On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].
Level 2
Precision Shot
Lv. 1/5
Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.
Perfect Aim
Lv. 1/5
Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.
Kill Confirmation
Lv. 1/5
On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.
Level 3
Prepared Shooter
Lv. 1/5
Time taken to reach Perfect Zone -0.2s. With Perfect Aim, casting time -0.2s.
Enhanced Shot
Lv. 1/5
On Perfect Zone hit, Damage inflicted +50.0%.
Level 1
Change of Direction
Lv. 1/5
Change of direction becomes possible.
Quick Aim
Lv. 1/5
Decreases aiming time.
Muscle Spasm
Lv. 1/5
On last attack hit, increase foe knockback distance and knockdown time.
Level 2
Enhanced Bullet
Lv. 1/5
Inflicts +60.0% Damage to foes with 50.0% or less HP.
Flash
Lv. 1/5
On last attack hit, Stun foe for 3.0s. With Muscle Spasm, Stun duration +4.0s.
Double Tap
Lv. 1/5
Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +50.0%.
Level 3
Quick Finish
Lv. 1/5
After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +150.0%.
Final Strike
Lv. 1/5
The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +200.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.
Level 1
Quick Aim
Lv. 1/5
Increases aim speed.
Hold Breath
Lv. 1/5
Time to aim between shots increases to 4s.
Large Caliber Bullet
Lv. 1/5
AoE Radius +40%.
Level 2
Large Magazine
Lv. 1/5
Shots fired +4. Last shot's outgoing Damage +50.0%.
Explosive Steel Bullet
Lv. 1/5
On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 20.0% of Base Damage.
Semi-automatic Rifle
Lv. 1/5
Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +25.0%.
Level 3
Steady Aim
Lv. 1/5
On direct hit, outgoing Damage +80.0%.
Heaven Calls
Lv. 1/5
Crit Rate +35.0%. From the second shot, inflict +125.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.
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